1395 lines
33 KiB
C
1395 lines
33 KiB
C
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// r_main.c
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/*
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* $Header: /H2 Mission Pack/R_MAIN.C 4 3/12/98 1:26a Mgummelt $
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*/
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#include "quakedef.h"
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#include "r_local.h"
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#include "d_local.h"
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//define PASSAGES
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void *colormap;
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vec3_t viewlightvec;
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alight_t r_viewlighting = {128, 192, viewlightvec};
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float r_time1;
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float r_lasttime1 = 0;
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int r_numallocatededges;
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qboolean r_drawpolys;
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qboolean r_drawculledpolys;
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qboolean r_worldpolysbacktofront;
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qboolean r_recursiveaffinetriangles = true;
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int r_pixbytes = 1;
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float r_aliasuvscale = 1.0;
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int r_outofsurfaces;
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int r_outofedges;
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byte *mainTransTable;
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byte *playerTranslation;
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qboolean r_dowarp, r_dowarpold, r_viewchanged;
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int numbtofpolys;
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btofpoly_t *pbtofpolys;
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mvertex_t *r_pcurrentvertbase;
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int c_surf;
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int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
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qboolean r_surfsonstack;
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int r_clipflags;
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byte *r_warpbuffer;
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byte *r_stack_start;
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qboolean r_fov_greater_than_90;
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//
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// view origin
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//
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vec3_t vup, base_vup;
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vec3_t vpn, base_vpn;
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vec3_t vright, base_vright;
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vec3_t r_origin;
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//
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// screen size info
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//
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refdef_t r_refdef;
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float xcenter, ycenter;
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float xscale, yscale;
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float xscaleinv, yscaleinv;
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float xscaleshrink, yscaleshrink;
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float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
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int screenwidth;
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float pixelAspect;
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float screenAspect;
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float verticalFieldOfView;
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float xOrigin, yOrigin;
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mplane_t screenedge[4];
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//
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// refresh flags
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//
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int r_framecount = 1; // so frame counts initialized to 0 don't match
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int r_visframecount;
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int d_spanpixcount;
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int r_polycount;
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int r_drawnpolycount;
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int r_wholepolycount;
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#define VIEWMODNAME_LENGTH 256
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char viewmodname[VIEWMODNAME_LENGTH+1];
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int modcount;
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int *pfrustum_indexes[4];
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int r_frustum_indexes[4*6];
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int reinit_surfcache = 1; // if 1, surface cache is currently empty and
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// must be reinitialized for current cache size
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mleaf_t *r_viewleaf, *r_oldviewleaf;
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texture_t *r_notexture_mip;
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float r_aliastransition, r_resfudge;
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int d_lightstylevalue[256]; // 8.8 fraction of base light value
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float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
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float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
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surf_t *SaveSurfaces;
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edge_t *SaveEdges;
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int SaveEdgesCount,SaveSurfacesCount,SaveEdgesSize,SaveSurfacesSize;
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qboolean AllowTranslucency;
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void R_MarkLeaves (void);
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cvar_t r_draworder = {"r_draworder","0"};
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cvar_t r_speeds = {"r_speeds","0"};
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cvar_t r_timegraph = {"r_timegraph","0"};
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cvar_t r_graphheight = {"r_graphheight","10"};
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cvar_t r_clearcolor = {"r_clearcolor","0"};
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cvar_t r_waterwarp = {"r_waterwarp","1"};
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cvar_t r_fullbright = {"r_fullbright","0"};
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cvar_t r_drawentities = {"r_drawentities","1"};
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cvar_t r_drawviewmodel = {"r_drawviewmodel","1"};
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cvar_t r_aliasstats = {"r_polymodelstats","0"};
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cvar_t r_dspeeds = {"r_dspeeds","0"};
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cvar_t r_drawflat = {"r_drawflat", "0"};
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cvar_t r_ambient = {"r_ambient", "0"};
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cvar_t r_reportsurfout = {"r_reportsurfout", "0"};
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cvar_t r_maxsurfs = {"r_maxsurfs", "0"};
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cvar_t r_numsurfs = {"r_numsurfs", "0"};
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cvar_t r_reportedgeout = {"r_reportedgeout", "0"};
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cvar_t r_maxedges = {"r_maxedges", "0"};
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cvar_t r_numedges = {"r_numedges", "0"};
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cvar_t r_aliastransbase = {"r_aliastransbase", "200"};
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cvar_t r_aliastransadj = {"r_aliastransadj", "100"};
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cvar_t r_aliasmip = {"r_aliasmip", "80"};
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cvar_t r_wholeframe = {"r_wholeframe", "1", true};
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cvar_t r_transwater = {"r_transwater", "1", true};
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extern cvar_t scr_fov;
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void CreatePassages (void);
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void SetVisibilityByPassages (void);
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/*
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==================
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R_InitTextures
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==================
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*/
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void R_InitTextures (void)
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{
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int x,y, m;
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byte *dest;
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// create a simple checkerboard texture for the default
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r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
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r_notexture_mip->width = r_notexture_mip->height = 16;
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r_notexture_mip->offsets[0] = sizeof(texture_t);
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r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
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r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
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r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
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for (m=0 ; m<4 ; m++)
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{
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dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
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for (y=0 ; y< (16>>m) ; y++)
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for (x=0 ; x< (16>>m) ; x++)
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{
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if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
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*dest++ = 0;
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else
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*dest++ = 0xff;
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}
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}
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}
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/*
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===============
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R_Init
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===============
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*/
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void R_Init (void)
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{
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int dummy;
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FILE *f;
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// get stack position so we can guess if we are going to overflow
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r_stack_start = (byte *)&dummy;
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R_InitTurb ();
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Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
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Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
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Cvar_RegisterVariable (&r_draworder);
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Cvar_RegisterVariable (&r_speeds);
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Cvar_RegisterVariable (&r_timegraph);
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Cvar_RegisterVariable (&r_graphheight);
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Cvar_RegisterVariable (&r_drawflat);
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Cvar_RegisterVariable (&r_ambient);
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Cvar_RegisterVariable (&r_clearcolor);
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Cvar_RegisterVariable (&r_waterwarp);
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Cvar_RegisterVariable (&r_fullbright);
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Cvar_RegisterVariable (&r_drawentities);
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Cvar_RegisterVariable (&r_drawviewmodel);
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Cvar_RegisterVariable (&r_aliasstats);
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Cvar_RegisterVariable (&r_dspeeds);
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Cvar_RegisterVariable (&r_reportsurfout);
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Cvar_RegisterVariable (&r_maxsurfs);
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Cvar_RegisterVariable (&r_numsurfs);
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Cvar_RegisterVariable (&r_reportedgeout);
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Cvar_RegisterVariable (&r_maxedges);
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Cvar_RegisterVariable (&r_numedges);
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Cvar_RegisterVariable (&r_aliastransbase);
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Cvar_RegisterVariable (&r_aliastransadj);
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Cvar_RegisterVariable (&r_aliasmip);
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Cvar_RegisterVariable (&r_wholeframe);
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Cvar_RegisterVariable (&r_transwater);
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Cvar_SetValue ("r_maxedges", (float)NUMSTACKEDGES);
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Cvar_SetValue ("r_maxsurfs", (float)NUMSTACKSURFACES);
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view_clipplanes[0].leftedge = true;
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view_clipplanes[1].rightedge = true;
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view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
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view_clipplanes[3].leftedge = false;
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view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
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view_clipplanes[3].rightedge = false;
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r_refdef.xOrigin = XCENTERING;
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r_refdef.yOrigin = YCENTERING;
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R_InitParticles ();
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// TODO: collect 386-specific code in one place
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#if id386
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Sys_MakeCodeWriteable ((long)R_EdgeCodeStart,
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(long)R_EdgeCodeEnd - (long)R_EdgeCodeStart);
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Sys_MakeCodeWriteable ((long)R_EdgeCodeStartT,
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(long)R_EdgeCodeEndT - (long)R_EdgeCodeStartT);
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#endif // id386
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D_Init ();
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mainTransTable = (byte *)malloc(65536);
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if (!mainTransTable)
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Sys_Error ("Couldn't load gfx/tinttab2.lmp");
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COM_FOpenFile ("gfx/tinttab2.lmp", &f, false);
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if (f)
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{
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fread(mainTransTable,1,65536,f);
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fclose(f);
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}
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#if id386
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D_Patch();
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R_TranPatch1();
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R_TranPatch2();
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R_TranPatch6();
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Sys_MakeCodeWriteable ((int)D_Draw16StartT,
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(int)D_Draw16EndT - (int)D_Draw16StartT);
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R_TranPatch3();
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Sys_MakeCodeWriteable ((int)D_SpriteSpansStartT,
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(int)D_SpriteSpansEndT - (int)D_SpriteSpansStartT);
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R_TranPatch4();
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Sys_MakeCodeWriteable ((int)D_SpriteSpansStartT2,
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(int)D_SpriteSpansEndT2 - (int)D_SpriteSpansStartT2);
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R_TranPatch5();
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Sys_MakeCodeWriteable ((int)D_DrawTurbulent8TSpan,
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(int)D_DrawTurbulent8TSpanEnd - (int)D_DrawTurbulent8TSpan);
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R_TranPatch7();
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#endif
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playerTranslation = (byte *)COM_LoadHunkFile ("gfx/player.lmp");
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if (!playerTranslation)
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Sys_Error ("Couldn't load gfx/player.lmp");
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}
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/*
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===============
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R_NewMap
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===============
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*/
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void R_NewMap (void)
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{
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int i;
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// clear out efrags in case the level hasn't been reloaded
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// FIXME: is this one short?
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for (i=0 ; i<cl.worldmodel->numleafs ; i++)
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cl.worldmodel->leafs[i].efrags = NULL;
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r_viewleaf = NULL;
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R_ClearParticles ();
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r_cnumsurfs = r_maxsurfs.value;
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if (r_cnumsurfs <= MINSURFACES)
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r_cnumsurfs = MINSURFACES;
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if (r_cnumsurfs > NUMSTACKSURFACES)
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{
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surfaces = Hunk_AllocName (r_cnumsurfs * sizeof(surf_t), "surfaces");
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surface_p = surfaces;
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surf_max = &surfaces[r_cnumsurfs];
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r_surfsonstack = false;
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// surface 0 doesn't really exist; it's just a dummy because index 0
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// is used to indicate no edge attached to surface
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surfaces--;
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R_SurfacePatch ();
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}
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else
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{
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r_surfsonstack = true;
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}
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SaveSurfacesSize = r_cnumsurfs * sizeof(surf_t);
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SaveSurfaces = Hunk_AllocName (SaveSurfacesSize, "surfback");
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r_maxedgesseen = 0;
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r_maxsurfsseen = 0;
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r_numallocatededges = r_maxedges.value;
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if (r_numallocatededges < MINEDGES)
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r_numallocatededges = MINEDGES;
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if (r_numallocatededges <= NUMSTACKEDGES)
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{
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auxedges = NULL;
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}
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else
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{
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auxedges = Hunk_AllocName (r_numallocatededges * sizeof(edge_t),
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"edges");
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}
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SaveEdgesSize = r_numallocatededges * sizeof(edge_t);
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SaveEdges = Hunk_AllocName (SaveEdgesSize, "edgeback");
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r_dowarpold = false;
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r_viewchanged = false;
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#ifdef PASSAGES
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CreatePassages ();
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#endif
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}
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/*
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===============
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R_SetVrect
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===============
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*/
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void R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
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{
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int h;
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float size;
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size = scr_viewsize.value > 100.0 ? 100.0 : scr_viewsize.value;
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if (cl.intermission)
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{
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size = 100.0;
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lineadj = 0;
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}
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size /= 100.0;
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h = pvrectin->height - lineadj;
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pvrect->width = pvrectin->width * size;
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if (pvrect->width < 96)
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{
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size = 96.0 / pvrectin->width;
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pvrect->width = 96; // min for icons
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}
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pvrect->width &= ~7;
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pvrect->height = pvrectin->height * size;
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if (pvrect->height > pvrectin->height - lineadj)
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pvrect->height = pvrectin->height - lineadj;
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pvrect->height &= ~1;
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pvrect->x = (pvrectin->width - pvrect->width)/2;
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pvrect->y = (h - pvrect->height)/2;
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// Screwy block here from the id 1.07 update
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{
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if (lcd_x.value)
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{
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pvrect->y >>= 1;
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pvrect->height >>= 1;
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}
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}
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}
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/*
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===============
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R_ViewChanged
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Called every time the vid structure or r_refdef changes.
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Guaranteed to be called before the first refresh
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===============
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*/
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void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
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{
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int i;
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float res_scale;
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r_viewchanged = true;
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R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
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r_refdef.horizontalFieldOfView = 2.0 * tan (scr_fov.value/360*M_PI);
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r_refdef.fvrectx = (float)r_refdef.vrect.x;
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r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
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r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
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r_refdef.fvrecty = (float)r_refdef.vrect.y;
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r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
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||
|
r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
|
||
|
r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
|
||
|
r_refdef.fvrectright = (float)r_refdef.vrectright;
|
||
|
r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
|
||
|
r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
|
||
|
r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
|
||
|
r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
|
||
|
r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;
|
||
|
|
||
|
r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
|
||
|
r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
|
||
|
r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
|
||
|
r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
|
||
|
r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
|
||
|
r_refdef.aliasvrect.width;
|
||
|
r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
|
||
|
r_refdef.aliasvrect.height;
|
||
|
|
||
|
pixelAspect = aspect;
|
||
|
xOrigin = r_refdef.xOrigin;
|
||
|
yOrigin = r_refdef.yOrigin;
|
||
|
|
||
|
screenAspect = r_refdef.vrect.width*pixelAspect /
|
||
|
r_refdef.vrect.height;
|
||
|
// 320*200 1.0 pixelAspect = 1.6 screenAspect
|
||
|
// 320*240 1.0 pixelAspect = 1.3333 screenAspect
|
||
|
// proper 320*200 pixelAspect = 0.8333333
|
||
|
|
||
|
verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
|
||
|
|
||
|
// values for perspective projection
|
||
|
// if math were exact, the values would range from 0.5 to to range+0.5
|
||
|
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
|
||
|
// the polygon rasterization will never render in the first row or column
|
||
|
// but will definately render in the [range] row and column, so adjust the
|
||
|
// buffer origin to get an exact edge to edge fill
|
||
|
xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
|
||
|
r_refdef.vrect.x - 0.5;
|
||
|
aliasxcenter = xcenter * r_aliasuvscale;
|
||
|
ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
|
||
|
r_refdef.vrect.y - 0.5;
|
||
|
aliasycenter = ycenter * r_aliasuvscale;
|
||
|
|
||
|
xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
|
||
|
aliasxscale = xscale * r_aliasuvscale;
|
||
|
xscaleinv = 1.0 / xscale;
|
||
|
yscale = xscale * pixelAspect;
|
||
|
aliasyscale = yscale * r_aliasuvscale;
|
||
|
yscaleinv = 1.0 / yscale;
|
||
|
xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
|
||
|
yscaleshrink = xscaleshrink*pixelAspect;
|
||
|
|
||
|
// left side clip
|
||
|
screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
|
||
|
screenedge[0].normal[1] = 0;
|
||
|
screenedge[0].normal[2] = 1;
|
||
|
screenedge[0].type = PLANE_ANYZ;
|
||
|
|
||
|
// right side clip
|
||
|
screenedge[1].normal[0] =
|
||
|
1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
|
||
|
screenedge[1].normal[1] = 0;
|
||
|
screenedge[1].normal[2] = 1;
|
||
|
screenedge[1].type = PLANE_ANYZ;
|
||
|
|
||
|
// top side clip
|
||
|
screenedge[2].normal[0] = 0;
|
||
|
screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
|
||
|
screenedge[2].normal[2] = 1;
|
||
|
screenedge[2].type = PLANE_ANYZ;
|
||
|
|
||
|
// bottom side clip
|
||
|
screenedge[3].normal[0] = 0;
|
||
|
screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
|
||
|
screenedge[3].normal[2] = 1;
|
||
|
screenedge[3].type = PLANE_ANYZ;
|
||
|
|
||
|
for (i=0 ; i<4 ; i++)
|
||
|
VectorNormalize (screenedge[i].normal);
|
||
|
|
||
|
res_scale = sqrt ((double)(r_refdef.vrect.width * r_refdef.vrect.height) /
|
||
|
(320.0 * 152.0)) *
|
||
|
(2.0 / r_refdef.horizontalFieldOfView);
|
||
|
r_aliastransition = r_aliastransbase.value * res_scale;
|
||
|
r_resfudge = r_aliastransadj.value * res_scale;
|
||
|
|
||
|
if (scr_fov.value <= 90.0)
|
||
|
r_fov_greater_than_90 = false;
|
||
|
else
|
||
|
r_fov_greater_than_90 = true;
|
||
|
|
||
|
// TODO: collect 386-specific code in one place
|
||
|
#if id386
|
||
|
if (r_pixbytes == 1)
|
||
|
{
|
||
|
Sys_MakeCodeWriteable ((long)R_Surf8Start,
|
||
|
(long)R_Surf8End - (long)R_Surf8Start);
|
||
|
colormap = vid.colormap;
|
||
|
R_Surf8Patch ();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Sys_MakeCodeWriteable ((long)R_Surf16Start,
|
||
|
(long)R_Surf16End - (long)R_Surf16Start);
|
||
|
colormap = vid.colormap16;
|
||
|
R_Surf16Patch ();
|
||
|
}
|
||
|
#endif // id386
|
||
|
|
||
|
D_ViewChanged ();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
R_MarkLeaves
|
||
|
===============
|
||
|
*/
|
||
|
void R_MarkLeaves (void)
|
||
|
{
|
||
|
byte *vis;
|
||
|
mnode_t *node;
|
||
|
int i;
|
||
|
|
||
|
if (r_oldviewleaf == r_viewleaf)
|
||
|
return;
|
||
|
|
||
|
r_visframecount++;
|
||
|
r_oldviewleaf = r_viewleaf;
|
||
|
|
||
|
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
|
||
|
|
||
|
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
||
|
{
|
||
|
if (vis[i>>3] & (1<<(i&7)))
|
||
|
{
|
||
|
node = (mnode_t *)&cl.worldmodel->leafs[i+1];
|
||
|
do
|
||
|
{
|
||
|
if (node->visframe == r_visframecount)
|
||
|
break;
|
||
|
node->visframe = r_visframecount;
|
||
|
node = node->parent;
|
||
|
} while (node);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void R_PrepareAlias(void)
|
||
|
{
|
||
|
int j;
|
||
|
int lnum;
|
||
|
alight_t lighting;
|
||
|
// FIXME: remove and do real lighting
|
||
|
float lightvec[3] = {-1, 0, 0};
|
||
|
vec3_t dist;
|
||
|
float add;
|
||
|
vec3_t adjust_origin;
|
||
|
|
||
|
VectorCopy (currententity->origin, r_entorigin);
|
||
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
||
|
|
||
|
// see if the bounding box lets us trivially reject, also sets
|
||
|
// trivial accept status
|
||
|
if (R_AliasCheckBBox ())
|
||
|
{
|
||
|
VectorCopy(currententity->origin, adjust_origin);
|
||
|
adjust_origin[2] += (currententity->model->mins[2] + currententity->model->maxs[2]) / 2;
|
||
|
j = R_LightPoint (adjust_origin);
|
||
|
|
||
|
lighting.ambientlight = j;
|
||
|
lighting.shadelight = j;
|
||
|
|
||
|
lighting.plightvec = lightvec;
|
||
|
|
||
|
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
|
||
|
{
|
||
|
if (cl_dlights[lnum].die >= cl.time)
|
||
|
{
|
||
|
VectorSubtract (currententity->origin,
|
||
|
cl_dlights[lnum].origin,
|
||
|
dist);
|
||
|
|
||
|
if (cl_dlights[lnum].radius> 0)
|
||
|
{
|
||
|
add = cl_dlights[lnum].radius - Length(dist);
|
||
|
|
||
|
if (add > 0)
|
||
|
lighting.ambientlight += add;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
add = Length(dist) + cl_dlights[lnum].radius;
|
||
|
|
||
|
if (add < 0)
|
||
|
lighting.ambientlight += add;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// clamp lighting so it doesn't overbright as much
|
||
|
if (lighting.ambientlight > 128)
|
||
|
lighting.ambientlight = 128;
|
||
|
if (lighting.ambientlight < 0)
|
||
|
lighting.ambientlight = 0;
|
||
|
if (lighting.ambientlight + lighting.shadelight > 192)
|
||
|
lighting.shadelight = 192 - lighting.ambientlight;
|
||
|
|
||
|
R_AliasDrawModel (&lighting);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
R_DrawEntitiesOnList
|
||
|
=============
|
||
|
*/
|
||
|
void R_DrawEntitiesOnList (void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
if (!r_drawentities.value)
|
||
|
return;
|
||
|
|
||
|
for (i=0 ; i<cl_numvisedicts ; i++)
|
||
|
{
|
||
|
currententity = cl_visedicts[i];
|
||
|
|
||
|
if (currententity == &cl_entities[cl.viewentity] && chase_active.value == 0)
|
||
|
continue; // don't draw the player
|
||
|
|
||
|
switch (currententity->model->type)
|
||
|
{
|
||
|
case mod_sprite:
|
||
|
if ((currententity->model->flags & EF_TRANSPARENT) ||
|
||
|
(currententity->drawflags & DRF_TRANSLUCENT))
|
||
|
break;
|
||
|
VectorCopy (currententity->origin, r_entorigin);
|
||
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
||
|
R_DrawSprite ();
|
||
|
break;
|
||
|
|
||
|
case mod_alias:
|
||
|
if ((currententity->model->flags & (EF_TRANSPARENT|EF_HOLEY|EF_SPECIAL_TRANS)) ||
|
||
|
(currententity->drawflags & DRF_TRANSLUCENT))
|
||
|
break;
|
||
|
|
||
|
R_PrepareAlias();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Draw the transparent stuff
|
||
|
for (i=0 ; i<cl_numvisedicts ; i++)
|
||
|
{
|
||
|
currententity = cl_visedicts[i];
|
||
|
|
||
|
if (currententity == &cl_entities[cl.viewentity] && chase_active.value == 0)
|
||
|
continue; // don't draw the player
|
||
|
|
||
|
switch (currententity->model->type)
|
||
|
{
|
||
|
case mod_sprite:
|
||
|
if ((currententity->model->flags & EF_TRANSPARENT) ||
|
||
|
(currententity->drawflags & DRF_TRANSLUCENT))
|
||
|
{
|
||
|
VectorCopy (currententity->origin, r_entorigin);
|
||
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
||
|
R_DrawSprite ();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case mod_alias:
|
||
|
if ((currententity->model->flags & (EF_TRANSPARENT|EF_HOLEY|EF_SPECIAL_TRANS)) ||
|
||
|
(currententity->drawflags & DRF_TRANSLUCENT))
|
||
|
{
|
||
|
R_PrepareAlias();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
R_DrawViewModel
|
||
|
=============
|
||
|
*/
|
||
|
void R_DrawViewModel (void)
|
||
|
{
|
||
|
// FIXME: remove and do real lighting
|
||
|
float lightvec[3] = {-1, 0, 0};
|
||
|
int j;
|
||
|
int lnum;
|
||
|
vec3_t dist;
|
||
|
float add;
|
||
|
dlight_t *dl;
|
||
|
|
||
|
if (!r_drawviewmodel.value || r_fov_greater_than_90)
|
||
|
return;
|
||
|
|
||
|
if (cl.items & IT_INVISIBILITY)
|
||
|
return;
|
||
|
|
||
|
if (cl.v.health <= 0)
|
||
|
return;
|
||
|
|
||
|
if (chase_active.value)
|
||
|
return;
|
||
|
|
||
|
currententity = &cl.viewent;
|
||
|
if (!currententity->model)
|
||
|
return;
|
||
|
|
||
|
VectorCopy (currententity->origin, r_entorigin);
|
||
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
||
|
|
||
|
VectorCopy (vup, viewlightvec);
|
||
|
VectorInverse (viewlightvec);
|
||
|
|
||
|
j = R_LightPoint (currententity->origin);
|
||
|
|
||
|
if (j < 24)
|
||
|
j = 24; // allways give some light on gun
|
||
|
r_viewlighting.ambientlight = j;
|
||
|
r_viewlighting.shadelight = j;
|
||
|
|
||
|
// add dynamic lights
|
||
|
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
|
||
|
{
|
||
|
dl = &cl_dlights[lnum];
|
||
|
if (!dl->radius)
|
||
|
continue;
|
||
|
if (dl->die < cl.time)
|
||
|
continue;
|
||
|
|
||
|
VectorSubtract (currententity->origin, dl->origin, dist);
|
||
|
|
||
|
if (dl->radius > 0)
|
||
|
{
|
||
|
add = dl->radius - Length(dist);
|
||
|
|
||
|
if (add > 0)
|
||
|
r_viewlighting.ambientlight += add;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
add = Length(dist) + dl->radius;
|
||
|
|
||
|
if (add < 0)
|
||
|
r_viewlighting.ambientlight += add;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// clamp lighting so it doesn't overbright as much
|
||
|
if (r_viewlighting.ambientlight > 128)
|
||
|
r_viewlighting.ambientlight = 128;
|
||
|
if (r_viewlighting.ambientlight < 0)
|
||
|
r_viewlighting.ambientlight = 0;
|
||
|
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
|
||
|
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
|
||
|
|
||
|
r_viewlighting.plightvec = lightvec;
|
||
|
|
||
|
#ifdef QUAKE2RJ
|
||
|
cl.light_level = r_viewlighting.ambientlight;
|
||
|
#endif
|
||
|
|
||
|
R_AliasDrawModel (&r_viewlighting);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
R_BmodelCheckBBox
|
||
|
=============
|
||
|
*/
|
||
|
int R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
|
||
|
{
|
||
|
int i, *pindex, clipflags;
|
||
|
vec3_t acceptpt, rejectpt;
|
||
|
double d;
|
||
|
|
||
|
clipflags = 0;
|
||
|
|
||
|
if (currententity->angles[0] || currententity->angles[1]
|
||
|
|| currententity->angles[2])
|
||
|
{
|
||
|
for (i=0 ; i<4 ; i++)
|
||
|
{
|
||
|
d = DotProduct (currententity->origin, view_clipplanes[i].normal);
|
||
|
d -= view_clipplanes[i].dist;
|
||
|
|
||
|
if (d <= -clmodel->radius)
|
||
|
return BMODEL_FULLY_CLIPPED;
|
||
|
|
||
|
if (d <= clmodel->radius)
|
||
|
clipflags |= (1<<i);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (i=0 ; i<4 ; i++)
|
||
|
{
|
||
|
// generate accept and reject points
|
||
|
// FIXME: do with fast look-ups or integer tests based on the sign bit
|
||
|
// of the floating point values
|
||
|
|
||
|
pindex = pfrustum_indexes[i];
|
||
|
|
||
|
rejectpt[0] = minmaxs[pindex[0]];
|
||
|
rejectpt[1] = minmaxs[pindex[1]];
|
||
|
rejectpt[2] = minmaxs[pindex[2]];
|
||
|
|
||
|
d = DotProduct (rejectpt, view_clipplanes[i].normal);
|
||
|
d -= view_clipplanes[i].dist;
|
||
|
|
||
|
if (d <= 0)
|
||
|
return BMODEL_FULLY_CLIPPED;
|
||
|
|
||
|
acceptpt[0] = minmaxs[pindex[3+0]];
|
||
|
acceptpt[1] = minmaxs[pindex[3+1]];
|
||
|
acceptpt[2] = minmaxs[pindex[3+2]];
|
||
|
|
||
|
d = DotProduct (acceptpt, view_clipplanes[i].normal);
|
||
|
d -= view_clipplanes[i].dist;
|
||
|
|
||
|
if (d <= 0)
|
||
|
clipflags |= (1<<i);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return clipflags;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
RotatedBBox
|
||
|
|
||
|
Returns an axially aligned box that contains the input box at the given rotation
|
||
|
=============
|
||
|
*/
|
||
|
|
||
|
void RotatedBBox (vec3_t mins, vec3_t maxs, vec3_t angles, vec3_t tmins, vec3_t tmaxs)
|
||
|
{
|
||
|
vec3_t tmp, v;
|
||
|
int i, j;
|
||
|
vec3_t forward, right, up;
|
||
|
|
||
|
if (!angles[0] && !angles[1] && !angles[2])
|
||
|
{
|
||
|
VectorCopy (mins, tmins);
|
||
|
VectorCopy (maxs, tmaxs);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
tmins[i] = 99999;
|
||
|
tmaxs[i] = -99999;
|
||
|
}
|
||
|
|
||
|
AngleVectors (angles, forward, right, up);
|
||
|
|
||
|
for ( i = 0; i < 8; i++ )
|
||
|
{
|
||
|
if ( i & 1 )
|
||
|
tmp[0] = mins[0];
|
||
|
else
|
||
|
tmp[0] = maxs[0];
|
||
|
|
||
|
if ( i & 2 )
|
||
|
tmp[1] = mins[1];
|
||
|
else
|
||
|
tmp[1] = maxs[1];
|
||
|
|
||
|
if ( i & 4 )
|
||
|
tmp[2] = mins[2];
|
||
|
else
|
||
|
tmp[2] = maxs[2];
|
||
|
|
||
|
VectorScale (forward, tmp[0], v);
|
||
|
VectorMA (v, -tmp[1], right, v);
|
||
|
VectorMA (v, tmp[2], up, v);
|
||
|
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
if (v[j] < tmins[j])
|
||
|
tmins[j] = v[j];
|
||
|
if (v[j] > tmaxs[j])
|
||
|
tmaxs[j] = v[j];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=============
|
||
|
R_DrawBEntitiesOnList
|
||
|
=============
|
||
|
*/
|
||
|
void R_DrawBEntitiesOnList (void)
|
||
|
{
|
||
|
int i, j, k, clipflags;
|
||
|
vec3_t oldorigin;
|
||
|
model_t *clmodel;
|
||
|
float minmaxs[6];
|
||
|
vec3_t mins, maxs;
|
||
|
|
||
|
if (!r_drawentities.value)
|
||
|
return;
|
||
|
|
||
|
VectorCopy (modelorg, oldorigin);
|
||
|
insubmodel = true;
|
||
|
r_dlightframecount = r_framecount;
|
||
|
|
||
|
for (i=0 ; i<cl_numvisedicts ; i++)
|
||
|
{
|
||
|
currententity = cl_visedicts[i];
|
||
|
|
||
|
switch (currententity->model->type)
|
||
|
{
|
||
|
case mod_brush:
|
||
|
clmodel = currententity->model;
|
||
|
|
||
|
// see if the bounding box lets us trivially reject, also sets
|
||
|
// trivial accept status
|
||
|
RotatedBBox (clmodel->mins, clmodel->maxs,
|
||
|
currententity->angles, mins, maxs);
|
||
|
VectorAdd (mins, currententity->origin, minmaxs);
|
||
|
VectorAdd (maxs, currententity->origin, (minmaxs+3));
|
||
|
|
||
|
clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
|
||
|
if (clipflags != BMODEL_FULLY_CLIPPED)
|
||
|
{
|
||
|
VectorCopy (currententity->origin, r_entorigin);
|
||
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
||
|
|
||
|
// FIXME: is this needed?
|
||
|
VectorCopy (modelorg, r_worldmodelorg);
|
||
|
|
||
|
r_pcurrentvertbase = clmodel->vertexes;
|
||
|
|
||
|
// FIXME: stop transforming twice
|
||
|
R_RotateBmodel ();
|
||
|
|
||
|
// calculate dynamic lighting for bmodel if it's not an
|
||
|
// instanced model
|
||
|
if (clmodel->firstmodelsurface != 0)
|
||
|
{
|
||
|
for (k=0 ; k<MAX_DLIGHTS ; k++)
|
||
|
{
|
||
|
if ((cl_dlights[k].die < cl.time) || (!cl_dlights[k].radius))
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
R_MarkLights (&cl_dlights[k], 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// if the driver wants polygons, deliver those. Z-buffering is on
|
||
|
// at this point, so no clipping to the world tree is needed, just
|
||
|
// frustum clipping
|
||
|
if (r_drawpolys | r_drawculledpolys)
|
||
|
{
|
||
|
R_ZDrawSubmodelPolys (clmodel);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r_pefragtopnode = NULL;
|
||
|
|
||
|
for (j=0 ; j<3 ; j++)
|
||
|
{
|
||
|
r_emins[j] = minmaxs[j];
|
||
|
r_emaxs[j] = minmaxs[3+j];
|
||
|
}
|
||
|
|
||
|
R_SplitEntityOnNode2 (cl.worldmodel->nodes);
|
||
|
if (r_pefragtopnode)
|
||
|
{
|
||
|
currententity->topnode = r_pefragtopnode;
|
||
|
|
||
|
if (r_pefragtopnode->contents >= 0)
|
||
|
{
|
||
|
// not a leaf; has to be clipped to the world BSP
|
||
|
r_clipflags = clipflags;
|
||
|
R_DrawSolidClippedSubmodelPolygons (clmodel);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// falls entirely in one leaf, so we just put all the
|
||
|
// edges in the edge list and let 1/z sorting handle
|
||
|
// drawing order
|
||
|
|
||
|
R_DrawSubmodelPolygons (clmodel, clipflags);
|
||
|
}
|
||
|
currententity->topnode = NULL;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// put back world rotation and frustum clipping
|
||
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
||
|
VectorCopy (base_vpn, vpn);
|
||
|
VectorCopy (base_vup, vup);
|
||
|
VectorCopy (base_vright, vright);
|
||
|
VectorCopy (base_modelorg, modelorg);
|
||
|
VectorCopy (oldorigin, modelorg);
|
||
|
R_TransformFrustum ();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
insubmodel = false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_EdgeDrawing
|
||
|
================
|
||
|
*/
|
||
|
void R_EdgeDrawing (qboolean Translucent)
|
||
|
{
|
||
|
edge_t ledges[NUMSTACKEDGES +
|
||
|
((CACHE_SIZE - 1) / sizeof(edge_t)) + 1];
|
||
|
surf_t lsurfs[NUMSTACKSURFACES +
|
||
|
((CACHE_SIZE - 1) / sizeof(surf_t)) + 1];
|
||
|
int EdgesSize,SurfacesSize;
|
||
|
|
||
|
if (!Translucent)
|
||
|
{
|
||
|
if (auxedges)
|
||
|
{
|
||
|
r_edges = auxedges;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
r_edges = (edge_t *)
|
||
|
(((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
||
|
}
|
||
|
|
||
|
if (r_surfsonstack)
|
||
|
{
|
||
|
surfaces = (surf_t *)
|
||
|
(((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
||
|
surf_max = &surfaces[r_cnumsurfs];
|
||
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
||
|
// is used to indicate no edge attached to surface
|
||
|
surfaces--;
|
||
|
R_SurfacePatch ();
|
||
|
}
|
||
|
|
||
|
R_BeginEdgeFrame ();
|
||
|
|
||
|
if (r_dspeeds.value)
|
||
|
{
|
||
|
rw_time1 = Sys_FloatTime ();
|
||
|
}
|
||
|
|
||
|
R_RenderWorld ();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
memcpy(r_edges,SaveEdges,SaveEdgesCount * sizeof(edge_t));
|
||
|
memcpy(surfaces,SaveSurfaces,SaveSurfacesCount * sizeof(surf_t));
|
||
|
}
|
||
|
|
||
|
if (r_drawculledpolys)
|
||
|
R_ScanEdges (Translucent);
|
||
|
|
||
|
// only the world can be drawn back to front with no z reads or compares, just
|
||
|
// z writes, so have the driver turn z compares on now
|
||
|
if (!Translucent)
|
||
|
{
|
||
|
D_TurnZOn ();
|
||
|
|
||
|
if (r_dspeeds.value)
|
||
|
{
|
||
|
rw_time2 = Sys_FloatTime ();
|
||
|
db_time1 = rw_time2;
|
||
|
}
|
||
|
|
||
|
R_DrawBEntitiesOnList ();
|
||
|
|
||
|
SaveSurfacesCount = surface_p - surfaces;
|
||
|
SurfacesSize = SaveSurfacesCount* sizeof(surf_t);
|
||
|
SaveEdgesCount = edge_p - r_edges;
|
||
|
EdgesSize = SaveEdgesCount * sizeof(edge_t);
|
||
|
|
||
|
if (SurfacesSize > SaveSurfacesSize || EdgesSize > SaveEdgesSize)
|
||
|
{
|
||
|
// Con_Printf("WARNING: Translucency disabled: %d/%d %d/%d\n",SurfacesSize,SaveSurfacesSize,EdgesSize,SaveEdgesSize);
|
||
|
AllowTranslucency = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AllowTranslucency = true;
|
||
|
memcpy(SaveEdges,r_edges,EdgesSize);
|
||
|
memcpy(SaveSurfaces,surfaces,SurfacesSize);
|
||
|
}
|
||
|
|
||
|
if (r_dspeeds.value)
|
||
|
{
|
||
|
db_time2 = Sys_FloatTime ();
|
||
|
se_time1 = db_time2;
|
||
|
}
|
||
|
|
||
|
if (!r_dspeeds.value)
|
||
|
{
|
||
|
VID_UnlockBuffer ();
|
||
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
||
|
VID_LockBuffer ();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!(r_drawpolys | r_drawculledpolys))
|
||
|
R_ScanEdges (Translucent);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_RenderView
|
||
|
|
||
|
r_refdef must be set before the first call
|
||
|
================
|
||
|
*/
|
||
|
void R_RenderView_ (void)
|
||
|
{
|
||
|
byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
|
||
|
|
||
|
r_warpbuffer = warpbuffer;
|
||
|
|
||
|
if (r_timegraph.value || r_speeds.value || r_dspeeds.value)
|
||
|
{
|
||
|
if (r_wholeframe.value)
|
||
|
r_time1 = r_lasttime1;
|
||
|
else
|
||
|
r_time1 = Sys_FloatTime ();
|
||
|
}
|
||
|
|
||
|
R_SetupFrame ();
|
||
|
|
||
|
#ifdef PASSAGES
|
||
|
SetVisibilityByPassages ();
|
||
|
#else
|
||
|
R_MarkLeaves (); // done here so we know if we're in water
|
||
|
#endif
|
||
|
|
||
|
// make FDIV fast. This reduces timing precision after we've been running for a
|
||
|
// while, so we don't do it globally. This also sets chop mode, and we do it
|
||
|
// here so that setup stuff like the refresh area calculations match what's
|
||
|
// done in screen.c
|
||
|
Sys_LowFPPrecision ();
|
||
|
|
||
|
if (!cl_entities[0].model || !cl.worldmodel)
|
||
|
Sys_Error ("R_RenderView: NULL worldmodel");
|
||
|
|
||
|
if (!r_dspeeds.value)
|
||
|
{
|
||
|
VID_UnlockBuffer ();
|
||
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
||
|
VID_LockBuffer ();
|
||
|
}
|
||
|
|
||
|
R_EdgeDrawing (false);
|
||
|
|
||
|
if (!r_dspeeds.value)
|
||
|
{
|
||
|
VID_UnlockBuffer ();
|
||
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
||
|
VID_LockBuffer ();
|
||
|
}
|
||
|
|
||
|
if (r_dspeeds.value)
|
||
|
{
|
||
|
se_time2 = Sys_FloatTime ();
|
||
|
de_time1 = se_time2;
|
||
|
}
|
||
|
|
||
|
R_DrawEntitiesOnList ();
|
||
|
if (TransCount && AllowTranslucency)
|
||
|
R_EdgeDrawing (true);
|
||
|
|
||
|
if (r_dspeeds.value)
|
||
|
{
|
||
|
de_time2 = Sys_FloatTime ();
|
||
|
dv_time1 = de_time2;
|
||
|
}
|
||
|
|
||
|
R_DrawViewModel ();
|
||
|
|
||
|
if (r_dspeeds.value)
|
||
|
{
|
||
|
dv_time2 = Sys_FloatTime ();
|
||
|
dp_time1 = Sys_FloatTime ();
|
||
|
}
|
||
|
|
||
|
R_DrawParticles ();
|
||
|
|
||
|
if (r_dspeeds.value)
|
||
|
dp_time2 = Sys_FloatTime ();
|
||
|
|
||
|
if (r_dowarp)
|
||
|
D_WarpScreen ();
|
||
|
|
||
|
V_SetContentsColor (r_viewleaf->contents);
|
||
|
|
||
|
if (r_timegraph.value)
|
||
|
R_TimeGraph ();
|
||
|
|
||
|
if (r_aliasstats.value)
|
||
|
R_PrintAliasStats ();
|
||
|
|
||
|
if (r_speeds.value)
|
||
|
R_PrintTimes ();
|
||
|
|
||
|
if (r_dspeeds.value)
|
||
|
R_PrintDSpeeds ();
|
||
|
|
||
|
if (r_reportsurfout.value && r_outofsurfaces)
|
||
|
Con_Printf ("Short %d surfaces\n", r_outofsurfaces);
|
||
|
|
||
|
if (r_reportedgeout.value && r_outofedges)
|
||
|
Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
|
||
|
|
||
|
// back to high floating-point precision
|
||
|
Sys_HighFPPrecision ();
|
||
|
}
|
||
|
|
||
|
void R_RenderView (void)
|
||
|
{
|
||
|
/* int dummy;
|
||
|
int delta;
|
||
|
|
||
|
delta = (byte *)&dummy - r_stack_start;
|
||
|
if (delta < -10000 || delta > 10000)
|
||
|
Sys_Error ("R_RenderView: called without enough stack");
|
||
|
*/
|
||
|
if ( Hunk_LowMark() & 3 )
|
||
|
Sys_Error ("Hunk is missaligned");
|
||
|
|
||
|
/* if ( (long)(&dummy) & 3 )
|
||
|
Sys_Error ("Stack is missaligned");
|
||
|
*/
|
||
|
if ( (long)(&r_warpbuffer) & 3 )
|
||
|
Sys_Error ("Globals are missaligned");
|
||
|
|
||
|
R_RenderView_ ();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
R_InitTurb
|
||
|
================
|
||
|
*/
|
||
|
void R_InitTurb (void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i=0 ; i<(SIN_BUFFER_SIZE) ; i++)
|
||
|
{
|
||
|
sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP;
|
||
|
intsintable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2; // AMP2, not 20
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* $Log: /H2 Mission Pack/R_MAIN.C $
|
||
|
*
|
||
|
* 4 3/12/98 1:26a Mgummelt
|
||
|
*
|
||
|
* 3 2/06/98 7:17p Jmonroe
|
||
|
* removed fastsqrt (not fast)
|
||
|
*
|
||
|
* 2 2/05/98 8:00p Jmonroe
|
||
|
* fast sqrt is partially in, need to do tests to verify it
|
||
|
*
|
||
|
* 32 9/04/97 4:44p Rjohnson
|
||
|
* Updates
|
||
|
*
|
||
|
* 31 8/31/97 3:45p Rjohnson
|
||
|
* Memory changes
|
||
|
*
|
||
|
* 30 8/17/97 4:14p Rjohnson
|
||
|
* Fix for model lighting
|
||
|
*
|
||
|
* 29 8/15/97 3:10p Rjohnson
|
||
|
* Precache Update
|
||
|
*
|
||
|
* 28 8/13/97 6:04p Rjohnson
|
||
|
* Fix for chase mode
|
||
|
*
|
||
|
* 27 8/04/97 2:22p Rjohnson
|
||
|
* Included light level for the player
|
||
|
*
|
||
|
* 26 7/28/97 12:09p Rjohnson
|
||
|
* Carmack fix for rotating bmodels
|
||
|
*
|
||
|
* 25 6/14/97 1:59p Rjohnson
|
||
|
* Updated the fps display in the gl size, as well as meshing directories
|
||
|
*
|
||
|
* 24 6/04/97 11:39a Rjohnson
|
||
|
* Checked to make sure the saved edges/surfs didn't exceed the maximum
|
||
|
*
|
||
|
* 23 6/03/97 5:54p Rjohnson
|
||
|
* Removed debugging messages
|
||
|
*
|
||
|
* 22 6/03/97 5:50p Rjohnson
|
||
|
* Added translucent water
|
||
|
*
|
||
|
* 21 5/22/97 5:56p Rjohnson
|
||
|
* New translucency effect
|
||
|
*
|
||
|
* 20 5/18/97 1:37p Rjohnson
|
||
|
* Added new mixed mode sprite assembly
|
||
|
*
|
||
|
* 19 5/18/97 12:50p Rjohnson
|
||
|
* Sprite translucency is now in assembly
|
||
|
*
|
||
|
* 18 5/15/97 4:42p Rjohnson
|
||
|
* Minor assembly optimization
|
||
|
*
|
||
|
* 17 5/15/97 11:47a Rjohnson
|
||
|
* Poly drawing updates / optimizations
|
||
|
*
|
||
|
* 16 4/23/97 11:39a Rjohnson
|
||
|
* Merged the translucent span drawing into assembly
|
||
|
*
|
||
|
* 15 4/21/97 11:35a Rjohnson
|
||
|
* Translucency update (drawn in right order) and translucent bmodels
|
||
|
*
|
||
|
* 11 4/04/97 3:06p Rjohnson
|
||
|
* Networking updates and corrections
|
||
|
*
|
||
|
* 10 3/28/97 10:08a Rjohnson
|
||
|
* Added transparent models
|
||
|
*
|
||
|
* 9 3/12/97 9:53a Rjohnson
|
||
|
* Fixed another screwy VC 5.0 bug/feature
|
||
|
*
|
||
|
* 8 3/07/97 2:01p Rjohnson
|
||
|
* Id Updates
|
||
|
*
|
||
|
* 7 2/18/97 3:13p Rjohnson
|
||
|
* Id Updates (this time)
|
||
|
*
|
||
|
* 6 2/11/97 1:15p Rjohnson
|
||
|
* Added transparent sprites
|
||
|
*
|
||
|
* 5 1/02/97 11:16a Rjohnson
|
||
|
* Christmas work - added adaptive time, game delays, negative light,
|
||
|
* particle effects, etc
|
||
|
*
|
||
|
* 4 12/12/96 12:10p Rjohnson
|
||
|
* Changed default model mip distance to 80 (gil's suggestion)
|
||
|
*/
|