1782 lines
40 KiB
C
1782 lines
40 KiB
C
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// draw.c -- this is the only file outside the refresh that touches the
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// vid buffer
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/*
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* $Header: /H2 Mission Pack/gl_draw.c 2 2/26/98 3:09p Jmonroe $
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*/
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#include "quakedef.h"
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extern int ColorIndex[16];
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extern unsigned ColorPercent[16];
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extern qboolean vid_initialized;
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#define MAX_DISC 18
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cvar_t gl_nobind = {"gl_nobind", "0"};
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cvar_t gl_max_size = {"gl_max_size", "1024"};
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cvar_t gl_round_down = {"gl_round_down", "0"};
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cvar_t gl_picmip = {"gl_picmip", "0"};
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byte *draw_chars; // 8*8 graphic characters
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byte *draw_smallchars; // Small characters for status bar
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byte *draw_menufont; // Big Menu Font
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qpic_t *draw_disc[MAX_DISC] =
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{
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NULL // make the first one null for sure
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};
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qpic_t *draw_backtile;
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int translate_texture[NUM_CLASSES];
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int char_texture;
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int char_smalltexture;
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int char_menufonttexture;
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byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
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qpic_t *conback = (qpic_t *)&conback_buffer;
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int gl_lightmap_format = 4;
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int gl_solid_format = 3;
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int gl_alpha_format = 4;
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int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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int gl_filter_max = GL_LINEAR;
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int texels;
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qboolean is_3dfx = false;
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qboolean is_PowerVR = false;
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//qboolean is_3dfx = true;
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//qboolean is_PowerVR = true;
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typedef struct
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{
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int texnum;
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char identifier[64];
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int width, height;
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qboolean mipmap;
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} gltexture_t;
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#define MAX_GLTEXTURES 2048
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gltexture_t gltextures[MAX_GLTEXTURES];
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int numgltextures;
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void GL_Bind (int texnum)
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{
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if (gl_nobind.value)
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texnum = char_texture;
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if (currenttexture == texnum)
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return;
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currenttexture = texnum;
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bindTexFunc (GL_TEXTURE_2D, texnum);
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}
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void GL_Texels_f (void)
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{
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Con_Printf ("Current uploaded texels: %i\n", texels);
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}
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/*
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=============================================================================
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scrap allocation
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Allocate all the little status bar obejcts into a single texture
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to crutch up stupid hardware / drivers
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=============================================================================
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*/
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#define MAX_SCRAPS 1
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#define BLOCK_WIDTH 256
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#define BLOCK_HEIGHT 256
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int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
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byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
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qboolean scrap_dirty;
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int scrap_texnum;
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// returns a texture number and the position inside it
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int Scrap_AllocBlock (int w, int h, int *x, int *y)
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{
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int i, j;
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int best, best2;
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int bestx;
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int texnum;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
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{
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best = BLOCK_HEIGHT;
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for (i=0 ; i<BLOCK_WIDTH-w ; i++)
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{
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best2 = 0;
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for (j=0 ; j<w ; j++)
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{
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if (scrap_allocated[texnum][i+j] >= best)
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break;
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if (scrap_allocated[texnum][i+j] > best2)
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best2 = scrap_allocated[texnum][i+j];
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}
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if (j == w)
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{ // this is a valid spot
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*x = i;
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*y = best = best2;
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}
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}
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if (best + h > BLOCK_HEIGHT)
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continue;
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for (i=0 ; i<w ; i++)
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scrap_allocated[texnum][*x + i] = best + h;
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return texnum;
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}
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return -1;
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// Sys_Error ("Scrap_AllocBlock: full");
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}
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int scrap_uploads;
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void Scrap_Upload (void)
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{
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scrap_uploads++;
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GL_Bind(scrap_texnum);
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GL_Upload8 (scrap_texels[0], BLOCK_WIDTH, BLOCK_HEIGHT, false, true, 0);
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scrap_dirty = false;
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}
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//=============================================================================
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/* Support Routines */
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typedef struct cachepic_s
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{
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char name[MAX_QPATH];
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qpic_t pic;
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byte padding[32]; // for appended glpic
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} cachepic_t;
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//#define MAX_CACHED_PICS 128
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#define MAX_CACHED_PICS 256
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cachepic_t menu_cachepics[MAX_CACHED_PICS];
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int menu_numcachepics;
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/*
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* Geometry for the player/skin selection screen image.
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*/
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#define PLAYER_PIC_WIDTH 68
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#define PLAYER_PIC_HEIGHT 114
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#define PLAYER_DEST_WIDTH 128
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#define PLAYER_DEST_HEIGHT 128
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byte menuplyr_pixels[NUM_CLASSES][PLAYER_PIC_WIDTH*PLAYER_PIC_HEIGHT];
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int pic_texels;
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int pic_count;
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qpic_t *Draw_PicFromFile (char *name)
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{
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qpic_t *p;
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glpic_t *gl;
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p = (qpic_t *)COM_LoadHunkFile (name);
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if (!p)
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{
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return NULL;
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}
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gl = (glpic_t *)p->data;
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// load little ones into the scrap
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/* if (p->width < 64 && p->height < 64)
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{
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int x, y;
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int i, j, k;
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int texnum;
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texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
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if (texnum == -1)
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goto nonscrap;
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scrap_dirty = true;
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k = 0;
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for (i=0 ; i<p->height ; i++)
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for (j=0 ; j<p->width ; j++, k++)
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scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
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texnum += scrap_texnum;
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gl->texnum = texnum;
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gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
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gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
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gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
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gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
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pic_count++;
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pic_texels += p->width*p->height;
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}
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else*/
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{
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nonscrap:
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gl->texnum = GL_LoadPicTexture (p);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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}
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return p;
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}
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qpic_t *Draw_PicFromWad (char *name)
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{
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qpic_t *p;
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glpic_t *gl;
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p = W_GetLumpName (name);
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gl = (glpic_t *)p->data;
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// load little ones into the scrap
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if (p->width < 64 && p->height < 64)
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{
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int x, y;
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int i, j, k;
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int texnum;
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texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
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if (texnum == -1)
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goto nonscrap;
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scrap_dirty = true;
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k = 0;
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for (i=0 ; i<p->height ; i++)
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for (j=0 ; j<p->width ; j++, k++)
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scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
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texnum += scrap_texnum;
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gl->texnum = texnum;
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gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
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gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
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gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
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gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
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pic_count++;
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pic_texels += p->width*p->height;
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}
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else
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{
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nonscrap:
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gl->texnum = GL_LoadPicTexture (p);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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}
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return p;
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}
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/*
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================
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Draw_CachePic
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================
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*/
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qpic_t *Draw_CachePic (char *path)
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{
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cachepic_t *pic;
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int i;
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qpic_t *dat;
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glpic_t *gl;
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for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
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if (!strcmp (path, pic->name))
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return &pic->pic;
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if (menu_numcachepics == MAX_CACHED_PICS)
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Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
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menu_numcachepics++;
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strcpy (pic->name, path);
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//
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// load the pic from disk
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//
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dat = (qpic_t *)COM_LoadTempFile (path);
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if (!dat)
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Sys_Error ("Draw_CachePic: failed to load %s", path);
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SwapPic (dat);
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// HACK HACK HACK --- we need to keep the bytes for
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// the translatable player picture just for the menu
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// configuration dialog
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/* garymct */
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if (!strcmp (path, "gfx/menu/netp1.lmp"))
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memcpy (menuplyr_pixels[0], dat->data, dat->width*dat->height);
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else if (!strcmp (path, "gfx/menu/netp2.lmp"))
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memcpy (menuplyr_pixels[1], dat->data, dat->width*dat->height);
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else if (!strcmp (path, "gfx/menu/netp3.lmp"))
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memcpy (menuplyr_pixels[2], dat->data, dat->width*dat->height);
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else if (!strcmp (path, "gfx/menu/netp4.lmp"))
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memcpy (menuplyr_pixels[3], dat->data, dat->width*dat->height);
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else if (!strcmp (path, "gfx/menu/netp5.lmp"))
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memcpy (menuplyr_pixels[4], dat->data, dat->width*dat->height);
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pic->pic.width = dat->width;
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pic->pic.height = dat->height;
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gl = (glpic_t *)pic->pic.data;
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gl->texnum = GL_LoadPicTexture (dat);
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// point sample status bar
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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return &pic->pic;
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}
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void Draw_CharToConback (int num, byte *dest)
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{
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int row, col;
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byte *source;
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int drawline;
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int x;
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row = num>>5;
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col = num&31;
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source = draw_chars + (row<<11) + (col<<3);
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drawline = 8;
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while (drawline--)
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{
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for (x=0 ; x<8 ; x++)
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if (source[x] != 255)
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dest[x] = 0x60 + source[x];
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source += 256;
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dest += 320;
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}
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}
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typedef struct
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{
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char *name;
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int minimize, maximize;
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} mode_t;
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mode_t modes[] = {
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{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
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{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
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};
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/*
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===============
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Draw_TextureMode_f
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===============
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*/
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void Draw_TextureMode_f (void)
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{
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int i;
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gltexture_t *glt;
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if (Cmd_Argc() == 1)
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{
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for (i=0 ; i< 6 ; i++)
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if (gl_filter_min == modes[i].minimize)
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{
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Con_Printf ("%s\n", modes[i].name);
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return;
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}
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Con_Printf ("current filter is unknown???\n");
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return;
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}
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for (i=0 ; i< 6 ; i++)
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{
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if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
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break;
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}
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if (i == 6)
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{
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Con_Printf ("bad filter name\n");
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return;
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}
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gl_filter_min = modes[i].minimize;
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gl_filter_max = modes[i].maximize;
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// change all the existing mipmap texture objects
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for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
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{
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if (glt->mipmap)
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{
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GL_Bind (glt->texnum);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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}
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}
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}
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/*
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===============
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Draw_Init
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===============
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*/
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void Draw_Init (void)
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{
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int i;
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qpic_t *cb,*mf;
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byte *dest;
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int x, y;
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char ver[40];
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glpic_t *gl;
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char temp[MAX_QPATH];
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Cvar_RegisterVariable (&gl_nobind);
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Cvar_RegisterVariable (&gl_max_size);
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Cvar_RegisterVariable (&gl_round_down);
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Cvar_RegisterVariable (&gl_picmip);
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// 3dfx can only handle 256 wide textures
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if (is_3dfx || is_PowerVR)
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{
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Cvar_Set ("gl_max_size", "256");
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}
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Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
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Cmd_AddCommand ("gl_texels", &GL_Texels_f);
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// load the console background and the charset
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// by hand, because we need to write the version
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// string into the background before turning
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// it into a texture
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//draw_chars = W_GetLumpName ("conchars");
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draw_chars = COM_LoadHunkFile ("gfx/menu/conchars.lmp");
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for (i=0 ; i<256*128 ; i++)
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if (draw_chars[i] == 0)
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draw_chars[i] = 255; // proper transparent color
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char_texture = GL_LoadTexture ("charset", 256, 128, draw_chars, false, true, 0);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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draw_smallchars = W_GetLumpName("tinyfont");
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for (i=0 ; i<128*32 ; i++)
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if (draw_smallchars[i] == 0)
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draw_smallchars[i] = 255; // proper transparent color
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// now turn them into textures
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char_smalltexture = GL_LoadTexture ("smallcharset", 128, 32, draw_smallchars, false, true, 0);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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mf = (qpic_t *)COM_LoadTempFile("gfx/menu/bigfont2.lmp");
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for (i=0 ; i<160*80 ; i++)
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if (mf->data[i] == 0)
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mf->data[i] = 255; // proper transparent color
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|
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char_menufonttexture = GL_LoadTexture ("menufont", 160, 80, mf->data, false, true, 0);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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cb = (qpic_t *)COM_LoadTempFile ("gfx/menu/conback.lmp");
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if (!cb)
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Sys_Error ("Couldn't load gfx/menu/conback.lmp");
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SwapPic (cb);
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// hack the version number directly into the pic
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dest = cb->data + 320 - 43 + 320*186;
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sprintf (ver, "%4.2f", HEXEN2_VERSION);
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// sprintf (ver, "(gl %4.2f) %4.2f", (float)GLQUAKE_VERSION, (float)VERSION);
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// dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
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y = strlen(ver);
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for (x=0 ; x<y ; x++)
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Draw_CharToConback (ver[x], dest+(x<<3));
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gl = (glpic_t *)conback->data;
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gl->texnum = GL_LoadTexture ("conback", cb->width, cb->height, cb->data, false, false, 0);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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conback->width = vid.conwidth;
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conback->height = vid.conheight;
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|
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// save a texture slot for translated picture
|
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translate_texture[0] = texture_extension_number++;
|
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translate_texture[1] = texture_extension_number++;
|
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translate_texture[2] = texture_extension_number++;
|
|
translate_texture[3] = texture_extension_number++;
|
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translate_texture[4] = texture_extension_number++;
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|
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// save slots for scraps
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scrap_texnum = texture_extension_number;
|
|
texture_extension_number += MAX_SCRAPS;
|
|
|
|
//
|
|
// get the other pics we need
|
|
//
|
|
for(i=MAX_DISC-1;i>=0;i--)
|
|
{
|
|
sprintf(temp,"gfx/menu/skull%d.lmp",i);
|
|
draw_disc[i] = Draw_PicFromFile (temp);
|
|
}
|
|
|
|
// draw_disc = Draw_PicFromWad ("disc");
|
|
// draw_backtile = Draw_PicFromWad ("backtile");
|
|
draw_backtile = Draw_PicFromFile ("gfx/menu/backtile.lmp");
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_Character
|
|
|
|
Draws one 8*8 graphics character with 0 being transparent.
|
|
It can be clipped to the top of the screen to allow the console to be
|
|
smoothly scrolled off.
|
|
================
|
|
*/
|
|
void Draw_Character (int x, int y, unsigned int num)
|
|
{
|
|
byte *dest;
|
|
byte *source;
|
|
unsigned short *pusdest;
|
|
int drawline;
|
|
int row, col;
|
|
float frow, fcol, xsize,ysize;
|
|
|
|
if (num == 32)
|
|
return; // space
|
|
|
|
num &= 511;
|
|
|
|
if (y <= -8)
|
|
return; // totally off screen
|
|
|
|
row = num>>5;
|
|
col = num&31;
|
|
|
|
xsize = 0.03125;
|
|
ysize = 0.0625;
|
|
fcol = col*xsize;
|
|
frow = row*ysize;
|
|
|
|
GL_Bind (char_texture);
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (fcol, frow);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (fcol + xsize, frow);
|
|
glVertex2f (x+8, y);
|
|
glTexCoord2f (fcol + xsize, frow + ysize);
|
|
glVertex2f (x+8, y+8);
|
|
glTexCoord2f (fcol, frow + ysize);
|
|
glVertex2f (x, y+8);
|
|
glEnd ();
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_String
|
|
================
|
|
*/
|
|
void Draw_String (int x, int y, char *str)
|
|
{
|
|
while (*str)
|
|
{
|
|
Draw_Character (x, y, *str);
|
|
str++;
|
|
x += 8;
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Draw_SmallCharacter
|
|
//
|
|
// Draws a small character that is clipped at the bottom edge of the
|
|
// screen.
|
|
//
|
|
//==========================================================================
|
|
void Draw_SmallCharacter (int x, int y, int num)
|
|
{
|
|
byte *dest;
|
|
byte *source;
|
|
unsigned short *pusdest;
|
|
int drawline;
|
|
int row, col;
|
|
float frow, fcol, xsize,ysize;
|
|
|
|
if(num < 32)
|
|
{
|
|
num = 0;
|
|
}
|
|
else if(num >= 'a' && num <= 'z')
|
|
{
|
|
num -= 64;
|
|
}
|
|
else if(num > '_')
|
|
{
|
|
num = 0;
|
|
}
|
|
else
|
|
{
|
|
num -= 32;
|
|
}
|
|
|
|
if (num == 0) return;
|
|
|
|
if (y <= -8)
|
|
return; // totally off screen
|
|
|
|
if(y >= vid.height)
|
|
{ // Totally off screen
|
|
return;
|
|
}
|
|
|
|
row = num>>4;
|
|
col = num&15;
|
|
|
|
xsize = 0.0625;
|
|
ysize = 0.25;
|
|
fcol = col*xsize;
|
|
frow = row*ysize;
|
|
|
|
GL_Bind (char_smalltexture);
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (fcol, frow);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (fcol + xsize, frow);
|
|
glVertex2f (x+8, y);
|
|
glTexCoord2f (fcol + xsize, frow + ysize);
|
|
glVertex2f (x+8, y+8);
|
|
glTexCoord2f (fcol, frow + ysize);
|
|
glVertex2f (x, y+8);
|
|
glEnd ();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Draw_SmallString
|
|
//
|
|
//==========================================================================
|
|
void Draw_SmallString(int x, int y, char *str)
|
|
{
|
|
while (*str)
|
|
{
|
|
Draw_SmallCharacter (x, y, *str);
|
|
str++;
|
|
x += 6;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_DebugChar
|
|
|
|
Draws a single character directly to the upper right corner of the screen.
|
|
This is for debugging lockups by drawing different chars in different parts
|
|
of the code.
|
|
================
|
|
*/
|
|
void Draw_DebugChar (char num)
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_Pic
|
|
=============
|
|
*/
|
|
void Draw_Pic (int x, int y, qpic_t *pic)
|
|
{
|
|
// byte *dest, *source;
|
|
// unsigned short *pusdest;
|
|
// int v, u;
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
glColor4f (1,1,1,1);
|
|
GL_Bind (gl->texnum);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|
|
|
|
void Draw_PicCropped(int x, int y, qpic_t *pic)
|
|
{
|
|
int height;
|
|
glpic_t *gl;
|
|
float th,tl;
|
|
|
|
if((x < 0) || (x+pic->width > vid.width))
|
|
{
|
|
Sys_Error("Draw_PicCropped: bad coordinates");
|
|
}
|
|
|
|
if (y >= (int)vid.height || y+pic->height < 0)
|
|
{ // Totally off screen
|
|
return;
|
|
}
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
|
|
// rjr tl/th need to be computed based upon pic->tl and pic->th
|
|
// cuz the piece may come from the scrap
|
|
if(y+pic->height > vid.height)
|
|
{
|
|
height = vid.height-y;
|
|
tl = 0;
|
|
th = (height-0.01)/pic->height;
|
|
}
|
|
else if (y < 0)
|
|
{
|
|
height = pic->height+y;
|
|
y = -y;
|
|
tl = (y-0.01)/pic->height;
|
|
th = (pic->height-0.01)/pic->height;
|
|
y = 0;
|
|
}
|
|
else
|
|
{
|
|
height = pic->height;
|
|
tl = gl->tl;
|
|
th = gl->th;//(height-0.01)/pic->height;
|
|
}
|
|
|
|
|
|
glColor4f (1,1,1,1);
|
|
GL_Bind (gl->texnum);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, th);
|
|
glVertex2f (x+pic->width, y+height);
|
|
glTexCoord2f (gl->sl, th);
|
|
glVertex2f (x, y+height);
|
|
glEnd ();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPic
|
|
=============
|
|
*/
|
|
void Draw_TransPic (int x, int y, qpic_t *pic)
|
|
{
|
|
// byte *dest, *source, tbyte;
|
|
// unsigned short *pusdest;
|
|
// int v, u;
|
|
|
|
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
|
|
(unsigned)(y + pic->height) > vid.height)
|
|
{
|
|
Sys_Error ("Draw_TransPic: bad coordinates");
|
|
}
|
|
|
|
Draw_Pic (x, y, pic);
|
|
}
|
|
|
|
void Draw_TransPicCropped(int x, int y, qpic_t *pic)
|
|
{
|
|
Draw_PicCropped (x, y, pic);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPicTranslate
|
|
|
|
Only used for the player color selection menu
|
|
=============
|
|
*/
|
|
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
|
|
{
|
|
int v, u, c;
|
|
unsigned trans[PLAYER_DEST_WIDTH * PLAYER_DEST_HEIGHT], *dest;
|
|
byte *src;
|
|
int p;
|
|
|
|
extern int setup_class;
|
|
|
|
GL_Bind (translate_texture[setup_class-1]);
|
|
|
|
c = pic->width * pic->height;
|
|
|
|
dest = trans;
|
|
for (v=0 ; v<64 ; v++, dest += 64)
|
|
{
|
|
src = &menuplyr_pixels[setup_class-1][ ((v*pic->height)>>6) *pic->width];
|
|
for (u=0 ; u<64 ; u++)
|
|
{
|
|
p = src[(u*pic->width)>>6];
|
|
if (p == 255)
|
|
dest[u] = p;
|
|
else
|
|
dest[u] = d_8to24table[translation[p]];
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < 64 * 64; i++ )
|
|
{
|
|
trans[i] = d_8to24table[translation[menuplyr_pixels[i]]];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
{
|
|
int x, y;
|
|
|
|
for( x = 0; x < PLAYER_PIC_WIDTH; x++ )
|
|
for( y = 0; y < PLAYER_PIC_HEIGHT; y++ )
|
|
{
|
|
trans[y * PLAYER_DEST_WIDTH + x] = d_8to24table[translation[menuplyr_pixels[setup_class-1][y * PLAYER_PIC_WIDTH + x]]];
|
|
}
|
|
}
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, PLAYER_DEST_WIDTH, PLAYER_DEST_HEIGHT,
|
|
0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
// glTexImage2D (GL_TEXTURE_2D, 0, 1, 64, 64, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, menuplyr_pixels);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glColor3f (1,1,1);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (0, 0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (( float )PLAYER_PIC_WIDTH / PLAYER_DEST_WIDTH, 0);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (( float )PLAYER_PIC_WIDTH / PLAYER_DEST_WIDTH, ( float )PLAYER_PIC_HEIGHT / PLAYER_DEST_HEIGHT);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (0, ( float )PLAYER_PIC_HEIGHT / PLAYER_DEST_HEIGHT);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
int M_DrawBigCharacter (int x, int y, int num, int numNext)
|
|
{
|
|
byte *dest;
|
|
byte *source;
|
|
unsigned short *pusdest;
|
|
int drawline;
|
|
int row, col;
|
|
float frow, fcol, xsize,ysize;
|
|
int add;
|
|
|
|
if (num == ' ') return 32;
|
|
|
|
if (num == '/') num = 26;
|
|
else num -= 65;
|
|
|
|
if (num < 0 || num >= 27) // only a-z and /
|
|
return 0;
|
|
|
|
if (numNext == '/') numNext = 26;
|
|
else numNext -= 65;
|
|
|
|
row = num/8;
|
|
col = num%8;
|
|
|
|
xsize = 0.125;
|
|
ysize = 0.25;
|
|
fcol = col*xsize;
|
|
frow = row*ysize;
|
|
|
|
GL_Bind (char_menufonttexture);
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (fcol, frow);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (fcol + xsize, frow);
|
|
glVertex2f (x+20, y);
|
|
glTexCoord2f (fcol + xsize, frow + ysize);
|
|
glVertex2f (x+20, y+20);
|
|
glTexCoord2f (fcol, frow + ysize);
|
|
glVertex2f (x, y+20);
|
|
glEnd ();
|
|
|
|
if (numNext < 0 || numNext >= 27) return 0;
|
|
|
|
add = 0;
|
|
if (num == (int)'C'-65 && numNext == (int)'P'-65)
|
|
add = 3;
|
|
|
|
return BigCharWidth[num][numNext] + add;
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_ConsoleBackground
|
|
|
|
================
|
|
*/
|
|
void Draw_ConsoleBackground (int lines)
|
|
{
|
|
Draw_Pic (0, lines-vid.height, conback);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TileClear
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
void Draw_TileClear (int x, int y, int w, int h)
|
|
{
|
|
glColor3f (1,1,1);
|
|
GL_Bind (*(int *)draw_backtile->data);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (x/64.0, y/64.0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f ( (x+w)/64.0, y/64.0);
|
|
glVertex2f (x+w, y);
|
|
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
|
|
glVertex2f (x+w, y+h);
|
|
glTexCoord2f ( x/64.0, (y+h)/64.0 );
|
|
glVertex2f (x, y+h);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_Fill
|
|
|
|
Fills a box of pixels with a single color
|
|
=============
|
|
*/
|
|
void Draw_Fill (int x, int y, int w, int h, int c)
|
|
{
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor3f (host_basepal[c*3]/255.0,
|
|
host_basepal[c*3+1]/255.0,
|
|
host_basepal[c*3+2]/255.0);
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (x,y);
|
|
glVertex2f (x+w, y);
|
|
glVertex2f (x+w, y+h);
|
|
glVertex2f (x, y+h);
|
|
|
|
glEnd ();
|
|
glColor3f (1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_FadeScreen
|
|
|
|
================
|
|
*/
|
|
void Draw_FadeScreen (void)
|
|
{
|
|
int bx,by,ex,ey;
|
|
int c;
|
|
glAlphaFunc(GL_ALWAYS, 0);
|
|
|
|
glEnable (GL_BLEND);
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
// glColor4f (248.0/255.0, 220.0/255.0, 120.0/255.0, 0.2);
|
|
glColor4f (208.0/255.0, 180.0/255.0, 80.0/255.0, 0.2);
|
|
glBegin (GL_QUADS);
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
glEnd ();
|
|
|
|
glColor4f (208.0/255.0, 180.0/255.0, 80.0/255.0, 0.035);
|
|
for(c=0;c<40;c++)
|
|
{
|
|
bx = rand() % vid.width-20;
|
|
by = rand() % vid.height-20;
|
|
ex = bx + (rand() % 40) + 20;
|
|
ey = by + (rand() % 40) + 20;
|
|
if (bx < 0) bx = 0;
|
|
if (by < 0) by = 0;
|
|
if (ex > vid.width) ex = vid.width;
|
|
if (ey > vid.height) ey = vid.height;
|
|
|
|
glBegin (GL_QUADS);
|
|
glVertex2f (bx,by);
|
|
glVertex2f (ex, by);
|
|
glVertex2f (ex, ey);
|
|
glVertex2f (bx, ey);
|
|
glEnd ();
|
|
}
|
|
|
|
glColor4f (1,1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
glDisable (GL_BLEND);
|
|
|
|
glAlphaFunc(GL_GREATER, 0.666);
|
|
|
|
SB_Changed();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_BeginDisc
|
|
|
|
Draws the little blue disc in the corner of the screen.
|
|
Call before beginning any disc IO.
|
|
================
|
|
*/
|
|
void Draw_BeginDisc (void)
|
|
{
|
|
static int index = 0;
|
|
|
|
if (!draw_disc[index] || loading_stage) return;
|
|
|
|
index++;
|
|
if (index >= MAX_DISC) index = 0;
|
|
|
|
glDrawBuffer (GL_FRONT);
|
|
|
|
Draw_Pic (vid.width - 28, 0, draw_disc[index]);
|
|
|
|
glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_EndDisc
|
|
|
|
Erases the disc icon.
|
|
Call after completing any disc IO
|
|
================
|
|
*/
|
|
void Draw_EndDisc (void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Set2D
|
|
|
|
Setup as if the screen was 320*200
|
|
================
|
|
*/
|
|
void GL_Set2D (void)
|
|
{
|
|
glViewport (glx, gly, glwidth, glheight);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
// glOrtho (0, 320, 200, 0, -99999, 99999);
|
|
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity ();
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable (GL_CULL_FACE);
|
|
glDisable (GL_BLEND);
|
|
glEnable (GL_ALPHA_TEST);
|
|
// glDisable (GL_ALPHA_TEST);
|
|
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
|
|
//====================================================================
|
|
|
|
/*
|
|
================
|
|
GL_FindTexture
|
|
================
|
|
*/
|
|
int GL_FindTexture (char *identifier)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
return gltextures[i].texnum;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ResampleTexture
|
|
================
|
|
*/
|
|
void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned *inrow, *inrow2;
|
|
unsigned frac, fracstep;
|
|
unsigned p1[1024], p2[1024];
|
|
byte *pix1, *pix2, *pix3, *pix4;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
|
|
frac = fracstep>>2;
|
|
for (i=0 ; i<outwidth ; i++)
|
|
{
|
|
p1[i] = 4*(frac>>16);
|
|
frac += fracstep;
|
|
}
|
|
frac = 3*(fracstep>>2);
|
|
for (i=0 ; i<outwidth ; i++)
|
|
{
|
|
p2[i] = 4*(frac>>16);
|
|
frac += fracstep;
|
|
}
|
|
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
|
|
inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
|
|
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j++)
|
|
{
|
|
pix1 = (byte *)inrow + p1[j];
|
|
pix2 = (byte *)inrow + p2[j];
|
|
pix3 = (byte *)inrow2 + p1[j];
|
|
pix4 = (byte *)inrow2 + p2[j];
|
|
((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2;
|
|
((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2;
|
|
((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2;
|
|
((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_MipMap
|
|
|
|
Operates in place, quartering the size of the texture
|
|
================
|
|
*/
|
|
void GL_MipMap (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
|
|
width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
|
|
{
|
|
out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
|
|
out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
|
|
out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
|
|
out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Acts the same as glTexImage2D, except that it maps color into the
|
|
// current palette and uses paletteized textures.
|
|
static void fxPalTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
|
|
{
|
|
static unsigned char dest_image[256*256];
|
|
long i;
|
|
long mip_width, mip_height;
|
|
|
|
mip_width = width;
|
|
mip_height = height;
|
|
|
|
if( internalformat != 3 )
|
|
Sys_Error( "fxPalTexImage2D: internalformat != 3" );
|
|
for( i = 0; i < mip_width * mip_height; i++ )
|
|
{
|
|
int r, g, b, index;
|
|
r = ( ( unsigned char * )pixels )[i * 4];
|
|
g = ( ( unsigned char * )pixels )[i * 4+1];
|
|
b = ( ( unsigned char * )pixels )[i * 4+2];
|
|
r >>= 8 - INVERSE_PAL_R_BITS;
|
|
g >>= 8 - INVERSE_PAL_G_BITS;
|
|
b >>= 8 - INVERSE_PAL_B_BITS;
|
|
index = ( r << ( INVERSE_PAL_G_BITS + INVERSE_PAL_B_BITS ) ) |
|
|
( g << INVERSE_PAL_B_BITS ) |
|
|
b;
|
|
dest_image[i] = inverse_pal[index];
|
|
// dest_image[i] = ( ( unsigned char * )pixels )[i*4];
|
|
}
|
|
// glTexImage2D( target, level, 1, width, height, border, GL_LUMINANCE, GL_UNSIGNED_BYTE, dest_image );
|
|
glTexImage2D( target, level, 1, width, height, border, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, dest_image );
|
|
/* if( fxMarkPalTextureExtension )
|
|
fxMarkPalTextureExtension();*/
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GL_Upload32
|
|
===============
|
|
*/
|
|
void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
int samples;
|
|
static unsigned scaled[1024*512]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
if (gl_round_down.value && scaled_width > width)
|
|
scaled_width >>= 1;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
if (gl_round_down.value && scaled_height > height)
|
|
scaled_height >>= 1;
|
|
|
|
if ((scaled_width >> (int)gl_picmip.value) &&
|
|
(scaled_height >> (int)gl_picmip.value))
|
|
{
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
}
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled)/4)
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
// 3dfx has some aspect ratio constraints. . . can't go beyond 8 to 1 or below 1 to 8.
|
|
if( is_3dfx )
|
|
{
|
|
if( scaled_width * 8 < scaled_height )
|
|
{
|
|
scaled_width = scaled_height >> 3;
|
|
}
|
|
else if( scaled_height * 8 < scaled_width )
|
|
{
|
|
scaled_height = scaled_width >> 3;
|
|
}
|
|
}
|
|
|
|
samples = alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
#if 0
|
|
if (mipmap)
|
|
gluBuild2DMipmaps (GL_TEXTURE_2D, samples, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
else if (scaled_width == width && scaled_height == height)
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
else
|
|
{
|
|
gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
|
|
scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
#else
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (!mipmap)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height*4);
|
|
}
|
|
else
|
|
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
texels += scaled_width * scaled_height;
|
|
|
|
// If you are on a 3Dfx card and your texture has no alpha, then download it
|
|
// as a palettized texture to save memory.
|
|
if( fxSetPaletteExtension && ( samples == 3 ) )
|
|
{
|
|
fxPalTexImage2D( GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled );
|
|
}
|
|
else
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
texels += scaled_width * scaled_height;
|
|
|
|
// If you are on a 3Dfx card and your texture has no alpha, then download it
|
|
// as a palettized texture to save memory.
|
|
if( fxSetPaletteExtension && ( samples == 3) )
|
|
{
|
|
fxPalTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
else
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
}
|
|
done: ;
|
|
#endif
|
|
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
}
|
|
|
|
static unsigned trans[640*480]; // FIXME, temporary
|
|
|
|
/*
|
|
===============
|
|
GL_Upload8
|
|
===============
|
|
*/
|
|
/*
|
|
* mode:
|
|
* 0 - standard
|
|
* 1 - color 0 transparent, odd - translucent, even - full value
|
|
* 2 - color 0 transparent
|
|
* 3 - special (particle translucency table)
|
|
*/
|
|
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, int mode)
|
|
{
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
|
|
s = width*height;
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if ((alpha || mode != 0) && mode != 10 )
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 255)
|
|
noalpha = false;
|
|
trans[i] = d_8to24table[p];
|
|
}
|
|
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
int n;
|
|
int r = 0, g = 0, b = 0;
|
|
|
|
p = data[i];
|
|
if (p == 255)
|
|
{
|
|
unsigned long neighbors[9];
|
|
int num_neighbors_valid = 0;
|
|
int neighbor_u, neighbor_v;
|
|
|
|
int u, v;
|
|
u = s % width;
|
|
v = s / width;
|
|
|
|
for( neighbor_u = u - 1; neighbor_u <= u + 1; neighbor_u++ )
|
|
{
|
|
for( neighbor_v = v - 1; neighbor_v <= v + 1; neighbor_v++ )
|
|
{
|
|
if( neighbor_u == neighbor_v )
|
|
continue;
|
|
// Make sure that we are accessing a texel in the image, not out of range.
|
|
if( neighbor_u < 0 || neighbor_u > width || neighbor_v < 0 || neighbor_v > height )
|
|
continue;
|
|
if( data[neighbor_u + neighbor_v * width] == 255 )
|
|
continue;
|
|
neighbors[num_neighbors_valid++] = trans[neighbor_u + neighbor_v * width];
|
|
}
|
|
}
|
|
|
|
if( num_neighbors_valid == 0 )
|
|
continue;
|
|
|
|
for( n = 0; n < num_neighbors_valid; n++ )
|
|
{
|
|
r += neighbors[n] & 0xff;
|
|
g += ( neighbors[n] & 0xff00 ) >> 8;
|
|
b += ( neighbors[n] & 0xff0000 ) >> 16;
|
|
}
|
|
|
|
r /= num_neighbors_valid;
|
|
g /= num_neighbors_valid;
|
|
b /= num_neighbors_valid;
|
|
|
|
if( r > 255 )
|
|
r = 255;
|
|
if( g > 255 )
|
|
g = 255;
|
|
if( b > 255 )
|
|
b = 255;
|
|
|
|
trans[i] = ( b << 16 ) | ( g << 8 ) | r;
|
|
// trans[i] = 0;
|
|
}
|
|
}
|
|
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
|
|
switch( mode )
|
|
{
|
|
case 1:
|
|
alpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 0)
|
|
trans[i] &= 0x00ffffff;
|
|
else if( p & 1 )
|
|
{
|
|
trans[i] &= 0x00ffffff;
|
|
trans[i] |= ( ( int )( 255 * r_wateralpha.value ) ) << 24;
|
|
}
|
|
else
|
|
{
|
|
trans[i] |= 0xff000000;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
alpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 0)
|
|
trans[i] &= 0x00ffffff;
|
|
}
|
|
break;
|
|
case 3:
|
|
alpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
trans[i] = d_8to24table[ColorIndex[p>>4]] & 0x00ffffff;
|
|
trans[i] |= ( int )ColorPercent[p&15] << 24;
|
|
//trans[i] = 0x7fff0000;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (s&3)
|
|
Sys_Error ("GL_Upload8: s&3");
|
|
for (i=0 ; i<s ; i+=4)
|
|
{
|
|
trans[i] = d_8to24table[data[i]];
|
|
trans[i+1] = d_8to24table[data[i+1]];
|
|
trans[i+2] = d_8to24table[data[i+2]];
|
|
trans[i+3] = d_8to24table[data[i+3]];
|
|
}
|
|
}
|
|
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_LoadTexture
|
|
================
|
|
*/
|
|
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int mode)
|
|
{
|
|
qboolean noalpha;
|
|
int i, p, s;
|
|
gltexture_t *glt;
|
|
char search[64];
|
|
|
|
if (!vid_initialized)
|
|
return -1;
|
|
|
|
sprintf (search, "%s%d%d",identifier,width,height);
|
|
|
|
// see if the texture is allready present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (search, glt->identifier))
|
|
{
|
|
if (width != glt->width || height != glt->height)
|
|
Sys_Error ("GL_LoadTexture: cache mismatch");
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
glt = &gltextures[numgltextures];
|
|
}
|
|
numgltextures++;
|
|
|
|
strcpy(glt->identifier, search);
|
|
glt->texnum = texture_extension_number;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
|
|
GL_Bind(texture_extension_number );
|
|
|
|
GL_Upload8 (data, width, height, mipmap, alpha, mode);
|
|
|
|
texture_extension_number++;
|
|
|
|
return texture_extension_number-1;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Upload8
|
|
===============
|
|
*/
|
|
/*
|
|
void GL_UploadTrans8 (byte *data, int width, int height, qboolean mipmap, byte Alpha)
|
|
{
|
|
int i, s;
|
|
int p;
|
|
unsigned NewAlpha;
|
|
|
|
NewAlpha = ((unsigned)Alpha)<<24;
|
|
|
|
s = width*height;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
trans[i] = d_8to24table[p];
|
|
if (p != 255)
|
|
{
|
|
trans[i] &= 0x00ffffff;
|
|
trans[i] |= NewAlpha;
|
|
}
|
|
}
|
|
|
|
GL_Upload32 (trans, width, height, mipmap, true);
|
|
}
|
|
*/
|
|
|
|
/*
|
|
================
|
|
GL_LoadTransTexture
|
|
================
|
|
*/
|
|
/*int GL_LoadTransTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, byte Alpha)
|
|
{
|
|
qboolean noalpha;
|
|
int i, p, s;
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is allready present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
if (width != glt->width || height != glt->height)
|
|
Sys_Error ("GL_LoadTexture: cache mismatch");
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
|
|
strcpy (glt->identifier, identifier);
|
|
glt->texnum = texture_extension_number;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
|
|
GL_Bind(texture_extension_number );
|
|
|
|
GL_UploadTrans8 (data, width, height, mipmap, Alpha);
|
|
|
|
texture_extension_number++;
|
|
|
|
return texture_extension_number-1;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
================
|
|
GL_LoadPicTexture
|
|
================
|
|
*/
|
|
int GL_LoadPicTexture (qpic_t *pic)
|
|
{
|
|
return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 0);
|
|
}
|
|
|
|
/*
|
|
* $Log: /H2 Mission Pack/gl_draw.c $
|
|
*
|
|
* 2 2/26/98 3:09p Jmonroe
|
|
* fixed gl for numclasses
|
|
*
|
|
* 34 9/30/97 6:12p Rlove
|
|
* Updates
|
|
*
|
|
* 33 9/30/97 4:22p Rjohnson
|
|
* PowerVRUpdates
|
|
*
|
|
* 32 9/25/97 2:10p Rjohnson
|
|
* Smaller status bar
|
|
*
|
|
* 31 9/23/97 9:47p Rjohnson
|
|
* Fix for dedicated gl server and color maps for sheeps
|
|
*
|
|
* 30 9/09/97 10:49a Rjohnson
|
|
* Updates
|
|
*
|
|
* 29 9/03/97 9:10a Rjohnson
|
|
* Update
|
|
*
|
|
* 28 9/02/97 12:25a Rjohnson
|
|
* Font Update
|
|
*
|
|
* 27 8/31/97 9:27p Rjohnson
|
|
* GL Updates
|
|
*
|
|
* 24 8/20/97 2:05p Rjohnson
|
|
* fix for internationalization
|
|
*
|
|
* 23 8/20/97 11:40a Rjohnson
|
|
* Character Fixes
|
|
*
|
|
* 22 8/19/97 10:35p Rjohnson
|
|
* Fix for loading plaque
|
|
*
|
|
* 21 8/18/97 12:03a Rjohnson
|
|
* Added loading progress
|
|
*
|
|
* 20 8/15/97 11:27a Rlove
|
|
* Changed MAX_CACHED_PICS to 256
|
|
*
|
|
* 19 6/17/97 10:03a Rjohnson
|
|
* GL Updates
|
|
*
|
|
* 18 6/16/97 4:25p Rjohnson
|
|
* Fixed a few minor things
|
|
*
|
|
* 17 6/16/97 5:28a Rjohnson
|
|
* Minor fixes
|
|
*
|
|
* 16 6/15/97 7:52p Rjohnson
|
|
* Added new paused and loading graphics
|
|
*
|
|
* 15 6/10/97 9:09a Rjohnson
|
|
* GL Updates
|
|
*
|
|
* 14 6/06/97 5:17p Rjohnson
|
|
* New console characters
|
|
*
|
|
* 13 6/02/97 3:42p Gmctaggart
|
|
* GL Catchup
|
|
*
|
|
* 12 4/30/97 11:20p Bgokey
|
|
*
|
|
* 11 4/18/97 11:24a Rjohnson
|
|
* Changed the background of the menus when in the game
|
|
*
|
|
* 10 4/17/97 3:42p Rjohnson
|
|
* Modifications for the gl version for menus
|
|
*
|
|
* 9 4/17/97 12:14p Rjohnson
|
|
* Modified the cropped drawing routine
|
|
*
|
|
* 8 3/22/97 5:19p Rjohnson
|
|
* No longer has static large arrays for texture loading
|
|
*
|
|
* 7 3/22/97 3:22p Rjohnson
|
|
* Moved the glpic structure to the glquake.h header file
|
|
*
|
|
* 6 3/13/97 10:53p Rjohnson
|
|
* Support for small font and uploading a texture with a specific alpha
|
|
* value
|
|
*
|
|
* 5 3/13/97 12:24p Rjohnson
|
|
* Implemented the draw "cropped" commands in the gl version
|
|
*
|
|
* 4 3/07/97 5:54p Rjohnson
|
|
* Made it so that gl_round_down defaults to 0
|
|
*
|
|
* 3 3/07/97 1:06p Rjohnson
|
|
* Id Updates
|
|
*
|
|
* 2 2/20/97 12:13p Rjohnson
|
|
* Code fixes for id update
|
|
*/
|