2261 lines
53 KiB
C
2261 lines
53 KiB
C
// cl_parse.c -- parse a message received from the server
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/*
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* $Header: /H2 Mission Pack/Cl_parse.c 25 3/20/98 3:45p Jmonroe $
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*/
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#include "quakedef.h"
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#include "r_shared.h"
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#include <windows.h>
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extern cvar_t sv_flypitch;
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extern cvar_t sv_walkpitch;
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extern cvar_t bgmtype;
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model_t *player_models[NUM_CLASSES];
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char *svc_strings[] =
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{
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [long] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console buffer
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// the string should be \n terminated
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"svc_setangle", // [vec3] set the view angle to this absolute value
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"svc_serverinfo", // [long] version
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// [string] signon string
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// [string]..[0]model cache [string]...[0]sounds cache
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// [string]..[0]item cache
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"svc_lightstyle", // [byte] [string]
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"svc_updatename", // [byte] [string]
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"svc_updatefrags", // [byte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"svc_updatecolors", // [byte] [byte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [byte] impact [byte] blood [vec3] from
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"svc_spawnstatic",
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"svc_raineffect",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_killedmonster",
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"svc_foundsecret",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale", // [string] music [string] text
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"svc_cdtrack", // [byte] track [byte] looptrack
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"svc_sellscreen",
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"svc_particle2", // [vec3] <variable>
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"svc_cutscene",
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"svc_midi_name",
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"svc_updateclass", // [byte] client [byte] class
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"svc_particle3",
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"svc_particle4",
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"svc_set_view_flags",
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"svc_clear_view_flags",
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"svc_start_effect",
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"svc_end_effect",
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"svc_plaque",
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"svc_particle_explosion",
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"svc_set_view_tint",
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"svc_reference",
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"svc_clear_edicts",
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"svc_update_inv",
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"svc_setangle_interpolate",
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"svc_update_kingofhill",
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"svc_toggle_statbar"
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};
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char *puzzle_strings;
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int LastServerMessageSize;
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extern cvar_t precache;
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//=============================================================================
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/*
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===============
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CL_EntityNum
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This error checks and tracks the total number of entities
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===============
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*/
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entity_t *CL_EntityNum (int num)
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{
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if (num >= cl.num_entities)
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{
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if (num >= MAX_EDICTS)
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Host_Error ("CL_EntityNum: %i is an invalid number",num);
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while (cl.num_entities<=num)
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{
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cl_entities[cl.num_entities].colormap = vid.colormap;
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cl.num_entities++;
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}
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}
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return &cl_entities[num];
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}
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/*
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==================
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CL_ParseStartSoundPacket
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==================
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*/
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void CL_ParseStartSoundPacket(void)
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{
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vec3_t pos;
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int channel, ent;
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int sound_num;
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int volume;
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int field_mask;
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float attenuation;
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int i;
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field_mask = MSG_ReadByte();
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if (field_mask & SND_VOLUME)
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volume = MSG_ReadByte ();
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else
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volume = DEFAULT_SOUND_PACKET_VOLUME;
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if (field_mask & SND_ATTENUATION)
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attenuation = MSG_ReadByte () / 64.0;
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else
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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channel = MSG_ReadShort ();
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sound_num = MSG_ReadByte ();
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if (field_mask & SND_OVERFLOW)
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sound_num += 255;
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ent = channel >> 3;
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channel &= 7;
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if (ent > MAX_EDICTS)
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Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
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for (i=0 ; i<3 ; i++)
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pos[i] = MSG_ReadCoord ();
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
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}
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/*
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==================
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CL_KeepaliveMessage
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When the client is taking a long time to load stuff, send keepalive messages
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so the server doesn't disconnect.
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==================
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*/
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void CL_KeepaliveMessage (void)
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{
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float time;
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static float lastmsg;
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int ret;
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sizebuf_t old;
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byte olddata[NET_MAXMESSAGE];
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if (sv.active)
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return; // no need if server is local
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if (cls.demoplayback)
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return;
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// read messages from server, should just be nops
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old = net_message;
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memcpy (olddata, net_message.data, net_message.cursize);
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do
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{
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ret = CL_GetMessage ();
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switch (ret)
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{
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default:
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Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
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case 0:
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break; // nothing waiting
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case 1:
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Host_Error ("CL_KeepaliveMessage: received a message");
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break;
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case 2:
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if (MSG_ReadByte() != svc_nop)
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Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
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break;
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}
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} while (ret);
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net_message = old;
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memcpy (net_message.data, olddata, net_message.cursize);
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// check time
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time = Sys_FloatTime ();
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if (time - lastmsg < 5)
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return;
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lastmsg = time;
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// write out a nop
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Con_Printf ("--> client to server keepalive\n");
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MSG_WriteByte (&cls.message, clc_nop);
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NET_SendMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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}
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/*
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==================
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CL_ParseServerInfo
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==================
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*/
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void CL_ParseServerInfo (void)
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{
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char *str;
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int i;
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int nummodels, numsounds;
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char model_precache[MAX_MODELS][MAX_QPATH];
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char sound_precache[MAX_SOUNDS][MAX_QPATH];
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// rjr edict_t *ent;
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Con_DPrintf ("Serverinfo packet received.\n");
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//
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// wipe the client_state_t struct
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//
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CL_ClearState ();
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// parse protocol version number
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i = MSG_ReadLong ();
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if (i != PROTOCOL_VERSION)
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{
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Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION);
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return;
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}
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// parse maxclients
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cl.maxclients = MSG_ReadByte ();
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if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
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{
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Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
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return;
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}
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cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");
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// parse gametype
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cl.gametype = MSG_ReadByte ();
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if (cl.gametype == GAME_DEATHMATCH)
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sv_kingofhill = MSG_ReadShort ();
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// parse signon message
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str = MSG_ReadString ();
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strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
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// seperate the printfs so the server message can have a color
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Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
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Con_Printf ("%c%s\n", 2, str);
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//
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// first we go through and touch all of the precache data that still
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// happens to be in the cache, so precaching something else doesn't
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// needlessly purge it
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//
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// precache models
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memset (cl.model_precache, 0, sizeof(cl.model_precache));
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for (nummodels=1 ; ; nummodels++)
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{
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str = MSG_ReadString ();
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if (!str[0])
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break;
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if (nummodels==MAX_MODELS)
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{
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Con_Printf ("Server sent too many model precaches\n");
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return;
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}
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strcpy (model_precache[nummodels], str);
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Mod_TouchModel (str);
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}
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// precache sounds
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memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
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for (numsounds=1 ; ; numsounds++)
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{
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str = MSG_ReadString ();
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if (!str[0])
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break;
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if (numsounds==MAX_SOUNDS)
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{
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Con_Printf ("Server sent too many sound precaches\n");
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return;
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}
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strcpy (sound_precache[numsounds], str);
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S_TouchSound (str);
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}
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//
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// now we try to load everything else until a cache allocation fails
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//
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if (precache.value)
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{
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total_loading_size = nummodels + numsounds;
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current_loading_size = 1;
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loading_stage = 2;
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}
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//always precache the world!!!
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cl.model_precache[1] = Mod_ForName (model_precache[1], false);
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for (i=2 ; i<nummodels ; i++)
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{
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if (precache.value)
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{
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cl.model_precache[i] = Mod_ForName (model_precache[i], false);
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current_loading_size++;
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D_ShowLoadingSize();
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}
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else
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cl.model_precache[i] = (model_t *)Mod_FindName (model_precache[i]);
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if (cl.model_precache[i] == NULL)
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{
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Con_Printf("Model %s not found\n", model_precache[i]);
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return;
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}
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CL_KeepaliveMessage ();
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}
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player_models[0] = (model_t *)Mod_FindName ("models/paladin.mdl");
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player_models[1] = (model_t *)Mod_FindName ("models/crusader.mdl");
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player_models[2] = (model_t *)Mod_FindName ("models/necro.mdl");
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player_models[3] = (model_t *)Mod_FindName ("models/assassin.mdl");
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player_models[4] = (model_t *)Mod_FindName ("models/succubus.mdl");
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S_BeginPrecaching ();
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for (i=1 ; i<numsounds ; i++)
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{
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cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
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if (precache.value)
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{
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current_loading_size++;
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D_ShowLoadingSize();
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}
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CL_KeepaliveMessage ();
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}
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S_EndPrecaching ();
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total_loading_size = 0;
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loading_stage = 0;
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// local state
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cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
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/* rjr experimental client side physics - suspect memory is caching out
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if (!sv.active)
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{
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sv.worldmodel = cl.worldmodel;
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sv.models[1] = sv.worldmodel;
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// load progs to get entity field count
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PR_LoadProgs ();
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// allocate server memory
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sv.max_edicts = MAX_EDICTS;
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sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
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sv.num_edicts = 1;
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sv.models[1] = sv.worldmodel;
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//
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// clear world interaction links
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//
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SV_ClearWorld ();
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ent = EDICT_NUM(0);
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memset (&ent->v, 0, progs->entityfields * 4);
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ent->free = false;
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ent->v.model = sv.worldmodel->name - pr_strings;
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ent->v.modelindex = 1; // world model
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ent->v.solid = SOLID_BSP;
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ent->v.movetype = MOVETYPE_PUSH;
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}
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*/
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R_NewMap ();
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/* if (!sv.active)
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{
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PR_LoadStrings();
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PR_LoadInfoStrings();
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}*/
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puzzle_strings = (char *)COM_LoadHunkFile ("puzzles.txt");
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Hunk_Check (); // make sure nothing is hurt
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noclip_anglehack = false; // noclip is turned off at start
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}
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/*
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==================
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CL_ParseUpdate
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Parse an entity update message from the server
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If an entities model or origin changes from frame to frame, it must be
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relinked. Other attributes can change without relinking.
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==================
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*/
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//int bitcounts[16];
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/*
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void CL_ParseUpdate (int bits)
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{
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int i;
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model_t *model;
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int modnum;
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qboolean forcelink;
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entity_t *ent;
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int num;
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if (cls.signon == SIGNONS - 1)
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{ // first update is the final signon stage
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cls.signon = SIGNONS;
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CL_SignonReply ();
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}
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if (bits & U_MOREBITS)
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{
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i = MSG_ReadByte ();
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bits |= (i<<8);
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}
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#if RJNET
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if (bits & U_MOREBITS2)
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{
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i = MSG_ReadByte ();
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bits |= (i<<16);
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}
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#endif
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if (bits & U_LONGENTITY)
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num = MSG_ReadShort ();
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else
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num = MSG_ReadByte ();
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ent = CL_EntityNum (num);
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#if RJNET
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if (bits & U_CLEAR_ENT)
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memset(ent, 0, sizeof(entity_t));
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#endif
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// for (i=0 ; i<16 ; i++)
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// if (bits&(1<<i))
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// bitcounts[i]++;
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if (ent->msgtime != cl.mtime[1])
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forcelink = true; // no previous frame to lerp from
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else
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forcelink = false;
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ent->msgtime = cl.mtime[0];
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if (bits & U_MODEL)
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{
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#if RJNET
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ent->baseline.modelindex =
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#endif
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modnum = MSG_ReadShort ();
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if (modnum >= MAX_MODELS)
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Host_Error ("CL_ParseModel: bad modnum");
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}
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else
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modnum = ent->baseline.modelindex;
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model = cl.model_precache[modnum];
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if (model != ent->model)
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{
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ent->model = model;
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// automatic animation (torches, etc) can be either all together
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// or randomized
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if (model)
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{
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if (model->synctype == ST_RAND)
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ent->syncbase = (float)(rand()&0x7fff) / 0x7fff;
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else
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ent->syncbase = 0.0;
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}
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else
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forcelink = true; // hack to make null model players work
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#ifdef GLQUAKE
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if (num > 0 && num <= cl.maxclients)
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R_TranslatePlayerSkin (num - 1);
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#endif
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}
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if (bits & U_FRAME)
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#if RJNET
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ent->baseline.frame =
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#endif
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ent->frame = MSG_ReadByte ();
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else
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ent->frame = ent->baseline.frame;
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if (bits & U_COLORMAP)
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#if RJNET
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ent->baseline.colormap =
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#endif
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i = MSG_ReadByte();
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else
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i = ent->baseline.colormap;
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if (num && num <= cl.maxclients)
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ent->colormap = ent->sourcecolormap = cl.scores[num-1].translations;
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else
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ent->sourcecolormap = vid.colormap;
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#ifdef GLQUAKE
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ent->colormap = vid.colormap;
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#endif
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if (!i)
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{
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ent->colorshade = i;
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ent->colormap = ent->sourcecolormap;
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}
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else
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{
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ent->colorshade = i;
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#ifdef GLQUAKE
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ent->colormap = vid.colormap;
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#else
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ent->colormap = globalcolormap;
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#endif
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}
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if(bits & U_SKIN)
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{
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#if RJNET
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ent->baseline.skin =
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#endif
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ent->skinnum = MSG_ReadByte();
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#if RJNET
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ent->baseline.drawflags =
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#endif
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ent->drawflags = MSG_ReadByte();
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}
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else
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{
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ent->skinnum = ent->baseline.skin;
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ent->drawflags = ent->baseline.drawflags;
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}
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|
|
if (bits & U_EFFECTS)
|
|
#if RJNET
|
|
ent->baseline.effects =
|
|
#endif
|
|
ent->effects = MSG_ReadByte();
|
|
else
|
|
ent->effects = ent->baseline.effects;
|
|
|
|
// shift the known values for interpolation
|
|
VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
|
|
VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
|
|
|
|
if (bits & U_ORIGIN1)
|
|
#if RJNET
|
|
ent->baseline.origin[0] =
|
|
#endif
|
|
ent->msg_origins[0][0] = MSG_ReadCoord ();
|
|
else
|
|
ent->msg_origins[0][0] = ent->baseline.origin[0];
|
|
if (bits & U_ANGLE1)
|
|
#if RJNET
|
|
ent->baseline.angles[0] =
|
|
#endif
|
|
ent->msg_angles[0][0] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][0] = ent->baseline.angles[0];
|
|
|
|
if (bits & U_ORIGIN2)
|
|
#if RJNET
|
|
ent->baseline.origin[1] =
|
|
#endif
|
|
ent->msg_origins[0][1] = MSG_ReadCoord ();
|
|
else
|
|
ent->msg_origins[0][1] = ent->baseline.origin[1];
|
|
if (bits & U_ANGLE2)
|
|
#if RJNET
|
|
ent->baseline.angles[1] =
|
|
#endif
|
|
ent->msg_angles[0][1] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][1] = ent->baseline.angles[1];
|
|
|
|
if (bits & U_ORIGIN3)
|
|
#if RJNET
|
|
ent->baseline.origin[2] =
|
|
#endif
|
|
ent->msg_origins[0][2] = MSG_ReadCoord ();
|
|
else
|
|
ent->msg_origins[0][2] = ent->baseline.origin[2];
|
|
if (bits & U_ANGLE3)
|
|
#if RJNET
|
|
ent->baseline.angles[2] =
|
|
#endif
|
|
ent->msg_angles[0][2] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][2] = ent->baseline.angles[2];
|
|
|
|
if(bits&U_SCALE)
|
|
{
|
|
#if RJNET
|
|
ent->baseline.scale =
|
|
#endif
|
|
ent->scale = MSG_ReadByte();
|
|
#if RJNET
|
|
ent->baseline.abslight =
|
|
#endif
|
|
ent->abslight = MSG_ReadByte();
|
|
}
|
|
else
|
|
{
|
|
ent->scale = ent->baseline.scale;
|
|
ent->abslight = ent->baseline.abslight;
|
|
}
|
|
|
|
#if RJNET
|
|
if (bits & U_ENT_ON)
|
|
ent->baseline.flags |= BASE_ENT_ON;
|
|
if (bits & U_ENT_OFF)
|
|
ent->baseline.flags &= ~BASE_ENT_ON;
|
|
#endif
|
|
|
|
if ( bits & U_NOLERP )
|
|
ent->forcelink = true;
|
|
|
|
if ( forcelink )
|
|
{ // didn't have an update last message
|
|
VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
|
|
VectorCopy (ent->msg_origins[0], ent->origin);
|
|
VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
|
|
VectorCopy (ent->msg_angles[0], ent->angles);
|
|
ent->forcelink = true;
|
|
}
|
|
}
|
|
*/
|
|
|
|
void CL_ParseUpdate (int bits)
|
|
{
|
|
int i;
|
|
float f;
|
|
model_t *model;
|
|
int modnum;
|
|
qboolean forcelink;
|
|
entity_t *ent;
|
|
int num;
|
|
entity_state2_t *ref_ent,*set_ent,build_ent,dummy;
|
|
|
|
if (cls.signon == SIGNONS - 1)
|
|
{ // first update is the final signon stage
|
|
cls.signon = SIGNONS;
|
|
CL_SignonReply ();
|
|
}
|
|
|
|
if (bits & U_MOREBITS)
|
|
{
|
|
i = MSG_ReadByte ();
|
|
bits |= (i<<8);
|
|
}
|
|
|
|
if (bits & U_MOREBITS2)
|
|
{
|
|
i = MSG_ReadByte ();
|
|
bits |= (i<<16);
|
|
}
|
|
|
|
if (bits & U_LONGENTITY)
|
|
num = MSG_ReadShort ();
|
|
else
|
|
num = MSG_ReadByte ();
|
|
ent = CL_EntityNum (num);
|
|
|
|
ent->baseline.flags |= BE_ON;
|
|
|
|
/* if (num == 2)
|
|
{
|
|
FH = fopen("c.txt","r+");
|
|
fseek(FH,0,SEEK_END);
|
|
}
|
|
*/
|
|
ref_ent = NULL;
|
|
|
|
for(i=0;i<cl.frames[0].count;i++)
|
|
if (cl.frames[0].states[i].index == num)
|
|
{
|
|
ref_ent = &cl.frames[0].states[i];
|
|
// if (num == 2) fprintf(FH,"Found Reference\n");
|
|
break;
|
|
}
|
|
|
|
if (!ref_ent)
|
|
{
|
|
ref_ent = &build_ent;
|
|
|
|
build_ent.index = num;
|
|
build_ent.origin[0] = ent->baseline.origin[0];
|
|
build_ent.origin[1] = ent->baseline.origin[1];
|
|
build_ent.origin[2] = ent->baseline.origin[2];
|
|
build_ent.angles[0] = ent->baseline.angles[0];
|
|
build_ent.angles[1] = ent->baseline.angles[1];
|
|
build_ent.angles[2] = ent->baseline.angles[2];
|
|
build_ent.modelindex = ent->baseline.modelindex;
|
|
build_ent.frame = ent->baseline.frame;
|
|
build_ent.colormap = ent->baseline.colormap;
|
|
build_ent.skin = ent->baseline.skin;
|
|
build_ent.effects = ent->baseline.effects;
|
|
build_ent.scale = ent->baseline.scale;
|
|
build_ent.drawflags = ent->baseline.drawflags;
|
|
build_ent.abslight = ent->baseline.abslight;
|
|
}
|
|
|
|
if (cl.need_build)
|
|
{ // new sequence, first valid frame
|
|
set_ent = &cl.frames[1].states[cl.frames[1].count];
|
|
cl.frames[1].count++;
|
|
}
|
|
else
|
|
set_ent = &dummy;
|
|
|
|
if (bits & U_CLEAR_ENT)
|
|
{
|
|
memset(ent, 0, sizeof(entity_t));
|
|
memset(ref_ent, 0, sizeof(*ref_ent));
|
|
ref_ent->index = num;
|
|
}
|
|
|
|
*set_ent = *ref_ent;
|
|
|
|
if (ent->msgtime != cl.mtime[1])
|
|
forcelink = true; // no previous frame to lerp from
|
|
else
|
|
forcelink = false;
|
|
|
|
ent->msgtime = cl.mtime[0];
|
|
|
|
if (bits & U_MODEL)
|
|
{
|
|
modnum = MSG_ReadShort ();
|
|
if (modnum >= MAX_MODELS)
|
|
Host_Error ("CL_ParseModel: bad modnum");
|
|
}
|
|
else
|
|
modnum = ref_ent->modelindex;
|
|
|
|
model = cl.model_precache[modnum];
|
|
set_ent->modelindex = modnum;
|
|
if (model != ent->model)
|
|
{
|
|
ent->model = model;
|
|
|
|
// automatic animation (torches, etc) can be either all together
|
|
// or randomized
|
|
if (model)
|
|
{
|
|
if (model->synctype == ST_RAND)
|
|
ent->syncbase = rand()*(1.0/RAND_MAX);//(float)(rand()&0x7fff) / 0x7fff;
|
|
else
|
|
ent->syncbase = 0.0;
|
|
}
|
|
else
|
|
forcelink = true; // hack to make null model players work
|
|
#ifdef GLQUAKE
|
|
if (num > 0 && num <= cl.maxclients)
|
|
R_TranslatePlayerSkin (num - 1);
|
|
#endif
|
|
}
|
|
|
|
if (bits & U_FRAME)
|
|
set_ent->frame = ent->frame = MSG_ReadByte ();
|
|
else
|
|
ent->frame = ref_ent->frame;
|
|
|
|
if (bits & U_COLORMAP)
|
|
set_ent->colormap = i = MSG_ReadByte();
|
|
else
|
|
i = ref_ent->colormap;
|
|
|
|
if (num && num <= cl.maxclients)
|
|
ent->colormap = ent->sourcecolormap = cl.scores[num-1].translations;
|
|
else
|
|
ent->sourcecolormap = vid.colormap;
|
|
|
|
#ifdef GLQUAKE
|
|
// ent->colormap = vid.colormap;
|
|
#endif
|
|
|
|
if (!i)
|
|
{
|
|
ent->colorshade = i;
|
|
ent->colormap = ent->sourcecolormap;
|
|
}
|
|
else
|
|
{
|
|
ent->colorshade = i;
|
|
#ifdef GLQUAKE
|
|
// ent->colormap = vid.colormap;
|
|
ent->colormap = globalcolormap;
|
|
#else
|
|
ent->colormap = globalcolormap;
|
|
#endif
|
|
}
|
|
|
|
if(bits & U_SKIN)
|
|
{
|
|
set_ent->skin = ent->skinnum = MSG_ReadByte();
|
|
set_ent->drawflags = ent->drawflags = MSG_ReadByte();
|
|
}
|
|
else
|
|
{
|
|
ent->skinnum = ref_ent->skin;
|
|
ent->drawflags = ref_ent->drawflags;
|
|
}
|
|
|
|
if (bits & U_EFFECTS)
|
|
{
|
|
set_ent->effects = ent->effects = MSG_ReadByte();
|
|
// if (num == 2) fprintf(FH,"Read effects %d\n",set_ent->effects);
|
|
}
|
|
else
|
|
{
|
|
ent->effects = ref_ent->effects;
|
|
//if (num == 2) fprintf(FH,"restored effects %d\n",ref_ent->effects);
|
|
}
|
|
|
|
// shift the known values for interpolation
|
|
VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
|
|
VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
|
|
|
|
if (bits & U_ORIGIN1)
|
|
{
|
|
set_ent->origin[0] = ent->msg_origins[0][0] = MSG_ReadCoord ();
|
|
//if (num == 2) fprintf(FH,"Read origin[0] %f\n",set_ent->angles[0]);
|
|
}
|
|
else
|
|
{
|
|
ent->msg_origins[0][0] = ref_ent->origin[0];
|
|
//if (num == 2) fprintf(FH,"Restored origin[0] %f\n",ref_ent->angles[0]);
|
|
}
|
|
if (bits & U_ANGLE1)
|
|
set_ent->angles[0] = ent->msg_angles[0][0] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][0] = ref_ent->angles[0];
|
|
|
|
if (bits & U_ORIGIN2)
|
|
set_ent->origin[1] = ent->msg_origins[0][1] = MSG_ReadCoord ();
|
|
else
|
|
ent->msg_origins[0][1] = ref_ent->origin[1];
|
|
if (bits & U_ANGLE2)
|
|
set_ent->angles[1] = ent->msg_angles[0][1] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][1] = ref_ent->angles[1];
|
|
|
|
if (bits & U_ORIGIN3)
|
|
set_ent->origin[2] = ent->msg_origins[0][2] = MSG_ReadCoord ();
|
|
else
|
|
ent->msg_origins[0][2] = ref_ent->origin[2];
|
|
if (bits & U_ANGLE3)
|
|
set_ent->angles[2] = ent->msg_angles[0][2] = MSG_ReadAngle();
|
|
else
|
|
ent->msg_angles[0][2] = ref_ent->angles[2];
|
|
|
|
if(bits&U_SCALE)
|
|
{
|
|
set_ent->scale = ent->scale = MSG_ReadByte();
|
|
set_ent->abslight = ent->abslight = MSG_ReadByte();
|
|
}
|
|
else
|
|
{
|
|
ent->scale = ref_ent->scale;
|
|
ent->abslight = ref_ent->abslight;
|
|
}
|
|
|
|
if ( bits & U_NOLERP )
|
|
ent->forcelink = true;
|
|
|
|
if ( forcelink )
|
|
{ // didn't have an update last message
|
|
VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
|
|
VectorCopy (ent->msg_origins[0], ent->origin);
|
|
VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
|
|
VectorCopy (ent->msg_angles[0], ent->angles);
|
|
ent->forcelink = true;
|
|
}
|
|
|
|
|
|
// if (sv.active || num != 2)
|
|
// return;
|
|
}
|
|
|
|
void CL_ParseUpdate2 (int bits)
|
|
{
|
|
int i;
|
|
model_t *model;
|
|
int modnum;
|
|
qboolean forcelink;
|
|
entity_t *ent;
|
|
int num;
|
|
entity_state2_t *ref_ent,*set_ent,build_ent,dummy;
|
|
|
|
if (bits & U_MOREBITS)
|
|
{
|
|
i = MSG_ReadByte ();
|
|
bits |= (i<<8);
|
|
}
|
|
|
|
if (bits & U_MOREBITS2)
|
|
{
|
|
i = MSG_ReadByte ();
|
|
bits |= (i<<16);
|
|
}
|
|
|
|
if (bits & U_LONGENTITY)
|
|
MSG_ReadShort ();
|
|
else
|
|
MSG_ReadByte ();
|
|
|
|
if (bits & U_MODEL)
|
|
{
|
|
MSG_ReadShort ();
|
|
}
|
|
|
|
if (bits & U_FRAME)
|
|
MSG_ReadByte ();
|
|
|
|
if (bits & U_COLORMAP)
|
|
MSG_ReadByte();
|
|
|
|
if(bits & U_SKIN)
|
|
{
|
|
MSG_ReadByte();
|
|
MSG_ReadByte();
|
|
}
|
|
|
|
if (bits & U_EFFECTS)
|
|
MSG_ReadByte();
|
|
|
|
if (bits & U_ORIGIN1)
|
|
MSG_ReadCoord ();
|
|
if (bits & U_ANGLE1)
|
|
MSG_ReadAngle();
|
|
|
|
if (bits & U_ORIGIN2)
|
|
MSG_ReadCoord ();
|
|
if (bits & U_ANGLE2)
|
|
MSG_ReadAngle();
|
|
|
|
if (bits & U_ORIGIN3)
|
|
MSG_ReadCoord ();
|
|
if (bits & U_ANGLE3)
|
|
MSG_ReadAngle();
|
|
|
|
if(bits&U_SCALE)
|
|
{
|
|
MSG_ReadByte();
|
|
MSG_ReadByte();
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ParseBaseline
|
|
==================
|
|
*/
|
|
void CL_ParseBaseline (entity_t *ent)
|
|
{
|
|
int i;
|
|
|
|
ent->baseline.modelindex = MSG_ReadShort ();
|
|
ent->baseline.frame = MSG_ReadByte ();
|
|
ent->baseline.colormap = MSG_ReadByte();
|
|
ent->baseline.skin = MSG_ReadByte();
|
|
ent->baseline.scale = MSG_ReadByte();
|
|
ent->baseline.drawflags = MSG_ReadByte();
|
|
ent->baseline.abslight = MSG_ReadByte();
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
ent->baseline.origin[i] = MSG_ReadCoord ();
|
|
ent->baseline.angles[i] = MSG_ReadAngle ();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to this client only
|
|
==================
|
|
*/
|
|
void CL_ParseClientdata (int bits)
|
|
{
|
|
int i, j;
|
|
int max_order;
|
|
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
cl.viewheight = MSG_ReadChar ();
|
|
//rjr else
|
|
//rjr cl.viewheight = DEFAULT_VIEWHEIGHT;
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
cl.idealpitch = MSG_ReadChar ();
|
|
else
|
|
{
|
|
//rjr is sv_flypitch useable on the client's end?
|
|
//rjr if (cl.v.movetype==MOVETYPE_FLY)
|
|
//rjr cl.idealpitch = sv_flypitch.value;
|
|
//rjr else
|
|
//rjr cl.idealpitch = sv_walkpitch.value;
|
|
}
|
|
|
|
if (bits & SU_IDEALROLL)
|
|
cl.idealroll = MSG_ReadChar ();
|
|
//rjr else
|
|
//rjr cl.idealroll = 0;
|
|
|
|
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (bits & (SU_PUNCH1<<i) )
|
|
cl.punchangle[i] = MSG_ReadChar();
|
|
//rjr else
|
|
//rjr cl.punchangle[i] = 0;
|
|
if (bits & (SU_VELOCITY1<<i) )
|
|
cl.mvelocity[0][i] = MSG_ReadChar()*16;
|
|
//rjr else
|
|
//rjr cl.mvelocity[0][i] = 0;
|
|
}
|
|
|
|
/* if (bits & SU_ITEMS)
|
|
i = MSG_ReadLong ();
|
|
*/
|
|
|
|
if (cl.items != i)
|
|
{ // set flash times
|
|
SB_Changed();
|
|
for (j=0 ; j<32 ; j++)
|
|
if ( (i & (1<<j)) && !(cl.items & (1<<j)))
|
|
cl.item_gettime[j] = cl.time;
|
|
cl.items = i;
|
|
}
|
|
|
|
cl.onground = (bits & SU_ONGROUND) != 0;
|
|
cl.inwater = (bits & SU_INWATER) != 0;
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte ();
|
|
//rjr else
|
|
//rjr cl.stats[STAT_WEAPONFRAME] = 0;
|
|
|
|
if (bits & SU_ARMOR)
|
|
{
|
|
cl.stats[STAT_ARMOR] = MSG_ReadByte ();
|
|
SB_Changed();
|
|
}
|
|
|
|
if (bits & SU_WEAPON)
|
|
{
|
|
cl.stats[STAT_WEAPON] = MSG_ReadShort ();
|
|
SB_Changed();
|
|
}
|
|
|
|
/* sc1 = sc2 = 0;
|
|
|
|
if (bits & SU_SC1)
|
|
sc1 = MSG_ReadLong ();
|
|
if (bits & SU_SC2)
|
|
sc2 = MSG_ReadLong ();
|
|
|
|
if (sc1 & SC1_HEALTH)
|
|
cl.v.health = MSG_ReadShort();
|
|
if (sc1 & SC1_LEVEL)
|
|
cl.v.level = MSG_ReadByte();
|
|
if (sc1 & SC1_INTELLIGENCE)
|
|
cl.v.intelligence = MSG_ReadByte();
|
|
if (sc1 & SC1_WISDOM)
|
|
cl.v.wisdom = MSG_ReadByte();
|
|
if (sc1 & SC1_STRENGTH)
|
|
cl.v.strength = MSG_ReadByte();
|
|
if (sc1 & SC1_DEXTERITY)
|
|
cl.v.dexterity = MSG_ReadByte();
|
|
if (sc1 & SC1_WEAPON)
|
|
cl.v.weapon = MSG_ReadByte();
|
|
if (sc1 & SC1_BLUEMANA)
|
|
cl.v.bluemana = MSG_ReadByte();
|
|
if (sc1 & SC1_GREENMANA)
|
|
cl.v.greenmana = MSG_ReadByte();
|
|
if (sc1 & SC1_EXPERIENCE)
|
|
cl.v.experience = MSG_ReadLong();
|
|
if (sc1 & SC1_CNT_TORCH)
|
|
cl.v.cnt_torch = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_H_BOOST)
|
|
cl.v.cnt_h_boost = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_SH_BOOST)
|
|
cl.v.cnt_sh_boost = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_MANA_BOOST)
|
|
cl.v.cnt_mana_boost = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_TELEPORT)
|
|
cl.v.cnt_teleport = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_TOME)
|
|
cl.v.cnt_tome = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_SUMMON)
|
|
cl.v.cnt_summon = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_INVISIBILITY)
|
|
cl.v.cnt_invisibility = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_GLYPH)
|
|
cl.v.cnt_glyph = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_HASTE)
|
|
cl.v.cnt_haste = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_BLAST)
|
|
cl.v.cnt_blast = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_POLYMORPH)
|
|
cl.v.cnt_polymorph = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_FLIGHT)
|
|
cl.v.cnt_flight = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_CUBEOFFORCE)
|
|
cl.v.cnt_cubeofforce = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_INVINCIBILITY)
|
|
cl.v.cnt_invincibility = MSG_ReadByte();
|
|
if (sc1 & SC1_ARTIFACT_ACTIVE)
|
|
cl.v.artifact_active = MSG_ReadFloat();
|
|
if (sc1 & SC1_ARTIFACT_LOW)
|
|
cl.v.artifact_low = MSG_ReadFloat();
|
|
if (sc1 & SC1_MOVETYPE)
|
|
cl.v.movetype = MSG_ReadByte();
|
|
if (sc1 & SC1_CAMERAMODE)
|
|
cl.v.cameramode = MSG_ReadByte();
|
|
if (sc1 & SC1_HASTED)
|
|
cl.v.hasted = MSG_ReadFloat();
|
|
if (sc1 & SC1_INVENTORY)
|
|
cl.v.inventory = MSG_ReadByte();
|
|
if (sc1 & SC1_RINGS_ACTIVE)
|
|
cl.v.rings_active = MSG_ReadFloat();
|
|
|
|
if (sc2 & SC2_RINGS_LOW)
|
|
cl.v.rings_low = MSG_ReadFloat();
|
|
if (sc2 & SC2_AMULET)
|
|
cl.v.armor_amulet = MSG_ReadByte();
|
|
if (sc2 & SC2_BRACER)
|
|
cl.v.armor_bracer = MSG_ReadByte();
|
|
if (sc2 & SC2_BREASTPLATE)
|
|
cl.v.armor_breastplate = MSG_ReadByte();
|
|
if (sc2 & SC2_HELMET)
|
|
cl.v.armor_helmet = MSG_ReadByte();
|
|
if (sc2 & SC2_FLIGHT_T)
|
|
cl.v.ring_flight = MSG_ReadByte();
|
|
if (sc2 & SC2_WATER_T)
|
|
cl.v.ring_water = MSG_ReadByte();
|
|
if (sc2 & SC2_TURNING_T)
|
|
cl.v.ring_turning = MSG_ReadByte();
|
|
if (sc2 & SC2_REGEN_T)
|
|
cl.v.ring_regeneration = MSG_ReadByte();
|
|
if (sc2 & SC2_HASTE_T)
|
|
cl.v.haste_time = MSG_ReadFloat();
|
|
if (sc2 & SC2_TOME_T)
|
|
cl.v.tome_time = MSG_ReadFloat();
|
|
if (sc2 & SC2_PUZZLE1)
|
|
sprintf(cl.puzzle_pieces[0], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE2)
|
|
sprintf(cl.puzzle_pieces[1], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE3)
|
|
sprintf(cl.puzzle_pieces[2], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE4)
|
|
sprintf(cl.puzzle_pieces[3], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE5)
|
|
sprintf(cl.puzzle_pieces[4], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE6)
|
|
sprintf(cl.puzzle_pieces[5], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE7)
|
|
sprintf(cl.puzzle_pieces[6], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE8)
|
|
sprintf(cl.puzzle_pieces[7], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_MAXHEALTH)
|
|
cl.v.max_health = MSG_ReadShort();
|
|
if (sc2 & SC2_MAXMANA)
|
|
cl.v.max_mana = MSG_ReadByte();
|
|
if (sc2 & SC2_FLAGS)
|
|
cl.v.flags = MSG_ReadFloat();
|
|
|
|
if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR))
|
|
SB_Changed();
|
|
|
|
if ((sc1 & SC1_INV) || (sc2 & SC2_INV))
|
|
SB_InvChanged();*/
|
|
}
|
|
|
|
int color_offsets[NUM_CLASSES] =
|
|
{
|
|
2*14*256,
|
|
0,
|
|
1*14*256,
|
|
2*14*256,
|
|
2*14*256
|
|
};
|
|
|
|
/*
|
|
=====================
|
|
CL_NewTranslation
|
|
=====================
|
|
*/
|
|
void CL_NewTranslation (int slot)
|
|
{
|
|
int i, j;
|
|
int top, bottom;
|
|
byte *dest, *source, *sourceA, *sourceB, *colorA, *colorB;
|
|
|
|
if (slot > cl.maxclients)
|
|
Sys_Error ("CL_NewTranslation: slot > cl.maxclients");
|
|
if (!cl.scores[slot].playerclass)
|
|
return;
|
|
|
|
#ifdef GLQUAKE
|
|
R_TranslatePlayerSkin (slot);
|
|
return;
|
|
#endif
|
|
|
|
dest = cl.scores[slot].translations;
|
|
source = vid.colormap;
|
|
memcpy (dest, vid.colormap, sizeof(cl.scores[slot].translations));
|
|
top = (cl.scores[slot].colors & 0xf0) >> 4;
|
|
bottom = (cl.scores[slot].colors & 15);
|
|
|
|
if (top > 11 || bottom > 11)
|
|
{
|
|
Con_Printf("Invalid Player Color: %d,%d\n",top,bottom);
|
|
}
|
|
if (top > 10) top = 0;
|
|
if (bottom > 10) bottom = 0;
|
|
|
|
top -= 1;
|
|
bottom -= 1;
|
|
|
|
// Con_Printf("Class is %d for slot %d\n",(int)cl.scores[slot].playerclass,slot);
|
|
for (i=0 ; i<VID_GRADES ; i++, dest += 256, source+=256)
|
|
{
|
|
colorA = playerTranslation + 256 + color_offsets[(int)cl.scores[slot].playerclass-1];
|
|
colorB = colorA + 256;
|
|
sourceA = colorB + 256 + (top * 256);
|
|
sourceB = colorB + 256 + (bottom * 256);
|
|
for(j=0;j<256;j++,colorA++,colorB++,sourceA++,sourceB++)
|
|
{
|
|
if (top >= 0 && (*colorA != 255))
|
|
dest[j] = source[*sourceA];
|
|
if (bottom >= 0 && (*colorB != 255))
|
|
dest[j] = source[*sourceB];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseStatic
|
|
=====================
|
|
*/
|
|
void CL_ParseStatic (void)
|
|
{
|
|
entity_t *ent;
|
|
int i;
|
|
|
|
i = cl.num_statics;
|
|
if (i >= MAX_STATIC_ENTITIES)
|
|
Host_Error ("Too many static entities");
|
|
ent = &cl_static_entities[i];
|
|
cl.num_statics++;
|
|
CL_ParseBaseline (ent);
|
|
|
|
// copy it to the current state
|
|
ent->model = cl.model_precache[ent->baseline.modelindex];
|
|
ent->frame = ent->baseline.frame;
|
|
ent->colormap = vid.colormap;
|
|
ent->skinnum = ent->baseline.skin;
|
|
ent->scale = ent->baseline.scale;
|
|
ent->effects = ent->baseline.effects;
|
|
ent->drawflags = ent->baseline.drawflags;
|
|
ent->abslight = ent->baseline.abslight;
|
|
|
|
VectorCopy (ent->baseline.origin, ent->origin);
|
|
VectorCopy (ent->baseline.angles, ent->angles);
|
|
R_AddEfrags (ent);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ParseStaticSound
|
|
===================
|
|
*/
|
|
void CL_ParseStaticSound (void)
|
|
{
|
|
vec3_t org;
|
|
int sound_num, vol, atten;
|
|
int i;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
|
|
sound_num = MSG_ReadShort ();
|
|
vol = MSG_ReadByte ();
|
|
atten = MSG_ReadByte ();
|
|
|
|
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
|
|
void CL_Plaque(void)
|
|
{
|
|
int index;
|
|
|
|
index = MSG_ReadShort ();
|
|
|
|
if (index > 0 && index <= pr_string_count)
|
|
plaquemessage = &pr_global_strings[pr_string_index[index-1]];
|
|
else
|
|
plaquemessage = "";
|
|
}
|
|
|
|
void CL_ParticleExplosion(void)
|
|
{
|
|
vec3_t org;
|
|
short color, radius, counter;
|
|
|
|
org[0] = MSG_ReadCoord();
|
|
org[1] = MSG_ReadCoord();
|
|
org[2] = MSG_ReadCoord();
|
|
color = MSG_ReadShort();
|
|
radius = MSG_ReadShort();
|
|
counter = MSG_ReadShort();
|
|
|
|
R_ColoredParticleExplosion(org,color,radius,counter);
|
|
}
|
|
|
|
void CL_ParseRainEffect(void)
|
|
{
|
|
vec3_t org, e_size;
|
|
short color,count;
|
|
int x_dir, y_dir;
|
|
|
|
org[0] = MSG_ReadCoord();
|
|
org[1] = MSG_ReadCoord();
|
|
org[2] = MSG_ReadCoord();
|
|
e_size[0] = MSG_ReadCoord();
|
|
e_size[1] = MSG_ReadCoord();
|
|
e_size[2] = MSG_ReadCoord();
|
|
x_dir = MSG_ReadAngle();
|
|
y_dir = MSG_ReadAngle();
|
|
color = MSG_ReadShort();
|
|
count = MSG_ReadShort();
|
|
|
|
R_RainEffect(org,e_size,x_dir,y_dir,color,count);
|
|
}
|
|
|
|
#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
|
|
|
|
/*
|
|
=====================
|
|
CL_ParseServerMessage
|
|
=====================
|
|
*/
|
|
void CL_ParseServerMessage (void)
|
|
{
|
|
int cmd;
|
|
int i,j,k;
|
|
int EntityCount = 0;
|
|
int EntitySize = 0;
|
|
int before;
|
|
static double lasttime;
|
|
static qboolean packet_loss = false;
|
|
entity_t *ent;
|
|
short RemovePlace, OrigPlace, NewPlace, AddedIndex;
|
|
int sc1, sc2;
|
|
byte test;
|
|
float x,y,z,dx,dy,dz;
|
|
float compangles[2][3];
|
|
vec3_t deltaangles;
|
|
|
|
//
|
|
// if recording demos, copy the message out
|
|
//
|
|
if(net_message.cursize > LastServerMessageSize)
|
|
{
|
|
LastServerMessageSize = net_message.cursize;
|
|
}
|
|
if (cl_shownet.value == 1)
|
|
{
|
|
Con_Printf ("Time: %2.2f Pck: %i ",host_time-lasttime,net_message.cursize);
|
|
lasttime = host_time;
|
|
}
|
|
else if (cl_shownet.value == 2)
|
|
Con_Printf ("------------------\n");
|
|
|
|
cl.onground = false; // unless the server says otherwise
|
|
//
|
|
// parse the message
|
|
//
|
|
MSG_BeginReading ();
|
|
|
|
while (1)
|
|
{
|
|
if (msg_badread)
|
|
Host_Error ("CL_ParseServerMessage: Bad server message");
|
|
|
|
cmd = MSG_ReadByte ();
|
|
|
|
if (cmd == -1)
|
|
{
|
|
if (cl_shownet.value == 1)
|
|
Con_Printf ("Ent: %i (%i bytes)",EntityCount,EntitySize);
|
|
|
|
SHOWNET("END OF MESSAGE");
|
|
return; // end of message
|
|
}
|
|
|
|
// if the high bit of the command byte is set, it is a fast update
|
|
if (cmd & 128)
|
|
{
|
|
before = msg_readcount;
|
|
SHOWNET("fast update");
|
|
if (packet_loss)
|
|
CL_ParseUpdate2 (cmd&127);
|
|
else
|
|
CL_ParseUpdate (cmd&127);
|
|
|
|
EntityCount++;
|
|
EntitySize += msg_readcount - before + 1;
|
|
continue;
|
|
}
|
|
|
|
SHOWNET(svc_strings[cmd]);
|
|
|
|
// other commands
|
|
switch (cmd)
|
|
{
|
|
default:
|
|
Host_Error ("CL_ParseServerMessage: Illegible server message\n");
|
|
break;
|
|
|
|
case svc_nop:
|
|
// Con_Printf ("svc_nop\n");
|
|
break;
|
|
|
|
case svc_time:
|
|
cl.mtime[1] = cl.mtime[0];
|
|
cl.mtime[0] = MSG_ReadFloat ();
|
|
break;
|
|
|
|
case svc_clientdata:
|
|
i = MSG_ReadShort ();
|
|
CL_ParseClientdata (i);
|
|
break;
|
|
|
|
case svc_version:
|
|
i = MSG_ReadLong ();
|
|
if (i != PROTOCOL_VERSION)
|
|
Host_Error ("CL_ParseServerMessage: Server is protocol %i instead of %i\n", i, PROTOCOL_VERSION);
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
Host_EndGame ("Server disconnected\n");
|
|
|
|
case svc_print:
|
|
if(intro_playing)
|
|
MSG_ReadString ();
|
|
else
|
|
Con_Printf ("%s", MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
//Bottom_Plaque_Draw(MSG_ReadString(),true);
|
|
SCR_CenterPrint (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
Cbuf_AddText (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage ();
|
|
break;
|
|
|
|
case svc_serverinfo:
|
|
CL_ParseServerInfo ();
|
|
vid.recalc_refdef = true; // leave intermission full screen
|
|
break;
|
|
|
|
case svc_setangle:
|
|
for (i=0 ; i<3 ; i++)
|
|
cl.viewangles[i] = MSG_ReadAngle ();
|
|
|
|
break;
|
|
|
|
case svc_setangle_interpolate:
|
|
|
|
compangles[0][0] = MSG_ReadAngle();
|
|
compangles[0][1] = MSG_ReadAngle();
|
|
compangles[0][2] = MSG_ReadAngle();
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
compangles[1][i] = cl.viewangles[i];
|
|
for (j=0 ; j<2 ; j++)
|
|
{//standardize both old and new angles to +-180
|
|
if(compangles[j][i]>=360)
|
|
compangles[j][i] -= 360*((int)(compangles[j][i]/360));
|
|
else if(compangles[j][i]<=360)
|
|
compangles[j][i] += 360*(1+(int)(-compangles[j][i]/360));
|
|
if(compangles[j][i]>180)
|
|
compangles[j][i]=-360 + compangles[j][i];
|
|
else if(compangles[j][i]<-180)
|
|
compangles[j][i]=360 + compangles[j][i];
|
|
}
|
|
//get delta
|
|
deltaangles[i] = compangles[0][i] - compangles[1][i];
|
|
//cap delta to <=180,>=-180
|
|
if(deltaangles[i]>180)
|
|
deltaangles[i]+=-360;
|
|
else if(deltaangles[i]<-180)
|
|
deltaangles[i]+=360;
|
|
//add the delta
|
|
cl.viewangles[i]+=(deltaangles[i]/8);//8 step interpolation
|
|
//cap newangles to +-180
|
|
if(cl.viewangles[i]>=360)
|
|
cl.viewangles[i] -= 360*((int)(cl.viewangles[i]/360));
|
|
else if(cl.viewangles[i]<=360)
|
|
cl.viewangles[i] += 360*(1+(int)(-cl.viewangles[i]/360));
|
|
if(cl.viewangles[i]>180)
|
|
cl.viewangles[i]+=-360;
|
|
else if(cl.viewangles[i]<-180)
|
|
cl.viewangles[i]+=360;
|
|
}
|
|
break;
|
|
|
|
case svc_setview:
|
|
cl.viewentity = MSG_ReadShort ();
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte ();
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
strcpy (cl_lightstyle[i].map, MSG_ReadString());
|
|
cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket();
|
|
break;
|
|
|
|
case svc_sound_update_pos:
|
|
{//FIXME: put a field on the entity that lists the channels
|
|
//it should update when it moves- if a certain flag
|
|
//is on the ent, this update_channels field could
|
|
//be set automatically by each sound and stopSound
|
|
//called for this ent?
|
|
vec3_t pos;
|
|
int channel, ent;
|
|
|
|
channel = MSG_ReadShort ();
|
|
|
|
ent = channel >> 3;
|
|
channel &= 7;
|
|
|
|
if (ent > MAX_EDICTS)
|
|
Host_Error ("svc_sound_update_pos: ent = %i", ent);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
pos[i] = MSG_ReadCoord ();
|
|
|
|
S_UpdateSoundPos (ent, channel, pos);
|
|
}
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
i = MSG_ReadShort();
|
|
S_StopSound(i>>3, i&7);
|
|
break;
|
|
|
|
case svc_updatename:
|
|
SB_Changed();
|
|
i = MSG_ReadByte ();
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatename > MAX_SCOREBOARD");
|
|
strcpy (cl.scores[i].name, MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_updateclass:
|
|
SB_Changed();
|
|
i = MSG_ReadByte ();
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updateclass > MAX_SCOREBOARD");
|
|
cl.scores[i].playerclass = (float)MSG_ReadByte();
|
|
CL_NewTranslation(i); // update the color
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
SB_Changed();
|
|
i = MSG_ReadByte ();
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatefrags > MAX_SCOREBOARD");
|
|
cl.scores[i].frags = MSG_ReadShort ();
|
|
break;
|
|
|
|
case svc_update_kingofhill:
|
|
sv_kingofhill = MSG_ReadShort() - 1;
|
|
break;
|
|
|
|
case svc_updatecolors:
|
|
SB_Changed();
|
|
i = MSG_ReadByte ();
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatecolors > MAX_SCOREBOARD");
|
|
cl.scores[i].colors = MSG_ReadByte ();
|
|
CL_NewTranslation (i);
|
|
break;
|
|
|
|
case svc_particle:
|
|
R_ParseParticleEffect ();
|
|
break;
|
|
|
|
case svc_particle2:
|
|
R_ParseParticleEffect2 ();
|
|
break;
|
|
case svc_particle3:
|
|
R_ParseParticleEffect3 ();
|
|
break;
|
|
case svc_particle4:
|
|
R_ParseParticleEffect4 ();
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
i = MSG_ReadShort ();
|
|
// must use CL_EntityNum() to force cl.num_entities up
|
|
CL_ParseBaseline (CL_EntityNum(i));
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic ();
|
|
break;
|
|
|
|
case svc_raineffect:
|
|
CL_ParseRainEffect();
|
|
break;
|
|
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt ();
|
|
break;
|
|
|
|
case svc_setpause:
|
|
{
|
|
cl.paused = MSG_ReadByte ();
|
|
|
|
if (cl.paused)
|
|
{
|
|
CDAudio_Pause ();
|
|
#ifdef _WIN32
|
|
VID_HandlePause (true);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
CDAudio_Resume ();
|
|
#ifdef _WIN32
|
|
VID_HandlePause (false);
|
|
#endif
|
|
}
|
|
}
|
|
break;
|
|
|
|
case svc_signonnum:
|
|
i = MSG_ReadByte ();
|
|
if (i <= cls.signon)
|
|
Host_Error ("Received signon %i when at %i", i, cls.signon);
|
|
cls.signon = i;
|
|
CL_SignonReply ();
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[STAT_SECRETS]++;
|
|
break;
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte ();
|
|
if (i < 0 || i >= MAX_CL_STATS)
|
|
Sys_Error ("svc_updatestat: %i is invalid", i);
|
|
cl.stats[i] = MSG_ReadLong ();;
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound ();
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte ();
|
|
cl.looptrack = MSG_ReadByte ();
|
|
if (strcmpi(bgmtype.string,"cd") == 0)
|
|
{
|
|
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
|
|
CDAudio_Play ((byte)cls.forcetrack, true);
|
|
else
|
|
CDAudio_Play ((byte)cl.cdtrack, true);
|
|
}
|
|
else
|
|
CDAudio_Stop();
|
|
break;
|
|
|
|
case svc_midi_name:
|
|
strcpy(cl.midi_name,MSG_ReadString ());
|
|
if (strcmpi(bgmtype.string,"midi") == 0)
|
|
MIDI_Play(cl.midi_name);
|
|
else
|
|
MIDI_Stop();
|
|
break;
|
|
|
|
case svc_toggle_statbar:
|
|
break;
|
|
|
|
case svc_intermission:
|
|
cl.intermission = MSG_ReadByte();
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
if (oem.value && cl.intermission == 1)
|
|
{
|
|
cl.intermission = 9;
|
|
}
|
|
break;
|
|
|
|
/* case svc_finale:
|
|
cl.intermission = 2;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_cutscene:
|
|
cl.intermission = 3;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (MSG_ReadString ());
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString ("help", src_command);
|
|
break;*/
|
|
|
|
case svc_set_view_flags:
|
|
cl.viewent.drawflags |= MSG_ReadByte();
|
|
break;
|
|
|
|
case svc_clear_view_flags:
|
|
cl.viewent.drawflags &= ~MSG_ReadByte();
|
|
break;
|
|
|
|
case svc_start_effect:
|
|
CL_ParseEffect();
|
|
break;
|
|
case svc_end_effect:
|
|
CL_EndEffect();
|
|
break;
|
|
|
|
case svc_plaque:
|
|
CL_Plaque();
|
|
break;
|
|
|
|
case svc_particle_explosion:
|
|
CL_ParticleExplosion();
|
|
break;
|
|
|
|
case svc_set_view_tint:
|
|
i = MSG_ReadByte();
|
|
cl.viewent.colorshade = i;
|
|
break;
|
|
|
|
case svc_reference:
|
|
packet_loss = false;
|
|
cl.last_frame = cl.current_frame;
|
|
cl.last_sequence = cl.current_sequence;
|
|
cl.current_frame = MSG_ReadByte();
|
|
cl.current_sequence = MSG_ReadByte();
|
|
if (cl.need_build == 2)
|
|
{
|
|
// Con_Printf("CL: NB2 CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
|
|
cl.frames[0].count = cl.frames[1].count = cl.frames[2].count = 0;
|
|
cl.need_build = 1;
|
|
cl.reference_frame = cl.current_frame;
|
|
}
|
|
else if (cl.last_sequence != cl.current_sequence)
|
|
{
|
|
// Con_Printf("CL: Sequence CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
|
|
if (cl.reference_frame >= 1 && cl.reference_frame <= MAX_FRAMES)
|
|
{
|
|
RemovePlace = OrigPlace = NewPlace = AddedIndex = 0;
|
|
for(i=0;i<cl.num_entities;i++)
|
|
{
|
|
if (RemovePlace >= cl.NumToRemove || cl.RemoveList[RemovePlace] != i)
|
|
{
|
|
if (NewPlace < cl.frames[1].count &&
|
|
cl.frames[1].states[NewPlace].index == i)
|
|
{
|
|
cl.frames[2].states[AddedIndex] = cl.frames[1].states[NewPlace];
|
|
AddedIndex++;
|
|
cl.frames[2].count++;
|
|
}
|
|
else if (OrigPlace < cl.frames[0].count &&
|
|
cl.frames[0].states[OrigPlace].index == i)
|
|
{
|
|
cl.frames[2].states[AddedIndex] = cl.frames[0].states[OrigPlace];
|
|
AddedIndex++;
|
|
cl.frames[2].count++;
|
|
}
|
|
}
|
|
else
|
|
RemovePlace++;
|
|
|
|
if (cl.frames[0].states[OrigPlace].index == i)
|
|
OrigPlace++;
|
|
if (cl.frames[1].states[NewPlace].index == i)
|
|
NewPlace++;
|
|
}
|
|
cl.frames[0] = cl.frames[2];
|
|
}
|
|
cl.frames[1].count = cl.frames[2].count = 0;
|
|
cl.need_build = 1;
|
|
cl.reference_frame = cl.current_frame;
|
|
}
|
|
else
|
|
{
|
|
// Con_Printf("CL: Normal CL(%d,%d) R(%d)\n", cl.current_sequence, cl.current_frame,cl.reference_frame);
|
|
cl.need_build = 0;
|
|
}
|
|
|
|
for (i=1,ent=cl_entities+1 ; i<cl.num_entities ; i++,ent++)
|
|
{
|
|
ent->baseline.flags &= ~BE_ON;
|
|
}
|
|
|
|
for(i=0;i<cl.frames[0].count;i++)
|
|
{
|
|
ent = CL_EntityNum (cl.frames[0].states[i].index);
|
|
ent->model = cl.model_precache[cl.frames[0].states[i].modelindex];
|
|
ent->baseline.flags |= BE_ON;
|
|
}
|
|
break;
|
|
|
|
case svc_clear_edicts:
|
|
j = MSG_ReadByte();
|
|
if (cl.need_build)
|
|
{
|
|
cl.NumToRemove = j;
|
|
}
|
|
for(i=0;i<j;i++)
|
|
{
|
|
k = MSG_ReadShort();
|
|
if (cl.need_build)
|
|
cl.RemoveList[i] = k;
|
|
ent = CL_EntityNum (k);
|
|
ent->baseline.flags &= ~BE_ON;
|
|
}
|
|
break;
|
|
|
|
case svc_update_inv:
|
|
sc1 = sc2 = 0;
|
|
|
|
test = MSG_ReadByte();
|
|
if (test & 1)
|
|
sc1 |= ((int)MSG_ReadByte());
|
|
if (test & 2)
|
|
sc1 |= ((int)MSG_ReadByte())<<8;
|
|
if (test & 4)
|
|
sc1 |= ((int)MSG_ReadByte())<<16;
|
|
if (test & 8)
|
|
sc1 |= ((int)MSG_ReadByte())<<24;
|
|
if (test & 16)
|
|
sc2 |= ((int)MSG_ReadByte());
|
|
if (test & 32)
|
|
sc2 |= ((int)MSG_ReadByte())<<8;
|
|
if (test & 64)
|
|
sc2 |= ((int)MSG_ReadByte())<<16;
|
|
if (test & 128)
|
|
sc2 |= ((int)MSG_ReadByte())<<24;
|
|
|
|
if (sc1 & SC1_HEALTH)
|
|
cl.v.health = MSG_ReadShort();
|
|
if (sc1 & SC1_LEVEL)
|
|
cl.v.level = MSG_ReadByte();
|
|
if (sc1 & SC1_INTELLIGENCE)
|
|
cl.v.intelligence = MSG_ReadByte();
|
|
if (sc1 & SC1_WISDOM)
|
|
cl.v.wisdom = MSG_ReadByte();
|
|
if (sc1 & SC1_STRENGTH)
|
|
cl.v.strength = MSG_ReadByte();
|
|
if (sc1 & SC1_DEXTERITY)
|
|
cl.v.dexterity = MSG_ReadByte();
|
|
if (sc1 & SC1_WEAPON)
|
|
cl.v.weapon = MSG_ReadByte();
|
|
if (sc1 & SC1_BLUEMANA)
|
|
cl.v.bluemana = MSG_ReadByte();
|
|
if (sc1 & SC1_GREENMANA)
|
|
cl.v.greenmana = MSG_ReadByte();
|
|
if (sc1 & SC1_EXPERIENCE)
|
|
cl.v.experience = MSG_ReadLong();
|
|
if (sc1 & SC1_CNT_TORCH)
|
|
cl.v.cnt_torch = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_H_BOOST)
|
|
cl.v.cnt_h_boost = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_SH_BOOST)
|
|
cl.v.cnt_sh_boost = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_MANA_BOOST)
|
|
cl.v.cnt_mana_boost = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_TELEPORT)
|
|
cl.v.cnt_teleport = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_TOME)
|
|
cl.v.cnt_tome = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_SUMMON)
|
|
cl.v.cnt_summon = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_INVISIBILITY)
|
|
cl.v.cnt_invisibility = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_GLYPH)
|
|
cl.v.cnt_glyph = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_HASTE)
|
|
cl.v.cnt_haste = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_BLAST)
|
|
cl.v.cnt_blast = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_POLYMORPH)
|
|
cl.v.cnt_polymorph = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_FLIGHT)
|
|
cl.v.cnt_flight = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_CUBEOFFORCE)
|
|
cl.v.cnt_cubeofforce = MSG_ReadByte();
|
|
if (sc1 & SC1_CNT_INVINCIBILITY)
|
|
cl.v.cnt_invincibility = MSG_ReadByte();
|
|
if (sc1 & SC1_ARTIFACT_ACTIVE)
|
|
cl.v.artifact_active = MSG_ReadFloat();
|
|
if (sc1 & SC1_ARTIFACT_LOW)
|
|
cl.v.artifact_low = MSG_ReadFloat();
|
|
if (sc1 & SC1_MOVETYPE)
|
|
cl.v.movetype = MSG_ReadByte();
|
|
if (sc1 & SC1_CAMERAMODE)
|
|
cl.v.cameramode = MSG_ReadByte();
|
|
if (sc1 & SC1_HASTED)
|
|
cl.v.hasted = MSG_ReadFloat();
|
|
if (sc1 & SC1_INVENTORY)
|
|
cl.v.inventory = MSG_ReadByte();
|
|
if (sc1 & SC1_RINGS_ACTIVE)
|
|
cl.v.rings_active = MSG_ReadFloat();
|
|
|
|
if (sc2 & SC2_RINGS_LOW)
|
|
cl.v.rings_low = MSG_ReadFloat();
|
|
if (sc2 & SC2_AMULET)
|
|
cl.v.armor_amulet = MSG_ReadByte();
|
|
if (sc2 & SC2_BRACER)
|
|
cl.v.armor_bracer = MSG_ReadByte();
|
|
if (sc2 & SC2_BREASTPLATE)
|
|
cl.v.armor_breastplate = MSG_ReadByte();
|
|
if (sc2 & SC2_HELMET)
|
|
cl.v.armor_helmet = MSG_ReadByte();
|
|
if (sc2 & SC2_FLIGHT_T)
|
|
cl.v.ring_flight = MSG_ReadByte();
|
|
if (sc2 & SC2_WATER_T)
|
|
cl.v.ring_water = MSG_ReadByte();
|
|
if (sc2 & SC2_TURNING_T)
|
|
cl.v.ring_turning = MSG_ReadByte();
|
|
if (sc2 & SC2_REGEN_T)
|
|
cl.v.ring_regeneration = MSG_ReadByte();
|
|
if (sc2 & SC2_HASTE_T)
|
|
cl.v.haste_time = MSG_ReadFloat();
|
|
if (sc2 & SC2_TOME_T)
|
|
cl.v.tome_time = MSG_ReadFloat();
|
|
if (sc2 & SC2_PUZZLE1)
|
|
sprintf(cl.puzzle_pieces[0], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE2)
|
|
sprintf(cl.puzzle_pieces[1], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE3)
|
|
sprintf(cl.puzzle_pieces[2], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE4)
|
|
sprintf(cl.puzzle_pieces[3], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE5)
|
|
sprintf(cl.puzzle_pieces[4], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE6)
|
|
sprintf(cl.puzzle_pieces[5], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE7)
|
|
sprintf(cl.puzzle_pieces[6], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_PUZZLE8)
|
|
sprintf(cl.puzzle_pieces[7], "%.9s", MSG_ReadString());
|
|
if (sc2 & SC2_MAXHEALTH)
|
|
cl.v.max_health = MSG_ReadShort();
|
|
if (sc2 & SC2_MAXMANA)
|
|
cl.v.max_mana = MSG_ReadByte();
|
|
if (sc2 & SC2_FLAGS)
|
|
cl.v.flags = MSG_ReadFloat();
|
|
if (sc2 & SC2_OBJ)
|
|
cl.info_mask = MSG_ReadLong();
|
|
if (sc2 & SC2_OBJ2)
|
|
cl.info_mask2 = MSG_ReadLong();
|
|
|
|
if ((sc1 & SC1_STAT_BAR) || (sc2 & SC2_STAT_BAR))
|
|
SB_Changed();
|
|
|
|
if ((sc1 & SC1_INV) || (sc2 & SC2_INV))
|
|
SB_InvChanged();
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
* $Log: /H2 Mission Pack/Cl_parse.c $
|
|
*
|
|
* 25 3/20/98 3:45p Jmonroe
|
|
* fixed -nosound or precache 0 bugs!!!
|
|
*
|
|
* 24 3/16/98 5:33p Jweier
|
|
*
|
|
* 23 3/16/98 12:02a Jweier
|
|
*
|
|
* 22 3/15/98 10:27p Jweier
|
|
*
|
|
* 21 3/14/98 2:16p Jmonroe
|
|
*
|
|
* 20 3/13/98 3:30a Mgummelt
|
|
*
|
|
* 19 3/13/98 2:41a Jmonroe
|
|
* added updatesoundPos and stopsound builtins
|
|
*
|
|
* 18 3/12/98 8:39p Mgummelt
|
|
*
|
|
* 17 3/12/98 6:31p Mgummelt
|
|
*
|
|
* 16 3/11/98 6:20p Mgummelt
|
|
*
|
|
* 15 3/10/98 3:15p Jmonroe
|
|
*
|
|
* 14 3/09/98 8:08p Mgummelt
|
|
*
|
|
* 13 3/09/98 2:17p Jweier
|
|
*
|
|
* 12 3/06/98 4:55p Mgummelt
|
|
*
|
|
* 11 3/05/98 7:54p Jmonroe
|
|
* fixed startRain, optimized particle struct
|
|
*
|
|
* 10 3/03/98 12:02p Mgummelt
|
|
*
|
|
* 9 3/02/98 11:04p Jmonroe
|
|
* changed start sound back to byte, added stopsound, put in a hack fix
|
|
* for touchtriggers area getting removed
|
|
*
|
|
* 8 3/02/98 8:53p Jweier
|
|
*
|
|
* 7 3/02/98 6:09p Jweier
|
|
*
|
|
* 6 3/01/98 8:20p Jmonroe
|
|
* removed the slow "quake" version of common functions
|
|
*
|
|
* 5 3/01/98 7:30p Jweier
|
|
*
|
|
* 4 2/28/98 2:27a Jweier
|
|
*
|
|
* 3 2/27/98 11:53p Jweier
|
|
*
|
|
* 2 2/17/98 6:45p Jmonroe
|
|
* started work on the switch statements
|
|
*
|
|
* 76 10/28/97 6:11p Jheitzman
|
|
*
|
|
* 75 10/28/97 2:58p Jheitzman
|
|
*
|
|
* 73 9/25/97 11:56p Rjohnson
|
|
* Handles intermission for OEM version
|
|
*
|
|
* 72 9/23/97 9:47p Rjohnson
|
|
* Fix for dedicated gl server and color maps for sheeps
|
|
*
|
|
* 71 9/15/97 11:15a Rjohnson
|
|
* Updates
|
|
*
|
|
* 70 9/09/97 5:24p Rjohnson
|
|
* Play skin updates
|
|
*
|
|
* 69 9/04/97 4:44p Rjohnson
|
|
* Updates
|
|
*
|
|
* 68 9/02/97 12:24a Rjohnson
|
|
* Update
|
|
*
|
|
* 67 8/31/97 9:27p Rjohnson
|
|
* GL Updates
|
|
*
|
|
* 66 8/29/97 4:58p Rjohnson
|
|
* Shows puzzle inventory
|
|
*
|
|
* 65 8/29/97 2:49p Rjohnson
|
|
* Network updates
|
|
*
|
|
* 64 8/27/97 12:12p Rjohnson
|
|
* Reduced max entities
|
|
*
|
|
* 63 8/26/97 8:17a Rjohnson
|
|
* Just a few changes
|
|
*
|
|
* 62 8/21/97 11:11a Rjohnson
|
|
* Color map fix for gl version
|
|
*
|
|
* 61 8/18/97 12:03a Rjohnson
|
|
* Added loading progress
|
|
*
|
|
* 60 8/17/97 3:28p Rjohnson
|
|
* Fix for color selection
|
|
*
|
|
* 59 8/14/97 10:14p Rjohnson
|
|
* Menu Updates
|
|
*
|
|
* 58 8/11/97 6:47p Rjohnson
|
|
* Fix for color tinting of view model
|
|
*
|
|
* 57 8/08/97 4:56p Rjohnson
|
|
* Setting the tint of the view model
|
|
*
|
|
* 56 8/05/97 11:52a Rjohnson
|
|
* Update for end of hub
|
|
*
|
|
* 55 7/29/97 5:27p Rjohnson
|
|
* Fix for the keep alive messages
|
|
*
|
|
* 54 7/28/97 2:44p Rjohnson
|
|
* Fix for tinting
|
|
*
|
|
* 53 7/24/97 5:31p Rjohnson
|
|
* Updates to the gl version for color tinting
|
|
*
|
|
* 52 7/24/97 4:37p Rjohnson
|
|
* Color Tinting for models
|
|
*
|
|
* 51 7/24/97 12:10p Rjohnson
|
|
* Fix for player colors in network game
|
|
*
|
|
* 50 7/21/97 9:25p Rjohnson
|
|
* Reduces the amount of memory used by RJNET
|
|
*
|
|
* 49 7/21/97 11:48a Rjohnson
|
|
* Fixed for particleexplosion (network friendly) and spawn_temp
|
|
*
|
|
* 48 7/20/97 5:25p Rjohnson
|
|
* Improved networking
|
|
*
|
|
* 47 7/19/97 2:31a Bgokey
|
|
*
|
|
* 46 7/16/97 3:31p Rlove
|
|
*
|
|
* 45 7/15/97 6:21p Rjohnson
|
|
* Adjusted player color
|
|
*
|
|
* 44 7/15/97 5:53p Rjohnson
|
|
* Colors for multiple classes
|
|
*
|
|
* 43 7/15/97 4:31p Rjohnson
|
|
* Color 0 0 is now default
|
|
*
|
|
* 42 7/15/97 1:57p Bgokey
|
|
*
|
|
* 41 7/12/97 11:32a Rjohnson
|
|
* Fix for non-rjnet compiling
|
|
*
|
|
* 40 7/11/97 5:27p Rjohnson
|
|
* Removed the bit counts
|
|
*
|
|
* 39 7/11/97 5:21p Rjohnson
|
|
* RJNET Updates
|
|
*
|
|
* 38 7/09/97 2:23p Rjohnson
|
|
* Initial fix for crashing problem for color selection (I hope)
|
|
*
|
|
* 37 6/27/97 5:51p Bgokey
|
|
*
|
|
* 36 6/26/97 11:40a Bgokey
|
|
*
|
|
* 35 6/25/97 8:36p Rjohnson
|
|
* Made the plaque network friendly
|
|
*
|
|
* 34 6/25/97 12:49p Rjohnson
|
|
* Added a global text file
|
|
*
|
|
* 33 6/25/97 8:28a Rlove
|
|
* Added ring of turning
|
|
*
|
|
* 32 6/24/97 3:54p Rlove
|
|
* New ring system
|
|
*
|
|
* 31 6/16/97 7:51a Bgokey
|
|
*
|
|
* 30 6/13/97 11:56a Bgokey
|
|
*
|
|
* 29 5/20/97 10:38a Rjohnson
|
|
* Experimental client side physics
|
|
*
|
|
* 28 5/19/97 2:54p Rjohnson
|
|
* Added new client effects
|
|
*
|
|
* 27 5/18/97 4:44p Rjohnson
|
|
* Added two net commands to set/clear weapon draw flags
|
|
*
|
|
* 26 5/09/97 3:52p Rjohnson
|
|
* Change to allow more than 256 precache models
|
|
*
|
|
* 25 4/30/97 11:20p Bgokey
|
|
*
|
|
* 24 4/24/97 9:49p Bgokey
|
|
*
|
|
* 23 4/22/97 3:50p Rjohnson
|
|
* Added some more particle commands to cut back on the networking
|
|
*
|
|
* 22 4/20/97 5:05p Rjohnson
|
|
* Networking Update
|
|
*
|
|
* 21 4/16/97 7:59a Rlove
|
|
* Removed references to ammo_ fields
|
|
*
|
|
* 20 4/15/97 11:34p Rjohnson
|
|
* Added more info to the shownet command
|
|
*
|
|
* 19 4/15/97 9:01p Bgokey
|
|
*
|
|
* 18 4/09/97 2:34p Rjohnson
|
|
* Revised inventory
|
|
*
|
|
* 17 4/04/97 3:06p Rjohnson
|
|
* Networking updates and corrections
|
|
*
|
|
* 16 3/31/97 7:24p Rjohnson
|
|
* Added a playerclass field and made sure the server/clients handle it
|
|
* properly
|
|
*
|
|
* 15 3/28/97 5:28p Rjohnson
|
|
* Updates to the transparency for the models
|
|
*
|
|
* 14 3/03/97 4:03p Rjohnson
|
|
* Added cd specifications to the world-spawn entity
|
|
*/
|