hexen2/H2MP/code/Host_cmd.c

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2000-11-10 00:00:00 +00:00
/*
* $Header: /H2 Mission Pack/Host_cmd.c 25 4/01/98 4:53p Jmonroe $
*/
#include "quakedef.h"
#include <windows.h>
#include <time.h>
extern cvar_t pausable;
extern cvar_t sv_flypitch;
extern cvar_t sv_walkpitch;
int current_skill;
static double old_time;
void Mod_Print (void);
void SaveGamestate(qboolean ClientsOnly);
void RestoreClients(void);
UINT info_mask, info_mask2;
#define TESTSAVE
/*
==================
Host_Quit_f
==================
*/
extern void M_Menu_Quit_f (void);
void Host_Quit_f (void)
{
if (key_dest != key_console && cls.state != ca_dedicated)
{
M_Menu_Quit_f ();
return;
}
CL_Disconnect ();
Host_ShutdownServer(false);
Sys_Quit ();
}
/*
==================
Host_Status_f
==================
*/
void Host_Status_f (void)
{
client_t *client;
int seconds;
int minutes;
int hours = 0;
int j;
void (*print) (char *fmt, ...);
if (cmd_source == src_command)
{
if (!sv.active)
{
Cmd_ForwardToServer ();
return;
}
print = Con_Printf;
}
else
print = SV_ClientPrintf;
print ("host: %s\n", Cvar_VariableString ("hostname"));
print ("version: %4.2f\n", HEXEN2_VERSION);
if (tcpipAvailable)
print ("tcp/ip: %s\n", my_tcpip_address);
if (ipxAvailable)
print ("ipx: %s\n", my_ipx_address);
print ("map: %s\n", sv.name);
print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
if (!client->active)
continue;
seconds = (int)(net_time - client->netconnection->connecttime);
minutes = seconds / 60;
if (minutes)
{
seconds -= (minutes * 60);
hours = minutes / 60;
if (hours)
minutes -= (hours * 60);
}
else
hours = 0;
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
print (" %s\n", client->netconnection->address);
}
}
/*
==================
Host_God_f
Sets client to godmode
==================
*/
void Host_God_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if ((pr_global_struct->deathmatch ||
pr_global_struct->coop || skill.value > 2) && !host_client->privileged)
return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
if (!((int)sv_player->v.flags & FL_GODMODE) )
SV_ClientPrintf ("godmode OFF\n");
else
SV_ClientPrintf ("godmode ON\n");
}
void Host_Notarget_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if ((pr_global_struct->deathmatch || skill.value > 2)&& !host_client->privileged)
return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
if (!((int)sv_player->v.flags & FL_NOTARGET) )
SV_ClientPrintf ("notarget OFF\n");
else
SV_ClientPrintf ("notarget ON\n");
}
qboolean noclip_anglehack;
void Host_Noclip_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if ((pr_global_struct->deathmatch ||
pr_global_struct->coop|| skill.value > 2) && !host_client->privileged)
return;
if (sv_player->v.movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf ("noclip ON\n");
}
else
{
noclip_anglehack = false;
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf ("noclip OFF\n");
}
}
/*
==================
Host_Ping_f
==================
*/
void Host_Ping_f (void)
{
int i, j;
float total;
client_t *client;
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
SV_ClientPrintf ("Client ping times:\n");
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
if (!client->active)
continue;
total = 0;
for (j=0 ; j<NUM_PING_TIMES ; j++)
total+=client->ping_times[j];
total /= NUM_PING_TIMES;
SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
}
}
/*
===============================================================================
SERVER TRANSITIONS
===============================================================================
*/
/*
======================
Host_Map_f
handle a
map <servername>
command from the console. Active clients are kicked off.
======================
*/
void Host_Map_f (void)
{
int i;
char name[MAX_QPATH];
if (Cmd_Argc()<2) //no map name given
{
Con_Printf ("map <levelname>: start a new server\nCurrently on: %s\n",cl.levelname);
Con_Printf ("%s\n",cls.mapstring);
return;
}
if (cmd_source != src_command)
return;
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
Host_ShutdownServer(false);
key_dest = key_game; // remove console or menu
SCR_BeginLoadingPlaque ();
info_mask = 0;
if (!coop.value && deathmatch.value)
info_mask2 = 0x80000000;
else
info_mask2 = 0;
cls.mapstring[0] = 0;
for (i=0 ; i<Cmd_Argc() ; i++)
{
strcat (cls.mapstring, Cmd_Argv(i));
strcat (cls.mapstring, " ");
}
strcat (cls.mapstring, "\n");
svs.serverflags = 0; // haven't completed an episode yet
strcpy (name, Cmd_Argv(1));
#ifdef QUAKE2RJ
SV_SpawnServer (name, NULL);
#else
SV_SpawnServer (name);
#endif
if (!sv.active)
return;
if (cls.state != ca_dedicated)
{
loading_stage = 2;
strcpy (cls.spawnparms, "");
for (i=2 ; i<Cmd_Argc() ; i++)
{
strcat (cls.spawnparms, Cmd_Argv(i));
strcat (cls.spawnparms, " ");
}
Cmd_ExecuteString ("connect local", src_command);
}
}
/*
==================
Host_Changelevel_f
Goes to a new map, taking all clients along
==================
*/
void Host_Changelevel_f (void)
{
#ifdef QUAKE2RJ
char level[MAX_QPATH];
char _startspot[MAX_QPATH];
char *startspot;
if (Cmd_Argc() < 2)
{
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
strcpy (level, Cmd_Argv(1));
if (Cmd_Argc() == 2)
startspot = NULL;
else
{
strcpy (_startspot, Cmd_Argv(2));
startspot = _startspot;
}
SV_SaveSpawnparms ();
SV_SpawnServer (level, startspot);
//updatePlaqueMessage();
#else
char level[MAX_QPATH];
if (Cmd_Argc() != 2)
{
Con_Printf ("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
SV_SaveSpawnparms ();
strcpy (level, Cmd_Argv(1));
SV_SpawnServer (level);
#endif
}
/*
==================
Host_Restart_f
Restarts the current server for a dead player
==================
*/
void Host_Restart_f (void)
{
char mapname[MAX_QPATH];
char startspot[MAX_QPATH];
if (cls.demoplayback || !sv.active)
return;
if (cmd_source != src_command)
return;
strcpy (mapname, sv.name); // must copy out, because it gets cleared
strcpy(startspot, sv.startspot);
if (Cmd_Argc() == 2 && strcmpi(Cmd_Argv(1),"restore") == 0)
{
if (LoadGamestate (mapname, startspot, 3))
{
SV_SpawnServer (mapname, startspot);
RestoreClients();
}
}
else
{
// in sv_spawnserver
SV_SpawnServer (mapname, startspot);
}
// updatePlaqueMessage();
}
/*
==================
Host_Reconnect_f
This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
==================
*/
void Host_Reconnect_f (void)
{
R_ClearParticles (); //jfm: for restarts which didn't use to clear parts.
if (oem.value && cl.intermission == 9)
{
CL_Disconnect();
return;
}
//updatePlaqueMessage();
SCR_BeginLoadingPlaque ();
cls.signon = 0; // need new connection messages
}
/*
=====================
Host_Connect_f
User command to connect to server
=====================
*/
void Host_Connect_f (void)
{
char name[MAX_QPATH];
cls.demonum = -1; // stop demo loop in case this fails
if (cls.demoplayback)
{
CL_StopPlayback ();
CL_Disconnect ();
}
strcpy (name, Cmd_Argv(1));
CL_EstablishConnection (name);
Host_Reconnect_f ();
}
/*
===============================================================================
LOAD / SAVE GAME
===============================================================================
*/
#define SAVEGAME_VERSION 5
#define ShortTime "%m/%d/%Y %H:%M"
char name[MAX_OSPATH],dest[MAX_OSPATH],tempdir[MAX_OSPATH];
/*
===============
Host_SavegameComment
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
===============
*/
void Host_SavegameComment (char *text)
{
int i;
char kills[20];
struct tm *tblock;
time_t TempTime;
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
text[i] = ' ';
memcpy (text, cl.levelname, strlen(cl.levelname));
// sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
TempTime = time(NULL);
tblock = localtime(&TempTime);
strftime(kills,sizeof(kills),ShortTime,tblock);
memcpy (text+21, kills, strlen(kills));
// convert space to _ to make stdio happy
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
if (text[i] == ' ')
text[i] = '_';
text[SAVEGAME_COMMENT_LENGTH] = '\0';
}
/*
===============
Host_Savegame_f
===============
*/
void Host_Savegame_f (void)
{
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
// char name[MAX_OSPATH],dest[MAX_OSPATH],tempdir[MAX_OSPATH];
qboolean error_state = false;
int attempts = 0;
char *message;
if (cmd_source != src_command)
return;
if (!sv.active)
{
Con_Printf ("Not playing a local game.\n");
return;
}
if (cl.intermission)
{
Con_Printf ("Can't save in intermission.\n");
return;
}
#ifndef TESTSAVE
if (svs.maxclients != 1)
{
Con_Printf ("Can't save multiplayer games.\n");
return;
}
#endif
if (Cmd_Argc() != 2)
{
Con_Printf ("save <savename> : save a game\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
{
Con_Printf ("Can't savegame with a dead player\n");
return;
}
}
SaveGamestate(false);
retry:
attempts++;
sprintf (name, "%s/%s", com_savedir, Cmd_Argv(1));
Sys_mkdir (name);
CL_RemoveGIPFiles(name);
i = GetTempPath(sizeof(tempdir),tempdir);
if (!i)
{
sprintf(tempdir,"%s\\",com_savedir);
}
sprintf (name, "%sclients.gip",tempdir);
DeleteFile(name);
sprintf (name, "%s*.gip", tempdir);
sprintf (dest, "%s/%s/",com_savedir, Cmd_Argv(1));
Con_Printf ("Saving game to %s...\n", dest);
error_state = CL_CopyFiles(tempdir, name, dest);
sprintf(dest,"%s/%s/info.dat",com_savedir, Cmd_Argv(1));
f = fopen (dest, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
fprintf (f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%d\n", current_skill);
fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n",sv.time);
fprintf (f, "%d\n",svs.maxclients);
fprintf (f, "%f\n",deathmatch.value);
fprintf (f, "%f\n",coop.value);
fprintf (f, "%f\n",teamplay.value);
fprintf (f, "%f\n",randomclass.value);
fprintf (f, "%f\n",cl_playerclass.value);
fprintf (f, "%d\n",info_mask);
fprintf (f, "%d\n",info_mask2);
if (ferror(f))
error_state = true;
fclose(f);
if (error_state)
{
if (attempts == 1)
message = "The game could not be saved properly. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-save the game, otherwise 'N' to ignore.";
else
message = "The game could not be saved properly on the previous attempt. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-save the game, otherwise 'N' to ignore.";
key_lastpress = 0;
if (SCR_ModalMessage(message))
{
goto retry;
}
}
}
/*
===============
Host_Loadgame_f
===============
*/
void Host_Loadgame_f (void)
{
FILE *f;
char mapname[MAX_QPATH];
float time, tfloat;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
float tempf;
int tempi;
float spawn_parms[NUM_SPAWN_PARMS];
// char name[MAX_OSPATH],dest[MAX_OSPATH],tempdir[MAX_OSPATH];
qboolean error_state = false;
int attempts = 0;
char *message;
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("load <savename> : load a game\n");
return;
}
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect();
CL_RemoveGIPFiles(NULL);
sprintf (name, "%s/%s", com_savedir, Cmd_Argv(1));
Con_Printf ("Loading game from %s...\n", name);
i = GetTempPath(sizeof(tempdir),tempdir);
if (!i)
{
sprintf(tempdir,"%s\\",com_savedir);
}
sprintf(dest,"%s/info.dat",name);
f = fopen (dest, "r");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fscanf (f, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
fclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
fscanf (f, "%s\n", str);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
fscanf (f, "%f\n", &spawn_parms[i]);
// this silliness is so we can load 1.06 save files, which have float skill values
fscanf (f, "%f\n", &tfloat);
current_skill = (int)(tfloat + 0.1);
Cvar_SetValue ("skill", (float)current_skill);
#ifdef QUAKE2RJ
Cvar_SetValue ("deathmatch", 0);
Cvar_SetValue ("coop", 0);
Cvar_SetValue ("teamplay", 0);
Cvar_SetValue ("randomclass", 0);
#endif
fscanf (f, "%s\n",mapname);
fscanf (f, "%f\n",&time);
tempi = -1;
fscanf (f, "%d\n",&tempi);
if (tempi >= 1)
svs.maxclients = tempi;
tempf = -1;
fscanf (f, "%f\n",&tempf);
if (tempf >= 0)
Cvar_SetValue ("deathmatch", tempf);
tempf = -1;
fscanf (f, "%f\n",&tempf);
if (tempf >= 0)
Cvar_SetValue ("coop", tempf);
tempf = -1;
fscanf (f, "%f\n",&tempf);
if (tempf >= 0)
Cvar_SetValue ("teamplay", tempf);
tempf = -1;
fscanf (f, "%f\n",&tempf);
if (tempf >= 0)
Cvar_SetValue ("randomclass", tempf);
tempf = -1;
fscanf (f, "%f\n",&tempf);
if (tempf >= 0)
Cvar_SetValue ("_cl_playerclass", tempf);
fscanf (f, "%d\n",&info_mask);
fscanf (f, "%d\n",&info_mask2);
fclose (f);
CL_RemoveGIPFiles(tempdir);
retry:
attempts++;
sprintf (name, "%s/%s/*.gip", com_savedir, Cmd_Argv(1));
sprintf (dest, "%s/%s/",com_savedir, Cmd_Argv(1));
strcat(tempdir,"/");
error_state = CL_CopyFiles(dest, name, tempdir);
if (error_state)
{
if (attempts == 1)
message = "The game could not be loaded properly. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-load the game, otherwise 'N' to abort.";
else
message = "The game could not be loaded properly on the previous attempt. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-load the game, otherwise 'N' to abort.";
key_lastpress = 0;
if (SCR_ModalMessage(message))
{
goto retry;
}
else
return;
}
LoadGamestate (mapname, NULL, 2);
SV_SaveSpawnparms ();
ent = EDICT_NUM(1);
Cvar_SetValue ("_cl_playerclass", ent->v.playerclass);//this better be the same as above...
// this may be rudundant with the setting in PR_LoadProgs, but not sure so its here too
pr_global_struct->cl_playerclass = ent->v.playerclass;
svs.clients->playerclass = ent->v.playerclass;
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
if (cls.state != ca_dedicated)
{
CL_EstablishConnection ("local");
Host_Reconnect_f ();
}
}
#ifdef QUAKE2RJ
void SaveGamestate(qboolean ClientsOnly)
{
// char name[MAX_OSPATH],tempdir[MAX_OSPATH];
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
edict_t *ent;
int start,end;
qboolean error_state = false;
int attempts = 0;
char *message;
retry:
attempts++;
i = GetTempPath(sizeof(tempdir),tempdir);
if (!i)
{
sprintf(tempdir,"%s\\",com_savedir);
}
if (ClientsOnly)
{
start = 1;
end = svs.maxclients+1;
sprintf (name, "%sclients.gip",tempdir);
}
else
{
start = 1;
end = sv.num_edicts;
sprintf (name, "%s%s.gip", tempdir, sv.name);
// Con_Printf ("Saving game to %s...\n", name);
}
f = fopen (name, "w");
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
fprintf (f, "%i\n", SAVEGAME_VERSION);
if (!ClientsOnly)
{
Host_SavegameComment (comment);
fprintf (f, "%s\n", comment);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%f\n", skill.value);
fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n", sv.time);
// fprintf (f, "%d\n", info_mask);
// fprintf (f, "%d\n", info_mask2);
// write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
fprintf (f, "%s\n", sv.lightstyles[i]);
else
fprintf (f,"m\n");
}
SV_SaveEffects(f);
fprintf(f,"-1\n");
ED_WriteGlobals (f);
}
else
{
/*fprintf(f, "%d\n", info_mask);
fprintf(f, "%d\n", info_mask2);*/
}
host_client = svs.clients;
// for (i=svs.maxclients+1 ; i<sv.num_edicts ; i++)
// to save the client states
for (i=start ; i<end ; i++)
{
ent = EDICT_NUM(i);
if ((int)ent->v.flags & FL_ARCHIVE_OVERRIDE)
continue;
if (ClientsOnly)
{
if (host_client->active)
{
fprintf (f, "%i\n",i);
ED_Write (f, ent);
fflush (f);
}
host_client++;
}
else
{
fprintf (f, "%i\n",i);
ED_Write (f, ent);
fflush (f);
}
}
if (ferror(f))
{
error_state = true;
}
fclose (f);
if (error_state)
{
if (attempts == 1)
message = "The level could not be saved properly. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-save the level, otherwise 'N' to ignore.";
else
message = "The level could not be saved properly on the previous attempt. You may be out of hard drive space! You can ALT-TAB out to try and free up some space. Type 'Y' if you want to try and re-save the level, otherwise 'N' to ignore.";
key_lastpress = 0;
if (SCR_ModalMessage(message))
{
goto retry;
}
}
}
void RestoreClients(void)
{
int i,j;
edict_t *ent;
double time_diff;
if (LoadGamestate(NULL,NULL,1))
return;
time_diff = sv.time - old_time;
for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
if (host_client->active)
{
ent = host_client->edict;
//ent->v.colormap = NUM_FOR_EDICT(ent);
ent->v.team = (host_client->colors & 15) + 1;
ent->v.netname = host_client->name - pr_strings;
ent->v.playerclass = host_client->playerclass;
// copy spawn parms out of the client_t
for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
(&pr_global_struct->parm1)[j] = host_client->spawn_parms[j];
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(ent);
G_FLOAT(OFS_PARM0) = time_diff;
PR_ExecuteProgram (pr_global_struct->ClientReEnter);
}
SaveGamestate(true);
}
int LoadGamestate(char *level, char *startspot, int ClientsMode)
{
// char name[MAX_OSPATH],tempdir[MAX_OSPATH];
FILE *f;
char mapname[MAX_QPATH];
float time, sk;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
// float spawn_parms[NUM_SPAWN_PARMS];
qboolean auto_correct = false;
i = GetTempPath(sizeof(tempdir),tempdir);
if (!i)
{
sprintf(tempdir,"%s\\",com_savedir);
}
if (ClientsMode == 1)
{
sprintf (name, "%sclients.gip",tempdir);
}
else
{
sprintf (name, "%s%s.gip", tempdir, level);
if (ClientsMode != 2 && ClientsMode != 3)
Con_Printf ("Loading game from %s...\n", name);
}
f = fopen (name, "r");
if (!f)
{
if (ClientsMode == 2)
Con_Printf ("ERROR: couldn't open.\n");
return -1;
}
fscanf (f, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
fclose (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return -1;
}
if (ClientsMode != 1)
{
fscanf (f, "%s\n", str);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// fscanf (f, "%f\n", &spawn_parms[i]);
fscanf (f, "%f\n", &sk);
Cvar_SetValue ("skill", sk);
fscanf (f, "%s\n",mapname);
fscanf (f, "%f\n",&time);
SV_SpawnServer (mapname, startspot);
if (!sv.active)
{
Con_Printf ("Couldn't load map\n");
return -1;
}
// fscanf (f, "%d\n",&info_mask);
// fscanf (f, "%d\n",&info_mask2);
// load the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
fscanf (f, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc (strlen(str)+1);
strcpy (sv.lightstyles[i], str);
}
SV_LoadEffects(f);
}
// load the edicts out of the savegame file
while (!feof(f))
{
fscanf (f, "%i\n",&entnum);
for (i=0 ; i<sizeof(str)-1 ; i++)
{
r = fgetc (f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}')
{
i++;
break;
}
}
if (i == sizeof(str)-1)
Sys_Error ("Loadgame buffer overflow");
str[i] = 0;
start = str;
start = COM_Parse(str);
if (!com_token[0])
break; // end of file
if (strcmp(com_token,"{"))
Sys_Error ("First token isn't a brace");
// parse an edict
if (entnum == -1)
{
ED_ParseGlobals (start);
// Need to restore this
pr_global_struct->startspot = sv.startspot - pr_strings;
}
else
{
ent = EDICT_NUM(entnum);
memset (&ent->v, 0, progs->entityfields * 4);
//ent->free = false;
ED_ParseEdict (start, ent);
if (ClientsMode == 1 || ClientsMode == 2 || ClientsMode == 3)
ent->v.stats_restored = true;
// link it into the bsp tree
if (!ent->free)
{
SV_LinkEdict (ent, false);
if (ent->v.modelindex && ent->v.model)
{
i = SV_ModelIndex(ent->v.model + pr_strings);
if (i != ent->v.modelindex)
{
ent->v.modelindex = i;
auto_correct = true;
}
}
}
}
}
fclose (f);
// sv.num_edicts = entnum;
if (ClientsMode == 0)
{
sv.time = time;
sv.paused = true;
pr_global_struct->serverflags = svs.serverflags;
RestoreClients();
}
else if (ClientsMode == 2)
{
sv.time = time;
}
else if (ClientsMode == 3)
{
sv.time = time;
pr_global_struct->serverflags = svs.serverflags;
RestoreClients();
}
if (ClientsMode != 1 && auto_correct)
{
Con_DPrintf("*** Auto-corrected model indexes!\n");
}
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// svs.clients->spawn_parms[i] = spawn_parms[i];
return 0;
}
// changing levels within a unit
void Host_Changelevel2_f (void)
{
char level[MAX_QPATH];
char _startspot[MAX_QPATH];
char *startspot;
if (Cmd_Argc() < 2)
{
Con_Printf ("changelevel2 <levelname> : continue game on a new level in the unit\n");
return;
}
if (!sv.active || cls.demoplayback)
{
Con_Printf ("Only the server may changelevel\n");
return;
}
strcpy (level, Cmd_Argv(1));
if (Cmd_Argc() == 2)
startspot = NULL;
else
{
strcpy (_startspot, Cmd_Argv(2));
startspot = _startspot;
}
SV_SaveSpawnparms ();
// save the current level's state
old_time = sv.time;
SaveGamestate (false);
// try to restore the new level
if (LoadGamestate (level, startspot, 0))
{
SV_SpawnServer (level, startspot);
RestoreClients();
}
}
#endif
//============================================================================
/*
======================
Host_Name_f
======================
*/
void Host_Name_f (void)
{
char *newName;
char *pdest;
if (Cmd_Argc () == 1)
{
Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
return;
}
if (Cmd_Argc () == 2)
newName = Cmd_Argv(1);
else
newName = Cmd_Args();
newName[15] = 0;
//this is for the fuckers who put braces in the name causing loadgame to crash.
pdest = strchr(newName,'{');
if (pdest)
{
*pdest = 0; //zap the brace
Con_Printf ("Illegal char in name removed!\n");
}
if (cmd_source == src_command)
{
if (strcmp(cl_name.string, newName) == 0)
return;
Cvar_Set ("_cl_name", newName);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
if (strcmp(host_client->name, newName) != 0)
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
strcpy (host_client->name, newName);
host_client->edict->v.netname = host_client->name - pr_strings;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString (&sv.reliable_datagram, host_client->name);
}
extern char *ClassNames[NUM_CLASSES]; //from menu.c
void Host_Class_f (void)
{
float newClass;
char *Text;
if (Cmd_Argc () == 1)
{
if (!(int)cl_playerclass.value)
Con_Printf ("\"playerclass\" is %d (\"unknown\")\n", (int)cl_playerclass.value);
else
Con_Printf ("\"playerclass\" is %d (\"%s\")\n", (int)cl_playerclass.value,ClassNames[(int)cl_playerclass.value-1]);
return;
}
if (Cmd_Argc () == 2)
newClass = atof(Cmd_Argv(1));
else
newClass = atof(Cmd_Args());
// if (!registered.value && !oem.value && (newClass == CLASS_CLERIC || newClass == CLASS_NECROMANCER))
// {
// Con_Printf("That class is not available in the demo version.\n");
// return;
// }
if (cmd_source == src_command)
{
Cvar_SetValue ("_cl_playerclass", newClass);
// when classes changes after map load, update cl_playerclass, cl_playerclass should
// probably only be used in worldspawn, though
if(pr_global_struct)
pr_global_struct->cl_playerclass = newClass;
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
if (sv.loadgame || host_client->playerclass)
{
if (host_client->edict->v.playerclass)
newClass = host_client->edict->v.playerclass;
else if (host_client->playerclass)
newClass = host_client->playerclass;
}
host_client->playerclass = newClass;
host_client->edict->v.playerclass = newClass;
// Change the weapon model used
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClassChangeWeapon);
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updateclass);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteByte (&sv.reliable_datagram, (byte)newClass);
}
//just an easy place to do some profile testing
#if 0
void Host_Version_f (void)
{
int i;
int repcount = 10000;
float time1,time2,r1,r2;
if (Cmd_Argc() == 2)
{
repcount = atof(Cmd_Argv(1));
if (repcount <0)
repcount =0;
}
Con_Printf ("looping %d times.\n", repcount);
time1 = Sys_FloatTime();
for (i=repcount;i;i--)
{
char buf[2048];
Q_memset(buf,i,2048);
}
time2 = Sys_FloatTime( );
r1 = time2-time1;
Con_Printf ("loop 1 = %f\n", r1);
time1 = Sys_FloatTime();
for (i=repcount;i;i--)
{
char buf[2048];
memset(buf,i,2048);
}
time2 = Sys_FloatTime( );
r2 = time2-time1;
Con_Printf ("loop 2 = %f\n", r2);
if (r2 < r1)
{
Con_Printf ("loop 2 is faster by %f\n", r1-r2);
}
else
{
Con_Printf ("loop 1 is faster by %f\n", r2-r1);
}
Con_Printf ("Version %4.2f\n", HEXEN2_VERSION);
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
}
#else
void Host_Version_f (void)
{ Con_Printf ("Version %4.2f\n", HEXEN2_VERSION);
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
}
#endif
#ifdef IDGODS
void Host_Please_f (void)
{
client_t *cl;
int j;
if (cmd_source != src_command)
return;
if ((Cmd_Argc () == 3) && strcmp(Cmd_Argv(1), "#") == 0)
{
j = atof(Cmd_Argv(2)) - 1;
if (j < 0 || j >= svs.maxclients)
return;
if (!svs.clients[j].active)
return;
cl = &svs.clients[j];
if (cl->privileged)
{
cl->privileged = false;
cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
cl->edict->v.movetype = MOVETYPE_WALK;
noclip_anglehack = false;
}
else
cl->privileged = true;
}
if (Cmd_Argc () != 2)
return;
for (j=0, cl = svs.clients ; j<svs.maxclients ; j++, cl++)
{
if (!cl->active)
continue;
if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0)
{
if (cl->privileged)
{
cl->privileged = false;
cl->edict->v.flags = (int)cl->edict->v.flags & ~(FL_GODMODE|FL_NOTARGET);
cl->edict->v.movetype = MOVETYPE_WALK;
noclip_anglehack = false;
}
else
cl->privileged = true;
break;
}
}
}
#endif
void Host_Say(qboolean teamonly)
{
client_t *client;
client_t *save;
int j;
char *p;
unsigned char text[64];
qboolean fromServer = false;
if (cmd_source == src_command)
{
if (cls.state == ca_dedicated)
{
fromServer = true;
teamonly = false;
}
else
{
Cmd_ForwardToServer ();
return;
}
}
if (Cmd_Argc () < 2)
return;
save = host_client;
p = Cmd_Args();
// remove quotes if present
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
// turn on color set 1
if (!fromServer)
sprintf (text, "%c%s: ", 1, save->name);
else
sprintf (text, "%c<%s> ", 1, hostname.string);
j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
if (strlen(p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client || !client->active || !client->spawned)
continue;
if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
continue;
host_client = client;
SV_ClientPrintf("%s", text);
}
host_client = save;
Sys_Printf("%s", &text[1]);
}
void Host_Say_f(void)
{
Host_Say(false);
}
void Host_Say_Team_f(void)
{
Host_Say(true);
}
void Host_Tell_f(void)
{
client_t *client;
client_t *save;
int j;
char *p;
char text[64];
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (Cmd_Argc () < 3)
return;
strcpy(text, host_client->name);
strcat(text, ": ");
p = Cmd_Args();
// remove quotes if present
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
// check length & truncate if necessary
j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
if (strlen(p) > j)
p[j] = 0;
strcat (text, p);
strcat (text, "\n");
save = host_client;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
{
if (!client->active || !client->spawned)
continue;
if (Q_strcasecmp(client->name, Cmd_Argv(1)))
continue;
host_client = client;
SV_ClientPrintf("%s", text);
break;
}
host_client = save;
}
/*
==================
Host_Color_f
==================
*/
void Host_Color_f(void)
{
int top, bottom;
int playercolor;
if (Cmd_Argc() == 1)
{
Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
Con_Printf ("color <0-10> [0-10]\n");
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top*16 + bottom;
if (cmd_source == src_command)
{
Cvar_SetValue ("_cl_color", playercolor);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
host_client->colors = playercolor;
host_client->edict->v.team = bottom + 1;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
}
/*
==================
Host_Kill_f
==================
*/
void Host_Kill_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (sv_player->v.health <= 0)
{
SV_ClientPrintf ("Can't suicide -- allready dead!\n");
return;
}
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->ClientKill);
}
/*
==================
Host_Pause_f
==================
*/
void Host_Pause_f (void)
{
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if (!pausable.value)
SV_ClientPrintf ("Pause not allowed.\n");
else
{
sv.paused ^= 1;
if (sv.paused)
{
SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
}
else
{
SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
}
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
}
}
//===========================================================================
/*
==================
Host_PreSpawn_f
==================
*/
void Host_PreSpawn_f (void)
{
if (cmd_source == src_command)
{
Con_Printf ("prespawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
Con_Printf ("prespawn not valid -- allready spawned\n");
return;
}
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 2);
host_client->sendsignon = true;
}
/*
==================
Host_Spawn_f
==================
*/
void Host_Spawn_f (void)
{
int i;
client_t *client;
edict_t *ent;
if (cmd_source == src_command)
{
Con_Printf ("spawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
Con_Printf ("Spawn not valid -- allready spawned\n");
return;
}
// send all current names, colors, and frag counts
SZ_Clear (&host_client->message);
// run the entrance script
if (sv.loadgame)
{ // loaded games are fully inited allready
// if this is the last client to be connected, unpause
sv.paused = false;
}
else
{
// set up the edict
ent = host_client->edict;
sv.paused = false;
if (!ent->v.stats_restored || deathmatch.value)
{
memset (&ent->v, 0, progs->entityfields * 4);
//ent->v.colormap = NUM_FOR_EDICT(ent);
ent->v.team = (host_client->colors & 15) + 1;
ent->v.netname = host_client->name - pr_strings;
ent->v.playerclass = host_client->playerclass;
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
(&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (pr_global_struct->ClientConnect);
if ((Sys_FloatTime() - host_client->netconnection->connecttime) <= sv.time)
Sys_Printf ("%s entered the game\n", host_client->name);
PR_ExecuteProgram (pr_global_struct->PutClientInServer);
}
}
// send time of update
MSG_WriteByte (&host_client->message, svc_time);
MSG_WriteFloat (&host_client->message, sv.time);
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
MSG_WriteByte (&host_client->message, svc_updatename);
MSG_WriteByte (&host_client->message, i);
MSG_WriteString (&host_client->message, client->name);
MSG_WriteByte (&host_client->message, svc_updateclass);
MSG_WriteByte (&host_client->message, i);
MSG_WriteByte (&host_client->message, client->playerclass);
MSG_WriteByte (&host_client->message, svc_updatefrags);
MSG_WriteByte (&host_client->message, i);
MSG_WriteShort (&host_client->message, client->old_frags);
MSG_WriteByte (&host_client->message, svc_updatecolors);
MSG_WriteByte (&host_client->message, i);
MSG_WriteByte (&host_client->message, client->colors);
}
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
MSG_WriteByte (&host_client->message, svc_lightstyle);
MSG_WriteByte (&host_client->message, (char)i);
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
}
//
// send some stats
//
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_SECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
SV_UpdateEffects(&host_client->message);
//
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
ent = EDICT_NUM( 1 + (host_client - svs.clients) );
MSG_WriteByte (&host_client->message, svc_setangle);
for (i=0 ; i < 2 ; i++)
MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
MSG_WriteAngle (&host_client->message, 0 );
SV_WriteClientdataToMessage (host_client, sv_player, &host_client->message);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
host_client->sendsignon = true;
}
dfunction_t *ED_FindFunctioni (char *name);
#define MAXCMDLINE 256
extern char key_lines[32][MAXCMDLINE];
extern int key_linepos;
extern int edit_line;
int strdiff(char *s1, char *s2)
{
int L1,L2,i;
L1 = strlen(s1);
L2 = strlen(s2);
for(i=0;(i < L1 && i < L2);i++)
{
if (tolower(s1[i]) != tolower(s2[i]))
break;
}
return i;
}
void Host_Commands_f(void)
{
FILE *FH;
cvar_t *var;
FH = fopen("commands.txt","w");
fprintf(FH,"\n\nConsole Commands:\n");
WriteCommands (FH);
fprintf(FH,"\n\nConsole Variables:\n");
for (var = cvar_vars ; var ; var = var->next)
fprintf (FH, " %s\n", var->name);
fclose(FH);
}
void Host_Create_f(void)
{
char *FindName;
dfunction_t *Search,*func;
edict_t *ent;
int i,Length,NumFound,Diff,NewDiff;
char temp[256];
if (!sv.active)
{
Con_Printf("server is not active!\n");
return;
}
if ((svs.maxclients != 1) || (skill.value >2))
{
Con_Printf("can't cheat anymore!\n");
return;
}
if (Cmd_Argc () == 1)
{
Con_Printf("create <quake-ed spawn function>\n");
return;
}
FindName = Cmd_Argv(1);
func = ED_FindFunctioni ( FindName );
if (!func)
{
Length = strlen(FindName);
NumFound = 0;
Diff = 999;
for (i=0 ; i<progs->numfunctions ; i++)
{
Search = &pr_functions[i];
if (!_strnicmp(pr_strings + Search->s_name,FindName,Length) )
{
if (NumFound == 1)
{
Con_Printf(" %s\n",pr_strings+func->s_name);
}
if (NumFound)
{
Con_Printf(" %s\n",pr_strings+Search->s_name);
NewDiff = strdiff(pr_strings+Search->s_name,pr_strings+func->s_name);
if (NewDiff < Diff) Diff = NewDiff;
}
func = Search;
NumFound++;
}
}
if (!NumFound)
{
Con_Printf("Could not find spawn function\n");
return;
}
if (NumFound != 1)
{
sprintf(key_lines[edit_line],">create %s",func->s_name+pr_strings);
key_lines[edit_line][Diff+8] = 0;
key_linepos = strlen(key_lines[edit_line]);
return;
}
}
Con_Printf("Executing %s...\n",pr_strings+func->s_name);
ent = ED_Alloc ();
ent->v.classname = func->s_name;
VectorCopy(r_origin,ent->v.origin);
ent->v.origin[0] += vpn[0] * 80;
ent->v.origin[1] += vpn[1] * 80;
ent->v.origin[2] += vpn[2] * 80;
VectorCopy(ent->v.origin,ent->v.absmin);
VectorCopy(ent->v.origin,ent->v.absmax);
ent->v.absmin[0] -= 16;
ent->v.absmin[1] -= 16;
ent->v.absmin[2] -= 16;
ent->v.absmax[0] += 16;
ent->v.absmax[1] += 16;
ent->v.absmax[2] += 16;
pr_global_struct->self = EDICT_TO_PROG(ent);
ignore_precache = true;
PR_ExecuteProgram (func - pr_functions);
ignore_precache = false;
}
/*
==================
Host_Begin_f
==================
*/
void Host_Begin_f (void)
{
if (cmd_source == src_command)
{
Con_Printf ("begin is not valid from the console\n");
return;
}
host_client->spawned = true;
}
//===========================================================================
/*
==================
Host_Kick_f
Kicks a user off of the server
==================
*/
void Host_Kick_f (void)
{
char *who;
char *message = NULL;
client_t *save;
int i;
qboolean byNumber = false;
if (cmd_source == src_command)
{
if (!sv.active)
{
Cmd_ForwardToServer ();
return;
}
}
else if (pr_global_struct->deathmatch && !host_client->privileged)
return;
save = host_client;
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
{
i = atof(Cmd_Argv(2)) - 1;
if (i < 0 || i >= svs.maxclients)
return;
if (!svs.clients[i].active)
return;
host_client = &svs.clients[i];
byNumber = true;
}
else
{
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
{
if (!host_client->active)
continue;
if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
break;
}
}
if (i < svs.maxclients)
{
if (cmd_source == src_command)
if (cls.state == ca_dedicated)
who = "Console";
else
who = cl_name.string;
else
who = save->name;
// can't kick yourself!
if (host_client == save)
return;
if (Cmd_Argc() > 2)
{
message = COM_Parse(Cmd_Args());
if (byNumber)
{
message++; // skip the #
while (*message == ' ') // skip white space
message++;
message += strlen(Cmd_Argv(2)); // skip the number
}
while (*message && *message == ' ')
message++;
}
if (message)
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf ("Kicked by %s\n", who);
SV_DropClient (false);
}
host_client = save;
}
/*
===============================================================================
DEBUGGING TOOLS
===============================================================================
*/
/*
==================
Host_Give_f
==================
*/
void Host_Give_f (void)
{
char *t;
int v, w;
eval_t *val;
if (cmd_source == src_command)
{
Cmd_ForwardToServer ();
return;
}
if ((pr_global_struct->deathmatch|| skill.value > 2) && !host_client->privileged)
return;
t = Cmd_Argv(1);
v = atoi (Cmd_Argv(2));
switch (t[0])
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
// MED 01/04/97 added hipnotic give stuff
/* if (hipnotic)
{
if (t[0] == '6')
{
if (t[1] == 'a')
sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
else
sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
else if (t[0] == '0')
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
else if (t[0] >= '2')
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
else
*/ {
if (t[0] >= '2')
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
/* if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_shells1");
if (val)
val->_float = v;
}
sv_player->v.ammo_shells = v;
break; */
case 'n':
/* if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_nails1");
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}
else
{
sv_player->v.ammo_nails = v;
}*/
break;
case 'l':
/* if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}*/
break;
case 'r':
/* if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_rockets1");
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}
else
{
sv_player->v.ammo_rockets = v;
}*/
break;
case 'm':
/* if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}*/
break;
case 'h':
sv_player->v.health = v;
break;
case 'c':
/* if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_cells1");
if (val)
{
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}
else
{
sv_player->v.ammo_cells = v;
}*/
break;
case 'p':
/* if (rogue)
{
val = GetEdictFieldValue(sv_player, "ammo_plasma");
if (val)
{
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}*/
break;
}
}
edict_t *FindViewthing (void)
{
int i;
edict_t *e;
for (i=0 ; i<sv.num_edicts ; i++)
{
e = EDICT_NUM(i);
if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
return e;
}
Con_Printf ("No viewthing on map\n");
return NULL;
}
/*
==================
Host_Viewmodel_f
==================
*/
void Host_Viewmodel_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = Mod_ForName (Cmd_Argv(1), false);
if (!m)
{
Con_Printf ("Can't load %s\n", Cmd_Argv(1));
return;
}
e->v.frame = 0;
cl.model_precache[(int)e->v.modelindex] = m;
}
/*
==================
Host_Viewframe_f
==================
*/
void Host_Viewframe_f (void)
{
edict_t *e;
int f;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
f = atoi(Cmd_Argv(1));
if (f >= m->numframes)
f = m->numframes-1;
e->v.frame = f;
}
void PrintFrameName (model_t *m, int frame)
{
aliashdr_t *hdr;
maliasframedesc_t *pframedesc;
hdr = (aliashdr_t *)Mod_Extradata (m);
if (!hdr)
return;
pframedesc = &hdr->frames[frame];
Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
}
/*
==================
Host_Viewnext_f
==================
*/
void Host_Viewnext_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
e->v.frame = e->v.frame + 1;
if (e->v.frame >= m->numframes)
e->v.frame = m->numframes - 1;
PrintFrameName (m, e->v.frame);
}
/*
==================
Host_Viewprev_f
==================
*/
void Host_Viewprev_f (void)
{
edict_t *e;
model_t *m;
e = FindViewthing ();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
e->v.frame = e->v.frame - 1;
if (e->v.frame < 0)
e->v.frame = 0;
PrintFrameName (m, e->v.frame);
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
Host_Startdemos_f
==================
*/
void Host_Startdemos_f (void)
{
int i, c;
if (cls.state == ca_dedicated)
{
if (!sv.active)
Cbuf_AddText ("map start\n");
return;
}
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf ("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
{
cls.demonum = 0;
CL_NextDemo ();
}
else
cls.demonum = -1;
}
/*
==================
Host_Demos_f
Return to looping demos
==================
*/
void Host_Demos_f (void)
{
if (cls.state == ca_dedicated)
return;
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
Host_Stopdemo_f
Return to looping demos
==================
*/
void Host_Stopdemo_f (void)
{
if (cls.state == ca_dedicated)
return;
if (!cls.demoplayback)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
//=============================================================================
/*
==================
Host_InitCommands
==================
*/
void Host_InitCommands (void)
{
Cmd_AddCommand ("status", Host_Status_f);
Cmd_AddCommand ("quit", Host_Quit_f);
Cmd_AddCommand ("god", Host_God_f);
Cmd_AddCommand ("notarget", Host_Notarget_f);
Cmd_AddCommand ("map", Host_Map_f);
Cmd_AddCommand ("restart", Host_Restart_f);
Cmd_AddCommand ("changelevel", Host_Changelevel_f);
#ifdef QUAKE2RJ
Cmd_AddCommand ("changelevel2", Host_Changelevel2_f);
#endif
Cmd_AddCommand ("connect", Host_Connect_f);
Cmd_AddCommand ("reconnect", Host_Reconnect_f);
Cmd_AddCommand ("name", Host_Name_f);
Cmd_AddCommand ("playerclass", Host_Class_f);
Cmd_AddCommand ("noclip", Host_Noclip_f);
Cmd_AddCommand ("version", Host_Version_f);
#ifdef IDGODS
Cmd_AddCommand ("please", Host_Please_f);
#endif
Cmd_AddCommand ("say", Host_Say_f);
Cmd_AddCommand ("say_team", Host_Say_Team_f);
Cmd_AddCommand ("tell", Host_Tell_f);
Cmd_AddCommand ("color", Host_Color_f);
Cmd_AddCommand ("kill", Host_Kill_f);
Cmd_AddCommand ("pause", Host_Pause_f);
Cmd_AddCommand ("spawn", Host_Spawn_f);
Cmd_AddCommand ("begin", Host_Begin_f);
Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
Cmd_AddCommand ("kick", Host_Kick_f);
Cmd_AddCommand ("ping", Host_Ping_f);
Cmd_AddCommand ("load", Host_Loadgame_f);
Cmd_AddCommand ("save", Host_Savegame_f);
Cmd_AddCommand ("give", Host_Give_f);
Cmd_AddCommand ("startdemos", Host_Startdemos_f);
Cmd_AddCommand ("demos", Host_Demos_f);
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
Cmd_AddCommand ("viewframe", Host_Viewframe_f);
Cmd_AddCommand ("viewnext", Host_Viewnext_f);
Cmd_AddCommand ("viewprev", Host_Viewprev_f);
Cmd_AddCommand ("mcache", Mod_Print);
Cmd_AddCommand ("create", Host_Create_f);
Cmd_AddCommand ("commands", Host_Commands_f);
}
/*
* $Log: /H2 Mission Pack/Host_cmd.c $
*
* 25 4/01/98 4:53p Jmonroe
* moved stack names to global
*
* 24 3/21/98 6:02p Jmonroe
*
* 23 3/17/98 4:35p Jmonroe
*
* 22 3/16/98 8:53p Jmonroe
*
* 21 3/16/98 8:39p Mgummelt
*
* 20 3/16/98 8:31p Jweier
*
* 19 3/16/98 3:52p Jmonroe
* fixed info_masks for load/save changelevel
*
* 18 3/05/98 12:53p Jmonroe
*
* 17 3/05/98 11:24a Jmonroe
* reset timer when going to single player
*
* 16 3/03/98 9:59p Jmonroe
*
* 15 3/03/98 1:41p Jmonroe
* removed old mp stuff
*
* 14 3/03/98 10:48a Jmonroe
* clean up old infomask stuff
*
* 13 3/02/98 11:32p Jmonroe
* fixed the change class then load crash.
*
* 12 3/01/98 8:20p Jmonroe
* removed the slow "quake" version of common functions
*
* 11 2/27/98 11:53p Jweier
*
* 10 2/23/98 2:54p Jmonroe
* made the MAP command display the current map if no argument was given
*
* 9 2/20/98 3:17p Jweier
*
* 8 2/19/98 3:31p Jweier
*
* 7 2/18/98 2:55p Jweier
*
* 6 2/10/98 12:56p Jmonroe
* prevents using { in name now.
*
* 5 2/02/98 10:28a Mgummelt
*
* 4 1/20/98 11:09a Jmonroe
* fix for bad model shit because of the remaining particles in restarts
*
* 3 1/18/98 8:06p Jmonroe
* all of rick's patch code is in now
*
* 50 10/29/97 5:39p Jheitzman
*
* 49 10/28/97 2:58p Jheitzman
*
* 47 10/06/97 6:04p Rjohnson
* Fix for save games and version update
*
* 46 10/03/97 4:07p Rjohnson
* Copy file updates
*
* 45 9/30/97 4:26p Rjohnson
* Updates
*
* 44 9/25/97 11:55p Rjohnson
* Error checking for loads / saves
*
* 43 9/23/97 8:56p Rjohnson
* Updates
*
* 42 9/15/97 11:15a Rjohnson
* Updates
*
* 41 9/04/97 4:44p Rjohnson
* Updates
*
* 40 9/02/97 12:25a Rjohnson
* Save update
*
* 39 8/30/97 6:17p Rjohnson
* Network changes
*
* 38 8/29/97 2:49p Rjohnson
* Fix for load games and playerclass
*
* 37 8/27/97 12:12p Rjohnson
* Fix for not saving unspawned clients
*
* 36 8/26/97 8:17a Rjohnson
* Just a few changes
*
* 35 8/21/97 2:45p Rjohnson
* Fix for god mode
*
* 34 8/19/97 4:13p Rjohnson
* Fix for class
*
* 33 8/18/97 11:44p Rjohnson
* Fixes for loading
*
* 32 8/18/97 12:03a Rjohnson
* Added loading progress
*
* 31 8/17/97 3:28p Rjohnson
* Fix for color selection
*
* 30 8/17/97 1:02p Rjohnson
* Fix for spawn place
*
* 29 8/15/97 11:47a Rjohnson
* Fix for save games
*
* 28 8/14/97 11:32p Rjohnson
* Co-Op Fix
*
* 27 8/14/97 10:20p Rjohnson
* Console command for playerclass can not be set by player
*
* 26 8/14/97 2:37p Rjohnson
* Fix for save games
*
* 25 7/28/97 2:44p Rjohnson
* Fix for tinting
*
* 24 7/24/97 5:21p Rlove
*
* 23 7/21/97 12:45p Rjohnson
* Calcs the time difference going between levels and passes it in to the
* hcode function
*
* 22 7/08/97 6:31p Rjohnson
* Fix for going back to a level
*
* 21 7/08/97 12:20p Rjohnson
* Fix for going back to a level
*
* 20 7/01/97 4:09p Rjohnson
* Saving / Loading of client effects
*
* 19 6/27/97 11:34a Rjohnson
* Added a create function
*
* 18 6/05/97 4:43p Rlove
* Fly mode is network friendly
*
* 17 5/20/97 11:32a Rjohnson
* Revised Effects
*
* 16 5/14/97 3:36p Rjohnson
* Initial Stats Implementation
*
* 15 5/02/97 8:05a Rlove
*
* 14 4/16/97 12:16p Rjohnson
* Made the GIP files be stored in the temp directory
*
* 13 4/16/97 7:59a Rlove
* Removed references to ammo_ fields
*
* 12 4/15/97 4:29p Rjohnson
* Forgot to include changelevel2 in the command set
*
* 11 4/15/97 11:52a Rjohnson
* Updates from quake2 for multi-level trigger stuff
*
* 10 4/04/97 3:06p Rjohnson
* Networking updates and corrections
*
* 9 4/01/97 12:37p Rjohnson
* Shows the name of the class
*
* 8 4/01/97 11:25a Rjohnson
* Added a way for the h-code to set the player class
*
* 7 3/31/97 7:24p Rjohnson
* Added a playerclass field and made sure the server/clients handle it
* properly
*
* 6 3/15/97 3:08p Rlove
* Added COMA console command
*
* 5 3/07/97 1:37p Rjohnson
* Id Updates
*
* 4 2/18/97 11:49a Rjohnson
* Id Updates
*/