275 lines
6.6 KiB
C++
275 lines
6.6 KiB
C++
/*
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* $Header: /HexenWorld/Siege/camera.hc 8 5/26/98 1:26a Mgummelt $
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*/
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void(entity voyeur, entity viewthing) CameraViewPort =
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{//FIXME: Doesn't work in H2W
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msg_entity = voyeur;
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WriteByte (MSG_ONE, SVC_SETVIEWPORT);
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WriteEntity (MSG_ONE, viewthing);
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};
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void(entity voyeur, entity viewthing) CameraViewAngles =
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{//FIXME: Doesn't work in H2W
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msg_entity = voyeur;
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WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
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if(viewthing.classname=="camera_remote")
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WriteAngle(MSG_ONE, 360-viewthing.angles_x);
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else
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WriteAngle(MSG_ONE, viewthing.angles_x);
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WriteAngle(MSG_ONE, viewthing.angles_y);
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WriteAngle(MSG_ONE, viewthing.angles_z);
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};
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/*QUAKED target_null (1 0 0) (-8 -8 -8) (8 8 8)
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A null target for the camera
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-------------------------FIELDS-------------------------
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none
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--------------------------------------------------------
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*/
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void target_null (void)
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{
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_NONE;
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precache_model ("models/sprites/null.spr");
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setmodel(self,"models/sprites/null.spr");
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}
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/*-----------------------------------------
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play_camera - play noise for when popping in or out of camera mode
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-----------------------------------------*/
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void() play_camera =
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{
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// sound (self, CHAN_VOICE, "misc/camera.wav", 1, ATTN_NORM);
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remove (self);
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};
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/*-----------------------
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AllyVision (see through teammate's eyes)
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------------------------*/
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void AllyVision (entity voyeur,entity ally)
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{
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entity snd_ent;
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// if(deathmatch)
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if(voyeur.cameramode==world||voyeur.cameramode==voyeur)
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if (voyeur.weaponmodel!= string_null)
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{
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voyeur.lastweapon = voyeur.weaponmodel;
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voyeur.weaponmodel = string_null;
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}
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voyeur.view_ofs=ally.view_ofs;
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voyeur.cameramode = ally;
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voyeur.camera_time = time + 10;
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voyeur.attack_finished = voyeur.camera_time;
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voyeur.oldangles = voyeur.angles;
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stuffcmd (voyeur, "bf\n");
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msg_entity = voyeur;
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CameraViewPort(voyeur,ally);
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WriteByte (MSG_ONE, 10); // 10 = SVC_SETVIEWANGLES
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WriteAngle (MSG_ONE,ally.v_angle_x); // pitch
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WriteAngle (MSG_ONE,ally.v_angle_y); // yaw
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WriteAngle (MSG_ONE,ally.v_angle_z); // roll
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//put back in
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snd_ent = spawn ();
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snd_ent.origin = ally.origin;
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thinktime snd_ent : HX_FRAME_TIME;
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snd_ent.think = play_camera;
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}
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/*-----------------------------------------
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CameraUse - place player in camera remote
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-----------------------------------------*/
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void CameraUse (void)
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{
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return;
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entity snd_ent;
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other = other.enemy; // Use the enemy of the trigger or button
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if (other.classname != "player")
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return;
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stuffcmd (other, "bf\n");
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if(deathmatch)
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other.view_ofs='0 0 0';
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other.cameramode = self;
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other.camera_time = time + self.wait;
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other.oldangles = other.angles;
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other.lastweapon = other.weaponmodel;
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other.weaponmodel = string_null;
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CameraViewPort(other,self);
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WriteByte (MSG_ONE, 10); // 10 = SVC_SETVIEWANGLES
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WriteAngle (MSG_ONE,360 - self.angles_x); // pitch
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WriteAngle (MSG_ONE,self.angles_y); // yaw
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WriteAngle (MSG_ONE,self.angles_z); // roll
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snd_ent = spawn ();
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snd_ent.origin = self.origin;
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thinktime snd_ent : HX_FRAME_TIME;
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snd_ent.think = play_camera;
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}
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/*-----------------------------------------
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CameraReturn - return the player to his body
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-----------------------------------------*/
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void CameraReturn(void)
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{
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entity snd_ent;
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self.cameramode = world;
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self.weaponmodel = self.lastweapon;
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self.view_ofs=self.proj_ofs+'0 0 6';
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stuffcmd (self, "bf\n");
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self.angles = self.oldangles;
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self.idealroll = 0;
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CameraViewPort(self,self);
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CameraViewAngles(self,self);
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snd_ent = spawn ();
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snd_ent.origin = self.origin;
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thinktime snd_ent : HX_FRAME_TIME;
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snd_ent.think = play_camera;
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}
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/*-----------------------------------------
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camera_target- point the camera at it's target
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-----------------------------------------*/
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void camera_target (void)
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{
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self.enemy = find (world,targetname,self.target);
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self.angles = vectoangles(self.enemy.origin - self.origin);
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}
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/*QUAKED camera_remote (1 0 0) (-8 -8 -8) (8 8 8)
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A camera which the player becomes when triggered.
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-------------------------FIELDS-------------------------
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"wait" - amount of time player is stuck in camera mode
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(default 3 seconds)
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To point camera in a direction
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target a "target_null" entity
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or fill out the angle fields:
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angles_x - pitch of camera
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angles_y - yaw of camera
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--------------------------------------------------------
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*/
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void camera_remote (void)
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{
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if(deathmatch)
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{
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remove(self);
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return;
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}
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_NONE;
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precache_model ("models/sprites/null.spr");
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setmodel(self,"models/sprites/null.spr");
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self.use = CameraUse;
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if (!self.wait)
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self.wait = 3;
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if (self.target)
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{
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self.think = camera_target;
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self.nextthink = time + 0.02; // Give target a chance to spawn into the world
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}
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setsize(self, '-1 -1 0', '1 1 1');
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}
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void CameraThink ()
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{
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vector viewdir;
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vector spot1,spot2;
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self.level=cvar("chase_back");
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if(self.cnt<self.level)
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self.cnt+=1;
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else if(self.cnt>self.level)
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self.cnt-=1;
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makevectors(self.owner.v_angle);
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viewdir=normalize(v_forward);
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spot1=self.owner.origin+self.owner.proj_ofs+'0 0 6';
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spot2=spot1-viewdir*self.cnt;
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traceline(spot1,spot2,TRUE,self.owner);
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viewdir=normalize(spot1-trace_endpos);
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setorigin(self,trace_endpos+viewdir*4);
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self.think=CameraThink;
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thinktime self : 0;
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}
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void ToggleChaseCam (entity voyeur)
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{
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if(voyeur.viewentity.classname=="chasecam")
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{
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//Turn off camera view
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CameraViewPort(voyeur,voyeur);
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CameraViewAngles(voyeur,voyeur);
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remove(voyeur.viewentity);
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voyeur.viewentity=voyeur;
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voyeur.view_ofs=voyeur.proj_ofs+'0 0 6';
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voyeur.attack_finished=0;
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voyeur.weaponmodel=voyeur.lastweapon;
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voyeur.oldweapon=FALSE;
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W_SetCurrentAmmo();
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}
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else
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{
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if(voyeur.cameramode!=voyeur&&voyeur.cameramode!=world)
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centerprint(voyeur,"Chase camera not available while in another camera mode\n");
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voyeur.lastweapon=voyeur.weaponmodel;
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voyeur.oldweapon=0;
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voyeur.weaponmodel="";
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makevectors(voyeur.v_angle);
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voyeur.viewentity=spawn();
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voyeur.viewentity.owner=voyeur;
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voyeur.viewentity.angles=voyeur.angles;
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voyeur.viewentity.level=cvar("chase_back");
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if(!voyeur.viewentity.level)
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voyeur.viewentity.level=68;
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voyeur.viewentity.cnt=4;
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voyeur.viewentity.classname="chasecam";
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voyeur.view_ofs='0 0 0';
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setmodel(voyeur.viewentity,"models/null.spr");
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setsize(voyeur.viewentity, '0 0 0','0 0 0');
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setorigin(voyeur.viewentity,voyeur.origin+voyeur.proj_ofs+'0 0 6'-v_forward*4);
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CameraViewPort(voyeur,voyeur.viewentity);
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CameraViewAngles(voyeur,voyeur.viewentity);
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voyeur.viewentity.think=CameraThink;
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thinktime voyeur.viewentity : 0;
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}
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}
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