250 lines
6 KiB
C++
250 lines
6 KiB
C++
|
/*
|
||
|
* $Header: /HexenWorld/HCode/sound.hc 1 2/04/98 1:59p Rjohnson $
|
||
|
*/
|
||
|
|
||
|
void sound_maker_run(void)
|
||
|
{
|
||
|
sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
|
||
|
}
|
||
|
|
||
|
void sound_maker_wait(void)
|
||
|
{
|
||
|
self.think = sound_maker_run;
|
||
|
thinktime self : self.delay;
|
||
|
}
|
||
|
|
||
|
/*QUAKED sound_maker (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
||
|
A sound that can be triggered.
|
||
|
-------------------------FIELDS-------------------------
|
||
|
"soundtype" values :
|
||
|
|
||
|
1 - bell ringing
|
||
|
2 - Organ Music (not the organ you're thinking about)
|
||
|
3 - Tomb sound (hey, it's too late in the project to waste time typing comments!
|
||
|
--------------------------------------------------------
|
||
|
*/
|
||
|
void sound_maker (void)
|
||
|
{
|
||
|
if (self.soundtype==1)
|
||
|
{
|
||
|
precache_sound ("misc/bellring.wav");
|
||
|
self.noise1 = ("misc/bellring.wav");
|
||
|
}
|
||
|
else if (self.soundtype==2)
|
||
|
{
|
||
|
precache_sound2 ("misc/organ.wav");
|
||
|
self.noise1 = ("misc/organ.wav");
|
||
|
}
|
||
|
else if (self.soundtype==3)
|
||
|
{
|
||
|
precache_sound ("misc/tomb.wav");
|
||
|
self.noise1 = ("misc/tomb.wav");
|
||
|
}
|
||
|
|
||
|
if (self.delay)
|
||
|
self.use = sound_maker_wait;
|
||
|
else
|
||
|
self.use = sound_maker_run;
|
||
|
}
|
||
|
|
||
|
void sound_again(void)
|
||
|
{
|
||
|
float chance;
|
||
|
|
||
|
if (self.soundtype == 13)
|
||
|
{
|
||
|
chance = random();
|
||
|
if (chance < .33)
|
||
|
sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
|
||
|
else if (chance < .66)
|
||
|
sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
|
||
|
else
|
||
|
sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
|
||
|
}
|
||
|
else if ((self.soundtype == 11) || (self.soundtype == 12) || (self.soundtype == 14))
|
||
|
{
|
||
|
if (random() < .5)
|
||
|
sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
|
||
|
else
|
||
|
sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
|
||
|
}
|
||
|
else
|
||
|
sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
|
||
|
|
||
|
self.think = sound_again;
|
||
|
self.nextthink = time + random(5,30);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*QUAKED sound_ambient (0.3 0.1 0.6) (-10 -10 -8) (10 10 8)
|
||
|
Creates an ambient sound in the world.
|
||
|
-------------------------FIELDS-------------------------
|
||
|
"soundtype" values :
|
||
|
|
||
|
1 - windmill
|
||
|
2 - dripping, echoing sewer water sound
|
||
|
3 - dripping water with no echo
|
||
|
4 - subtle sky/wind
|
||
|
5 - crickets / night sounds
|
||
|
6 - birds
|
||
|
7 - raven caw
|
||
|
8 - rocks falling
|
||
|
9 - lava bubble
|
||
|
10 - water gurgle
|
||
|
11 - metal
|
||
|
12 - pounding
|
||
|
13 - random moans and screams
|
||
|
14 - creaking
|
||
|
15 - chain rattling
|
||
|
--------------------------------------------------------
|
||
|
*/
|
||
|
void sound_ambient (void)
|
||
|
{
|
||
|
|
||
|
if (self.soundtype == 1)
|
||
|
{
|
||
|
precache_sound ("ambience/windmill.wav");
|
||
|
self.noise1 = ("ambience/windmill.wav");
|
||
|
}
|
||
|
else if (self.soundtype == 2)
|
||
|
{
|
||
|
precache_sound ("ambience/drip1.wav");
|
||
|
self.noise1 = ("ambience/drip1.wav");
|
||
|
self.think = sound_again;
|
||
|
thinktime self : random(5,30);
|
||
|
}
|
||
|
else if (self.soundtype == 3)
|
||
|
{
|
||
|
precache_sound ("ambience/drip2.wav");
|
||
|
self.noise1 = ("ambience/drip2.wav");
|
||
|
self.think = sound_again;
|
||
|
thinktime self : random(5,30);
|
||
|
}
|
||
|
else if (self.soundtype == 4)
|
||
|
{
|
||
|
precache_sound ("ambience/wind.wav");
|
||
|
self.noise1 = ("ambience/wind.wav");
|
||
|
}
|
||
|
else if (self.soundtype == 5)
|
||
|
{
|
||
|
precache_sound ("ambience/night.wav");
|
||
|
self.noise1 = ("ambience/night.wav");
|
||
|
self.think = sound_again;
|
||
|
thinktime self : random(5,30);
|
||
|
}
|
||
|
else if (self.soundtype == 6)
|
||
|
{
|
||
|
precache_sound ("ambience/birds.wav");
|
||
|
self.noise1 = ("ambience/birds.wav");
|
||
|
self.think = sound_again;
|
||
|
thinktime self : random(15,60);
|
||
|
}
|
||
|
else if (self.soundtype == 7)
|
||
|
{
|
||
|
precache_sound ("ambience/raven.wav");
|
||
|
self.noise1 = ("ambience/raven.wav");
|
||
|
self.think = sound_again;
|
||
|
thinktime self : random(15,60);
|
||
|
}
|
||
|
else if (self.soundtype == 8)
|
||
|
{
|
||
|
precache_sound ("ambience/rockfall.wav");
|
||
|
self.noise1 = ("ambience/rockfall.wav");
|
||
|
self.think = sound_again;
|
||
|
thinktime self : random(15,60);
|
||
|
}
|
||
|
else if (self.soundtype == 9)
|
||
|
{
|
||
|
precache_sound ("ambience/lava.wav");
|
||
|
self.noise1 = ("ambience/lava.wav");
|
||
|
}
|
||
|
else if (self.soundtype == 10)
|
||
|
{
|
||
|
precache_sound ("ambience/water.wav");
|
||
|
self.noise1 = ("ambience/water.wav");
|
||
|
}
|
||
|
else if (self.soundtype == 11)
|
||
|
{
|
||
|
precache_sound ("ambience/metal.wav");
|
||
|
self.noise1 = ("ambience/metal.wav");
|
||
|
precache_sound ("ambience/metal2.wav");
|
||
|
self.noise2 = ("ambience/metal2.wav");
|
||
|
thinktime self : random(5,30);
|
||
|
}
|
||
|
else if (self.soundtype == 12)
|
||
|
{
|
||
|
precache_sound ("ambience/pounding.wav");
|
||
|
self.noise1 = ("ambience/pounding.wav");
|
||
|
precache_sound ("ambience/poundin2.wav");
|
||
|
self.noise2 = ("ambience/poundin2.wav");
|
||
|
thinktime self : random(5,30);
|
||
|
}
|
||
|
else if (self.soundtype == 13)
|
||
|
{
|
||
|
precache_sound ("ambience/moan1.wav");
|
||
|
self.noise1 = ("ambience/moan1.wav");
|
||
|
precache_sound ("ambience/moan2.wav");
|
||
|
self.noise2 = ("ambience/moan2.wav");
|
||
|
precache_sound ("ambience/moan3.wav");
|
||
|
self.noise3 = ("ambience/moan3.wav");
|
||
|
thinktime self : random(5,30);
|
||
|
}
|
||
|
else if (self.soundtype == 14)
|
||
|
{
|
||
|
precache_sound ("ambience/creak.wav");
|
||
|
self.noise1 = ("ambience/creak.wav");
|
||
|
precache_sound ("ambience/creak2.wav");
|
||
|
self.noise2 = ("ambience/creak2.wav");
|
||
|
thinktime self : random(5,30);
|
||
|
}
|
||
|
else if (self.soundtype == 15)
|
||
|
{
|
||
|
precache_sound ("ambience/rattle.wav");
|
||
|
self.noise1 = ("ambience/rattle.wav");
|
||
|
thinktime self : random(5,30);
|
||
|
}
|
||
|
|
||
|
if (!self.think)
|
||
|
ambientsound (self.origin, self.noise1, 1, ATTN_STATIC);
|
||
|
else
|
||
|
sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* $Log: /HexenWorld/HCode/sound.hc $
|
||
|
*
|
||
|
* 1 2/04/98 1:59p Rjohnson
|
||
|
*
|
||
|
* 15 8/27/97 5:12p Jweier
|
||
|
*
|
||
|
* 14 8/26/97 6:27a Rlove
|
||
|
*
|
||
|
* 13 8/25/97 2:43p Rlove
|
||
|
*
|
||
|
* 12 8/21/97 5:21a Rlove
|
||
|
*
|
||
|
* 11 7/31/97 3:39p Rlove
|
||
|
*
|
||
|
* 10 7/31/97 3:24p Rlove
|
||
|
*
|
||
|
* 9 7/31/97 2:04p Rlove
|
||
|
*
|
||
|
* 8 7/28/97 2:01p Rlove
|
||
|
*
|
||
|
* 7 7/15/97 9:00a Rlove
|
||
|
*
|
||
|
* 6 6/30/97 11:29a Rlove
|
||
|
*
|
||
|
* 5 6/16/97 8:53a Rlove
|
||
|
*
|
||
|
* 4 6/16/97 8:52a Rlove
|
||
|
* Added windmill sound
|
||
|
*
|
||
|
* 3 11/18/96 3:30p Rlove
|
||
|
* changed variable sounds to soundtype
|
||
|
*
|
||
|
* 2 11/11/96 1:19p Rlove
|
||
|
* Added Source Safe stuff
|
||
|
*/
|