267 lines
5.9 KiB
C++
267 lines
5.9 KiB
C++
/*
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* $Header: /H2 Mission Pack/HCode/fish.hc 4 2/05/98 3:27p Mgummelt $
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*/
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/*
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==============================================================================
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Q:\art\models\monsters\FISH\FISH1.hc
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==============================================================================
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*/
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// For building the model
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$cd Q:\art\models\monsters\FISH
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$origin 0 0 0
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$base BASE SKIN
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$skin SKIN
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$skin SKIN2
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$flags 0
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//
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$frame SWIM01 SWIM02 SWIM03 SWIM04 SWIM05
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$frame SWIM06 SWIM07 SWIM08 SWIM09 SWIM10
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$frame SWIM11 SWIM12 SWIM13 SWIM14 SWIM15
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$frame SWIM16 SWIM17 SWIM18 SWIM19 SWIM20
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$frame SWIM21 SWIM22 SWIM23 SWIM24 SWIM25
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$frame SWIM26 SWIM27 SWIM28 SWIM29 SWIM30
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$frame SWIM31 SWIM32 SWIM33 SWIM34 SWIM35
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$frame SWIM36 SWIM37 SWIM38 SWIM39 SWIM40
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// Frame Code
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float FISH_STAGE_MOVE = 1;
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float FISH_STAGE_FOLLOW = 2;
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float FISH_STAGE_BORED = 3;
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void fish_hover(void);
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void fish_move(void);
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float fish_friends(void)
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{
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entity item,test;
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float bad;
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item = findradius(self.origin, 100);
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while (item)
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{
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if (item.classname == "monster_fish" && item != self)
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{
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test = item.goalentity;
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bad = FALSE;
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while(test != world && bad != TRUE)
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{
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if (test == self) bad = TRUE;
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test = test.goalentity;
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}
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if (!bad)
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{
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self.goalentity = item;
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self.goalentity.fish_leader_count += 1;
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return TRUE;
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}
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}
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item = item.chain;
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}
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return FALSE;
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}
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void fish_follow(void)
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{
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thinktime self : HX_FRAME_TIME;
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AdvanceFrame($SWIM01,$SWIM40);
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if (random() > 0.1)
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return;
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if (random() < .05)
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{
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self.monster_duration = random(250,450);
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self.monster_stage = FISH_STAGE_BORED;
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self.think = fish_hover;
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self.goalentity.fish_leader_count -= 1;
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self.goalentity = world;
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//dprint("Fish got bored\n");
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// self.drawflags (-) MLS_ABSLIGHT;
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}
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self.movedir = self.monster_last_seen - self.origin + randomv('-20 -20 -25', '20 20 25');
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if (self.goalentity.goalentity)
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{
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self.goalentity.fish_leader_count -= 1;
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self.goalentity = self.goalentity.goalentity;
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self.goalentity.fish_leader_count += 1;
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}
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self.monster_last_seen = self.goalentity.origin;
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self.count = 80 + random(20);
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self.movedir_x /= self.count;
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self.movedir_y /= self.count;
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self.movedir_z /= self.count;
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self.fish_speed = vhlen(self.movedir);
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self.think = fish_move;
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}
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void fish_move(void)
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{
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float retval;
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thinktime self : HX_FRAME_TIME;
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AdvanceFrame($SWIM01,$SWIM40);
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self.ideal_yaw = vectoyaw(self.movedir);
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ChangeYaw();
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retval = walkmove(self.angles_y, self.fish_speed, FALSE);
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retval = movestep(0, 0, self.movedir_z, FALSE);
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/* if (retval != 2)
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{
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self.goalentity = world;
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self.monster_stage = FISH_STAGE_MOVE;
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}
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*/
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if (self.count >= 170)
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self.fish_speed *= 1.05;
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else if (self.count < 30)
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self.fish_speed *= .9;
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self.count -= 1;
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if (self.count < 1)
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{
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self.count = 0;
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if (self.monster_stage == FISH_STAGE_MOVE)
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{
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if (fish_friends())
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{
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self.monster_stage = FISH_STAGE_FOLLOW;
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self.think = fish_follow;
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self.monster_last_seen = self.goalentity.origin;
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//self.drawflags (+) MLS_ABSLIGHT;
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//self.abslight = 0;
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//self.goalentity.drawflags (+) MLS_ABSLIGHT;
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//self.goalentity.abslight = 2.5;
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//dprint("Following!\n");
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}
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else
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self.think = fish_hover;
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}
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else if (self.monster_stage == FISH_STAGE_FOLLOW)
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self.think = fish_follow;
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else if (self.monster_stage == FISH_STAGE_BORED)
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self.think = fish_hover;
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}
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}
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void fish_hover(void)
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{
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float try;
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thinktime self : HX_FRAME_TIME;
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AdvanceFrame($SWIM01,$SWIM40);
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if (self.monster_stage == FISH_STAGE_BORED)
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{
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self.monster_duration -= 1;
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if (self.monster_duration <= 0)
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self.monster_stage = FISH_STAGE_MOVE;
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}
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if (random() < 0.02)
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{
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try = 0;
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while (try < 10)
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{
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self.movedir = randomv('-100 -100 -30', '100 100 30');
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tracearea(self.origin, self.origin + self.movedir, self.mins, self.maxs, FALSE, self);
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if (trace_fraction == 1)
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{
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self.think = fish_move;
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self.count = 170 + random(30);
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self.movedir_x /= 400;
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self.movedir_y /= 400;
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self.movedir_z /= 400;
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self.fish_speed = vhlen(self.movedir);
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try = 999;
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}
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try += 1;
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}
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}
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}
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void fish_die(void)
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{
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remove(self);
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}
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/*QUAKED monster_fish (1 0 0) (-16 -16 -8) (16 16 8)
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Ambient Fish
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-------------------------FIELDS-------------------------
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skin: 0 = bright colored, 1 = darker colored
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--------------------------------------------------------
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*/
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void monster_fish(void)
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{
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precache_model2 ("models/fish.mdl");
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self.takedamage = DAMAGE_YES;
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self.solid = SOLID_SLIDEBOX;
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self.movetype = MOVETYPE_FLY;
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self.flags (+) FL_SWIM | FL_MONSTER;
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self.yaw_speed = 2;
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self.hull = HULL_PLAYER;
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self.monster_stage = FISH_STAGE_MOVE;
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self.mass = 99999; // Big fishies!
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// self.drawflags (+) MLS_POWERMODE;
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setmodel (self, "models/fish.mdl");
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self.skin = 0;
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setsize (self, '-10 -10 -8', '10 10 8');
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self.health = 1;
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self.th_die = fish_die;
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self.think = fish_hover;
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thinktime self : HX_FRAME_TIME;
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}
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/*
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* $Log: /H2 Mission Pack/HCode/fish.hc $
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*
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* 4 2/05/98 3:27p Mgummelt
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*
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* 3 2/04/98 1:57p Mgummelt
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*
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* 2 2/02/98 3:39p Mgummelt
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*
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* 6 10/28/97 1:00p Mgummelt
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* Massive replacement, rewrote entire code... just kidding. Added
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* support for 5th class.
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*
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* 4 8/16/97 5:46p Mgummelt
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*
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* 3 7/22/97 10:52a Rjohnson
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* Fix a return type value
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*
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* 2 7/08/97 5:10p Rjohnson
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* Update
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*
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* 1 7/07/97 12:01p Rjohnson
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* Initial Version
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*/
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