563 lines
12 KiB
C++
563 lines
12 KiB
C++
/*
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* $Header: /H2 Mission Pack/HCode/snake.hc 2 3/24/98 3:42p Jmonroe $
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*/
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/*
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==============================================================================
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SNAKE
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==============================================================================
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*/
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// FRAME 0
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$frame rootpose
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//
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// FRAME 1 - 13
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$frame 1cycle1 1cycle2 1cycle3 1cycle4 1cycle5
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$frame 1cycle6 1cycle7 1cycle8 1cycle9 1cycle10
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$frame 1cycle11 1cycle12 1cycle13
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//
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// FRAME 14 - 26
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$frame 2cycle1 2cycle2 2cycle3 2cycle4 2cycle5
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$frame 2cycle6 2cycle7 2cycle8 2cycle9 2cycle10
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$frame 2cycle11 2cycle12 2cycle13
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//
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// FRAME 27 - 36
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$frame hiss1 hiss2 hiss3 hiss4 hiss5
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$frame hiss6 hiss7 hiss8 hiss9 hiss10
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//
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// FRAME 37 - 44
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$frame settle1 settle2 settle3 settle4 settle5
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$frame settle6 settle7 settle8
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//
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// FRAME 45 - 57
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$frame spitLF1 spitLF2 spitLF3 spitLF4 spitLF5
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$frame spitLF6 spitLF7 spitLF8 spitLF9 spitLF10
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$frame spitLF11 spitLF12 spitLF13
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//
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// FRAME 58 - 70
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$frame spitRT1 spitRT2 spitRT3 spitRT4 spitRT5
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$frame spitRT6 spitRT7 spitRT8 spitRT9 spitRT10
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$frame spitRT11 spitRT12 spitRT13
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//
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// FRAME 71 - 81
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$frame sway1 sway2 sway3 sway4 sway5
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$frame sway6 sway7 sway8 sway9 sway10
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$frame sway11
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//
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// FRAME 72 - 94
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$frame UNsway1 UNsway2 UNsway3 UNsway4 UNsway5
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$frame UNsway6 UNsway7 UNsway8 UNsway9 UNsway10
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$frame UNsway11 UNsway12 UNsway13
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//
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// FRAME 95 - 113
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$frame wake1 wake2 wake3 wake4 wake5
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$frame wake6 wake7 wake8 wake9 wake10
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$frame wake11 wake12 wake13 wake14 wake15
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$frame wake16 wake17 wake18 wake19
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void wake_effect (void);
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void snake_think(void);
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float snake_look(void);
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/*
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void snake_deflect (void)
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{
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local entity item;
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local vector vec, realVec;
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local float diff;
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float DidDeflect;
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DidDeflect = 0;
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item = findradius(self.origin, 300);
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while (item)
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{
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if ((item.owner.classname == "player") && ((item.movetype == MOVETYPE_FLYMISSILE) ||
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(item.movetype == MOVETYPE_BOUNCEMISSILE)))
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{
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vec = self.origin - item.origin + self.view_ofs;
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vec = normalize(vec);
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realVec = normalize(item.velocity);
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diff = fabs(vec_x - realVec_x) + fabs(vec_y - realVec_y) + fabs(vec_z - realVec_z);
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if (diff <= 0.4)
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{
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diff = vlen(item.velocity);
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diff = diff / random(1.5, 2.5);
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vec = '0 0 0' - item.velocity;
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vec = normalize(vec);
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vec += randomv('-0.5 -0.5 -0.5', '0.5 0.5 0.5');
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vec = normalize(vec);
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vec = vec * diff;
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item.velocity = vec;
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item.angles = vectoangles(item.velocity);
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item.owner = self;
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DidDeflect = 1;
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}
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}
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item = item.chain;
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}
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if (DidDeflect)
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sound (self, CHAN_WEAPON, "fangel/deflect.wav", 1, ATTN_NORM);
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}
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void snake_checkdeflect(void)
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{
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// if (self.enemy.last_attack + 0.5 < time)
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// return;
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snake_deflect();
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}
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*/
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void snake_sleep (void)
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{
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self.nextthink = time - 1;
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self.think = SUB_Null;
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}
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void snake_settle (void) [++ $settle1 .. $settle8]
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{
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if (self.frame == 38)
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sound (self, CHAN_BODY, "snake/hiss.wav", 1, ATTN_NORM);
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if (cycle_wrapped)
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wake_effect();
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}
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void snake_unsway (void) [++ $UNsway1 .. $UNsway13]
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{
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if (self.frame == 86)
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sound (self, CHAN_BODY, "snake/hiss.wav", 1, ATTN_NORM);
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if (cycle_wrapped)
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snake_settle();
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}
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void spit_touch(void)
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{
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float damg;
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vector delta;
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damg = random(10,14);
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T_Damage (other, self, self.owner, damg );
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self.origin = self.origin - 8 * normalize(self.velocity) - '0 0 40';
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sound (self, CHAN_WEAPON, "weapons/explode.wav", 1, ATTN_NORM);
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if (other)
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{
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delta = other.origin - self.origin;
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other.velocity = delta * 40;
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other.flags (-) FL_ONGROUND;
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other.velocity_z = 275;
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}
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CreateRedSpark (self.origin);
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remove(self);
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}
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void snake_missile_think (void)
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{
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if (self.lifetime < time)
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{
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spit_touch();
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}
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else
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{
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HomeThink();
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self.angles = vectoangles(self.velocity);
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self.think=snake_missile_think;
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thinktime self : HX_FRAME_TIME;
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}
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}
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void snake_missile_shoot(vector spot1)
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{
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entity newmis;
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vector diff;
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newmis = spawn ();
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newmis.owner = self;
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newmis.movetype = MOVETYPE_FLYMISSILE;
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newmis.solid = SOLID_BBOX;
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setmodel (newmis, "models/goop.mdl");
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setsize (newmis, '0 0 0', '0 0 0');
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setorigin (newmis, spot1);
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newmis.angles = self.angles;
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diff = (self.enemy.origin + self.enemy.view_ofs) - spot1;
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newmis.velocity = normalize(diff);
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newmis.angles = vectoangles(newmis.velocity);
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makevectors (newmis.angles);
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newmis.velocity = newmis.velocity * 1000;
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newmis.speed=1000; //Speed
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newmis.classname = "faminemissile";
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newmis.angles = vectoangles(newmis.velocity);
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newmis.veer=TRUE; //No random wandering
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newmis.turn_time=3; //Lower the number, tighter the turn
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newmis.ideal_yaw=TRUE;//Only track things in front
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newmis.lockentity = self.enemy;
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newmis.lifetime = time + 1.5;
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newmis.think=snake_missile_think;
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thinktime newmis : HX_FRAME_TIME;
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newmis.touch = spit_touch;
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}
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void snake_missile (void)
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{
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makevectors(self.angles);
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snake_missile_shoot(self.origin + v_forward*4 + v_right * 38 + v_up * 195);
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makevectors(self.angles);
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snake_missile_shoot(self.origin + v_forward*4 + v_right * 57 + v_up * 195);
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}
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void snake_attackleft (void) [++ $spitLF1 .. $spitLF13]
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{
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if (self.frame == $spitLF5)
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snake_missile();
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if (self.frame == 45)
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sound (self, CHAN_WEAPON, "snake/attack.wav", 1, ATTN_NORM);
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if (cycle_wrapped)
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snake_think();
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}
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void snake_attackright (void) [++ $spitRT1 .. $spitRT13]
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{
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if (self.frame == $spitRT5)
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snake_missile();
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if (self.frame == 61)
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sound (self, CHAN_WEAPON, "snake/attack.wav", 1, ATTN_NORM);
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if (cycle_wrapped)
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snake_think();
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}
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void snake_attackfront (void) [++ $wake5 .. $wake19]
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{
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if (self.frame == $wake10)
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snake_missile();
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if (self.frame == 100)
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sound (self, CHAN_WEAPON, "snake/attack.wav", 1, ATTN_NORM);
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if (cycle_wrapped)
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snake_think();
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}
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void snake_attack (void)
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{
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self.attack_cnt += 1;
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self.ideal_yaw = vectoyaw(self.enemy.origin - self.origin);
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self.ideal_yaw = vectoyaw(self.enemy.origin - self.origin) - self.angles_y;
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if (((self.ideal_yaw >= 0) && (self.ideal_yaw < 25)) ||
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((self.ideal_yaw >= -25) && (self.ideal_yaw < -1)))
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snake_attackfront();
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else if ((self.ideal_yaw >= 25) && (self.ideal_yaw < 180))
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snake_attackleft();
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else
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snake_attackright();
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}
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void snake_dancetongue(void) [++ $2cycle1 .. $2cycle13]
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{
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//hinktime self : HX_FRAME_TIME * 2;
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thinktime self : HX_FRAME_TIME *1.5;
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if (self.frame == 16)
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sound (self, CHAN_BODY, "snake/hiss.wav", 1, ATTN_NORM);
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if (cycle_wrapped)
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snake_think();
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}
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void snake_dancetail(void) [++ $1cycle1 .. $1cycle13]
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{
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//thinktime self : HX_FRAME_TIME * 2;
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thinktime self : HX_FRAME_TIME *1.5;
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if (cycle_wrapped)
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snake_think();
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}
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void snake_dance (void)
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{
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self.attack_cnt = 0;
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if (random() < .5)
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snake_dancetail();
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else
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snake_dancetongue();
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}
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void snake_startsway(void) [++ $sway1 .. $sway11]
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{
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//hinktime self : HX_FRAME_TIME * 2;
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thinktime self : HX_FRAME_TIME;
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if (cycle_wrapped)
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snake_dance();
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}
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void snake_wake(void) [++ $wake1 .. $wake19]
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{
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//thinktime self : HX_FRAME_TIME * 2;
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thinktime self : HX_FRAME_TIME;
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if (self.frame < $wake15)
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{
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self.abslight = .25 + (.05 * (self.frame - $wake1));
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}
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else
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self.abslight -= .05;
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if (self.frame == $wake19)
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self.drawflags (-) MLS_ABSLIGHT;
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if (self.frame == 100)
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sound (self, CHAN_ITEM, "snake/wake.wav", 1, ATTN_NORM);
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self.skin = 0;
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if (cycle_wrapped)
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snake_startsway();
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}
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float snake_look(void)
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{
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entity client;
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client = checkclient ();
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if (!client)
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{
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return FALSE; // current check entity isn't in PVS
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}
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if ((client.items & IT_INVISIBILITY) || (client.flags & FL_NOTARGET))
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{
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return FALSE;
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}
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if (!visible (client))
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return FALSE;
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if (client.classname == "player")
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{
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self.enemy = client;
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return TRUE;
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}
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return FALSE;
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}
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void snake_think (void)
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{
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float chance;
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if (snake_look())
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{
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enemy_range = vlen (self.origin - self.enemy.origin);
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enemy_range -= 80;
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if (enemy_range < 200)
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chance = 0.90;
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else if (enemy_range < 400)
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chance = 0.80;
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else if (enemy_range < 800)
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chance = 0.70;
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else if (enemy_range < 1200)
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chance = 0.60;
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else if (enemy_range < 2000)
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chance = 0.50;
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else // Too far away
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{
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self.enemy = world;
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chance = 0;
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}
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chance -= ((self.attack_cnt/2) * .1);
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if (random() < chance)
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{
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self.last_attack = time;
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snake_attack();
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}
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else
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snake_dance();
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}
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else
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{
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self.enemy = world;
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snake_dance();
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}
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if (self.last_attack < time - 30)
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snake_unsway();
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}
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void wake_effect (void)
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{
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entity newent;
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newent = spawn();
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setorigin(newent,self.origin);
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sound (self, CHAN_BODY, "snake/life.wav", 1, ATTN_NORM);
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if (self.colormap != 0)
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{
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CreateGreySmoke(self.origin + '0 0 60','0 0 12',HX_FRAME_TIME * 20);
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CreateGreySmoke(self.origin + '16 16 55','0 0 12',HX_FRAME_TIME * 20);
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CreateGreySmoke(self.origin + '32 32 80','0 0 12',HX_FRAME_TIME * 20);
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CreateGreySmoke(self.origin + '64 64 50','0 0 12',HX_FRAME_TIME * 20);
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CreateGreySmoke(self.origin + '-16 -16 65','0 0 12',HX_FRAME_TIME * 20);
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CreateGreySmoke(self.origin + '-32 -32 45','0 0 12',HX_FRAME_TIME * 20);
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CreateGreySmoke(self.origin + '-64 -64 70','0 0 12',HX_FRAME_TIME * 20);
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self.use = SUB_Null;
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self.colormap = 0;
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self.takedamage = DAMAGE_YES;
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self.drawflags (+) MLS_ABSLIGHT;
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snake_wake();
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}
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else
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{
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self.colormap = 3;
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self.use = wake_effect;
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self.takedamage = DAMAGE_NO;
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snake_sleep();
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}
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}
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/*QUAKED monster_snake (1 0.3 0) (-80 -80 0) (80 80 200) AMBUSH
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Monster snake that comes to life and attacks
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-------------------------FIELDS-------------------------
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--------------------------------------------------------
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*/
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void() monster_snake =
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{
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if(deathmatch)
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{
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remove(self);
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return;
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}
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self.solid = SOLID_BBOX;
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self.movetype = MOVETYPE_NONE;
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self.colormap = 3;
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precache_model2 ("models/goop.mdl");
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precache_model2 ("models/snake.mdl");
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setmodel (self, "models/snake.mdl");
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precache_sound2 ("snake/attack.wav");
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precache_sound2 ("snake/hiss.wav");
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precache_sound2 ("snake/wake.wav");
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precache_sound2 ("snake/life.wav");
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precache_sound2 ("fangel/deflect.wav");
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setsize (self, '-80 -80 0', '80 80 200' );
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self.health = 1200;
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total_monsters += 1;
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self.view_ofs = '0 0 40';
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self.flags (+) FL_MONSTER;
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self.use = wake_effect;
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self.th_die = chunk_death;
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self.thingtype = THINGTYPE_BROWNSTONE;
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self.monsterclass = CLASS_BOSS;
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self.counter = 0;
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};
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/*
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* $Log: /H2 Mission Pack/HCode/snake.hc $
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*
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* 2 3/24/98 3:42p Jmonroe
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*
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* 25 10/28/97 1:01p Mgummelt
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* Massive replacement, rewrote entire code... just kidding. Added
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* support for 5th class.
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*
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* 23 9/03/97 1:16a Mgummelt
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*
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* 22 9/02/97 12:23a Rlove
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*
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* 21 8/29/97 3:04a Mgummelt
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*
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* 20 8/26/97 9:00a Mgummelt
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*
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* 19 8/25/97 1:39p Mgummelt
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*
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* 18 8/15/97 2:54p Bgokey
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*
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* 17 8/12/97 6:10p Mgummelt
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*
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* 16 8/06/97 2:15p Rlove
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*
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* 15 8/05/97 3:38p Rlove
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*
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* 14 8/05/97 3:15p Rlove
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*
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* 13 8/05/97 11:48a Rlove
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*
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* 12 7/30/97 4:18p Rlove
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*
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* 10 7/26/97 1:11p Rlove
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* New snake stuff
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*
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* 9 7/03/97 8:47a Rlove
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*
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* 8 6/18/97 2:35p Mgummelt
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*
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* 7 5/30/97 5:59p Rlove
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*
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* 6 5/30/97 5:41p Rlove
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*
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* 5 5/23/97 3:44p Mgummelt
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*
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* 4 5/22/97 3:29p Mgummelt
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*
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* 3 5/19/97 11:36p Mgummelt
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*
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* 2 4/30/97 6:22a Rlove
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* Snakes. Why did it have to be snakes?
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*
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* 1 1/27/97 11:42a Rlove
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*
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*/
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