hexen2/H2W/HCode/assweap.hc

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2000-11-10 00:00:00 +00:00
void() SnakeHit =
{
if(other==self.owner||(other.owner==self.owner&&other.classname=="snakearrow"))
return;
if(other.takedamage)
{
other.bloodloss=other.bloodloss+1;
SpawnPuff(other.origin,'0 0 0',self.mass,other);
T_Damage(other,self,self.owner,self.mass);
}
remove(self);
// MultiExplode();
};
void() FireSnakeArrow =
{
local entity missile;
missile=spawn();
missile.classname="snakearrow";
missile.movetype=MOVETYPE_FLYMISSILE;
missile.solid=SOLID_BBOX;
// missile.takedamage=DAMAGE_YES;
// missile.health=10;
if(self.classname=="player")
{
makevectors(self.v_angle);
missile.owner=self;
missile.mass=100;
missile.aflag=TRUE;
missile.o_angle=self.v_angle;
self.attack_finished=time + 0.5;
}
else
{
makevectors(self.o_angle);
missile.o_angle=self.o_angle;
}
// missile.th_die=MultiExplode;
missile.touch=SnakeHit;
missile.velocity=normalize(v_forward)*(350+self.mass);
// setmodel(missile,"models/laser.mdl");
missile.skin=2;
setsize(missile,'0 0 0','0 0 0');
if(self.classname=="snakearrow")
{
missile.owner=self.owner;
missile.mass=self.mass=self.mass*0.5;
setorigin(missile,self.origin);
if(self.aflag)
{
self.aflag=missile.aflag=FALSE;
missile.velocity=missile.velocity+v_right*30;
self.velocity=self.velocity-v_right*30;
}
else
{
self.aflag=missile.aflag=TRUE;
missile.velocity=missile.velocity+v_up*30;
self.velocity=self.velocity-v_up*30;
}
if(self.mass>10)
{
self.think=FireSnakeArrow;
self.nextthink=time + 0.15;
}
else
{
self.think=SUB_Remove;
self.nextthink=time+5;
}
}
else
setorigin(missile,self.origin+self.proj_ofs+v_forward*8);
missile.angles=vectoangles(missile.velocity);
if(missile.mass>10)
{
missile.think=FireSnakeArrow;
missile.nextthink=time + 0.15;
}
else
{
missile.think=SUB_Remove;
missile.nextthink=time+5;
}
};