hexen2/H2MP/hcode/Progs.src

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2000-11-10 00:00:00 +00:00
/*
* $Header$
*/
../portals/progs.dat
global.hc
entity.hc
constant.hc
builtin.hc
proto.hc
math.hc
strings.hc
spawn.hc
chunk.hc
sound.hc
fx.hc
plaque.hc
camera.hc
subs.hc
fight.hc
path.hc
ai.hc
projbhvr.hc // Miscellaneous Projectile Behaviour(homing, spiral, spread, etc)
ravenai.hc
MG_AI.hc //New AI routines
waypoint.hc
altdeath.hc
damage.hc
combat.hc
artifact.hc // Artifacts, items, and rings
items.hc
cube.hc
invntory.hc
rings.hc
wp_art.hc
// Objects
object.hc
barrel.hc
light.hc
lightning.hc
breakabl.hc
soul.hc
explode.hc //explosions, weapons.hc was checked out
gauntlet.hc // Paladin Weapons
vorpal.hc
axe.hc
purifier.hc
warhamer.hc // Crusader weapons
icemace.hc
meteor.hc
sunstaff.hc
sickle.hc // Necromancer weapons
magicmis.hc
boner.hc
ravenstf.hc
punchdgr.hc // Assassin weapons
assgren.hc
crossbow.hc
setstaff.hc
bldrain.hc
acidorb.hc
flameorb.hc
lightwp.hc // Succubus Weapons
weapons.hc
tripmine.hc // UQ tripmines
impulse.hc
weather.hc
precache.hc
world.hc
head.hc
corpse.hc
allplay.hc
specials.hc
client.hc
monsters.hc
doors.hc
buttons.hc
triggers.hc
cat2.hc
quake.hc
plats.hc
plats_mp.hc
misc.hc
torch.hc
//assassin.hc // Player models
//paladin.hc
//crusader.hc
//necro.hc
newplay.hc
setmodth.hc
//t_head.hc
fish.hc
sheep.hc
raven.hc
rat.hc
snake.hc
fireball.hc // Imp stuff
shardice.hc
mummy.hc
imp.hc
spider.hc
scorpion.hc
golem.hc
skullwiz.hc
medusa.hc
mezzoman.hc
yakman.hc
archer.hc
spit.hc // Hydra stuff
hydra.hc
faspell.hc // Fallen angel stuff
fablade.hc
fangel.hc
pentacles.hc
eric.hc
rider.hc
pstboar.hc
famhorse.hc
warhorse.hc
dthhorse.hc
eidolon.hc
ph_eido.hc
buddha.hc
stats.hc