hexen2/H2MP/hcode/buddha.hc

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2000-11-10 00:00:00 +00:00
/*
==============================================================================
C:\projects\h2mp\data1\bossbudda\newguy\pravus.hc
==============================================================================
*/
// For building the model
$cd C:\projects\h2mp\data1\bossbudda\newguy
$origin 0 0 0
$base base skin
$skin skin
$flags 0
//
$frame attakC1 attakC2 attakC3 attakC4 attakC5
$frame attakC6 attakC7 attakC8 attakC9 attakC10
$frame attakC11 attakC12 attakC13 attakC14 attakC15
$frame attakC16 attakC17 attakC18 attakC19 attakC20
//
$frame beamB1 beamB2 beamB3 beamB4 beamB5
$frame beamB6 beamB7 beamB8
//
$frame birth1 birth2 birth3 birth4 birth5
$frame birth6 birth7 birth8 birth9 birth10
$frame birth11 birth12 birth13 birth14 birth15
$frame birth16 birth17 birth18 birth19 birth20
$frame birth21 birth22 birth23 birth24
//
$frame death1 death2 death3 death4 death5
$frame death6 death7 death8 death9 death10
$frame death11 death12 death13 death14
//
$frame point1 point2 point3 point4 point5
$frame point6 point7 point8 point9 point10
$frame point11 point12
//
$frame pravus
//
$frame push1 push2 push3 push4 push5
$frame push6 push7 push8 push9 push10
$frame push11 push12 push13 push14 push15
$frame push16 push17 push18 push19 push20
$frame push21 push22 push23 push24 push25
$frame push26 push27 push28 push29 push30
$frame push31 push32 push33 push34 push35
$frame push36 push37 push38 push39 push40
$frame push41 push42 push43 push44 push45
$frame push46 push47 push48 push49 push50
$frame push51 push52 push53 push54 push55
$frame push56 push57 push58 push59 push60
$frame push61 push62 push63 push64 push65
$frame push66 push67 push68 push69 push70
//
$frame ready1 ready2 ready3 ready4 ready5
$frame ready6 ready7 ready8 ready9 ready10
$frame ready11 ready12 ready13 ready14 ready15
$frame ready16 ready17 ready18 ready19 ready20
//
$frame rechar1 rechar2 rechar3 rechar4 rechar5
$frame rechar6 rechar7 rechar8 rechar9 rechar10
$frame rechar11 rechar12 rechar13 rechar14 rechar15
$frame rechar16 rechar17 rechar18 rechar19 rechar20
$frame rechar21 rechar22 rechar23 rechar24 rechar25
$frame rechar26 rechar27 rechar28 rechar29 rechar30
//
$frame rewait1 rewait2 rewait3 rewait4 rewait5
$frame rewait6 rewait7 rewait8 rewait9 rewait10
$frame rewait11 rewait12 rewait13 rewait14 rewait15
$frame rewait16 rewait17 rewait18 rewait19 rewait20
$frame rewait21 rewait22 rewait23 rewait24 rewait25
$frame rewait26 rewait27 rewait28 rewait29 rewait30
//
$frame tele1 tele2 tele3 tele4 tele5
$frame tele6 tele7 tele8 tele9 tele10
$frame tele11 tele12 tele13 tele14 tele15
$frame tele16 tele17 tele18 tele19 tele20
$frame tele21 tele22 tele23 tele24 tele25
$frame tele26
float BUDDHA_PROJ1 = 1;
float BUDDHA_PROJ2 = 2;
float BUDDHA_TELE_IN = 4;
float BUDDHA_TELE_OUT = 8;
float BUDDHA_RECHARGE = 16;
float BUDDHA_TELE_GONE = 32;
float SHARD_TINT_UP = 2;
float SHARD_TINT_DOWN = 4;
void buddha_do_firewall(void);
void buddha_seek (void);
void buddha_run (void);
void buddha_get_new_target(void);
void buddha_pain(entity attacker, float damg)
{
if (self.enemy.health < 0 || self.enemy == world)
self.enemy = attacker;
if (random() < 0.2)
sound(self, CHAN_AUTO, "buddha/laugh.wav", 1, ATTN_NONE);
}
void buddha_warp(void)
{
local entity spot;
local float cyc;
if (self.velocity)
self.velocity = '0 0 0';
spot = find (world, classname, "teleport_buddha");
if (spot)
{
cyc = random(3);
while (cyc > 1)
{
spot = find (spot, classname, "teleport_buddha");
if (spot.origin == self.oldorigin)
spot = find (spot, classname, "teleport_buddha");
if (!spot)
spot = find (spot, classname, "teleport_buddha");
cyc = cyc - 1;
}
}
self.oldorigin = spot.origin;
setorigin(self, spot.origin);
setorigin(self.controller, spot.origin);
}
void buddha_recharge_done(void) [++ $rechar20 .. $rechar30]
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.frame == $rechar30)
{
self.drawflags (-) MLS_POWERMODE;
self.attack_state (-) BUDDHA_RECHARGE;
self.takedamage = DAMAGE_YES;
self.think = buddha_do_firewall;
thinktime self : 0.05;
}
}
void buddha_recharge_wait(void) [++ $rewait1 .. $rewait30]
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.frame == $rewait1 && self.lifetime < time)
{
self.lifetime = time + 4;
self.drawflags (+) MLS_POWERMODE;
starteffect(44, self.origin + '0 0 -20', 128, time + 3);
}
if (self.frame == $rewait30 && self.lifetime < time)
{
self.think = buddha_recharge_done;
thinktime self : 0.05;
}
}
void buddha_recharge(void) [++ $rechar1 .. $rechar20]
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.frame == $rechar1)
{
sound(self, CHAN_AUTO, "buddha/recharge.wav", 1, ATTN_NONE);
self.takedamage = DAMAGE_NO;
}
if (self.frame == $rechar20)
{
self.think = buddha_recharge_wait;
thinktime self : 0.05;
}
}
/*void buddha_tele_out(void) [-- $tele26 .. $tele1]
{
if (self.velocity)
self.velocity = '0 0 0';
dprint("I'm not even getting here!\n");
if (self.frame == $tele25)
{
dprint("Hi\n");
sound(self,CHAN_VOICE,"buddha/tele_out.wav",1,ATTN_NONE);
}
if (self.frame == $tele1)
{
self.think = buddha_run;
thinktime self : 0.1;
}
}*/
void buddha_spindown(void)
{
local vector vect;
if (self.velocity)
self.velocity = '0 0 0';
if (self.frame < $birth24)
self.frame += 1;
if (self.count <= 0)
{
vect = self.enemy.origin - self.origin;
normalize(vect);
self.ideal_yaw = vectoyaw(vect);
if (FacingIdeal())
{
self.avelocity = '0 0 0';
self.takedamage = DAMAGE_YES;
self.solid = SOLID_BBOX;
self.attack_state (-) BUDDHA_TELE_OUT;
self.think = buddha_run;
thinktime self : 0.1;
}
else
{
self.think = buddha_spindown;
thinktime self : 0.05;
}
return;
}
if (self.avelocity_y - self.count <= 150)
{
self.avelocity = '0 150 0';
self.count = 0;
}
else
{
self.avelocity_y -= self.count;
self.count -= 2.5;
}
self.think = buddha_spindown;
thinktime self : 0.05;
}
void buddha_grow(void)
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.scale < 1)
{
self.scale += 0.1;
if (self.scale < 0.2)
{
sound(self,CHAN_AUTO,"buddha/tele_out.wav",1,ATTN_NONE);
self.attack_state (-) BUDDHA_TELE_GONE;
self.attack_state (+) BUDDHA_TELE_OUT;
self.frame = $birth15;
setmodel(self, "models/pravus.mdl");
starteffect(CE_FLOOR_EXPLOSION3, self.origin);
particle4(self.origin,25,256+242+random(1,16),PARTICLETYPE_SLOWGRAV,random(35,40));
}
}
else
{
self.drawflags (-) DRF_TRANSLUCENT;
self.think = buddha_spindown;
thinktime self : 0.1;
return;
}
self.think = buddha_grow;
thinktime self : 0.05;
}
void buddha_shrink(void)
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.scale > 0.1)
{
self.scale -= 0.1;
if (self.scale < 0.3 && self.scale > 0.2)
{
sound(self,CHAN_AUTO,"weapons/fbfire.wav",1,ATTN_NONE);
starteffect(CE_FLOOR_EXPLOSION3, self.origin);
}
}
else
{
self.frame = 0;
setmodel (self, "models/null.spr");
buddha_warp();
self.think = buddha_grow;
self.attack_state (+) BUDDHA_TELE_GONE;
self.attack_state (-) BUDDHA_TELE_IN;
thinktime self : random(2,3);
return;
}
self.think = buddha_shrink;
thinktime self : 0.1;
}
void buddha_teleport(void) [++ $tele1 .. $tele26]
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.frame == $tele1)
{
sound(self,CHAN_AUTO,"buddha/teleport.wav",1,ATTN_NONE);
self.teleport_time = time + 10;
self.takedamage = DAMAGE_NO;
starteffect(CE_GRAVITYWELL, self.origin + '0 0 -20', random(208, 223), time + 0.8);
}
if (self.frame == $tele26)
{
self.drawflags (+) DRF_TRANSLUCENT;
self.think = buddha_shrink;
thinktime self : 0.1;
return;
}
else
{
self.avelocity_y += self.count;
self.count += 2.5;
}
}
void firewall_touch(void)
{
T_Damage(other, self, self.owner, (skill + 1));
self.think = SUB_Remove;
thinktime self : 0;
}
void firewalker_check_damage(void)
{
local vector dif;
local float dist;
local float distx, disty;
local float objx, objy;
makevectors(self.angles);
dif = self.enemy.origin - (self.origin + v_forward * -64);
dif_z = 0;
dist = vhlen(dif);
dif = normalize(dif);
objx = dif * v_forward;
if (objx < 0) return;
objy = dif * v_right;
distx = fabs(objx * dist);
disty = fabs(objy * dist);
if (distx < 128 && disty < 200)
{
if (self.enemy.health > 0)
T_Damage(self.enemy, self, self.owner, (skill + 1));
}
}
void firewalker_think(void)
{
local vector vect, dif;
local float dist, rnd1, rnd2, rnd3;
if (self.lifetime < time)
{
self.think = SUB_Remove;
thinktime self : 0.1;
return;
}
makevectors(self.angles);
vect = '0 0 0';
if (random() < 0.9)
{
rnd1 = random(0, 200);
rnd2 = random(0, 10);
rnd3 = random(0, 40);
if (random() < 0.5)
{
vect += v_forward * rnd2;
}
else
{
vect -= v_forward * rnd2;
}
if (random() < 0.5)
{
vect += v_right * rnd1;
}
else
{
vect -= v_right * rnd1;
}
vect_z = 10;
if (random() < 0.33)
starteffect(CE_FIREWALL_LARGE, self.origin + vect, '0 0 1', 0);
else if (random() < 0.66)
starteffect(CE_FIREWALL_MEDIUM , self.origin + vect, '0 0 1', 0);
else
starteffect(CE_FLAMEWALL , self.origin + vect, '0 0 1', 0);
}
vect = v_up * -10000;
traceline(self.origin, vect, FALSE, self);
dif = self.origin - trace_endpos;
dist = dif_z;
if (dist > 20)
{
self.velocity_z -= 8;
}
else
{
self.velocity_z = 0;
}
self.think = firewalker_think;
thinktime self : 0.05;
}
void buddha_firewalker_spawn(void)
{
local entity newmis;
newmis = spawn();
newmis.classname = "buddha_firewalker";
newmis.effects = EF_NODRAW;
newmis.movetype = MOVETYPE_FLY;
newmis.solid = SOLID_TRIGGER;
newmis.safe_time = time + 9999999;
newmis.velocity = '0 0 0';
newmis.owner = self;
setmodel(newmis, "models/null.spr");
setsize(newmis, '-100 -100 -100', '100 100 100');
newmis.angles = self.angles;
newmis.enemy = self.enemy;
makevectors(newmis.angles);
setorigin(newmis, self.origin + v_up * -48 + v_forward * 64);
newmis.velocity = v_forward * (125 + (skill * 25));
newmis.monsterclass = CLASS_BOSS;
newmis.touch = firewalker_check_damage;
newmis.lifetime = time + random(5,10);
newmis.think = firewalker_think;
thinktime newmis : 0.05;
}
void buddha_send_firewall(void) [++ $push33 .. $push70]
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.frame == $push34)
{
buddha_firewalker_spawn();
}
else if (self.frame == $push70)
{
self.think = buddha_run;
thinktime self : 0.1;
}
}
void firepillar_think(void)
{
local vector rand;
local entity item;
if (self.lifetime < time)
{
self.think = SUB_Remove;
thinktime self : 0.1;
return;
}
item = findradius(self.origin, 64);
while (item)
{
if (item.classname == "player")
{
T_Damage(item, self, self.owner, 2);
}
item = item.chain;
}
if (random() < 0.5)
rand = self.origin + randomv('0 0 32','32 32 64');
else
rand = self.origin - randomv('0 0 32','32 32 64');
starteffect(CE_FLAMEWALL, rand, randomv('-1 -1 1', '1 1 2'), 0);
self.think = firepillar_think;
thinktime self : 0.1;
}
void buddha_spawn_firepillar(void)
{
newmis = spawn();
newmis.classname = "buddha_firepillar";
setmodel(newmis, "models/null.spr");
setsize(newmis, '0 0 0', '0 0 0');
newmis.safe_time = time + 9999999;
newmis.movetype = MOVETYPE_FLY;
newmis.solid = SOLID_NOT;
newmis.monsterclass = CLASS_BOSS;
newmis.owner = self;
makevectors(self.enemy.angles);
vector ofs;
ofs = v_forward * random(32, 64);
traceline(self.enemy.origin, self.enemy.origin + '0 0 -9999', TRUE, self);
starteffect(CE_FLOOR_EXPLOSION3, trace_endpos + ofs + '0 0 24');
setorigin(newmis, trace_endpos);
newmis.velocity = '0 0 100';
newmis.lifetime = time + 2.5;
sound (self, CHAN_AUTO, "weapons/fbfire.wav", 1, ATTN_NORM);
newmis.think = firepillar_think;
thinktime newmis : 0.2;
}
void buddha_do_firepillar(void) [++ $push1 .. $push30]
{
local float rand;
if (self.velocity)
self.velocity = '0 0 0';
if (self.count == 0)
{
self.count = random(0,0.3) * 10;
}
ai_face();
if (self.frame == $push4)
{
self.count -= 1;
rand = random(1,2);
while (rand > 0)
{
buddha_spawn_firepillar();
rand -= 1;
}
}
else if (self.frame == $push30)
{
if (self.count <= 0)
{
self.think = buddha_run;
thinktime self : 0.05;
return;
}
}
}
void buddha_do_firewall(void) [++ $push1 .. $push33]
{
ai_face();
if (self.velocity)
self.velocity = '0 0 0';
local vector vect;
makevectors(self.angles);
vect = self.origin + v_right * random(-200, 200) + v_forward * 32;
particle2(vect,'0 0 25','0 0 25',256 + 168 + random(1,4),7,5);
if (self.frame == $push1)
sound(self, CHAN_AUTO, "buddha/firewall.wav", 1, ATTN_NONE);
if (self.frame == $push33)
{
self.think = buddha_send_firewall;
thinktime self : 0.05;
return;
}
self.think = buddha_do_firewall;
thinktime self : 0.05;
}
void buddha_proj_touch(void)
{
if (other.owner == self.owner)
return;
else
T_Damage(other, self, self.owner, 10*random(2,3));
CreateBSpark (self.origin);
remove(self);
}
void buddha_missile_think(void)
{
if (self.lifetime < time)
{
self.touch();
}
HomeThink();
self.think = buddha_missile_think;
thinktime self : 0.1;
}
void buddha_create_missile(vector spot1, vector spot2, float ofs, float homing)
{
local vector vect;
newmis = spawn();
newmis.classname = "buddha_missile";
newmis.movetype = MOVETYPE_FLYMISSILE;
newmis.solid = SOLID_BBOX;
newmis.drawflags (+) DRF_TRANSLUCENT;
makevectors(self.angles);
setmodel(newmis, "models/budd_star.mdl");
setsize(newmis, '0 0 0', '0 0 0');
setorigin(newmis, self.origin + v_forward * 164);
newmis.owner = self;
newmis.enemy = newmis.goalentity = self.enemy;
newmis.yaw_speed = 3;
newmis.hull = HULL_POINT;
makevectors(self.angles);
vect = (spot2 - spot1);
vect = normalize(vect);
vect += v_right * ofs;
makevectors(vect);
vect *= 400;
newmis.velocity = vect;
newmis.angles = vectoangles(newmis.velocity);
newmis.speed = 400;
newmis.drawflags (+) MLS_POWERMODE;
newmis.veer=1; //slight veering, random course modifications
newmis.turn_time = 0.2;
newmis.hoverz=TRUE; //slow down on turns
newmis.ideal_yaw=TRUE;
newmis.lifetime = time + 5;
newmis.touch = buddha_proj_touch;
newmis.think = buddha_missile_think;
thinktime newmis : 0.1;
}
void buddha_launch_proj(void)
{
local vector spot1, spot2;
if (self.velocity)
self.velocity = '0 0 0';
makevectors(self.angles);
spot1 = self.origin + v_forward * 256;
spot2 = self.enemy.origin + self.enemy.view_ofs;
sound (self, CHAN_WEAPON, "buddha/shoot.wav", 1, ATTN_NORM);
buddha_create_missile(spot1, spot2, self.dflags, FALSE);
}
void buddha_do_point(void) [++ $point1 .. $point12]
{
if (self.velocity)
self.velocity = '0 0 0';
ai_face();
if (self.frame == $point1)
self.dflags = -0.45;
if (self.frame == $point2)
{
buddha_launch_proj();
self.dflags = 0;
}
if (self.frame == $point6)
{
buddha_launch_proj();
self.dflags = 0.45;
}
if (self.frame == $point9)
buddha_launch_proj();
if (self.frame == $point12)
{
self.think = buddha_run;
thinktime self : 0.1;
}
}
void buddha_end_lightning(void)[++ $attakC13 .. $attakC20]
{
self.frags += 1;
if (self.velocity)
self.velocity = '0 0 0';
if (self.frags > 16)
self.frags = 16;
self.colormap = 143 + self.frags;
if (self.frame == $attakC14)
self.drawflags (-) DRF_TRANSLUCENT | MLS_POWERMODE;
if (self.frame == $attakC20)
{
self.frags = 16;
self.colormap = 0;
self.think = buddha_run;
thinktime self : 0.05;
}
}
void buddha_bring_lightning(void)
{
local entity oself;
if (self.velocity)
self.velocity = '0 0 0';
if (self.wait < time)
{
self.think = buddha_end_lightning;
thinktime self : 0.05;
return;
}
if (random() < 0.7)
{
oself=self;
self=self.lockentity;
self.use();
self=oself;
}
self.think = buddha_bring_lightning;
thinktime self : 0.05;
}
void buddha_do_conjure(void) [++ $attakC1 .. $attakC13]
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.frame == $attakC13)
{
self.drawflags (+) MLS_POWERMODE;
self.wait = time + random(2,4);
self.think = buddha_bring_lightning;
thinktime self : 0.05;
}
self.frags -= 1;
if (self.frags < 12)
self.frags = 12;
self.colormap = 143 + self.frags;
}
float buddha_decide_attack (void)
{
local float rand;
if (self.velocity)
self.velocity = '0 0 0';
rand = random();
if (rand > 0.9)
{
if (self.teleport_time < time)
{
self.attack_state (+) BUDDHA_TELE_IN;
self.think = buddha_teleport;
thinktime self : 0.1;
return 1;
}
else
return 1;
}
else if (rand > 0.7)
{
self.attack_state (+) BUDDHA_PROJ1;
self.think = buddha_do_point;
thinktime self : 0.1;
return 1;
}
else if (rand > 0.5)
{
self.attack_state (+) BUDDHA_PROJ2;
self.think = buddha_do_firepillar;
thinktime self : 0.1;
return 1;
}
else if (rand > 0.3)
{
self.attack_state (+) BUDDHA_PROJ1;
self.think = buddha_do_firewall;
thinktime self : 0.1;
return 1;
}
else if (rand > 0.2)
{
self.attack_state (+) BUDDHA_PROJ2;
self.think = buddha_do_conjure;
thinktime self : 0.1;
return 1;
}
else return 0;
}
void buddha_run (void) [++ $ready1 .. $ready20]
{
local float ret;
if (self.velocity)
self.velocity = '0 0 0';
self.goalentity = self.enemy;
if (random() < 0.2)
{
if (self.camera_time < time)
{
if (random() < 0.5)
sound(self, CHAN_AUTO, "buddha/random1.wav", 1, ATTN_NORM);
else
sound(self, CHAN_AUTO, "buddha/random2.wav", 1, ATTN_NORM);
self.camera_time = time + 5;
}
}
if (self.enemy.health <= 0 || self.enemy == world || !self.enemy.flags2 & FL_ALIVE)
{
if (self.oldenemy.health <=0 || self.oldenemy == world || !self.oldenemy.flags2 & FL_ALIVE)
{
self.enemy = world;
self.think = buddha_get_new_target;
thinktime self : 0.1;
return;
}
else
{
self.enemy = self.oldenemy;
}
}
if (self.health < self.max_health * (1 / 5) && self.dmgtime == 3)
{
self.dmgtime+=1;
SUB_UseTargets();
self.target = self.netname;
self.think = buddha_recharge;
thinktime self : 0.1;
return;
}
else if (self.health < self.max_health * (2 / 5) && self.dmgtime == 2)
{
self.dmgtime+=1;
SUB_UseTargets();
self.target = self.targetname;
self.think = buddha_recharge;
thinktime self : 0.1;
return;
}
else if (self.health < self.max_health * (3 / 5) && self.dmgtime == 1)
{
self.dmgtime+=1;
self.think = buddha_recharge;
thinktime self : 0.1;
return;
}
else if (self.health < self.max_health * (4 / 5) && !self.dmgtime)
{
self.think = buddha_recharge;
self.dmgtime+=1;
thinktime self : 0.1;
return;
}
ai_face();
if (self.attack_finished < time)
ret = buddha_decide_attack();
if (!ret)
self.attack_finished = time + rint(random(6 / (skill) + 0.1));
else
return;
self.think = buddha_run;
thinktime self : 0.05;
}
void buddha_get_new_target(void)[++ $ready1 .. $ready20]
{
entity enemy_proj;
enemy_proj = look_projectiles();
if (enemy_proj != world)
self.enemy = enemy_proj.owner;
if (!self.enemy.flags2&FL_ALIVE||(self.enemy.artifact_active&ARTFLAG_STONED&&self.classname!="monster_medusa"))
{
self.enemy = world;
if (self.oldenemy.health > 0 && self.oldenemy != world)
{
self.enemy = self.oldenemy;
self.think = buddha_run;
thinktime self : 0.05;
return;
}
else if(coop)
{
if(!FindTarget(TRUE)) //Look for other enemies in the area
{
self.think = buddha_run;
thinktime self : 0.05;
return;
}
}
}
else
{
self.oldenemy = self.enemy;
self.think = buddha_run;
thinktime self : 0.05;
return;
}
}
void buddha_die (void)[++ $death1 .. $death14]
{
if (self.velocity)
self.velocity = '0 0 0';
entity beam;
entity save;
entity found;
vector new_origin;
self.target = self.netname;
if (self.think != buddha_die)
{
self.think = buddha_die;
self.count = 0;
self.cnt = 0;
thinktime self : HX_FRAME_TIME;
self.rider_death_speed = 0.2;
return;
}
if (self.cnt == 0)
{
sound(self, CHAN_VOICE, "buddha/die.wav", 1, ATTN_NONE);
found=find(world,classname,"player");
while(found)
{//Give them all the exp
AwardExperience(found,self,self.experience_value);
found=find(found,classname,"player");
}
self.experience_value= self.init_exp_val = FALSE;
self.drawflags = self.drawflags | MLS_ABSLIGHT;
self.abslight = 3;
/*if(self.noise)
sound(self,CHAN_VOICE,self.noise,1,ATTN_NONE);*/
self.movetype=MOVETYPE_NONE;
self.velocity='0 0 0';
}
//thinktime self : self.rider_death_speed;
self.rider_death_speed += 0.1;
if (self.count >= 10)
{
if (self.count == 3)
{
beam = spawn();
new_origin = self.origin + '0 0 50';
setmodel(beam,"models/boss/circle.mdl");
setorigin(beam,new_origin);
setsize (beam, '0 0 0', '0 0 0');
beam.owner = self;
beam.movetype = MOVETYPE_FLYMISSILE;
beam.solid = SOLID_NOT;
beam.drawflags = SCALE_TYPE_UNIFORM;
beam.scale = .1;
beam.skin = 0;
beam.avelocity = '0 0 300';
beam.think = circle_think;
thinktime beam : HX_FRAME_TIME;
//self.count = 13;
}
self.count = 0;
if (self.count == 0)
{
self.count = 1;
self.effects (-) EF_BRIGHTLIGHT;
self.effects (+) EF_NODRAW;
if(self.movechain!=world)
self.movechain.effects (+) EF_NODRAW;
//thinktime self : 0.05;
entity search;
search = find(world, classname, "rider_temp");
while (search != world)
{
remove(search);
search = find(search, classname, "rider_temp");
}
doWhiteFlash();
remove(self);
return;
}
return;
}
else
self.effects = EF_BRIGHTLIGHT;
self.count += 0.1;
if (self.cnt < 8)
{
if (self.count == 3)
{
beam = spawn();
new_origin = self.origin + '0 0 50';
setmodel(beam,"models/boss/circle.mdl");
setorigin(beam,new_origin);
setsize (beam, '0 0 0', '0 0 0');
beam.owner = self;
beam.movetype = MOVETYPE_FLYMISSILE;
beam.solid = SOLID_NOT;
beam.drawflags = SCALE_TYPE_UNIFORM;
beam.scale = .1;
beam.skin = 0;
beam.avelocity = '0 0 300';
beam.think = circle_think;
thinktime beam : HX_FRAME_TIME;
//self.count = 13;
}
beam = spawn();
makevectors(self.angles);
// new_origin = v_factorrange('-3 -25 45', '3 25 50') + self.origin;
new_origin = self.origin;// + '0 0 50';
setmodel(beam,"models/boss/shaft.mdl");
setorigin(beam,new_origin);
setsize (beam, '0 0 0', '0 0 0');
beam.owner = self;
beam.drawflags = SCALE_ORIGIN_BOTTOM | SCALE_TYPE_XYONLY;
beam.movetype = MOVETYPE_NOCLIP;
beam.solid = SOLID_NOT;
beam.think = beam_move;
beam.angles = '0 0 0';
beam.angles_x = random(-50,50);
beam.angles_z = random(-50,50);
beam.beam_angle_a = random(360);
beam.beam_angle_b = random(20,130);
beam.scale = .1;
beam.beam_max_scale = random(.5,1.5);
beam.classname = "rider_temp";
if (random() > 0.5)
beam.beam_direction = 1;
beam.beam_speed = random(2,4.5);
save = self;
self = beam;
beam_move();
self = save;
self.cnt += 1;
}
}
void buddha_birth (void);
void buddha_wait(void)
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.lifetime < time)
{
self.think = buddha_birth;
thinktime self : 0.1;
return;
}
self.think = buddha_wait;
thinktime self : 0.1;
}
void buddha_birth (void) [++ $birth1 .. $birth24]
{
if (self.velocity)
self.velocity = '0 0 0';
if (self.frame == $birth16)
{
sound(self, CHAN_VOICE, "buddha/sight.wav", 1, ATTN_NONE);
self.lifetime = time + random(1,2);
self.think = buddha_wait;
thinktime self : 0.1;
return;
}
if (self.frame > $birth16)
{
self.origin_z += 4;
}
if (self.frame == $birth24)
{
self.think = buddha_run;
thinktime self : 0.05;
}
}
void buddha_seek (void)
{
if (self.velocity)
self.velocity = '0 0 0';
self.frame = $birth1;
entity enemy_proj;
enemy_proj=look_projectiles();
if (FindTarget(TRUE) || (enemy_proj != world) )
{
self.think = buddha_birth;
thinktime self : 0.05;
return;
}
self.think = buddha_seek;
thinktime self : 0.1;
}
void shard_think(void)
{
if (self.velocity)
self.velocity = '0 0 0';
if ((self.frame == 0 || self.frame == 11 || self.frame == 22) && !self.attack_state & 1)
{
self.lifetime = time + 1;
self.attack_state (+) 1;
}
if (self.lifetime <= time)
{
self.frame += 1;
if (self.frame > 32)
self.frame = 0;
self.attack_state (-) 1;
}
if (self.owner.attack_state & BUDDHA_TELE_GONE)
{
self.effects = EF_NODRAW;
}
else
{
self.effects = 0;
}
local vector vect;
vect = self.controller.angles;
vect_y += self.count;
makevectors(vect);
setorigin(self, self.controller.origin + v_forward * (self.cnt - self.strength));
vect = self.origin - self.controller.origin;
self.angles = vectoangles(vect);
if ((self.attack_finished & 2) && self.colormap > 16)
self.colormap -= 0.05;
else
{
self.colormap = 0;
self.attack_state (-) 2;
}
if (self.owner.attack_state & BUDDHA_TELE_IN)
{
if (self.scale > 0.1)
{
self.scale -= 0.02;
if (self.strength < 120)
self.strength += 3;
}
else
{
self.strength = 120;
}
}
else if (self.owner.attack_state & BUDDHA_TELE_OUT)
{
if (self.strength >= 0)
{
self.strength -= 4;
}
else
{
self.strength = 0;
}
if (self.scale <= 1)
{
if (self.solid == SOLID_NOT)
{
setmodel(self, "models/shield.mdl");
self.solid = SOLID_PHASE;
self.scale = 0.1;
}
self.scale += 0.05;
}
}
else
{
self.scale = 1;
}
self.think = shard_think;
thinktime self : 0.05;
}
void buddha_shard_touch(void)
{
self.colormap = 32;
self.attack_state (+) 2;
}
void buddha_add_shard(float ofs, float dist, float sframe)
{
//local vector vect;
newmis = spawn();
newmis.movetype = MOVETYPE_NOCLIP;
newmis.solid = SOLID_PHASE;
newmis.classname = "buddha_shield";
newmis.angles_y += ofs;
makevectors(newmis.angles);
newmis.touch = buddha_shard_touch;
newmis.owner = self.owner;
newmis.controller = self;
newmis.drawflags (+) MLS_ABSLIGHT;
newmis.monsterclass = CLASS_BOSS;
newmis.lifetime = 0;
newmis.abslight = 1;
newmis.cnt = dist;
newmis.count = ofs;
newmis.safe_time = time + 9999999;
newmis.colormap = 0;
newmis.takedamage = DAMAGE_YES;
newmis.health = 500 + ((skill) * 200);
newmis.th_die = SUB_Remove;
newmis.drawflags (+) DRF_TRANSLUCENT;
setmodel(newmis, "models/shield.mdl");
setsize(newmis, '-32 -32 -64', '32 32 64');
setorigin(newmis, self.origin + v_forward * dist);
newmis.strength = 0;
newmis.frame = sframe;
newmis.scale = 1;
newmis.drawflags (+) SCALE_ORIGIN_BOTTOM;
newmis.think = shard_think;
thinktime newmis : 0.1;
}
void shield_think(void)
{
setorigin(self, self.owner.origin);
self.think = shield_think;
thinktime self : 0.1;
}
void shield_init(void)
{
local float ang, incr;
incr = 360 / 6;
ang += incr;
buddha_add_shard(ang, 125, 0);
ang += incr;
buddha_add_shard(ang, 125, 0);
ang += incr;
buddha_add_shard(ang, 125, 0);
ang += incr;
buddha_add_shard(ang, 125, 0);
ang += incr;
buddha_add_shard(ang, 125, 0);
ang += incr;
buddha_add_shard(ang, 125, 0);
self.think = shield_think;
thinktime self : 0.1;
}
void buddha_spawn_shield(void)
{
if (self.velocity)
self.velocity = '0 0 0';
newmis = spawn();
newmis.classname = "shield_hub";
self.controller = newmis;
newmis.effects = EF_NODRAW;
newmis.movetype = MOVETYPE_NOCLIP;
newmis.solid = SOLID_NOT;
newmis.takedamage = DAMAGE_NO;
setsize(newmis, '0 0 0', '0 0 0');
newmis.owner = self;
newmis.avelocity = '0 100 0';
setorigin(newmis, self.origin);
newmis.think = shield_init;
thinktime newmis : 0;
}
void buddha_find_lightning ()
{
local entity found;
self.max_health = self.health = 5000 + ((skill) * 1000);
found = find(world,classname,"light_thunderstorm");
if(found)
{
self.lockentity=found;
found.lockentity=self;
}
self.think = buddha_seek;
thinktime self : 0.1;
}
void buddha_trigger_use(void)
{
intermission_running = 1;
intermission_exittime = time + 99999;
//Remove cross-level trigger server flags for next hub
serverflags(-)(SFL_CROSS_TRIGGER_1|
SFL_CROSS_TRIGGER_2|
SFL_CROSS_TRIGGER_3|
SFL_CROSS_TRIGGER_4|
SFL_CROSS_TRIGGER_5|
SFL_CROSS_TRIGGER_6|
SFL_CROSS_TRIGGER_7|
SFL_CROSS_TRIGGER_8);
entity search;
search=find(world,classname,"player");
while(search)
{//Take away all their goodies
search.puzzle_inv1 = string_null;
search.puzzle_inv2 = string_null;
search.puzzle_inv3 = string_null;
search.puzzle_inv4 = string_null;
search.puzzle_inv5 = string_null;
search.puzzle_inv6 = string_null;
search.puzzle_inv7 = string_null;
search.puzzle_inv8 = string_null;
search=find(search,classname,"player");
}
WriteByte (MSG_ALL, SVC_INTERMISSION);
WriteByte (MSG_ALL, 10);
FreezeAllEntities();
}
/*QUAKED buddha_trigger_endgame (1 0.4 1) (-16 -16 0) (16 16 50)
The Buddga's teleport locations
-------------------------FIELDS-------------------------
--------------------------------------------------------
*/
void buddha_trigger_endgame (void)
{
self.use = buddha_trigger_use;
}
/*QUAKED teleport_buddha (1 0.4 1) (-16 -16 0) (16 16 50)
The Buddga's teleport locations
-------------------------FIELDS-------------------------
--------------------------------------------------------
*/
void teleport_buddha (void)
{
}
/*QUAKED monster_buddha (1 0.3 0) (-16 -16 0) (16 16 50)
The Big Baddie
-------------------------FIELDS-------------------------
--------------------------------------------------------
*/
void monster_buddha (void)
{
if (deathmatch)
{
remove(self);
return;
}
precache_model4("models/shield.mdl");
precache_model4("models/budd_star.mdl");
precache_model4("models/pravus.mdl");
precache_model4("models/biggy.spr");
precache_model4("models/firewal1.spr");
precache_model4("models/firewal4.spr");
precache_model4("models/firewal5.spr");
precache_sound4("buddha/sight.wav");
precache_sound4("buddha/die.wav");
precache_sound4("buddha/laugh.wav");
precache_sound4("buddha/shoot.wav");
precache_sound4("buddha/teleport.wav");
precache_sound4("buddha/tele_out.wav");
precache_sound4("buddha/recharge.wav");
precache_sound4("buddha/firewall.wav");
precache_sound4("buddha/random1.wav");
precache_sound4("buddha/random2.wav");
precache_sound("weapons/fbfire.wav");
CreateEntityNew(self,ENT_BUDDHA,"models/pravus.mdl",buddha_die);
setorigin(self, self.origin - '0 0 32');
rider_init();
self.safe_time = time + 9999999;
self.th_pain = buddha_pain;
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NOCLIP;
self.thingtype=THINGTYPE_FLESH;
self.decap = 0;
self.scale = 1;
if(!self.yaw_speed)
self.yaw_speed = 10;
self.mass = 999999;
self.takedamage = DAMAGE_YES;
self.monsterclass = CLASS_FINAL_BOSS;
self.experience_value = 9999;
self.dmgtime = 0;
self.drawflags (+) SCALE_TYPE_ZONLY | SCALE_ORIGIN_BOTTOM;
self.flags2 (+) FL_ALIVE;
self.flags (+) FL_MONSTER;
self.view_ofs = '0 0 40';
self.frame = $birth1;
buddha_spawn_shield();
self.th_run = buddha_birth;
self.th_die = buddha_die;
self.frags = 16;
self.camera_time = time;
self.think = buddha_find_lightning;
thinktime self : 0.1;
}