hexen2/H2MP/code/D_LOCAL.H
2000-11-10 00:00:00 +00:00

166 lines
4.4 KiB
C

// d_local.h: private rasterization driver defs
/*
* $Header: /H3/game/D_LOCAL.H 13 8/30/97 6:17p Rjohnson $
*/
#include "r_shared.h"
//
// TODO: fine-tune this; it's based on providing some overage even if there
// is a 2k-wide scan, with subdivision every 8, for 256 spans of 12 bytes each
//
#define SCANBUFFERPAD 0x1000
#define R_SKY_SMASK 0x007F0000
#define R_SKY_TMASK 0x007F0000
#define DS_SPAN_LIST_END -128
//old surface cache - rj #define SURFCACHE_SIZE_AT_320X200 600*1024
#define SURFCACHE_SIZE_AT_320X200 768*1024
typedef struct surfcache_s
{
struct surfcache_s *next;
struct surfcache_s **owner; // NULL is an empty chunk of memory
int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
int dlight;
int size; // including header
unsigned width;
unsigned height; // DEBUG only needed for debug
float mipscale;
struct texture_s *texture; // checked for animating textures
int drawflags;
int abslight;
byte data[4]; // width*height elements
} surfcache_t;
// !!! if this is changed, it must be changed in asm_draw.h too !!!
typedef struct sspan_s
{
int u, v, count;
} sspan_t;
extern cvar_t d_subdiv16;
extern float scale_for_mip;
extern qboolean d_roverwrapped;
extern surfcache_t *sc_rover;
extern surfcache_t *d_initial_rover;
extern float d_sdivzstepu, d_tdivzstepu, d_zistepu;
extern float d_sdivzstepv, d_tdivzstepv, d_zistepv;
extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
fixed16_t sadjust, tadjust;
fixed16_t bbextents, bbextentt;
void D_DrawSpans8 (espan_t *pspans);
void D_DrawSpans16 (espan_t *pspans);
void D_DrawSpans16T (espan_t *pspans);
void D_DrawZSpans (espan_t *pspans);
void D_DrawSingleZSpans (espan_t *pspans);
void Turbulent8 (surf_t *s);
void D_SpriteDrawSpans (sspan_t *pspan);
void D_SpriteDrawSpansT (sspan_t *pspan);
void D_SpriteDrawSpansT2 (sspan_t *pspan);
void D_DrawSkyScans8 (espan_t *pspan);
void D_DrawSkyScans16 (espan_t *pspan);
void R_ShowSubDiv (void);
void (*prealspandrawer)(void);
surfcache_t *D_CacheSurface (msurface_t *surface, int miplevel);
extern int D_MipLevelForScale (float scale);
#if id386
extern void D_PolysetAff8Start (void);
extern void D_PolysetAff8End (void);
extern void D_PolysetAff8StartT (void);
extern void D_PolysetAff8EndT (void);
extern void D_PolysetAff8StartT2 (void);
extern void D_PolysetAff8EndT2 (void);
extern void D_PolysetAff8StartT3 (void);
extern void D_PolysetAff8EndT3 (void);
extern void D_PolysetAff8StartT5 (void);
extern void D_PolysetAff8EndT5 (void);
extern void D_Draw16StartT (void);
extern void D_Draw16EndT (void);
extern void D_SpriteSpansStartT (void);
extern void D_SpriteSpansEndT (void);
extern void D_SpriteSpansStartT2 (void);
extern void D_SpriteSpansEndT2 (void);
extern void D_DrawTurbulent8TSpan (void);
extern void D_DrawTurbulent8TQuickSpan (void);
extern void D_DrawTurbulent8TSpanEnd (void);
#endif
extern short *d_pzbuffer;
extern unsigned int d_zrowbytes, d_zwidth;
extern int *d_pscantable;
extern int d_scantable[MAXHEIGHT];
extern int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;
extern int d_y_aspect_shift, d_pix_min, d_pix_max, d_pix_shift;
extern pixel_t *d_viewbuffer;
extern short *zspantable[MAXHEIGHT];
extern int d_minmip;
extern float d_scalemip[3];
extern void (*d_drawspans) (espan_t *pspan);
#define SCAN_SIZE 2048
extern byte scanList[SCAN_SIZE];
/*
* $Log: /H3/game/D_LOCAL.H $
*
* 13 8/30/97 6:17p Rjohnson
* Reduced texture cache
*
* 12 6/12/97 11:08a Rjohnson
* Only water is translucent now
*
* 11 6/03/97 5:50p Rjohnson
* Added translucent water
*
* 10 5/22/97 5:56p Rjohnson
* New translucency effect
*
* 9 5/18/97 1:37p Rjohnson
* Added new mixed mode sprite assembly
*
* 8 5/18/97 12:50p Rjohnson
* Sprite translucency is now in assembly
*
* 7 5/15/97 4:42p Rjohnson
* Minor assembly optimization
*
* 6 4/24/97 11:21p Rjohnson
* You can now set the overall light level of a bmodel
*
* 5 4/21/97 11:35a Rjohnson
* Translucency update (drawn in right order) and translucent bmodels
*
* 4 3/28/97 5:28p Rjohnson
* Updates to the transparency for the models
*
* 3 3/28/97 10:08a Rjohnson
* Added transparent models
*
* 2 1/07/97 10:03a Rjohnson
* Increased surface cache size
*/