hexen2/H2W/HCode/explode.hc

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2000-11-10 00:00:00 +00:00
void() CB_BoltStick;
void FireMeteor (string type);
void FireAcidBlob (string type);
void()BlowUp=
{
if(self.dmg<2.5)
{
T_RadiusDamage (self, self.owner, self.dmg*100, world);
self.dmg += 0.1;
self.think=BlowUp;
thinktime self : 0.025;
}
else
{
self.think=SUB_Remove;
thinktime self : 0;
}
};
void() SprayFire=
{
local entity fireballblast;
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_FIREBALL);
WriteCoord (MSG_MULTICAST, self.origin_x);
WriteCoord (MSG_MULTICAST, self.origin_y);
WriteCoord (MSG_MULTICAST, self.origin_z);
multicast(self.origin,MULTICAST_PHS_R);
fireballblast=spawn();
fireballblast.effects (+) EF_NODRAW;
fireballblast.movetype=MOVETYPE_NOCLIP;
fireballblast.owner=self.owner;
fireballblast.classname="fireballblast";
fireballblast.solid=SOLID_NOT;
setsize(fireballblast,'0 0 0','0 0 0');
setorigin(fireballblast,self.origin);
fireballblast.dmg=0.1;
fireballblast.think=BlowUp;
thinktime fireballblast : 0;
remove(self);
};
void SmallExplosion (void)
{
sound(self,CHAN_AUTO,"weapons/explode.wav",0.5,ATTN_NORM);
BecomeExplosion(CE_SM_EXPLOSION);
}
void DarkExplosion ()
{
entity ignore;
if(self.classname=="timebomb")
{
sound(self,CHAN_AUTO,"weapons/explode.wav",1,ATTN_NORM);
ignore=self.enemy;
}
else if(self.classname=="pincer")
{
// sound(self,CHAN_BODY,"weapons/explode.wav",1,ATTN_NORM);
ignore=self.owner;
// ignore = world;
}
else
{
if(self.controller.classname=="multigrenade")
sound(self.controller,CHAN_BODY,"weapons/explode.wav",1,ATTN_NORM);
else
sound(self,CHAN_AUTO,"weapons/explode.wav",1,ATTN_NORM);
ignore=world;
}
T_RadiusDamage (self, self.owner, self.dmg, ignore);
if(self.classname=="minigrenade"&&random()<0.5)
BecomeExplosion(FALSE);
else if(self.classname=="flaming arrow")
{
starteffect(CE_XBOW_EXPLOSION,self.origin);
remove(self);
}
else if (self.classname == "pincer")
{
endeffect(MSG_ALL,self.xbo_effect_id);
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_DRILLA_EXPLODE);
WriteCoord (MSG_MULTICAST, self.origin_x);
WriteCoord (MSG_MULTICAST, self.origin_y);
WriteCoord (MSG_MULTICAST, self.origin_z);
multicast(self.origin,MULTICAST_PHS_R);
remove(self);
}
else
{
starteffect(CE_NEW_EXPLOSION,self.origin);
remove(self);
}
}
void() MultiExplode =
{
float nummeteorites;
//FIXME: For some reason, the light casting effects in Hex2
//are a lot more costly than they were in Quake...
if(self.classname=="stickmine")
{
SprayFire();
return;
}
T_RadiusDamage (self, self.owner, self.dmg, world);
if(self.classname=="meteor"||self.classname=="acidblob")
{
nummeteorites=random(3,10);
if(deathmatch||coop)
{
if(self.classname=="acidblob")
{
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_CHUNK);
WriteCoord(MSG_MULTICAST, self.origin_x);
WriteCoord(MSG_MULTICAST, self.origin_y);
WriteCoord(MSG_MULTICAST, self.origin_z);
WriteCoord(MSG_MULTICAST, 0);
WriteCoord(MSG_MULTICAST, 0);
WriteCoord(MSG_MULTICAST, 300);
WriteByte(MSG_MULTICAST, self.thingtype);
WriteByte(MSG_MULTICAST, nummeteorites);
multicast(self.origin,MULTICAST_PHS_R);
}
// else
// starteffect(CE_CHUNK, self.origin, THINGTYPE_METEOR,'0 0 600', nummeteorites);
}
/* else while(nummeteorites>0)
{
if(self.classname=="acidblob")//FIXME: Need wet acid explode sound
{
if(nummeteorites==1)
sound(self,CHAN_BODY,"succubus/blobexpl.wav",1,ATTN_NORM);
FireAcidBlob("aciddrop");
}
else
FireMeteor("minimeteor");
nummeteorites =nummeteorites - 1;
}*/
}
/*
if(self.classname=="meteor")
{
local float nummeteorites;
nummeteorites=random(3,10);
while(nummeteorites>0)
{
FireMeteor("minimeteor");
nummeteorites =nummeteorites - 1;
}
}
*/
if(self.flags2&FL_SMALL)
SmallExplosion();
else
{
BecomeExplosion(FALSE);
}
};
void() SuperGrenadeExplode;
void() GrenadeTouch2 =
{
if (other == self.owner)
return; // don't explode on owner
if(other.owner==self.owner&&other.classname==self.classname&&self.classname=="minigrenade")
return;
if (other.takedamage==DAMAGE_YES)//let them damage b_models on impact?
{
if(self.classname=="minigrenade")
{//special case- does 100 pts to other, 50rad to everyone else
T_Damage(other,self,self.owner,self.dmg);
T_RadiusDamage (self, self.owner, self.dmg/2, other);
self.dmg=0;
self.think=DarkExplosion;
thinktime self : 0;
return;
}
else
{
T_Damage(other,self,self.owner,self.dmg);
self.dmg/=2;
}
if(self.classname=="multigrenade")
self.think=SuperGrenadeExplode;
else if(self.classname=="flaming arrow")//self.classname=="minigrenade"||
self.think=DarkExplosion;
else
self.think=MultiExplode;
thinktime self : 0;
}
else
{
sound (self, CHAN_WEAPON, "assassin/gbounce.wav", 1, ATTN_NORM); // bounce sound
if (self.velocity == '0 0 0')
self.avelocity = '0 0 0';
}
};
void StickMineStick ()
{
if(self.wait<=time)
self.think=MultiExplode;
else if(self.enemy.health<=0&&self.health)
{
self.health=0;
self.movetype=MOVETYPE_BOUNCE;
self.velocity_z=random(-100,100);
self.avelocity=RandomVector('50 50 50');
}
else if(self.movetype!=MOVETYPE_BOUNCE)
{
setorigin(self,self.enemy.origin+self.view_ofs);
self.angles=self.o_angle + self.enemy.angles;
self.think=StickMineStick;
}
thinktime self : 0;
}
void() StickMineTouch =
{
if(other==self.owner)
return;
self.skin=1;
vector stickdir;
self.touch=SUB_Null;
if(other.takedamage)
{
sound(self,CHAN_WEAPON,"weapons/met2flsh.wav",1,ATTN_NORM);
T_Damage(other,self,self.owner,3);
if(other.solid!=SOLID_BSP)
{
// makevectors(self.angles);
stickdir=other.origin+normalize(self.origin-other.origin)*12;
//Modify height for shorter or taller models like imp, golem, spider, etc.
if(other.classname=="player")
//Put it right below view of player
stickdir_z=other.origin_z+other.proj_ofs_z + 1;
else if(other.classname=="monster_spider")
stickdir_z=(self.origin_z+(other.origin_z+other.size_z*0.2)*3)*0.25;
else stickdir_z=(self.origin_z+(other.origin_z+other.size_z*0.6)*3)*0.25;
setorigin(self,stickdir);
SpawnPuff(self.origin+v_forward*8,'0 0 0'-v_forward*24,10,other);
}
}
else
{
setorigin(self,self.origin+normalize(self.velocity)*-3);
sound(self,CHAN_WEAPON,"weapons/met2stn.wav",1,ATTN_NORM);
SpawnPuff(self.origin+v_forward*8,'0 0 0'-v_forward*24,10,world);
}
self.velocity='0 0 0';
self.movetype=MOVETYPE_NOCLIP;
self.solid=SOLID_NOT;
self.touch=SUB_Null;
self.wait=time + 1;
self.health=other.health;
if(other.takedamage)
{
self.enemy=other;
self.view_ofs=(self.origin-other.origin);
self.o_angle=(self.angles-self.enemy.angles);
//self.enemy=world;
self.movetype=MOVETYPE_NONE;
//self.think=MultiExplode;
self.think=StickMineStick;
thinktime self : 0;
}
else
{
self.enemy=world;
self.movetype=MOVETYPE_NONE;
self.think=MultiExplode;
thinktime self : 0.5;
}
};
void() Use_Fireball =
{
self.attack_finished=time + 1;//So you can't have a ton of them
makevectors(self.v_angle);
//sound
entity missile;
missile=spawn();
missile.owner=self;
missile.classname="stickmine";
missile.movetype=MOVETYPE_BOUNCE;
missile.solid=SOLID_BBOX;
missile.touch=StickMineTouch;
missile.dmg=50;
missile.velocity=normalize(v_forward)*700 +v_up*200;
missile.avelocity=RandomVector('300 300 300');
missile.lifetime=time+60;
setmodel (missile, "models/glyphwir.mdl");
setsize(missile,'0 0 0','0 0 0');
setorigin(missile,self.origin+self.proj_ofs+v_forward*16);
missile.think=MultiExplode;
thinktime missile : 10;
};
float GetImpactType (entity impacted)
{
float hittype;
if (impacted.classname == "mummy")//mummys don't bleed
hittype = XBOW_IMPACT_MUMMY;
else if (impacted.classname == "spider")//spiders bleed green
hittype = XBOW_IMPACT_GREENFLESH;
else if (impacted.thingtype == THINGTYPE_FLESH)
hittype = XBOW_IMPACT_REDFLESH;
else if (impacted.thingtype == THINGTYPE_WOOD|| (impacted.thingtype==THINGTYPE_DIRT))
hittype = XBOW_IMPACT_WOOD;
else if ((impacted.thingtype==THINGTYPE_GREYSTONE) || (impacted.thingtype==THINGTYPE_BROWNSTONE))
hittype = XBOW_IMPACT_STONE;
else if (impacted.thingtype==THINGTYPE_METAL)
hittype = XBOW_IMPACT_METAL;
else if (impacted.thingtype==THINGTYPE_ICE)
hittype = XBOW_IMPACT_ICE;
else
hittype = XBOW_IMPACT_DEFAULT;
return (hittype);
}