hexen2/H2W/HCode/golem_s.hc

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2000-11-10 00:00:00 +00:00
//**************************************************************************
//**
//** golem_s.hc
//**
//** $Header: /HexenWorld/HCode/golem_s.hc 1 2/04/98 1:59p Rjohnson $
//**
//** Stone golem. Also contains generic golem code.
//**
//**************************************************************************
// FRAMES ------------------------------------------------------------------
// Transition from still to attack stance
$frame gbirth1 gbirth2 gbirth3 gbirth4 gbirth5
$frame gbirth6 gbirth7 gbirth8 gbirth9 gbirth10
$frame gbirth11 gbirth12
// Death
$frame gdeath1 gdeath2 gdeath3 gdeath4 gdeath5
$frame gdeath6 gdeath7 gdeath8 gdeath9 gdeath10
$frame gdeath11 gdeath12 gdeath13 gdeath14 gdeath15
$frame gdeath16 gdeath17 gdeath18 gdeath19 gdeath20
$frame gdeath21 gdeath22 gdeath23 gdeath24 gdeath25
$frame gdeath26 gdeath27 gdeath28 gdeath29 gdeath30
$frame gdeath31 gdeath32 gdeath33 gdeath34 gdeath35
$frame gdeath36 gdeath37 gdeath38 gdeath39 gdeath40
$frame gdeath41 gdeath42 gdeath43 gdeath44 gdeath45
$frame gdeath46 gdeath47 gdeath48 gdeath49 gdeath50
$frame gdeath51
// Walking
$frame gwalk1 gwalk2 gwalk3 gwalk4 gwalk5
$frame gwalk6 gwalk7 gwalk8 gwalk9 gwalk10
$frame gwalk11 gwalk12 gwalk13 gwalk14 gwalk15
$frame gwalk16 gwalk17 gwalk18 gwalk19 gwalk20
$frame gwalk21 gwalk22 gwalk23 gwalk24 gwalk25
$frame gwalk26 gwalk27 gwalk28 gwalk29 gwalk30
$frame gwalk31 gwalk32 gwalk33 gwalk34 gwalk35
$frame gwalk36 gwalk37 gwalk38 gwalk39 gwalk40
$frame gwalk41 gwalk42 gwalk43 gwalk44 gwalk45
$frame gwalk46 gwalk47 gwalk48 gwalk49 gwalk50
$frame gwalk51 gwalk52 gwalk53 gwalk54 gwalk55
$frame gwalk56 gwalk57 gwalk58 gwalk59 gwalk60
// Transition from attack stance to walking
$frame gtran1 gtran2 gtran3 gtran4 gtran5
$frame gtran6 gtran7 gtran8 gtran9 gtran10
$frame gtran11 gtran12 gtran13 gtran14 gtran15
$frame gtran16 gtran17 gtran18 gtran19 gtran20
$frame gtran21 gtran22 gtran23 gtran24 gtran25
$frame gtran26
// Two hand pound attack
$frame gDpnd1 gDpnd2 gDpnd3 gDpnd4 gDpnd5
$frame gDpnd6 gDpnd7 gDpnd8 gDpnd9 gDpnd10
$frame gDpnd11 gDpnd12 gDpnd13 gDpnd14 gDpnd15
$frame gDpnd16 gDpnd17 gDpnd18 gDpnd19 gDpnd20
// Left hand punch attack
$frame gLpnch1 gLpnch2 gLpnch3 gLpnch4 gLpnch5
$frame gLpnch6 gLpnch7 gLpnch8 gLpnch9 gLpnch10
$frame gLpnch11 gLpnch12 gLpnch13 gLpnch14 gLpnch15
$frame gLpnch16 gLpnch17 gLpnch18 gLpnch19 gLpnch20
$frame gLpnch21 gLpnch22
// Right hand punch attack
$frame gRpnch1 gRpnch2 gRpnch3 gRpnch4 gRpnch5
$frame gRpnch6 gRpnch7 gRpnch8 gRpnch9 gRpnch10
$frame gRpnch11 gRpnch12 gRpnch13 gRpnch14 gRpnch15
$frame gRpnch16 gRpnch17 gRpnch18 gRpnch19 gRpnch20
$frame gRpnch21 gRpnch22
$framevalue 0
$frame tgrun1 tgrun2 tgrun3 tgrun4 tgrun5
$frame tgrun6 tgrun7 tgrun8 tgrun9 tgrun10
$frame tgrun11 tgrun12 tgrun13 tgrun14 tgrun15
$frame tgrun16 tgrun17 tgrun18 tgrun19 tgrun20
$frame tgrun21 tgrun22 tgrun23 tgrun24
$frame tgwalk1 tgwalk2 tgwalk3 tgwalk4 tgwalk5
$frame tgwalk6 tgwalk7 tgwalk8 tgwalk9 tgwalk10
$frame tgwalk11 tgwalk12 tgwalk13 tgwalk14 tgwalk15
$frame tgwalk16 tgwalk17 tgwalk18 tgwalk19 tgwalk20
$frame tgwalk21 tgwalk22 tgwalk23 tgwalk24 tgwalk25
$frame tgwalk26 tgwalk27 tgwalk28 tgwalk29 tgwalk30
$frame tgwalk31 tgwalk32 tgwalk33 tgwalk34
void GolemSPunchLeft(void);
void GolemSPunchRight(void);
void GolemSPound(void);
void golem_run_init(void);
// CODE --------------------------------------------------------------------
void() golems_gbirth1 = [ $gbirth1 , golems_gbirth2 ] { };
void() golems_gbirth2 = [ $gbirth2 , golems_gbirth3 ] { };
void() golems_gbirth3 = [ $gbirth3 , golems_gbirth4 ] { };
void() golems_gbirth4 = [ $gbirth4 , golems_gbirth5 ] { };
void() golems_gbirth5 = [ $gbirth5 , golems_gbirth6 ] { };
void() golems_gbirth6 = [ $gbirth6 , golems_gbirth7 ] { };
void() golems_gbirth7 = [ $gbirth7 , golems_gbirth8 ] { };
void() golems_gbirth8 = [ $gbirth8 , golems_gbirth9 ] { };
void() golems_gbirth9 = [ $gbirth9 , golems_gbirth10 ] { };
void() golems_gbirth10 = [ $gbirth10 , golems_gbirth11 ] { };
void() golems_gbirth11 = [ $gbirth11 , golems_gbirth12 ] { };
void() golems_gbirth12 = [ $gbirth12 , golems_gbirth1 ] { };
/*
void() golems_gDpnd1 = [ $gDpnd1 , golems_gDpnd2 ] { };
void() golems_gDpnd2 = [ $gDpnd2 , golems_gDpnd3 ] { };
void() golems_gDpnd3 = [ $gDpnd3 , golems_gDpnd4 ] { };
void() golems_gDpnd4 = [ $gDpnd4 , golems_gDpnd5 ] { };
void() golems_gDpnd5 = [ $gDpnd5 , golems_gDpnd6 ] { };
void() golems_gDpnd6 = [ $gDpnd6 , golems_gDpnd7 ] { };
void() golems_gDpnd7 = [ $gDpnd7 , golems_gDpnd8 ] { };
void() golems_gDpnd8 = [ $gDpnd8 , golems_gDpnd9 ] { };
void() golems_gDpnd9 = [ $gDpnd9 , golems_gDpnd10 ] { };
void() golems_gDpnd10 = [ $gDpnd10 , golems_gDpnd11 ] { };
void() golems_gDpnd11 = [ $gDpnd11 , golems_gDpnd12 ] { };
void() golems_gDpnd12 = [ $gDpnd12 , golems_gDpnd13 ] { };
void() golems_gDpnd13 = [ $gDpnd13 , golems_gDpnd14 ] { };
void() golems_gDpnd14 = [ $gDpnd14 , golems_gDpnd15 ] { };
void() golems_gDpnd15 = [ $gDpnd15 , golems_gDpnd16 ] { };
void() golems_gDpnd16 = [ $gDpnd16 , golems_gDpnd17 ] { };
void() golems_gDpnd17 = [ $gDpnd17 , golems_gDpnd18 ] { };
void() golems_gDpnd18 = [ $gDpnd18 , golems_gDpnd19 ] { };
void() golems_gDpnd19 = [ $gDpnd19 , golems_gDpnd20 ] { };
void() golems_gDpnd20 = [ $gDpnd20 , golem_run_init ] { };
void() golems_gLpnch1 = [ $gLpnch1 , golems_gLpnch2 ] { };
void() golems_gLpnch2 = [ $gLpnch2 , golems_gLpnch3 ] { };
void() golems_gLpnch3 = [ $gLpnch3 , golems_gLpnch4 ] { };
void() golems_gLpnch4 = [ $gLpnch4 , golems_gLpnch5 ] { };
void() golems_gLpnch5 = [ $gLpnch5 , golems_gLpnch6 ] { };
void() golems_gLpnch6 = [ $gLpnch6 , golems_gLpnch7 ] { };
void() golems_gLpnch7 = [ $gLpnch7 , golems_gLpnch8 ] { };
void() golems_gLpnch8 = [ $gLpnch8 , golems_gLpnch9 ] { };
void() golems_gLpnch9 = [ $gLpnch9 , golems_gLpnch10 ] { };
void() golems_gLpnch10 = [ $gLpnch10 , golems_gLpnch11 ] { };
void() golems_gLpnch11 = [ $gLpnch11 , golems_gLpnch12 ] { };
void() golems_gLpnch12 = [ $gLpnch12 , golems_gLpnch13 ] { };
void() golems_gLpnch13 = [ $gLpnch13 , golems_gLpnch14 ] { };
void() golems_gLpnch14 = [ $gLpnch14 , golems_gLpnch15 ] { };
void() golems_gLpnch15 = [ $gLpnch15 , golems_gLpnch16 ] { };
void() golems_gLpnch16 = [ $gLpnch16 , golems_gLpnch17 ] { };
void() golems_gLpnch17 = [ $gLpnch17 , golems_gLpnch18 ] { };
void() golems_gLpnch18 = [ $gLpnch18 , golems_gLpnch19 ] { };
void() golems_gLpnch19 = [ $gLpnch19 , golems_gLpnch20 ] { };
void() golems_gLpnch20 = [ $gLpnch20 , golems_gLpnch21 ] { };
void() golems_gLpnch21 = [ $gLpnch21 , golems_gLpnch22 ] { };
void() golems_gLpnch22 = [ $gLpnch22 , golem_run_init ] { };
void()
golems_gRpnch1 = [$gRpnch1 golems_gRpnch2 ],
golems_gRpnch2 = [$gRpnch2 golems_gRpnch3 ],
golems_gRpnch3 = [$gRpnch3 golems_gRpnch4 ],
golems_gRpnch4 = [$gRpnch4 golems_gRpnch5 ],
golems_gRpnch5 = [$gRpnch5 golems_gRpnch6 ],
golems_gRpnch6 = [$gRpnch6 golems_gRpnch7 ],
golems_gRpnch7 = [$gRpnch7 golems_gRpnch8 ],
golems_gRpnch8 = [$gRpnch8 golems_gRpnch9 ],
golems_gRpnch9 = [$gRpnch9 golems_gRpnch10 ],
golems_gRpnch10 = [$gRpnch10 golems_gRpnch11 ],
golems_gRpnch11 = [$gRpnch11 golems_gRpnch12 ],
golems_gRpnch12 = [$gRpnch12 golems_gRpnch13 ],
golems_gRpnch13 = [$gRpnch13 golems_gRpnch14 ],
golems_gRpnch14 = [$gRpnch14 golems_gRpnch15 ],
golems_gRpnch15 = [$gRpnch15 golems_gRpnch16 ],
golems_gRpnch16 = [$gRpnch16 golems_gRpnch17 ],
golems_gRpnch17 = [$gRpnch17 golems_gRpnch18 ],
golems_gRpnch18 = [$gRpnch18 golems_gRpnch19 ],
golems_gRpnch19 = [$gRpnch19 golems_gRpnch20 ],
golems_gRpnch20 = [$gRpnch20 golems_gRpnch21 ],
golems_gRpnch21 = [$gRpnch21 golems_gRpnch22 ],
golems_gRpnch22 = [$gRpnch22 golem_run_init ];
*/
/*
void() golems_gtran1 = [ $gtran1 , golems_gtran2 ] { };
void() golems_gtran2 = [ $gtran2 , golems_gtran3 ] { };
void() golems_gtran3 = [ $gtran3 , golems_gtran4 ] { };
void() golems_gtran4 = [ $gtran4 , golems_gtran5 ] { };
void() golems_gtran5 = [ $gtran5 , golems_gtran6 ] { };
void() golems_gtran6 = [ $gtran6 , golems_gtran7 ] { };
void() golems_gtran7 = [ $gtran7 , golems_gtran8 ] { };
void() golems_gtran8 = [ $gtran8 , golems_gtran9 ] { };
void() golems_gtran9 = [ $gtran9 , golems_gtran10 ] { };
void() golems_gtran10 = [ $gtran10 , golems_gtran11 ] { };
void() golems_gtran11 = [ $gtran11 , golems_gtran12 ] { };
void() golems_gtran12 = [ $gtran12 , golems_gtran13 ] { };
void() golems_gtran13 = [ $gtran13 , golems_gtran14 ] { };
void() golems_gtran14 = [ $gtran14 , golems_gtran15 ] { };
void() golems_gtran15 = [ $gtran15 , golems_gtran16 ] { };
void() golems_gtran16 = [ $gtran16 , golems_gtran17 ] { };
void() golems_gtran17 = [ $gtran17 , golems_gtran18 ] { };
void() golems_gtran18 = [ $gtran18 , golems_gtran19 ] { };
void() golems_gtran19 = [ $gtran19 , golems_gtran20 ] { };
void() golems_gtran20 = [ $gtran20 , golems_gtran21 ] { };
void() golems_gtran21 = [ $gtran21 , golems_gtran22 ] { };
void() golems_gtran22 = [ $gtran22 , golems_gtran23 ] { };
void() golems_gtran23 = [ $gtran23 , golems_gtran24 ] { };
void() golems_gtran24 = [ $gtran24 , golems_gtran25 ] { };
void() golems_gtran25 = [ $gtran25 , golems_gtran26 ] { };
void() golems_gtran26 = [ $gtran26 , golems_gtran1 ] { };
*/
void() golems_gstand1 = [ $gbirth1, golems_gstand1 ]
{
ai_stand();
};
//==========================================================================
//
// GolemSMeleeDecide
//
//==========================================================================
void GolemSMeleeDecide(void)
{
float rnd;
rnd = random();
if(rnd > 0.66)
{
GolemSPunchLeft();
}
else if(rnd > 0.33)
{
GolemSPunchRight();
}
else
{
GolemSPound();
}
}
//==========================================================================
//
// GolemSPunchLeft
//
//==========================================================================
void GolemSPunchLeft(void) [++ $glpnch1..$glpnch22]
{
if(cycle_wrapped)
{
golem_run_init();
return;
}
if(self.frame == $glpnch8)
{
sound(self, CHAN_BODY, "golem/swing.wav", 1, ATTN_NORM);
}
if(self.frame > $glpnch9 && self.frame < $glpnch18)
{
ai_charge(2);
ai_melee();
}
ai_face();
}
//==========================================================================
//
// GolemSPunchRight
//
//==========================================================================
void GolemSPunchRight(void) [++ $grpnch1..$grpnch22]
{
if(cycle_wrapped)
{
golem_run_init();
return;
}
if(self.frame == $grpnch8)
{
sound(self, CHAN_BODY, "golem/swing.wav", 1, ATTN_NORM);
}
if(self.frame > $grpnch9 && self.frame < $grpnch18)
{
ai_charge(2);
ai_melee();
}
ai_face();
}
//==========================================================================
//
// GolemSPound
//
//==========================================================================
void GolemSPound(void) [++ $gdpnd1..$gdpnd20]
{
if(cycle_wrapped)
{
golem_run_init();
return;
}
if(self.frame == $gdpnd8)
{
sound(self, CHAN_BODY, "golem/swing.wav", 1, ATTN_NORM);
}
if(self.frame > $gdpnd9 && self.frame < $gdpnd18)
{
ai_charge(2);
ai_melee();
}
ai_face();
}
//==========================================================================
//
// golem_run
//
//==========================================================================
void golem_run(void)
{
vector tvec;
if(self.count == 20)
{
if(self.frame == $tgrun24)
{
self.frame = $tgrun1;
}
else
{
self.frame += 1;
}
ai_run(6);
}
else
{
if(self.frame == $tgwalk34)
{
self.frame = $tgwalk1;
}
else
{
self.frame += 1;
}
ai_run(3);
}
// if(self.frame == $gwalk27 || self.frame == $gwalk58)
// {
// sound(self, CHAN_BODY, "golem/step.wav", 1, ATTN_NORM);
// }
thinktime self : HX_FRAME_TIME;
}
void golem_run_init(void)
{
if(self.count == 20)
{
if(self.frame < $tgrun1 || self.frame > $tgrun24)
{
self.frame = $tgrun1;
}
ai_run(2);
}
else
{
if(self.frame < $tgwalk1 || self.frame > $tgwalk34)
{
self.frame = $tgwalk1;
}
ai_run(1);
}
thinktime self : HX_FRAME_TIME;
self.think = golem_run;
}
//==========================================================================
//
// golem_walk
//
//==========================================================================
void golem_walk(void) [++ $gwalk1..$gwalk60]
{
if(self.frame == $gwalk27 || self.frame == $gwalk58)
{
sound(self, CHAN_BODY, "golem/step.wav", 1, ATTN_NORM);
}
ai_walk(1);
}
//==========================================================================
//
// golem_die
//
//==========================================================================
void golem_die(void)
{
if(self.frame == $gdeath51)
{
self.nextthink = time - 1;
/* if(self.classname == "monster_golem_stone")
{
}
else if(self.classname == "monster_golem_iron")
{
}
else
{ // Assumed bronze
}
*/
MakeSolidCorpse();
return;
}
if(self.frame == $gdeath36)
{
self.solid = SOLID_NOT;
}
if(self.health<-50)
self.think=chunk_death;
if(self.flags&FL_ONGROUND)
self.frame += 1;
self.nextthink = time + HX_FRAME_TIME;
}
void golem_die_init(void) [ $gdeath1, golem_die ]
{
}
//==========================================================================
//
// golem_flinch
//
//==========================================================================
float golem_flinch(float firstFrame, float lastFrame)
{
if(self.frame < firstFrame || self.frame > lastFrame)
{
return 0;
}
self.nextthink = self.nextthink+0.1+random()*0.2;
self.frame = self.frame - 8 - rint(random() * 12);
self.pain_finished = time + 1;
if(self.frame < firstFrame)
{ // Wrap
self.frame = lastFrame + 1 - (firstFrame - self.frame);
}
return 1;
}
//==========================================================================
//
// golems_pain
//
//==========================================================================
void golems_pain(void)
{
/* float i;
i = (self.drawflags&MLS_MASKIN)+1;
if(i > 7)
{
i = 0;
}
self.drawflags = (self.drawflags&MLS_MASKOUT)|i;
dprint("mls=");
dprint(ftos(i));
dprint("\n");
*/
if(self.count == 20)
{
self.count = 0;
}
else
{
self.count = 20;
}
if(self.pain_finished > time)
{
return;
}
if(golem_flinch($gwalk1, $gwalk60)) return;
if(golem_flinch($gLpnch1, $gLpnch22)) return;
if(golem_flinch($gRpnch1, $gRpnch22)) return;
golem_flinch($gDpnd1, $gDpnd20);
}
//==========================================================================
//
// monster_golem_stone
//
//==========================================================================
/*QUAKED monster_golem_stone (1 0 0) (-32 -32 -24) (32 32 64) AMBUSH
Stone Golem.
------- key / value ----------------------------
health = 200
experience_value = 125
------- spawnflags -----------------------------
AMBUSH
*/
void monster_golem_stone(void)
{
if(deathmatch)
{
remove(self);
return;
}
//precache_model("models/golem_s.mdl");
precache_model("models/goltest.mdl");
// precache_model("models/h_golem.mdl"); // empty for now
precache_sound2("golem/awaken.wav");
precache_sound2("golem/step.wav");
precache_sound2("golem/swing.wav");
precache_sound2("golem/stnpain.wav");
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_STEP;
self.thingtype = THINGTYPE_GREYSTONE;
self.yaw_speed = 10;
self.mass = 75;
self.mintel = 2;
//setmodel(self, "models/golem_s.mdl");
setmodel(self, "models/goltest.mdl");
//setsize(self, '-20 -20 0', '20 20 80');
setsize(self, '-20 -20 -20', '20 20 60');
self.scale = 1.5;
self.health = 200;
self.experience_value = 125;
self.th_stand = golems_gstand1;
self.th_walk = golem_walk;
self.th_run = golem_run_init;
self.th_die = golem_die_init;
self.th_melee = GolemSMeleeDecide;
//self.th_missile = golems_run_init;
self.th_pain = golems_pain;
self.view_ofs = '0 0 64';
walkmonster_start();
}