379 lines
9.8 KiB
C++
379 lines
9.8 KiB
C++
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/*
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* $Header: /H3MP/hcode/necro.hc 21 10/28/97 1:01p Mgummelt $
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*/
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/*
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==============================================================================
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Q:\art\models\players\necroman\final\necro.hc
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==============================================================================
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*/
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// For building the model
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$cd Q:\art\models\players\necroman\final
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$origin 0 0 0
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$base BASE skin
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$skin skin
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$flags 0
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//
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$frame cwalk1 cwalk2 cwalk3 cwalk4 cwalk5
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$frame cwalk6 cwalk7 cwalk8 cwalk9 cwalk10
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$frame cwalk11 cwalk12 cwalk13 cwalk14 cwalk15
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$frame cwalk16 cwalk17 cwalk18 cwalk19 cwalk20
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//
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$frame die1 die2 die3 die4 die5
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$frame die6 die7 die8 die9 die10
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$frame die11 die12 die13 die14 die15
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$frame die16 die17 die18 die19 die20
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//
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$frame behead1 behead2 behead3 behead4 behead5
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$frame behead6 behead7 behead8 behead9 behead10
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$frame behead11 behead12 behead13 behead14 behead15
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$frame behead16 behead17 behead18 behead19 behead20
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//
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$frame Hatak1 Hatak2 Hatak3 Hatak4 Hatak5
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$frame Hatak6 Hatak7 Hatak8
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//
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$frame Hfly1 Hfly2 Hfly3 Hfly4 Hfly5
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$frame Hfly6 Hfly7 Hfly8 Hfly9 Hfly10
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$frame Hfly11 Hfly12 Hfly13 Hfly14
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//
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$frame Hpain1 Hpain2 Hpain3 Hpain4 Hpain5
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$frame Hpain6 Hpain7 Hpain8
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//
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$frame Hrun1 Hrun2 Hrun3 Hrun4 Hrun5
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$frame Hrun6 Hrun7 Hrun8 Hrun9 Hrun10
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$frame Hrun11 Hrun12
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//
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$frame Hwait1 Hwait2 Hwait3 Hwait4 Hwait5
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$frame Hwait6 Hwait7 Hwait8 Hwait9 Hwait10
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$frame Hwait11 Hwait12
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//
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$frame Siatak1 Siatak2 Siatak3 Siatak4 Siatak5
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$frame Siatak6 Siatak7 Siatak8 Siatak9 Siatak10
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$frame Siatak11 Siatak12
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//
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$frame Sifly1 Sifly2 Sifly3 Sifly4 Sifly5
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$frame Sifly6 Sifly7 Sifly8 Sifly9 Sifly10
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$frame Sifly11 Sifly12 Sifly13 Sifly14
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//
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$frame Sipain1 Sipain2 Sipain3 Sipain4 Sipain5
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$frame Sipain6 Sipain7 Sipain8
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//
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$frame Sirun1 Sirun2 Sirun3 Sirun4 Sirun5
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$frame Sirun6 Sirun7 Sirun8 Sirun9 Sirun10
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$frame Sirun11 Sirun12
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//
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$frame Siwait1 Siwait2 Siwait3 Siwait4 Siwait5
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$frame Siwait6 Siwait7 Siwait8 Siwait9 Siwait10
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$frame Siwait11 Siwait12
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//
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$frame Statak1 Statak2 Statak3 Statak4 Statak5
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$frame Statak6 Statak7 Statak8
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//
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$frame Stfly1 Stfly2 Stfly3 Stfly4 Stfly5
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$frame Stfly6 Stfly7 Stfly8 Stfly9 Stfly10
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$frame Stfly11 Stfly12 Stfly13 Stfly14
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//
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$frame Stpain1 Stpain2 Stpain3 Stpain4 Stpain5
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$frame Stpain6 Stpain7 Stpain8
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//
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$frame Strun1 Strun2 Strun3 Strun4 Strun5
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$frame Strun6 Strun7 Strun8 Strun9 Strun10
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$frame Strun11 Strun12
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//
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$frame Stwait1 Stwait2 Stwait3 Stwait4 Stwait5
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$frame Stwait6 Stwait7 Stwait8 Stwait9 Stwait10
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$frame Stwait11 Stwait12
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/*--------------------------
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ACTUAL (UNIQUE TO CLASS) PLAYER CODE
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----------------------------*/
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void() player_necromancer_run;
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void() player_necromancer_crouch_stand;
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void() player_necromancer_crouch_move;
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void() player_necromancer_stand;
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void() player_necromancer_swim =
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{
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if(self.viewentity==self)
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self.th_weapon();
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if(self.waterlevel<3)
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if (self.velocity_x || self.velocity_y)
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self.think=self.th_run;
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else
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self.think=self.th_stand;
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};
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void() player_necromancer_sickle_swim =[++$Sifly1..$Sifly14]
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{
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player_necromancer_swim();
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};
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void() player_necromancer_setstaff_swim =[++$Stfly1..$Stfly14]
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{
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player_necromancer_swim();
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};
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void() player_necromancer_spell_swim =[++$Hfly1..$Hfly14]
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{
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player_necromancer_swim();
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};
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void() player_necromancer_fly =
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{
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if(self.viewentity==self)
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self.th_weapon();
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if(self.waterlevel>2)
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self.think=self.th_swim;
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else if(self.movetype!=MOVETYPE_FLY)
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if (self.velocity_x || self.velocity_y)
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self.think=self.th_run;
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else
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self.think=self.th_stand;
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};
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void() player_necromancer_sickle_fly =[++$Sifly1..$Sifly14]
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{
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player_necromancer_fly();
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};
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void() player_necromancer_setstaff_fly =[++$Stfly1..$Stfly14]
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{
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player_necromancer_fly();
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};
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void() player_necromancer_spell_fly =[++$Hfly1..$Hfly14]
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{
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player_necromancer_fly();
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};
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void() player_necromancer_stand =
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{
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if(self.viewentity==self)
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self.th_weapon();
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if(self.hull==HULL_CROUCH)
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self.think=player_necromancer_crouch_stand;
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else if(self.waterlevel>2)
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self.think=self.th_swim;
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else if(self.movetype==MOVETYPE_FLY)
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self.think=self.th_fly;
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else if (self.velocity_x || self.velocity_y)
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self.think=self.th_run;
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};
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void() player_necromancer_sickle_stand =[++$Siwait1..$Siwait12]
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{
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player_necromancer_stand();
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};
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void() player_necromancer_setstaff_stand =[++$Stwait1..$Stwait12]
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{
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player_necromancer_stand();
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};
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void() player_necromancer_spell_stand =[++$Hwait1..$Hwait12]
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{
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player_necromancer_stand();
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};
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void() player_necromancer_run =
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{
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if(self.viewentity==self)
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self.th_weapon();
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if(self.hull==HULL_CROUCH)
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self.think=player_necromancer_crouch_move;
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else if(self.waterlevel>2)
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self.think=self.th_swim;
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else if(self.movetype==MOVETYPE_FLY)
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self.think=self.th_fly;
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else if (!self.velocity_x && !self.velocity_y)
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self.think=self.th_stand;
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};
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void() player_necromancer_sickle_run =[++$Sirun1..$Sirun12]
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{
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player_necromancer_run();
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};
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void() player_necromancer_setstaff_run =[++$Strun1..$Strun12]
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{
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player_necromancer_run();
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};
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void() player_necromancer_spell_run =[++$Hrun1..$Hrun12]
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{
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player_necromancer_run();
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};
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void() player_necromancer_crouch_stand =
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{
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if(self.viewentity==self)
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self.th_weapon();
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if(self.frame>$cwalk20 || self.frame<$cwalk1)
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self.frame=$cwalk1;
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if(self.movetype==MOVETYPE_FLY)
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self.think=self.th_fly;
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else if(self.hull==HULL_PLAYER)
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self.think=self.th_stand;
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else if (self.velocity_x || self.velocity_y)
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self.think=player_necromancer_crouch_move;
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thinktime self : HX_FRAME_TIME;
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};
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void() player_necromancer_crouch_move =[++$cwalk1..$cwalk20]
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{
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if(self.viewentity==self)
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self.th_weapon();
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if(self.movetype==MOVETYPE_FLY)
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self.think=player_necromancer_fly;
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else if(self.hull==HULL_PLAYER)
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self.think=self.th_run;
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else if (!self.velocity_x && !self.velocity_y)
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self.think=player_necromancer_crouch_stand;
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};
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void() player_necromancer_attack=
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{
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if(self.viewentity==self)
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self.th_weapon();
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if(cycle_wrapped&&!self.button0)
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{
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if(!self.velocity_x && !self.velocity_y)
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self.think=self.th_stand;
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else
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self.think=self.th_run;
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}
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};
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void() player_necromancer_sickle_attack=[++$Siatak1..$Siatak12]
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{
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player_necromancer_attack();
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};
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void() player_necromancer_spell_attack=[++$Hatak1..$Hatak8]
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{
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player_necromancer_attack();
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};
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void() player_necromancer_setstaff_attack=[++$Statak1..$Statak8]
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{
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player_necromancer_attack();
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};
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void() player_necromancer_pain=
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{
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if(self.viewentity==self)
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self.th_weapon();
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if(cycle_wrapped)
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{
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if(!self.velocity_x && !self.velocity_y)
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self.think=self.th_stand;
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else
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self.think=self.th_run;
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}
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};
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void() player_necromancer_sickle_pain =[++$Sipain1..$Sipain8]
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{
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if(self.frame==$Sipain1)
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PainSound();
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player_necromancer_pain();
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};
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void() player_necromancer_setstaff_pain =[++$Stpain1..$Stpain8]
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{
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if(self.frame==$Stpain1)
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PainSound();
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player_necromancer_pain();
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};
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void() player_necromancer_spell_pain =[++$Hpain1..$Hpain8]
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{
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if(self.frame==$Hpain1)
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PainSound();
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player_necromancer_pain();
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};
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void() player_necromancer_die1=[++$die1..$die10]
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{
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if(cycle_wrapped)
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{
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self.frame=$die20;
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self.think=PlayerDead;
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}
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};
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void() player_necromancer_die2=[++$die1..$die10]
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{
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if(cycle_wrapped)
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{
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self.frame=$die20;
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self.think=PlayerDead;
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}
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};
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void() player_necromancer_behead =
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{
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self.level=$behead1;
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self.dmg=$behead20;
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self.cnt=0;
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player_behead();
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};
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void Nec_Change_Weapon (void)
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{
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if(self.weapon==IT_WEAPON1)
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{
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self.th_stand=player_necromancer_sickle_stand;
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self.th_missile=sickle_decide_attack;
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self.th_run=player_necromancer_sickle_run;
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self.th_pain=player_necromancer_sickle_pain;
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self.th_swim=player_necromancer_sickle_swim;
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self.th_fly=player_necromancer_sickle_fly;
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}
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else if(self.weapon==IT_WEAPON4)
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{
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self.th_stand=player_necromancer_setstaff_stand;
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self.th_missile=setstaff_decide_attack;
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self.th_run=player_necromancer_setstaff_run;
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self.th_pain=player_necromancer_setstaff_pain;
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self.th_swim=player_necromancer_setstaff_swim;
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self.th_fly=player_necromancer_setstaff_fly;
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}
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else
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{
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self.th_stand=player_necromancer_spell_stand;
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if(self.weapon==IT_WEAPON2)
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self.th_missile=Nec_Mis_Attack;
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else
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self.th_missile=Nec_Bon_Attack;
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self.th_run=player_necromancer_spell_run;
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self.th_pain=player_necromancer_spell_pain;
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self.th_swim=player_necromancer_spell_swim;
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self.th_fly=player_necromancer_spell_fly;
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}
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if(self.hull!=HULL_CROUCH)
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self.think=self.th_stand;
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}
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