hexen2/H2W/HCode/Mirage.hc

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2000-11-10 00:00:00 +00:00
/*
* $Header: /HexenWorld/HCode/Mirage.hc 1 2/04/98 1:59p Rjohnson $
*/
/*
==============================================================================
MIRAGE
==============================================================================
*/
$cd id1/models/player_4
$origin 0 -6 24
$base base
$skin skin
$frame axrun1 axrun2 axrun3 axrun4 axrun5 axrun6
/*
==============================================================================
MIRAGE FRAMES
==============================================================================
*/
void ai_mirage(float dist);
void() mirage_run1 =[ $axrun1, mirage_run2 ]
{
if(time > self.ltime)
{
self.owner.holo_engaged = 0;
remove(self);
return;
}
if(time + 3 > self.ltime)
self.model = string_null;
ai_mirage(11);
};
void() mirage_run2 =[ $axrun2, mirage_run3 ] {ai_mirage(8);};
void() mirage_run3 =[ $axrun3, mirage_run4 ]
{
if(time + 3 > self.ltime)
self.model = "models/player.mdl";
ai_mirage(10);
};
void() mirage_run4 =[ $axrun4, mirage_run5 ] {ai_mirage(10);};
void() mirage_run5 =[ $axrun5, mirage_run6 ] {ai_mirage(8);};
void() mirage_run6 =[ $axrun6, mirage_run1 ] {ai_mirage(15);};
/*
* ai_mirage() -- The so-called "intelligence" of the Mirage.
*/
void ai_mirage(float dist)
{
local vector delta;
local float axis;
local float direct, ang_rint, ang_floor, ang_ceil;
movedist = dist;
if(self.enemy.health <= 0)
{
self.enemy = world;
if(self.oldenemy.health > 0)
{
self.enemy = self.oldenemy;
HuntTarget();
}
else {
self.th_run();
return;
}
}
self.show_hostile = time + 1; // wake up monsters
enemy_vis = visible(self.enemy);
if(enemy_vis)
self.search_time = time + 5;
if(coop && self.search_time < time)
if(FindTarget())
return;
enemy_infront = infront(self.enemy);
enemy_range = range(self.enemy);
enemy_yaw = vectoyaw(self.enemy.origin - self.origin);
// if(CheckAnyAttack())
// return; // beginning a fake attack
if(self.attack_state == AS_SLIDING)
{
ai_run_slide();
return;
}
movetogoal(dist);
}
/*
* remove_mirage() -- Removes the Mirage belonging to self from the world.
*/
void remove_mirage()
{
local entity mirage;
mirage = world;
while(mirage.owner != self)
{
mirage = find(mirage, classname, "mirage");
if(mirage == world)
{
bprint("Error: Mirage not found\n");
return;
}
}
remove(mirage);
bprint("Mirage disengaged\n");
if(time + 0.5 > mirage.ltime)
self.holo_engaged = 0;
else
self.holo_engaged = mirage.ltime - time;
}
/*
* init_mirage() -- Sets the Mirage entity fields after spawning.
*/
void init_mirage()
{
self.solid = SOLID_NOT;
self.movetype = MOVETYPE_STEP;
setmodel(self, self.owner.model);
setsize(self, '-16 -16 -24', '16 16 40');
self.health = 666;
self.weapon = IT_SHOTGUN;
self.ltime = time + self.owner.holo_engaged;
self.th_stand = mirage_run1;
self.th_walk = mirage_run1;
self.th_run = mirage_run1;
self.classname = "mirage";
self.takedamage = DAMAGE_NO;
self.angles = self.owner.angles;
self.yaw_speed = 20;
self.proj_ofs=self.view_ofs = '0 0 25';
setorigin(self, self.owner.origin);
FindTarget();
self.pathentity = self.goalentity;
self.owner.holo_engaged += 100;
bprint("Mirage engaged\n");
mirage_run1();
}
/*
* Mirage() -- Handles requests to use the Mirage.
*/
void Mirage()
{
local entity mirage;
if(self.classname != "player")
return;
if(self.holo_engaged == 0) /* Mirage ran out */
bprint("Mirage not available\n");
else if(self.holo_engaged >= 100) /* Mirage is engaged */
remove_mirage();
else { /* Mirage isn't engaged */
mirage = spawn();
mirage.owner = self;
mirage.nextthink = time + 0.05;
mirage.think = init_mirage;
}
}
/*QUAK-ED item_mirage (0 0 0) (-8 -8 -8) (8 8 8) FLOATING
Gives a player ability to use a Mirage, similar to the "Holoduke" sprite.
Each item is worth 15 seconds.
-------------------------FIELDS-------------------------
--------------------------------------------------------
*/
/*
void item_mirage_touch()
{
local entity mirage;
if(other.classname != "player")
return;
if(other.health <= 0)
return;
remove(self);
sound(other, CHAN_VOICE, "items/artpkup.wav", 1, ATTN_NORM);
stuffcmd(other, "bf");
bprint("Got Mirage");
other.holo_engaged += 15;
if(other.holo_engaged >= 115)
{
while(mirage.owner != other)
{
mirage = find(mirage, classname, "mirage");
if(mirage == world)
return;
}
mirage.model = "models/player.mdl";
mirage.ltime += 15;
}
else if(other.holo_engaged > 100)
other.holo_engaged = 100;
}
void item_mirage()
{
precache_model("models/mirage.mdl");
setmodel(self, "models/mirage.mdl");
self.touch = item_mirage_touch;
StartItem();
}
/*
* $Log: /HexenWorld/HCode/Mirage.hc $
*
* 1 2/04/98 1:59p Rjohnson
*
* 13 8/23/97 7:15p Rlove
*
* 12 6/03/97 7:59a Rlove
* Change take_art.wav to artpkup.wav
*
* 11 5/22/97 3:30p Mgummelt
*
* 10 5/15/97 6:34p Rjohnson
* Code cleanup
*
* 9 5/06/97 1:29p Mgummelt
*
* 8 3/28/97 4:18p Aleggett
* Improved the timing code, made an item_mirage, for 15 seconds of play.
*
* 7 3/18/97 3:38p Aleggett
*
* 6 3/11/97 4:30p Aleggett
* Fixed the last line to satisfy a sad shortcoming of HCC
*
* 5 3/11/97 4:22p Aleggett
* Fixed AI, except for knowing when to fake an attack.
*/