hexen2/H2MP/code/CL_TENT.C

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2000-11-10 00:00:00 +00:00
//**************************************************************************
//**
//** cl_tent.c
//**
//** Client side temporary entity effects.
//**
//** $Header: /H2 Mission Pack/CL_TENT.C 6 3/02/98 2:51p Jweier $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include "quakedef.h"
// MACROS ------------------------------------------------------------------
#define MAX_STREAMS 32
#define MAX_STREAM_ENTITIES 128
#define STREAM_ATTACHED 16
#define STREAM_TRANSLUCENT 32
#define TE_SPIKE 0
#define TE_SUPERSPIKE 1
#define TE_GUNSHOT 2
#define TE_EXPLOSION 3
//#define TE_TAREXPLOSION 4
#define TE_LIGHTNING1 5
#define TE_LIGHTNING2 6
#define TE_WIZSPIKE 7
#define TE_KNIGHTSPIKE 8
#define TE_LIGHTNING3 9
#define TE_LAVASPLASH 10
#define TE_TELEPORT 11
//#define TE_EXPLOSION2 12
#define TE_STREAM_CHAIN 25
#define TE_STREAM_SUNSTAFF1 26
#define TE_STREAM_SUNSTAFF2 27
#define TE_STREAM_LIGHTNING 28
#define TE_STREAM_COLORBEAM 29
#define TE_STREAM_ICECHUNKS 30
#define TE_STREAM_GAZE 31
#define TE_STREAM_FAMINE 32
#define TE_STREAM_LIGHTNING_SMALL 24
// TYPES -------------------------------------------------------------------
typedef struct
{
int type;
int entity;
int tag;
int flags;
int skin;
struct model_s *models[4];
vec3_t source;
vec3_t dest;
vec3_t offset;
float endTime;
float lastTrailTime;
} stream_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void ParseStream(int type);
static stream_t *NewStream(int ent, int tag);
static entity_t *NewStreamEntity(void);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static stream_t cl_Streams[MAX_STREAMS];
static entity_t StreamEntities[MAX_STREAM_ENTITIES];
static int StreamEntityCount;
static sfx_t *cl_sfx_wizhit;
static sfx_t *cl_sfx_knighthit;
static sfx_t *cl_sfx_tink1;
static sfx_t *cl_sfx_ric1;
static sfx_t *cl_sfx_ric2;
static sfx_t *cl_sfx_ric3;
static sfx_t *cl_sfx_r_exp3;
#ifdef QUAKE2
static sfx_t *cl_sfx_imp;
static sfx_t *cl_sfx_rail;
#endif
// CODE --------------------------------------------------------------------
//==========================================================================
//
// CL_InitTEnts
//
//==========================================================================
void CL_InitTEnts(void)
{
cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
#ifdef QUAKE2
cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav");
cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav");
#endif
}
//==========================================================================
//
// CL_ClearTEnts
//
//==========================================================================
void CL_ClearTEnts(void)
{
memset(cl_Streams, 0, sizeof(cl_Streams));
}
//==========================================================================
//
// CL_ParseTEnt
//
//==========================================================================
void CL_ParseTEnt(void)
{
int type;
vec3_t pos;
#ifdef QUAKE2
vec3_t endpos;
#endif
dlight_t *dl;
int rnd;
int colorStart, colorLength;
type = MSG_ReadByte();
switch(type)
{
case TE_WIZSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_RunParticleEffect (pos, vec3_origin, 20, 30);
// S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_RunParticleEffect (pos, vec3_origin, 226, 20);
// S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
#ifdef GLTEST
Test_Spawn (pos);
#else
R_RunParticleEffect (pos, vec3_origin, 0, 10);
#endif
if ( rand() % 5 )
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
else
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKE: // super spike hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_RunParticleEffect (pos, vec3_origin, 0, 20);
if ( rand() % 5 )
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
else if (rnd == 2)
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
else
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
}
break;
case TE_GUNSHOT: // bullet hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_RunParticleEffect (pos, vec3_origin, 0, 20);
break;
case TE_EXPLOSION: // rocket explosion
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_ParticleExplosion (pos);
break;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
/* //jfm:not used
case TE_TAREXPLOSION: // tarbaby explosion
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_BlobExplosion (pos);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
*/
case TE_LIGHTNING1:
case TE_LIGHTNING2:
case TE_LIGHTNING3:
MSG_ReadShort();
MSG_ReadCoord();
MSG_ReadCoord();
MSG_ReadCoord();
MSG_ReadCoord();
MSG_ReadCoord();
MSG_ReadCoord();
break;
case TE_STREAM_CHAIN:
case TE_STREAM_SUNSTAFF1:
case TE_STREAM_SUNSTAFF2:
case TE_STREAM_LIGHTNING:
case TE_STREAM_LIGHTNING_SMALL:
case TE_STREAM_COLORBEAM:
case TE_STREAM_ICECHUNKS:
case TE_STREAM_GAZE:
case TE_STREAM_FAMINE:
ParseStream(type);
break;
case TE_LAVASPLASH:
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_LavaSplash (pos);
break;
case TE_TELEPORT:
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_TeleportSplash (pos);
break;
/* //jfm:not used
case TE_EXPLOSION2: // color mapped explosion
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
colorStart = MSG_ReadByte ();
colorLength = MSG_ReadByte ();
R_ParticleExplosion2 (pos, colorStart, colorLength);
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
*/
default:
Sys_Error ("CL_ParseTEnt: bad type");
}
}
//==========================================================================
//
// ParseStream
//
//==========================================================================
static void ParseStream(int type)
{
int ent;
int tag;
int flags;
int skin;
vec3_t source;
vec3_t dest;
stream_t *stream;
float duration;
model_t *models[4];
ent = MSG_ReadShort();
flags = MSG_ReadByte();
tag = flags&15;
duration = (float)MSG_ReadByte()*0.05;
skin = 0;
if(type == TE_STREAM_COLORBEAM)
{
skin = MSG_ReadByte();
}
source[0] = MSG_ReadCoord();
source[1] = MSG_ReadCoord();
source[2] = MSG_ReadCoord();
dest[0] = MSG_ReadCoord();
dest[1] = MSG_ReadCoord();
dest[2] = MSG_ReadCoord();
models[1] = models[2] = models[3] = NULL;
switch(type)
{
case TE_STREAM_CHAIN:
models[0] = Mod_ForName("models/stchain.mdl", true);
break;
case TE_STREAM_SUNSTAFF1:
models[0] = Mod_ForName("models/stsunsf1.mdl", true);
models[1] = Mod_ForName("models/stsunsf2.mdl", true);
models[2] = Mod_ForName("models/stsunsf3.mdl", true);
models[3] = Mod_ForName("models/stsunsf4.mdl", true);
break;
case TE_STREAM_SUNSTAFF2:
models[0] = Mod_ForName("models/stsunsf5.mdl", true);
models[2] = Mod_ForName("models/stsunsf3.mdl", true);
models[3] = Mod_ForName("models/stsunsf4.mdl", true);
break;
case TE_STREAM_LIGHTNING:
models[0] = Mod_ForName("models/stlghtng.mdl", true);
// duration*=2;
break;
case TE_STREAM_LIGHTNING_SMALL:
models[0] = Mod_ForName("models/stltng2.mdl", true);
// duration*=2;
break;
case TE_STREAM_FAMINE:
models[0] = Mod_ForName("models/fambeam.mdl", true);
break;
case TE_STREAM_COLORBEAM:
models[0] = Mod_ForName("models/stclrbm.mdl", true);
break;
case TE_STREAM_ICECHUNKS:
models[0] = Mod_ForName("models/stice.mdl", true);
break;
case TE_STREAM_GAZE:
models[0] = Mod_ForName("models/stmedgaz.mdl", true);
break;
default:
Sys_Error("ParseStream: bad type");
}
if((stream = NewStream(ent, tag)) == NULL)
{
Con_Printf("stream list overflow\n");
return;
}
stream->type = type;
stream->tag = tag;
stream->flags = flags;
stream->entity = ent;
stream->skin = skin;
stream->models[0] = models[0];
stream->models[1] = models[1];
stream->models[2] = models[2];
stream->models[3] = models[3];
stream->endTime = cl.time+duration;
stream->lastTrailTime = 0;
VectorCopy(source, stream->source);
VectorCopy(dest, stream->dest);
if(flags&STREAM_ATTACHED)
{
VectorSubtract(source, cl_entities[ent].origin, stream->offset);
}
}
//==========================================================================
//
// NewStream
//
//==========================================================================
static stream_t *NewStream(int ent, int tag)
{
int i;
stream_t *stream;
// Search for a stream with matching entity and tag
for(i = 0, stream = cl_Streams; i < MAX_STREAMS; i++, stream++)
{
if(stream->entity == ent && stream->tag == tag)
{
return stream;
}
}
// Search for a free stream
for(i = 0, stream = cl_Streams; i < MAX_STREAMS; i++, stream++)
{
if(!stream->models[0] || stream->endTime < cl.time)
{
return stream;
}
}
return NULL;
}
//==========================================================================
//
// CL_UpdateTEnts
//
//==========================================================================
void CL_UpdateTEnts(void)
{
int i;
stream_t *stream;
vec3_t dist;
vec3_t org;
float d;
entity_t *ent;
float yaw, pitch;
float forward;
int segmentCount;
int offset;
// Update streams
StreamEntityCount = 0;
for(i = 0, stream = cl_Streams; i < MAX_STREAMS; i++, stream++)
{
if(!stream->models[0])// || stream->endTime < cl.time)
{ // Inactive
continue;
}
if(stream->endTime < cl.time)
{ // Inactive
if(stream->type!=TE_STREAM_LIGHTNING&&stream->type!=TE_STREAM_LIGHTNING_SMALL)
continue;
else if(stream->endTime + 0.25 < cl.time)
continue;
}
if(stream->flags&STREAM_ATTACHED&&stream->endTime >= cl.time)
{ // Attach the start position to owner
VectorAdd(cl_entities[stream->entity].origin, stream->offset,
stream->source);
}
VectorSubtract(stream->dest, stream->source, dist);
if(dist[1] == 0 && dist[0] == 0)
{
yaw = 0;
if(dist[2] > 0)
{
pitch = 90;
}
else
{
pitch = 270;
}
}
else
{
yaw = (int)(atan2(dist[1], dist[0])*180/M_PI);
if(yaw < 0)
{
yaw += 360;
}
forward = sqrt(dist[0]*dist[0]+dist[1]*dist[1]);
pitch = (int)(atan2(dist[2], forward)*180/M_PI);
if(pitch < 0)
{
pitch += 360;
}
}
VectorCopy(stream->source, org);
d = VectorNormalize(dist);
segmentCount = 0;
if(stream->type == TE_STREAM_ICECHUNKS)
{
offset = (int)(cl.time*40)%30;
for(i = 0; i < 3; i++)
{
org[i] += dist[i]*offset;
}
}
while(d > 0)
{
ent = NewStreamEntity();
if(!ent)
{
return;
}
VectorCopy(org, ent->origin);
ent->model = stream->models[0];
ent->angles[0] = pitch;
ent->angles[1] = yaw;
switch(stream->type)
{
case TE_STREAM_CHAIN:
ent->angles[2] = 0;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
break;
case TE_STREAM_SUNSTAFF1:
ent->angles[2] = (int)(cl.time*10)%360;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
//ent->frame = (int)(cl.time*20)%20;
ent = NewStreamEntity();
if(!ent)
{
return;
}
VectorCopy(org, ent->origin);
ent->model = stream->models[1];
ent->angles[0] = pitch;
ent->angles[1] = yaw;
ent->angles[2] = (int)(cl.time*50)%360;
ent->drawflags = MLS_ABSLIGHT|DRF_TRANSLUCENT;
ent->abslight = 128;
break;
case TE_STREAM_SUNSTAFF2:
ent->angles[2] = (int)(cl.time*10)%360;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
ent->frame = (int)(cl.time*10)%8;
break;
case TE_STREAM_LIGHTNING:
if(stream->endTime < cl.time)
{//fixme: keep last non-translucent frame and angle
ent->drawflags = MLS_ABSLIGHT|DRF_TRANSLUCENT;
ent->abslight = 128 + (stream->endTime - cl.time)*192;
}
else
{
ent->angles[2] = rand()%360;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
ent->frame = rand()%6;
}
break;
case TE_STREAM_LIGHTNING_SMALL:
if(stream->endTime < cl.time)
{
ent->drawflags = MLS_ABSLIGHT|DRF_TRANSLUCENT;
ent->abslight = 128 + (stream->endTime - cl.time)*192;
}
else
{
ent->angles[2] = rand()%360;
ent->frame = rand()%6;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
}
break;
case TE_STREAM_FAMINE:
ent->angles[2] = rand()%360;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
ent->frame = 0;
break;
case TE_STREAM_COLORBEAM:
ent->angles[2] = 0;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
ent->skinnum = stream->skin;
break;
case TE_STREAM_GAZE:
ent->angles[2] = 0;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
ent->frame = (int)(cl.time*40)%36;
break;
case TE_STREAM_ICECHUNKS:
ent->angles[2] = rand()%360;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
ent->frame = rand()%5;
break;
/* ent->angles[2] = (int)(cl.time*80)%360;
ent->origin[0] += (rand()%4)-2;
ent->origin[1] += (rand()%4)-2;
ent->origin[2] += (rand()%4)-2;
ent->frame = segmentCount%4;
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
if((rand()&255) > 128)
{
break;
}
ent = NewStreamEntity();
if(!ent)
{
return;
}
VectorCopy(org, ent->origin);
ent->model = stream->models[0];
ent->angles[0] = pitch;
ent->angles[1] = yaw;
ent->angles[2] = rand()%360;
ent->origin[0] += (rand()%20)-10;
ent->origin[1] += (rand()%20)-10;
ent->origin[2] += (rand()%20)-10;
ent->frame = 4+(rand()&1);
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
break;
*/
default:
ent->angles[2] = 0;
}
for(i = 0; i < 3; i++)
{
org[i] += dist[i]*30;
}
d -= 30;
segmentCount++;
}
if(stream->type == TE_STREAM_SUNSTAFF1
|| stream->type == TE_STREAM_SUNSTAFF2)
{
if(stream->lastTrailTime+0.2 < cl.time)
{
stream->lastTrailTime = cl.time;
R_SunStaffTrail(stream->source, stream->dest);
}
ent = NewStreamEntity();
if(ent == NULL)
{
return;
}
VectorCopy(stream->dest, ent->origin);
ent->model = stream->models[2];
ent->drawflags = MLS_ABSLIGHT;
ent->abslight = 128;
ent->scale = 80+(rand()&15);
//ent->frame = (int)(cl.time*20)%20;
ent = NewStreamEntity();
if(ent == NULL)
{
return;
}
VectorCopy(stream->dest, ent->origin);
ent->model = stream->models[3];
ent->drawflags = MLS_ABSLIGHT|DRF_TRANSLUCENT;
ent->abslight = 128;
ent->scale = 150+(rand()&15);
}
}
}
//==========================================================================
//
// NewStreamEntity
//
//==========================================================================
static entity_t *NewStreamEntity(void)
{
entity_t *ent;
if(cl_numvisedicts == MAX_VISEDICTS)
{
return NULL;
}
if(StreamEntityCount == MAX_STREAM_ENTITIES)
{
return NULL;
}
ent = &StreamEntities[StreamEntityCount++];
memset(ent, 0, sizeof(*ent));
cl_visedicts[cl_numvisedicts++] = ent;
ent->colormap = vid.colormap;
return ent;
}