hexen2/H2MP/hcode/SPRITES.hc
2000-11-10 00:00:00 +00:00

229 lines
4.9 KiB
C++

/*
* $Header: /H2 Mission Pack/hcode/SPRITES.hc 2 1/23/98 11:55a Jweier $
*/
// these are the only sprites still in the game...
//$spritename s_explod
//$type vp_parallel
//$load id1/gfx/sprites/explod03.lbm
//$frame 24 24 56 56
//$frame 120 24 56 56
//$frame 216 24 56 56
//$frame 24 88 56 56
//$frame 120 88 56 56
//$frame 216 88 56 56
//$spritename s_bubble
//$type vp_parallel
//$load id1/gfx/sprites/bubble.lbm
//$frame 16 16 16 16
//$frame 40 16 16 16
//$spritename s_light
//$type vp_parallel
//$load id1/gfx/sprites/light.lbm
//$frame 104 32 32 32
/*QUAK-ED sprite_tree1 (0.3 0.1 0.6) (-32 -32 -95) (32 32 90)
A tree
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_tree1 =
{
precache_model ("gfx/tree1.spr");
setmodel (self, "gfx/tree1.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = chunk_death;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -95','32 32 90');
};
*/
/*QUAK-ED sprite_tree2 (0.3 0.1 0.6) (-32 -32 -95) (32 32 90)
A tree
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_tree2 =
{
precache_model ("gfx/tree2.spr");
setmodel (self, "gfx/tree2.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = chunk_death;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -95','32 32 90');
};
*/
/*QUAK-ED sprite_treetop (0.3 0.1 0.6) (-32 -32 -10) (32 32 10)
A tree top
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_treetop =
{
precache_model ("gfx/treetop.spr");
setmodel (self, "gfx/treetop.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.angles_x = -90;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -95','32 32 90');
};
*/
/*QUAK-ED sprite_backgrnd_1 (0.3 0.1 0.6) (-48 -48 -16) (48 48 16)
A sprite background
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_backgrnd_1 =
{
//rj precache_model ("gfx/bckgrnd1.spr");
setmodel (self, "gfx/bckgrnd1.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -16','32 32 16');
};
*/
/*QUAK-ED sprite_backgrnd_2 (0.3 0.1 0.6) (-48 -48 -16) (48 48 16)
Another sprite background
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_backgrnd_2 =
{
//rj precache_model ("gfx/bckgrnd2.spr");
setmodel (self, "gfx/bckgrnd2.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -16','32 32 16');
};
*/
/*QUAK-ED sprite_moss1 (0.3 0.1 0.6) (-16 -16 -10) (16 16 10)
Moss
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_moss1 =
{
precache_model ("gfx/moss1.spr");
setmodel (self, "gfx/moss1.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-16 -16 -10','16 16 10');
};
*/
/*QUAK-ED sprite_talking_door (0.3 0.1 0.6) (-16 -16 -10) (16 16 10)
Talking door animation
-------------------------FIELDS-------------------------
netname: name of target to movechain to
--------------------------------------------------------
*/
void sprite_talking_door(void)
{
setmodel (self, "gfx/bckgrnd2.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -16','32 32 16');
}
/*
* $Log: /H2 Mission Pack/hcode/SPRITES.hc $
*
* 2 1/23/98 11:55a Jweier
*
* 12 10/28/97 1:01p Mgummelt
* Massive replacement, rewrote entire code... just kidding. Added
* support for 5th class.
*
* 10 8/23/97 7:15p Rlove
*
* 9 6/18/97 10:46a Rjohnson
* Code cleanu
*
* 8 3/25/97 4:58p Rjohnson
* Cleaned up pre-cache stuff
*
* 7 3/21/97 10:19a Rlove
* Changed obj_die calls to chunk_death
*
* 6 3/10/97 8:53a Rlove
* Added sprite moss
*
* 5 3/04/97 9:11a Rlove
* Added sprite background 1 & 2
*
* 4 3/03/97 1:59p Rlove
* Added sprite treetop
*
* 3 2/21/97 2:23p Rlove
* Added sprite trees and models chests (please no jokes)
*
* 2 11/11/96 1:19p Rlove
* Added Source Safe stuff
*/