284 lines
5.7 KiB
C++
284 lines
5.7 KiB
C++
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/*
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* $Header: /HexenWorld/HCode/Mirage.hc 1 2/04/98 1:59p Rjohnson $
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*/
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/*
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==============================================================================
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MIRAGE
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==============================================================================
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*/
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$cd id1/models/player_4
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$origin 0 -6 24
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$base base
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$skin skin
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$frame axrun1 axrun2 axrun3 axrun4 axrun5 axrun6
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/*
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==============================================================================
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MIRAGE FRAMES
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==============================================================================
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*/
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void ai_mirage(float dist);
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void() mirage_run1 =[ $axrun1, mirage_run2 ]
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{
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if(time > self.ltime)
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{
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self.owner.holo_engaged = 0;
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remove(self);
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return;
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}
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if(time + 3 > self.ltime)
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self.model = string_null;
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ai_mirage(11);
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};
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void() mirage_run2 =[ $axrun2, mirage_run3 ] {ai_mirage(8);};
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void() mirage_run3 =[ $axrun3, mirage_run4 ]
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{
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if(time + 3 > self.ltime)
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self.model = "models/player.mdl";
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ai_mirage(10);
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};
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void() mirage_run4 =[ $axrun4, mirage_run5 ] {ai_mirage(10);};
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void() mirage_run5 =[ $axrun5, mirage_run6 ] {ai_mirage(8);};
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void() mirage_run6 =[ $axrun6, mirage_run1 ] {ai_mirage(15);};
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/*
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* ai_mirage() -- The so-called "intelligence" of the Mirage.
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*/
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void ai_mirage(float dist)
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{
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local vector delta;
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local float axis;
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local float direct, ang_rint, ang_floor, ang_ceil;
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movedist = dist;
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if(self.enemy.health <= 0)
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{
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self.enemy = world;
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if(self.oldenemy.health > 0)
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{
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self.enemy = self.oldenemy;
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HuntTarget();
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}
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else {
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self.th_run();
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return;
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}
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}
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self.show_hostile = time + 1; // wake up monsters
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enemy_vis = visible(self.enemy);
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if(enemy_vis)
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self.search_time = time + 5;
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if(coop && self.search_time < time)
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if(FindTarget())
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return;
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enemy_infront = infront(self.enemy);
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enemy_range = range(self.enemy);
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enemy_yaw = vectoyaw(self.enemy.origin - self.origin);
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// if(CheckAnyAttack())
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// return; // beginning a fake attack
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if(self.attack_state == AS_SLIDING)
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{
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ai_run_slide();
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return;
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}
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movetogoal(dist);
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}
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/*
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* remove_mirage() -- Removes the Mirage belonging to self from the world.
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*/
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void remove_mirage()
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{
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local entity mirage;
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mirage = world;
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while(mirage.owner != self)
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{
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mirage = find(mirage, classname, "mirage");
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if(mirage == world)
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{
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bprint("Error: Mirage not found\n");
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return;
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}
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}
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remove(mirage);
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bprint("Mirage disengaged\n");
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if(time + 0.5 > mirage.ltime)
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self.holo_engaged = 0;
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else
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self.holo_engaged = mirage.ltime - time;
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}
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/*
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* init_mirage() -- Sets the Mirage entity fields after spawning.
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*/
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void init_mirage()
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{
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_STEP;
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setmodel(self, self.owner.model);
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setsize(self, '-16 -16 -24', '16 16 40');
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self.health = 666;
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self.weapon = IT_SHOTGUN;
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self.ltime = time + self.owner.holo_engaged;
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self.th_stand = mirage_run1;
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self.th_walk = mirage_run1;
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self.th_run = mirage_run1;
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self.classname = "mirage";
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self.takedamage = DAMAGE_NO;
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self.angles = self.owner.angles;
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self.yaw_speed = 20;
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self.proj_ofs=self.view_ofs = '0 0 25';
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setorigin(self, self.owner.origin);
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FindTarget();
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self.pathentity = self.goalentity;
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self.owner.holo_engaged += 100;
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bprint("Mirage engaged\n");
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mirage_run1();
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}
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/*
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* Mirage() -- Handles requests to use the Mirage.
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*/
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void Mirage()
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{
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local entity mirage;
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if(self.classname != "player")
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return;
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if(self.holo_engaged == 0) /* Mirage ran out */
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bprint("Mirage not available\n");
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else if(self.holo_engaged >= 100) /* Mirage is engaged */
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remove_mirage();
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else { /* Mirage isn't engaged */
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mirage = spawn();
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mirage.owner = self;
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mirage.nextthink = time + 0.05;
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mirage.think = init_mirage;
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}
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}
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/*QUAK-ED item_mirage (0 0 0) (-8 -8 -8) (8 8 8) FLOATING
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Gives a player ability to use a Mirage, similar to the "Holoduke" sprite.
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Each item is worth 15 seconds.
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-------------------------FIELDS-------------------------
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--------------------------------------------------------
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*/
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/*
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void item_mirage_touch()
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{
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local entity mirage;
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if(other.classname != "player")
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return;
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if(other.health <= 0)
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return;
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remove(self);
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sound(other, CHAN_VOICE, "items/artpkup.wav", 1, ATTN_NORM);
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stuffcmd(other, "bf");
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bprint("Got Mirage");
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other.holo_engaged += 15;
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if(other.holo_engaged >= 115)
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{
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while(mirage.owner != other)
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{
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mirage = find(mirage, classname, "mirage");
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if(mirage == world)
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return;
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}
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mirage.model = "models/player.mdl";
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mirage.ltime += 15;
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}
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else if(other.holo_engaged > 100)
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other.holo_engaged = 100;
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}
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void item_mirage()
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{
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precache_model("models/mirage.mdl");
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setmodel(self, "models/mirage.mdl");
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self.touch = item_mirage_touch;
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StartItem();
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}
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/*
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* $Log: /HexenWorld/HCode/Mirage.hc $
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*
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* 1 2/04/98 1:59p Rjohnson
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*
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* 13 8/23/97 7:15p Rlove
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*
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* 12 6/03/97 7:59a Rlove
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* Change take_art.wav to artpkup.wav
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*
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* 11 5/22/97 3:30p Mgummelt
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*
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* 10 5/15/97 6:34p Rjohnson
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* Code cleanup
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*
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* 9 5/06/97 1:29p Mgummelt
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*
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* 8 3/28/97 4:18p Aleggett
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* Improved the timing code, made an item_mirage, for 15 seconds of play.
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*
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* 7 3/18/97 3:38p Aleggett
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*
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* 6 3/11/97 4:30p Aleggett
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* Fixed the last line to satisfy a sad shortcoming of HCC
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*
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* 5 3/11/97 4:22p Aleggett
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* Fixed AI, except for knowing when to fake an attack.
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*/
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