343 lines
6.5 KiB
C++
343 lines
6.5 KiB
C++
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/*
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* $Header: /HexenWorld/HCode/cube.hc 2 3/27/98 4:11p Nalbury $
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*/
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float cube_distance = 500;
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void CubeDie(void)
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{
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self.owner.artifact_flags(-)self.artifact_flags;
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remove(self);
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}
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float cube_find_target(void)
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{
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entity item;
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item = findradius(self.origin, cube_distance);
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while (item)
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{
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if ((item.flags & FL_MONSTER) || ((item.classname == "player") && deathmatch == 1) && item.health > 0)
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{
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tracearea (self.origin,item.origin,self.mins,self.maxs,FALSE,self);
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if (trace_ent == item)
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{
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if (!item.effects & EF_NODRAW)
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{
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self.enemy = item;
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return TRUE;
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}
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}
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}
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item = item.chain;
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}
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return FALSE;
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}
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void do_fireball(vector offset);
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vector CubeDirection[6] =
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{
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'90 0 0',
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'-90 0 0',
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'0 90 0',
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'0 -90 0',
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'0 0 90',
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'0 0 -90'
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};
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void cube_fire(void)
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{
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// float RanVal;
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float Distance;
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entity temp;
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if (time > self.monster_duration || self.owner.health <= 0 || self.shot_cnt >= 10)
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{
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CubeDie();
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return;
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}
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if (!self.enemy)
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{
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self.cnt += 1;
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if (self.cnt > 5)
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{
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cube_find_target();
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self.cnt = 0;
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}
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}
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if (self.enemy)
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{
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if (self.enemy.health <= 0)
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{
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self.enemy = world;
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//self.drawflags (+) DRF_TRANSLUCENT;
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}
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}
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if (self.enemy)
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{
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if (random() < .7)
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{
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Distance = vlen(self.origin - self.enemy.origin);
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if (Distance > cube_distance*2)
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{
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self.enemy = world;
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//self.drawflags (+) DRF_TRANSLUCENT;
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}
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else
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{
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// Got to do this otherwise tracearea sees right through you
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temp = self.owner;
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self.owner = self;
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tracearea (self.origin,self.enemy.origin,self.mins,self.maxs,FALSE,self);
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if (trace_ent == self.enemy)
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{
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self.adjust_velocity = CubeDirection[random(0,5)];
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self.abslight = 1;
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self.shot_cnt += 1;
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do_fireball('0 0 0');
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}
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else
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{
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self.enemy = world;
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//self.drawflags (+) DRF_TRANSLUCENT;
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}
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self.owner = temp;
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}
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}
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}
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}
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void cube_rotate(void)
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{
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vector NewOffset;
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NewOffset = concatv(self.adjust_velocity,'5 5 5');
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self.adjust_velocity -= NewOffset;
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self.v_angle += NewOffset;
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}
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vector CubeFollowRate = '14 14 14';
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vector CubeAttackRate = '3 3 3';
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void CubeThinkerB(void)
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{
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vector NewSpot;
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float Distance;
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thinktime self : 0.05;
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if (!self.owner.flags2 & FL_ALIVE)
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{
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CubeDie();
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return;
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}
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if (self.adjust_velocity == '0 0 0')
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{
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cube_fire();
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if (self.adjust_velocity == '0 0 0')
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{
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if (random() < 0.02)
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{
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self.adjust_velocity = CubeDirection[random(0,5)];
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}
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}
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}
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cube_rotate();
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if (self.abslight > .1)
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self.abslight -= 0.1;
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self.angles = self.owner.angles + self.v_angle;
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self.count += random(4,6);
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if (self.count > 360)
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{
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self.count -= 360;
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}
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Distance = vlen(self.origin - self.owner.origin);
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if (Distance > cube_distance)
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{
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self.enemy = world;
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//self.drawflags (+) DRF_TRANSLUCENT;
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}
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if (self.enemy != world)
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{
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NewSpot = self.enemy.origin + self.enemy.view_ofs;
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if (self.artifact_flags & AFL_CUBE_LEFT)
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{
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NewSpot += (cos(self.count) * 40 * '1 0 0') + (sin(self.count) * 40 * '0 1 0');
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}
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else
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{
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NewSpot += (sin(self.count) * 40 * '1 0 0') + (cos(self.count) * 40 * '0 1 0');
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}
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self.movedir_z += random(10,12);
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if (self.movedir_z > 360)
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{
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self.movedir_z -= 360;
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}
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NewSpot_z += sin(self.movedir_z) * 10;
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NewSpot = self.origin + concatv(NewSpot - self.origin, CubeAttackRate);
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}
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else
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{
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makevectors(self.owner.v_angle);
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if (self.artifact_flags & AFL_CUBE_LEFT)
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{
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NewSpot = self.owner.origin + self.owner.view_ofs + '0 0 10' + v_factor('40 60 0');
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}
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else
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{
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NewSpot = self.owner.origin + self.owner.view_ofs + '0 0 10' + v_factor('-40 60 0');
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}
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self.movedir_z += random(10,12);
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if (self.movedir_z > 360)
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{
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self.movedir_z -= 360;
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}
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NewSpot += (v_right * cos(self.count) * 15) + (v_up * sin(self.count) * 15) +
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(v_forward * sin(self.movedir_z) * 15);
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NewSpot = self.origin + concatv(NewSpot - self.origin, CubeFollowRate);
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}
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setorigin(self,NewSpot);
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}
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void UseCubeOfForce(void)
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{
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entity cube;
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if ((self.artifact_flags & AFL_CUBE_LEFT) &&
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(self.artifact_flags & AFL_CUBE_RIGHT))
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{ // Already got two running
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return;
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}
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cube = spawn();
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cube.owner = self;
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cube.solid = SOLID_SLIDEBOX;
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cube.movetype = MOVETYPE_NOCLIP;//MOVETYPE_FLY;
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cube.flags (+) FL_FLY | FL_NOTARGET;
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setorigin (cube, cube.owner.origin);
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setmodel (cube, "models/cube.mdl");
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setsize (cube, '-5 -5 -5', '5 5 5');
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cube.classname = "cube_of_force";
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cube.health = 10;
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cube.dmg = -1;
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if (self.artifact_flags & AFL_CUBE_LEFT)
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{
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self.artifact_flags (+) AFL_CUBE_RIGHT;
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cube.artifact_flags (+) AFL_CUBE_RIGHT;
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}
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else
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{
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self.artifact_flags (+) AFL_CUBE_LEFT;
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cube.artifact_flags (+) AFL_CUBE_LEFT;
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}
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cube.think = CubeThinkerB;
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cube.th_die = CubeDie;
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thinktime cube : 0.01;
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cube.monster_duration = time + 45;
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cube.shot_cnt = 0;
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cube.movedir = '100 100 0';
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cube.count = random(360);
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self.movedir_z = random(360);
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// cube.drawflags (+) DRF_TRANSLUCENT;
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cube.drawflags (+) MLS_ABSLIGHT;
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cube.abslight = .1;
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self.cnt_cubeofforce -= 1;
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}
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/*
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* $Log: /HexenWorld/HCode/cube.hc $
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*
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* 2 3/27/98 4:11p Nalbury
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* Working on fixing up the demoness, networkwise.
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*
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* 1 2/04/98 1:59p Rjohnson
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*
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* 21 9/11/97 12:02p Mgummelt
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*
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* 20 9/02/97 10:11p Rlove
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*
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* 19 8/26/97 8:30p Jweier
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*
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* 18 8/26/97 8:11p Jweier
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*
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* 17 8/20/97 7:08p Jweier
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*
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* 16 8/14/97 11:22p Bgokey
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*
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* 15 7/21/97 4:03p Mgummelt
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*
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* 14 7/21/97 4:02p Mgummelt
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*
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* 13 7/15/97 4:49p Rjohnson
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* Removed a debug statement
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*
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* 12 7/15/97 4:47p Rjohnson
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* Updates
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*
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* 11 6/26/97 9:08p Rjohnson
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* Update
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*
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* 10 6/26/97 4:45p Rjohnson
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* Update
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*
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* 9 6/18/97 6:21p Mgummelt
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*
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* 8 6/18/97 4:00p Mgummelt
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*
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* 7 5/15/97 6:34p Rjohnson
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* Code cleanup
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*
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* 6 5/07/97 11:12a Rjohnson
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* Added a new field to walkmove and movestep to allow for setting the
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* traceline info
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*
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* 5 2/12/97 4:38p Rjohnson
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* Looks good at this point
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*
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* 4 2/10/97 4:28p Rjohnson
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* More movement updates
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*
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* 3 2/04/97 3:26p Rjohnson
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* Will spawn it on the left or right, 2 at most
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*
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* 2 2/04/97 10:46a Rjohnson
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* Added different type of movement
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*/
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