hexen2/H2MP/hcode/glyph.hc
2000-11-10 00:00:00 +00:00

102 lines
2.1 KiB
C++

/*
* $Header: /H3MP/hcode/glyph.hc 13 10/28/97 1:01p Mgummelt $
*/
void (float explodetype) BecomeExplosion ;
void () TouchGlyph =
{
local float damg;
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_EXPLOSION);
WriteCoord (MSG_BROADCAST, self.origin_x);
WriteCoord (MSG_BROADCAST, self.origin_y);
WriteCoord (MSG_BROADCAST, self.origin_z);
BecomeExplosion (FALSE);
damg = GLYPH_BASE_DAMAGE + random(GLYPH_ADD_DAMAGE);
self.owner = self;
if (other.health)
T_Damage (other, self, self.owner, damg );
// don't do radius damage to the other, because all the damage
// was done in the impact
T_RadiusDamage (self, self.owner, damg, other);
T_RadiusManaDamage (self, self.owner, damg, other);
remove(self);
};
void () DecrementGlyph =
{
if (self.lifetime > time)
{
self.nextthink = time + 1;
return;
}
else
TouchGlyph ();
};
void () Use_Glyph =
{
local entity glyph;
glyph = spawn();
glyph.owner = self;
// precache_model("models/glyph.mdl");
CreateEntityNew(self,ENT_GLYPH,"models/glyph.mdl",SUB_Null);
glyph.touch = TouchGlyph;
glyph.classname = "running_glyph";
setorigin (glyph, self.origin);
glyph.think = DecrementGlyph;
glyph.nextthink = time + 1;
glyph.lifetime = time + 10;
};
/*
* $Log: /H3MP/hcode/glyph.hc $
*
* 13 10/28/97 1:01p Mgummelt
* Massive replacement, rewrote entire code... just kidding. Added
* support for 5th class.
*
* 11 6/21/97 10:09a Rlove
*
* 10 6/18/97 6:36p Mgummelt
*
* 9 6/04/97 8:16p Mgummelt
*
* 8 5/28/97 8:13p Mgummelt
*
* 7 5/28/97 10:45a Rlove
* Moved sprite effects to client side - smoke, explosions, and flashes.
*
* 6 4/30/97 5:03p Mgummelt
*
* 5 3/27/97 11:26a Rlove
* More precache model clean up
*
* 4 3/19/97 5:56p Jweier
* added CreateEntity (was backed up!)
*
* 3 1/06/97 3:28p Rlove
* Now blows up when someone comes in contact with it.
*
* 2 12/31/96 8:39a Rlove
* Glyph of the Ancients is working
*
* 1 12/30/96 10:27a Rlove
*/