608 lines
14 KiB
C++
608 lines
14 KiB
C++
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/*
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==============================================================================
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$Header: /HexenWorld/HCode/lightwp.hc 20 4/10/98 5:47p Mgummelt $
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==============================================================================
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*/
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// For building the model
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$cd Q:\art\models\weapons\spllbook
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$origin 0 0 0
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$base BASE skin
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$skin skin
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$flags 0
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//
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$frame fidle1 fidle2 fidle3 fidle4 fidle5
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$frame fidle6 fidle7 fidle8 fidle9 fidle10
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$frame fidle11 fidle12 fidle13 fidle14 fidle15
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$frame fidle16
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//
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$frame nidle1 nidle2 nidle3 nidle4 nidle5
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$frame nidle6 nidle7 nidle8 nidle9 nidle10
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$frame nidle11 nidle12 nidle13 nidle14 nidle15
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$frame nidle16
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//
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$frame normal1 normal2 normal3 normal4 normal5
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$frame normal6 normal7 normal8 normal9 normal10
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$frame normal11 normal12 normal13 normal14 normal15
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$frame normal16
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//
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$frame pidle1 pidle2 pidle3 pidle4 pidle5
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$frame pidle6 pidle7 pidle8 pidle9 pidle10
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$frame pidle11 pidle12 pidle13 pidle14 pidle15
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$frame pidle16
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//
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$frame power1 power2 power3 power4 power5
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$frame power6 power7 power8 power9 power10
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$frame power11 power12 power13 power14 power15
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$frame power16
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//
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$frame select1 select2 select3 select4 select5
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$frame select6 select7 select8 select9 select10
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$frame select11 select12
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/*
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======================
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Lightning Bolts Test
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Unpowered: Ball Lightning
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Powered: Chain lightning- arcs between monsters
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======================
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*/
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void lball_remove ()
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{
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stopSound(self,0);
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remove(self);
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}
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void LightningBallTouch ()
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{
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float zap_other;
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if(other.classname==self.classname&&other.owner==self.owner)
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return;
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self.level=FALSE;
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if(other.takedamage)
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{
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T_Damage(other,self,self.owner,self.dmg);
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if(other.flags&FL_MONSTER)
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zap_other=TRUE;
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}
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self.dmg = random(70, 100);
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T_RadiusDamage(self,self.owner,self.dmg,other);
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// stopSound(self,0);
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// sound(self,CHAN_AUTO,"crusader/lghtn2.wav",1,ATTN_NORM);
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// starteffect(CE_LBALL_EXPL,self.origin-self.movedir*8,0.05);
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/* if(zap_other)
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{
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org=self.origin;
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tospot=normalize((other.absmin+other.absmax)*0.5-org);
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tospot=org+tospot*(random(75)+75);
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//do_lightning (self.owner,zap_cnt,0,4,org,tospot,100,TE_STREAM_LIGHTNING);
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damage_dir=normalize(tospot-org);
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LightningDamage (org-damage_dir*15, tospot+damage_dir*15, self.owner, 100,"lightning");
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}
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while(zap_cnt<3)//8)
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{
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self.angles=randomv('0 0 0','360 360 360');
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makevectors(self.angles);
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org=self.origin;
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tospot=org+v_forward*(random(75)+75);
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//do_lightning (self.owner,zap_cnt,0,4,org,tospot,50,TE_STREAM_LIGHTNING);
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damage_dir=normalize(tospot-org);
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LightningDamage (org-damage_dir*15, tospot+damage_dir*15, self.owner, 100,"lightning");
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zap_cnt+=1;
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}*/
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_LIGHTNINGEXPLODE);
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WriteEntity (MSG_MULTICAST, self.owner);
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WriteCoord (MSG_MULTICAST, self.origin_x);
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WriteCoord (MSG_MULTICAST, self.origin_y);
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WriteCoord (MSG_MULTICAST, self.origin_z);
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multicast(self.origin,MULTICAST_PHS_R);
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remove(self);
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}
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void lightningHomeThink()
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{
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vector moveAng;
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HomeThink();
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moveAng = vectoangles(self.velocity);
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traceline(self.origin, self.origin + self.velocity*.2, FALSE, self);
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_LIGHTNINGBALL);
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WriteCoord (MSG_MULTICAST, self.origin_x);
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WriteCoord (MSG_MULTICAST, self.origin_y);
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WriteCoord (MSG_MULTICAST, self.origin_z);
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WriteByte (MSG_MULTICAST, moveAng_y*256.0/360.0);
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WriteByte (MSG_MULTICAST, moveAng_x*256.0/360.0);
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WriteShort(MSG_MULTICAST, vlen(self.velocity));
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WriteByte (MSG_MULTICAST, trace_fraction * 100);
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multicast(self.origin,MULTICAST_PVS);
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thinktime self : 0.2;
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if (self.lifetime < time)
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SUB_Remove();
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}
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void FireLightningBall ()
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{
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entity lball;
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makevectors(self.v_angle);
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self.effects(+)EF_MUZZLEFLASH;
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stuffcmd (self, "bf\n");
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lball=spawn();
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lball.classname="lightning ball";
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lball.owner=self;
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lball.drawflags(+)SCALE_ORIGIN_CENTER;
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lball.movetype=MOVETYPE_FLYMISSILE;
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lball.solid=SOLID_BBOX;
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lball.level=TRUE;
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lball.touch=LightningBallTouch;
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lball.dmg=random(60,100);
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lball.speed=1000;
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lball.velocity=normalize(v_forward)*lball.speed;
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lball.angles=randomv('-600 -600 -600','600 600 600');
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setmodel(lball,"models/lball.mdl");
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setsize(lball,'0 0 0','0 0 0');
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lball.scale=0.75;
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setorigin(lball,self.origin+self.proj_ofs+v_forward*10);
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// sound(self,CHAN_AUTO,"succubus/firelbal.wav",1,ATTN_NORM);
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lball.turn_time=2;
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// lball.dmg=random(45,55);
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lball.effects=EF_DIMLIGHT|EF_UPDATESOUND;
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lball.frags=TRUE;
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lball.veer=100;
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lball.homerate=0.1;
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lball.lifetime=time+2.5;
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lball.th_die=lball_remove;
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//lball.think=HomeThink;
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lball.hoverz=TRUE;
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//thinktime lball : 0.2;
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lball.t_width=time+random(0.02,0.5);
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// sound(lball,CHAN_UPDATE+PHS_OVERRIDE_R,"succubus/buzz2.wav",1,ATTN_LOOP);
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lball.effects(+)EF_NODRAW;
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entity oldself;
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oldself = self;
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self = lball;
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lball.think = lightningHomeThink;
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lball.think();
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self = oldself;
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}
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void LilLightningThink()
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{
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T_Damage(self.enemy, self.owner, self.owner, self.dmg);
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remove(self);
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}
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void AttachLilLightning(float damage, entity nTarg, entity from)
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{
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entity newGuy;
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newGuy = spawn();
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newGuy.effects (+) EF_NODRAW;
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newGuy.dmg = damage;
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newGuy.owner = from;
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newGuy.enemy = nTarg;
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newGuy.think = LilLightningThink;
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thinktime newGuy : 0.0;
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}
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void(vector p1, vector p2, entity from, float damage) LightningDamage2 =
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{
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entity e1, e2;// swap;
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vector f;
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float inertia;//absorb;
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f = p2 - p1;
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normalize (f);
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f_x = 0 - f_y;
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f_y = f_x;
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f_z = 0;
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f = f*16;
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e1 = e2 = world;
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traceline (p1, p2, FALSE, self);
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if (trace_ent.takedamage)
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{
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if (trace_ent.mass<=10)
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{
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inertia=1;
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}
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else
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{
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inertia = trace_ent.mass/10;
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}
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WriteCoord(MSG_MULTICAST, trace_ent.origin_x);
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WriteCoord(MSG_MULTICAST, trace_ent.origin_y);
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WriteCoord(MSG_MULTICAST, trace_ent.origin_z + 32);
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AttachLilLightning(damage, trace_ent, from);
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}
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e1 = trace_ent;
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traceline (p1 + f, p2 + f, FALSE, self);
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if(trace_ent != e1 && trace_ent.takedamage)
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{
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WriteCoord(MSG_MULTICAST, trace_ent.origin_x);
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WriteCoord(MSG_MULTICAST, trace_ent.origin_y);
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WriteCoord(MSG_MULTICAST, trace_ent.origin_z + 32);
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AttachLilLightning(damage, trace_ent, from);
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}
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e2 = trace_ent;
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traceline (p1 - f, p2 - f, FALSE, self);
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if (trace_ent != e1 && trace_ent != e2 && trace_ent.takedamage)
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{
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WriteCoord(MSG_MULTICAST, trace_ent.origin_x);
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WriteCoord(MSG_MULTICAST, trace_ent.origin_y);
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WriteCoord(MSG_MULTICAST, trace_ent.origin_z + 32);
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AttachLilLightning(damage, trace_ent, from);
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}
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};
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void do_lightning2 (entity lowner,float tag, float lflags, float duration, vector spot1, vector spot2, float ldamg)
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{
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vector damage_dir;
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// lowner=self.owner;
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damage_dir=normalize(spot2-spot1);
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LightningDamage2 (spot1-damage_dir*15, spot2+damage_dir*15, lowner, ldamg);
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}
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void branch_fire (vector org)
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{
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vector tospot, lightn_dir;
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float num_branches;
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tospot=org+v_forward*1000;
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traceline(org,tospot,TRUE,self);
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tospot=trace_endpos;
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num_branches = 3;
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self.count=0;
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while(num_branches)
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{
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self.count+=1;
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if(self.count>=8)
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self.count=0;
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do_lightning2 (self,self.count,STREAM_ATTACHED,4,org,tospot,30);
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lightn_dir=normalize(tospot-org);
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org=org + lightn_dir*random(num_branches+20,num_branches+45);//Include trace_fraction?
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tospot=org+v_forward*1000;
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traceline(trace_endpos,tospot,TRUE,self);
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tospot=trace_endpos;
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if(random()<0.5)
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tospot+=v_right*random(150,400);
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else
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tospot-=v_right*random(150,400);
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if(random()<0.5)
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tospot+=v_up*random(150,400);
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else
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tospot-=v_up*random(150,400);
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num_branches-=1;
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}
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}
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void shebitch_chain_lightning_strike ()
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{
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vector org, tospot;
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float damg,damg_thresh, zap_count,fov_check;
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entity loser, lastloser,firstloser;
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float numTargs;
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numTargs = 0;
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if(self.attack_finished>time)
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return;
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self.greenmana-=4;
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self.bluemana-=4;
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self.attack_finished=time+0.2;
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self.effects(+)EF_MUZZLEFLASH;
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makevectors(self.v_angle);
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org=self.origin+self.proj_ofs+v_forward*36;
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loser=findradius(org,1000);
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firstloser=lastloser=loser;
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_CHAINLIGHTNING);
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WriteEntity(MSG_MULTICAST, self);
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WriteCoord(MSG_MULTICAST, org_x);
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WriteCoord(MSG_MULTICAST, org_y);
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WriteCoord(MSG_MULTICAST, org_z);
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while((loser!=world)&&(numTargs < 5))
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{
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if(loser.health&&loser.flags2&FL_ALIVE&&loser!=self)
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{
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tospot=(loser.absmin+loser.absmax)*0.5;
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traceline(org,tospot,TRUE,self);
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if(infront(loser))
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{
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if(lastloser==firstloser)
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{
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fov_check=vlen(loser.origin-self.origin);
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fov_check=(50/fov_check);
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if(fov_check>1)
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fov_check=1;
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fov_check*=10;//at further distances, cone is smaller
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if(!fov(loser,self,fov_check))
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trace_fraction=0;
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}
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}
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else
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trace_fraction=0;
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if(trace_fraction==1)
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{
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if(loser.flags&FL_MONSTER)
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damg_thresh=40;
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else
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damg_thresh=random(15,25);
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if(loser.health>damg_thresh)
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damg=damg_thresh;
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else
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damg=1000;
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self.count+=1;
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if(self.count>=8)
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self.count=0;
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tospot=(loser.absmin+loser.absmax)*0.5;
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zap_count+=1;
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do_lightning2 (self,self.count,STREAM_ATTACHED,4,org,tospot,damg);
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numTargs += 1; // ensure that there are fewer than 5 targets hit...
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org=tospot;
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if(lastloser==self)
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firstloser=loser;
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lastloser=loser;
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}
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}
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loser=loser.chain;
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}
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if(!zap_count)
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{
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branch_fire(org);
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traceline(org, org + v_forward * 128, TRUE, self);
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WriteCoord(MSG_MULTICAST, org_x + v_forward_x * 128 * trace_fraction);
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WriteCoord(MSG_MULTICAST, org_y + v_forward_y * 128 * trace_fraction);
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WriteCoord(MSG_MULTICAST, org_z + v_forward_z * 128 * trace_fraction);
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}
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WriteCoord(MSG_MULTICAST, 0);
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WriteCoord(MSG_MULTICAST, 0);
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WriteCoord(MSG_MULTICAST, 0);
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multicast(self.origin,MULTICAST_PVS);
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}
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void()lightning_ready_power;
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void()lightning_ready_normal;
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void lightning_fire_normal (void)
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{
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if(self.weaponframe_cnt)
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self.wfs = advanceweaponframe($fidle1,$fidle16);
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||
|
else
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($normal1,$normal16);
|
||
|
if(self.weaponframe==$normal2)
|
||
|
{
|
||
|
if(self.effects&EF_DIMLIGHT)
|
||
|
self.lefty=TRUE;
|
||
|
else
|
||
|
self.effects(+)EF_DIMLIGHT;
|
||
|
}
|
||
|
else if(self.weaponframe==$normal16)
|
||
|
{
|
||
|
if(!self.lefty)
|
||
|
self.effects(-)EF_DIMLIGHT;
|
||
|
else
|
||
|
self.lefty=FALSE;
|
||
|
}
|
||
|
}
|
||
|
self.th_weapon=lightning_fire_normal;
|
||
|
self.last_attack=time;
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
{
|
||
|
if(self.effects&EF_DIMLIGHT)
|
||
|
{
|
||
|
if(!self.lefty)
|
||
|
self.effects(-)EF_DIMLIGHT;
|
||
|
else
|
||
|
self.lefty=FALSE;
|
||
|
}
|
||
|
lightning_ready_power();
|
||
|
}
|
||
|
else if(self.greenmana<6||
|
||
|
self.bluemana<6||
|
||
|
(!self.button0&&self.weaponframe==$normal16)
|
||
|
)
|
||
|
{
|
||
|
if(self.effects&EF_DIMLIGHT)
|
||
|
{
|
||
|
if(!self.lefty)
|
||
|
self.effects(-)EF_DIMLIGHT;
|
||
|
else
|
||
|
self.lefty=FALSE;
|
||
|
}
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
else if(self.weaponframe==$normal12 ||(self.weaponframe>=$fidle1 &&self.weaponframe<=$fidle16))
|
||
|
{
|
||
|
if(self.attack_finished<time)
|
||
|
{
|
||
|
self.weaponframe_cnt=FALSE;
|
||
|
FireLightningBall();
|
||
|
sound(self,CHAN_WEAPON,"succubus/firelbal.wav",1,ATTN_NORM);
|
||
|
self.bluemana-=6;
|
||
|
self.greenmana-=6;
|
||
|
self.attack_finished=time+1;
|
||
|
self.weaponframe=$normal13;
|
||
|
}
|
||
|
else
|
||
|
self.weaponframe_cnt=TRUE;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void lightning_fire_power (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($power1,$power16);
|
||
|
self.th_weapon=lightning_fire_power;
|
||
|
self.last_attack=time;
|
||
|
if(!self.artifact_active&ART_TOMEOFPOWER)
|
||
|
{
|
||
|
stopSound(self,CHAN_UPDATE);
|
||
|
self.effects(-)EF_UPDATESOUND;
|
||
|
self.t_width=SOUND_STOPPED;
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
else if(self.greenmana<4||self.bluemana<4||!self.button0)
|
||
|
{
|
||
|
stopSound(self,CHAN_UPDATE);
|
||
|
self.effects(-)EF_UPDATESOUND;
|
||
|
self.t_width=SOUND_STOPPED;
|
||
|
lightning_ready_power();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(self.t_width!=SOUND_STARTED)
|
||
|
{
|
||
|
sound(self,CHAN_UPDATE+PHS_OVERRIDE_R,"succubus/firelght.wav",1,ATTN_LOOP);
|
||
|
self.effects(+)EF_UPDATESOUND;
|
||
|
self.t_width=SOUND_STARTED;
|
||
|
}
|
||
|
if(!self.weaponframe_cnt)
|
||
|
shebitch_chain_lightning_strike();
|
||
|
self.weaponframe_cnt+=1;
|
||
|
if(self.weaponframe_cnt==4)
|
||
|
self.weaponframe_cnt=0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void() Suc_Litn_Fire =
|
||
|
{
|
||
|
self.weaponframe_cnt=FALSE;
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_fire_power();
|
||
|
else
|
||
|
lightning_fire_normal();
|
||
|
|
||
|
thinktime self : 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
void lightning_ready_power (void)
|
||
|
{
|
||
|
if(random()<=0.07)
|
||
|
{
|
||
|
self.weaponframe=$pidle1 + rint(random(15));
|
||
|
sound(self,CHAN_WEAPON,"succubus/buzz.wav",1,ATTN_NORM);
|
||
|
self.effects(+)EF_MUZZLEFLASH;
|
||
|
}
|
||
|
else
|
||
|
self.weaponframe=$pidle1;
|
||
|
self.th_weapon=lightning_ready_power;
|
||
|
if(!self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
|
||
|
void lightning_ready_flip (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($nidle1,$nidle16);
|
||
|
self.th_weapon=lightning_ready_flip;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
|
||
|
void lightning_ready_normal (void)
|
||
|
{
|
||
|
self.weaponframe=$normal1;
|
||
|
self.th_weapon=lightning_ready_normal;
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_ready_power();
|
||
|
else if(random(1000)<1)
|
||
|
{
|
||
|
sound (self, CHAN_WEAPON, "weapons/vorpswng.wav", 1, ATTN_NORM);
|
||
|
lightning_ready_flip();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void lightning_ready (void)
|
||
|
{
|
||
|
if(self.artifact_active&ART_TOMEOFPOWER)
|
||
|
lightning_ready_power();
|
||
|
else
|
||
|
lightning_ready_normal();
|
||
|
}
|
||
|
|
||
|
void lightning_select (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($select1,$select12);
|
||
|
self.weaponmodel = "models/sucwp4.mdl";
|
||
|
self.th_weapon=lightning_select;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
{
|
||
|
self.attack_finished = time - 1;
|
||
|
lightning_ready_flip();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void lightning_deselect (void)
|
||
|
{
|
||
|
self.wfs = advanceweaponframe($select12,$select1);
|
||
|
self.th_weapon=lightning_deselect;
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
W_SetCurrentAmmo();
|
||
|
}
|
||
|
|
||
|
|