hexen2-siege-hc/precache.hc
1998-06-24 00:00:00 +00:00

1277 lines
47 KiB
C++

/*
* $Header: /HexenWorld/Siege/precache.hc 24 6/16/98 12:00p Ggribb $
*/
// called by worldspawn
void() W_Precache =
{
precache_sound ("raven/kiltorch.wav"); // player torch dying
precache_sound ("raven/littorch.wav"); // player torch being lit
precache_sound ("raven/fire1.wav"); // player torch burning
precache_sound ("rj/steve.wav");
precache_sound ("weapons/ric1.wav"); // ricochet (used in c code)
precache_sound ("weapons/ric2.wav"); // ricochet (used in c code)
precache_sound ("weapons/ric3.wav"); // ricochet (used in c code)
precache_sound ("weapons/tink1.wav"); // ricochet (used in c code)
precache_sound ("weapons/r_exp3.wav"); //Still being used?
// precache_sound ("items/inv2.wav"); //Quake sounds!
precache_model ("gfx/puff.spr");
precache_model ("models/ball.mdl");
precache_model ("models/star.mdl");
};
//
// these are all of the lumps from the cached.ls files
//
void Precache_lmp (void)
{
precache_file ("gfx/palette.lmp");
precache_file ("gfx/colormap.lmp");
precache_file ("gfx/player.lmp");
precache_file ("gfx/tinttab.lmp");
precache_file ("gfx/tinttab2.lmp");
precache_file ("gfx/invpal.lmp");
precache_file ("gfx/skin100.lmp");
precache_file ("gfx/skin101.lmp");
precache_file ("strings.txt");
precache_file ("puzzles.txt");
precache_file ("maplist.txt");
precache_file ("gfx/menu/fontsize.lmp");
precache_file ("gfx/menu/backtile.lmp");
precache_file ("gfx/menu/bigfont.lmp");
precache_file ("gfx/menu/bigfont2.lmp");
precache_file ("gfx/menu/conback.lmp");
precache_file ("gfx/menu/fontsize.lmp");
precache_file ("gfx/menu/help01.lmp");
precache_file ("gfx/menu/help02.lmp");
precache_file ("gfx/menu/help03.lmp");
precache_file ("gfx/menu/help04.lmp");
precache_file ("gfx/menu/help05.lmp");
precache_file ("gfx/menu/hplaque.lmp");
precache_file ("gfx/menu/load.lmp");
precache_file ("gfx/menu/loading.lmp");
precache_file ("gfx/menu/menudot1.lmp");
precache_file ("gfx/menu/menudot2.lmp");
precache_file ("gfx/menu/menudot3.lmp");
precache_file ("gfx/menu/menudot4.lmp");
precache_file ("gfx/menu/menudot5.lmp");
precache_file ("gfx/menu/menudot6.lmp");
precache_file ("gfx/menu/menudot7.lmp");
precache_file ("gfx/menu/menudot8.lmp");
precache_file ("gfx/menu/paused.lmp");
precache_file ("gfx/menu/save.lmp");
precache_file ("gfx/menu/skull0.lmp");
precache_file ("gfx/menu/skull1.lmp");
precache_file ("gfx/menu/skull10.lmp");
precache_file ("gfx/menu/skull11.lmp");
precache_file ("gfx/menu/skull12.lmp");
precache_file ("gfx/menu/skull13.lmp");
precache_file ("gfx/menu/skull14.lmp");
precache_file ("gfx/menu/skull15.lmp");
precache_file ("gfx/menu/skull16.lmp");
precache_file ("gfx/menu/skull17.lmp");
precache_file ("gfx/menu/skull2.lmp");
precache_file ("gfx/menu/skull3.lmp");
precache_file ("gfx/menu/skull4.lmp");
precache_file ("gfx/menu/skull5.lmp");
precache_file ("gfx/menu/skull6.lmp");
precache_file ("gfx/menu/skull7.lmp");
precache_file ("gfx/menu/skull8.lmp");
precache_file ("gfx/menu/skull9.lmp");
precache_file ("gfx/menu/title0.lmp");
precache_file ("gfx/menu/title1.lmp");
precache_file ("gfx/menu/title2.lmp");
precache_file ("gfx/menu/title3.lmp");
precache_file ("gfx/menu/title4.lmp");
precache_file ("gfx/menu/title5.lmp");
precache_file ("gfx/menu/title6.lmp");
precache_file ("gfx/menu/title7.lmp");
precache_file ("gfx/menu/title8.lmp");
precache_file ("gfx/box_tl.lmp");
precache_file ("gfx/box_tm.lmp");
precache_file ("gfx/box_tr.lmp");
precache_file ("gfx/box_ml.lmp");
precache_file ("gfx/box_mm.lmp");
precache_file ("gfx/box_mm2.lmp");
precache_file ("gfx/box_mr.lmp");
precache_file ("gfx/box_bl.lmp");
precache_file ("gfx/box_bm.lmp");
precache_file ("gfx/box_br.lmp");
precache_file ("gfx/cport1.lmp");
precache_file ("gfx/cport2.lmp");
precache_file ("gfx/cport3.lmp");
precache_file ("gfx/cport4.lmp");
precache_file ("gfx/menu/netp1.lmp");
precache_file ("gfx/menu/netp2.lmp");
precache_file ("gfx/menu/netp3.lmp");
precache_file ("gfx/menu/netp4.lmp");
precache_file ("gfx/menu/frame.lmp");
// Interface graphics
precache_file ("gfx/topbar1.lmp");
precache_file ("gfx/topbar2.lmp");
precache_file ("gfx/topbumpl.lmp");
precache_file ("gfx/topbumpm.lmp");
precache_file ("gfx/topbumpr.lmp");
precache_file ("gfx/bmana.lmp");
precache_file ("gfx/bmanacov.lmp");
precache_file ("gfx/gmana.lmp");
precache_file ("gfx/gmanacov.lmp");
precache_file ("gfx/hpchain.lmp");
precache_file ("gfx/hpgem.lmp");
precache_file ("gfx/chnlcov.lmp");
precache_file ("gfx/chnrcov.lmp");
precache_file ("gfx/bmmana.lmp");
precache_file ("gfx/gmmana.lmp");
precache_file ("gfx/btmbar1.lmp");
precache_file ("gfx/btmbar2.lmp");
precache_file ("gfx/armor1.lmp");
precache_file ("gfx/armor2.lmp");
precache_file ("gfx/armor3.lmp");
precache_file ("gfx/armor4.lmp");
precache_file ("gfx/ring_f.lmp");
precache_file ("gfx/ring_w.lmp");
precache_file ("gfx/ring_t.lmp");
precache_file ("gfx/ring_r.lmp");
precache_file ("gfx/artisel.lmp");
precache_file ("gfx/artinum0.lmp");
precache_file ("gfx/artinum1.lmp");
precache_file ("gfx/artinum2.lmp");
precache_file ("gfx/artinum3.lmp");
precache_file ("gfx/artinum4.lmp");
precache_file ("gfx/artinum5.lmp");
precache_file ("gfx/artinum6.lmp");
precache_file ("gfx/artinum7.lmp");
precache_file ("gfx/artinum8.lmp");
precache_file ("gfx/artinum9.lmp");
precache_file ("gfx/rngfly1.lmp");
precache_file ("gfx/rngfly2.lmp");
precache_file ("gfx/rngfly3.lmp");
precache_file ("gfx/rngfly4.lmp");
precache_file ("gfx/rngfly5.lmp");
precache_file ("gfx/rngfly6.lmp");
precache_file ("gfx/rngfly7.lmp");
precache_file ("gfx/rngfly8.lmp");
precache_file ("gfx/rngfly9.lmp");
precache_file ("gfx/rngfly10.lmp");
precache_file ("gfx/rngfly11.lmp");
precache_file ("gfx/rngfly12.lmp");
precache_file ("gfx/rngfly13.lmp");
precache_file ("gfx/rngfly14.lmp");
precache_file ("gfx/rngfly15.lmp");
precache_file ("gfx/rngfly16.lmp");
precache_file ("gfx/rngwtr1.lmp");
precache_file ("gfx/rngwtr2.lmp");
precache_file ("gfx/rngwtr3.lmp");
precache_file ("gfx/rngwtr4.lmp");
precache_file ("gfx/rngwtr5.lmp");
precache_file ("gfx/rngwtr6.lmp");
precache_file ("gfx/rngwtr7.lmp");
precache_file ("gfx/rngwtr8.lmp");
precache_file ("gfx/rngwtr9.lmp");
precache_file ("gfx/rngwtr10.lmp");
precache_file ("gfx/rngwtr11.lmp");
precache_file ("gfx/rngwtr12.lmp");
precache_file ("gfx/rngwtr13.lmp");
precache_file ("gfx/rngwtr14.lmp");
precache_file ("gfx/rngwtr15.lmp");
precache_file ("gfx/rngwtr16.lmp");
precache_file2 ("gfx/rngtrn1.lmp");
precache_file2 ("gfx/rngtrn2.lmp");
precache_file2 ("gfx/rngtrn3.lmp");
precache_file2 ("gfx/rngtrn4.lmp");
precache_file2 ("gfx/rngtrn5.lmp");
precache_file2 ("gfx/rngtrn6.lmp");
precache_file2 ("gfx/rngtrn7.lmp");
precache_file2 ("gfx/rngtrn8.lmp");
precache_file2 ("gfx/rngtrn9.lmp");
precache_file2 ("gfx/rngtrn10.lmp");
precache_file2 ("gfx/rngtrn11.lmp");
precache_file2 ("gfx/rngtrn12.lmp");
precache_file2 ("gfx/rngtrn13.lmp");
precache_file2 ("gfx/rngtrn14.lmp");
precache_file2 ("gfx/rngtrn15.lmp");
precache_file2 ("gfx/rngtrn16.lmp");
/* precache_file2 ("gfx/rngreg1.lmp");
precache_file2 ("gfx/rngreg2.lmp");
precache_file2 ("gfx/rngreg3.lmp");
precache_file2 ("gfx/rngreg4.lmp");
precache_file2 ("gfx/rngreg5.lmp");
precache_file2 ("gfx/rngreg6.lmp");
precache_file2 ("gfx/rngreg7.lmp");
precache_file2 ("gfx/rngreg8.lmp");
precache_file2 ("gfx/rngreg9.lmp");
precache_file2 ("gfx/rngreg10.lmp");
precache_file2 ("gfx/rngreg11.lmp");
precache_file2 ("gfx/rngreg12.lmp");
precache_file2 ("gfx/rngreg13.lmp");
precache_file2 ("gfx/rngreg14.lmp");
precache_file2 ("gfx/rngreg15.lmp");
precache_file2 ("gfx/rngreg16.lmp");*/
precache_file ("gfx/pwrbook1.lmp");
precache_file ("gfx/pwrbook2.lmp");
precache_file ("gfx/pwrbook3.lmp");
precache_file ("gfx/pwrbook4.lmp");
precache_file ("gfx/pwrbook5.lmp");
precache_file ("gfx/pwrbook6.lmp");
precache_file ("gfx/pwrbook7.lmp");
precache_file ("gfx/pwrbook8.lmp");
precache_file ("gfx/pwrbook9.lmp");
precache_file ("gfx/pwrbook10.lmp");
precache_file ("gfx/pwrbook11.lmp");
precache_file ("gfx/pwrbook12.lmp");
precache_file ("gfx/pwrbook13.lmp");
precache_file ("gfx/pwrbook14.lmp");
precache_file ("gfx/pwrbook15.lmp");
precache_file ("gfx/pwrbook16.lmp");
precache_file ("gfx/durhst1.lmp");
precache_file ("gfx/durhst2.lmp");
precache_file ("gfx/durhst3.lmp");
precache_file ("gfx/durhst4.lmp");
precache_file ("gfx/durhst5.lmp");
precache_file ("gfx/durhst6.lmp");
precache_file ("gfx/durhst7.lmp");
precache_file ("gfx/durhst8.lmp");
precache_file ("gfx/durhst9.lmp");
precache_file ("gfx/durhst10.lmp");
precache_file ("gfx/durhst11.lmp");
precache_file ("gfx/durhst12.lmp");
precache_file ("gfx/durhst13.lmp");
precache_file ("gfx/durhst14.lmp");
precache_file ("gfx/durhst15.lmp");
precache_file ("gfx/durhst16.lmp");
precache_file ("gfx/durshd1.lmp");
precache_file ("gfx/durshd2.lmp");
precache_file ("gfx/durshd3.lmp");
precache_file ("gfx/durshd4.lmp");
precache_file ("gfx/durshd5.lmp");
precache_file ("gfx/durshd6.lmp");
precache_file ("gfx/durshd7.lmp");
precache_file ("gfx/durshd8.lmp");
precache_file ("gfx/durshd9.lmp");
precache_file ("gfx/durshd10.lmp");
precache_file ("gfx/durshd11.lmp");
precache_file ("gfx/durshd12.lmp");
precache_file ("gfx/durshd13.lmp");
precache_file ("gfx/durshd14.lmp");
precache_file ("gfx/durshd15.lmp");
precache_file ("gfx/durshd16.lmp");
precache_file ("gfx/arti00.lmp");
precache_file ("gfx/arti01.lmp");
precache_file ("gfx/arti02.lmp");
precache_file ("gfx/arti03.lmp");
precache_file ("gfx/arti04.lmp");
precache_file ("gfx/arti05.lmp");
precache_file ("gfx/arti06.lmp");
precache_file ("gfx/arti07.lmp");
precache_file ("gfx/arti08.lmp");
precache_file ("gfx/arti09.lmp");
precache_file ("gfx/arti10.lmp");
precache_file ("gfx/arti11.lmp");
precache_file ("gfx/arti12.lmp");
precache_file ("gfx/arti13.lmp");
precache_file ("gfx/arti14.lmp");
precache_file ("gfx/ringhlth.lmp");
precache_file ("gfx/rhlthcvr.lmp");
precache_file2 ("gfx/rhlthcv2.lmp");
precache_file ("gfx/castle.lmp");
precache_file2 ("gfx/meso.lmp");
precache_file2 ("gfx/egypt.lmp");
precache_file2 ("gfx/roman.lmp");
precache_file2 ("gfx/end-1.lmp");
precache_file2 ("gfx/end-2.lmp");
precache_file2 ("gfx/end-3.lmp");
precache_file ("gfx/defwin.lmp");
precache_file ("gfx/attwin.lmp");
precache_file ("gfx/attwin2.lmp");
/*
precache_file ("");
precache_file ("");
precache_file ("");
precache_file ("");
precache_file ("");
precache_file ("");
precache_file ("");
*/
// Puzzle Pieces
precache_file2("models/puzzle/staff.mdl");
precache_file2("models/puzzle/e1.mdl");
precache_file2("models/puzzle/e2.mdl");
precache_file2("models/puzzle/e3.mdl");
precache_file2("models/puzzle/e4.mdl");
precache_file2("models/puzzle/e5.mdl");
precache_file2("models/puzzle/e6.mdl");
precache_file2("models/puzzle/m1.mdl");
precache_file2("models/puzzle/m2.mdl");
precache_file2("models/puzzle/m3.mdl");
precache_file2("models/puzzle/m4.mdl");
precache_file2("models/puzzle/m5.mdl");
precache_file2("models/puzzle/s1.mdl");
precache_file2("models/puzzle/s2.mdl");
precache_file2("models/puzzle/scepter.mdl");
precache_file("models/puzzle/keep1.mdl");
precache_file("models/puzzle/keep2.mdl");
precache_file("models/puzzle/keep3.mdl");
precache_file2("models/puzzle/ra1.mdl");
precache_file2("models/puzzle/r1.mdl");
precache_file2("models/puzzle/r2.mdl");
precache_file2("models/puzzle/r3.mdl");
precache_file2("models/puzzle/r4.mdl");
precache_file2("models/puzzle/r5.mdl");
precache_file2("models/puzzle/r6.mdl");
precache_file2("models/puzzle/r7.mdl");
precache_file2("models/puzzle/r8.mdl");
precache_file3("models/puzzle/trkey.mdl");
precache_file("models/puzzle/cskey.mdl");
precache_file3("models/puzzle/amult.mdl");
precache_file3("models/puzzle/glass.mdl");
precache_file3("models/puzzle/lens.mdl");
precache_file3("models/puzzle/shovl.mdl");
precache_file3("models/puzzle/scrol.mdl");
precache_file2("models/puzzle/e4.mdl");
precache_file2("models/puzzle/e5.mdl");
precache_file2("models/puzzle/e6.mdl");
precache_file3("models/puzzle/sand.mdl");
precache_file2("models/puzzle/air.mdl");
precache_file2("models/puzzle/earth.mdl");
precache_file2("models/puzzle/water.mdl");
precache_file2("models/puzzle/fire.mdl");
precache_file2("models/puzzle/scept.mdl");
precache_file2("models/puzzle/eyeh.mdl");
precache_file2("models/puzzle/clueb.mdl");
precache_file2("models/puzzle/lcrwn.mdl");
precache_file2("models/puzzle/ucrwn.mdl");
precache_file("models/puzzle/mithl.mdl");
precache_file3("models/puzzle/stkey.mdl");
precache_file3("models/puzzle/takey.mdl");
precache_file2("models/puzzle/ankey.mdl");
precache_file2("models/puzzle/stime.mdl");
precache_file2("models/puzzle/speye.mdl");
precache_file2("models/puzzle/rcjem.mdl");
precache_file2("models/puzzle/music.mdl");
precache_file2("models/puzzle/silver.mdl");
precache_file2("models/puzzle/cross.mdl");
precache_file2("models/puzzle/holycrss.mdl");
precache_file2("models/puzzle/gsphere.mdl");
precache_file2("models/puzzle/prybar.mdl");
precache_file2("models/puzzle/soul.mdl");
precache_file2("models/puzzle/mage.mdl");
precache_file2("models/puzzle/rakey.mdl");
precache_file2("models/puzzle/h-book.mdl");
precache_file2("gfx/puzzle/staff.lmp");
precache_file2("gfx/puzzle/e1.lmp");
precache_file2("gfx/puzzle/e2.lmp");
precache_file2("gfx/puzzle/e3.lmp");
precache_file2("gfx/puzzle/e4.lmp");
precache_file2("gfx/puzzle/e5.lmp");
precache_file2("gfx/puzzle/e6.lmp");
precache_file2("gfx/puzzle/m1.lmp");
precache_file2("gfx/puzzle/m2.lmp");
precache_file2("gfx/puzzle/m3.lmp");
precache_file2("gfx/puzzle/m4.lmp");
precache_file2("gfx/puzzle/m5.lmp");
precache_file2("gfx/puzzle/s1.lmp");
precache_file2("gfx/puzzle/s2.lmp");
precache_file2("gfx/puzzle/scepter.lmp");
precache_file("gfx/puzzle/keep1.lmp");
precache_file("gfx/puzzle/keep2.lmp");
precache_file("gfx/puzzle/keep3.lmp");
precache_file2("gfx/puzzle/ra1.lmp");
precache_file2("gfx/puzzle/r1.lmp");
precache_file2("gfx/puzzle/r2.lmp");
precache_file2("gfx/puzzle/r3.lmp");
precache_file2("gfx/puzzle/r4.lmp");
precache_file2("gfx/puzzle/r5.lmp");
precache_file2("gfx/puzzle/r6.lmp");
precache_file2("gfx/puzzle/r7.lmp");
precache_file2("gfx/puzzle/r8.lmp");
precache_file3("gfx/puzzle/trkey.lmp");
precache_file("gfx/puzzle/cskey.lmp");
precache_file3("gfx/puzzle/amult.lmp");
precache_file3("gfx/puzzle/glass.lmp");
precache_file3("gfx/puzzle/lens.lmp");
precache_file3("gfx/puzzle/shovl.lmp");
precache_file3("gfx/puzzle/scrol.lmp");
precache_file2("gfx/puzzle/e4.lmp");
precache_file2("gfx/puzzle/e5.lmp");
precache_file2("gfx/puzzle/e6.lmp");
precache_file3("gfx/puzzle/sand.lmp");
precache_file2("gfx/puzzle/air.lmp");
precache_file2("gfx/puzzle/earth.lmp");
precache_file2("gfx/puzzle/water.lmp");
precache_file2("gfx/puzzle/fire.lmp");
precache_file2("gfx/puzzle/scept.lmp");
precache_file2("gfx/puzzle/eyeh.lmp");
precache_file2("gfx/puzzle/clueb.lmp");
precache_file2("gfx/puzzle/lcrwn.lmp");
precache_file2("gfx/puzzle/ucrwn.lmp");
precache_file("gfx/puzzle/mithl.lmp");
precache_file3("gfx/puzzle/stkey.lmp");
precache_file3("gfx/puzzle/takey.lmp");
precache_file2("gfx/puzzle/ankey.lmp");
precache_file2("gfx/puzzle/stime.lmp");
precache_file2("gfx/puzzle/speye.lmp");
precache_file2("gfx/puzzle/rcjem.lmp");
precache_file2("gfx/puzzle/music.lmp");
precache_file2("gfx/puzzle/silver.lmp");
precache_file2("gfx/puzzle/cross.lmp");
precache_file2("gfx/puzzle/holycrss.lmp");
precache_file2("gfx/puzzle/gsphere.lmp");
precache_file2("gfx/puzzle/prybar.lmp");
precache_file2("gfx/puzzle/soul.lmp");
precache_file2("gfx/puzzle/mage.lmp");
precache_file2("gfx/puzzle/rakey.lmp");
precache_file2("gfx/puzzle/h-book.lmp");
//RIDER_INIT
precache_file3 ("models/boss/shaft.mdl");
precache_file3 ("models/boss/circle.mdl");
precache_file3 ("models/boss/star.mdl");
// precache_sound3 ("famine/flashdie.wav");
//EIDOLON
precache_file2 ("models/boss/smaleido.mdl");
precache_file2 ("models/boss/bigeido.mdl");
precache_file2 ("models/eidoball.mdl");
precache_file2 ("models/eidoflam.spr");
precache_file2 ("models/glowball.mdl");
precache_file2 ("models/boss/chaosorb.mdl");
precache_sound3 ("eidolon/roar.wav");
precache_sound3 ("eidolon/pain.wav"); //Hurt
// precache_sound3 ("eidolon/death.wav"); //Dies- long and agonizing
// precache_sound3 ("eidolon/fakedie.wav");//1st death- fake
// precache_sound3 ("eidolon/spell.wav"); //Spell attack (tracking globes)
// precache_sound3 ("eidolon/stomp.wav"); //Hot-steppin'
// precache_sound3 ("eidolon/fireball.wav"); //Launching Nasty fireballs
// precache_sound3 ("eidolon/flamstrt.wav"); //
// precache_sound3 ("eidolon/flambrth.wav"); //
// precache_sound3 ("eidolon/flamend.wav"); //
precache_sound3 ("eidolon/growl.wav"); //
// precache_sound3 ("eidolon/chrgstrt.wav"); //Orb starts recharging Eido
// precache_sound3 ("eidolon/orbhurt.wav"); //Orb gets hit
// precache_sound3 ("eidolon/orbxpld.wav"); //Orb gets destroyed
// precache_sound3 ("eidolon/orbpulse.wav"); //Orb pulsating
//PESTILENCE
precache_file2 ("models/boss/boar.mdl");
precache_file2 ("models/boss/pstrider.mdl");
precache_file2 ("models/boss/hive.mdl");
precache_file2 ("models/boss/swarm.mdl");
precache_file2 ("models/boss/shaft.mdl");
precache_file2 ("models/pestshot.mdl");
precache_file2 ("sound/pest/snort.wav");
precache_file2 ("sound/pest/clop1.wav");
precache_file2 ("sound/pest/clop2.wav");
precache_file2 ("sound/pest/clop3.wav");
precache_file2 ("sound/pest/gallop.wav");
precache_file2 ("sound/pest/sight.wav");
precache_file2 ("sound/pest/sting1.wav");
precache_file2 ("sound/pest/sting2.wav");
precache_file2 ("sound/pest/sting3.wav");
precache_file2 ("sound/pest/buzz.wav");
precache_file2 ("sound/pest/hivehit.wav");
precache_file2 ("sound/pest/xbowfire.wav");
precache_file2 ("sound/pest/xbowhit.wav");
precache_file2 ("sound/pest/die.wav");
precache_file2 ("sound/pest/charge.wav");
precache_file2 ("sound/pest/laugh.wav");
precache_file2 ("sound/pest/snort2.wav");
// Famine Rider
precache_file3 ("models/boss/famhorse.mdl");
precache_file3 ("models/boss/famrider.mdl");
precache_file3 ("models/famshot.mdl");
precache_file3 ("sound/famine/die.wav");
precache_file3 ("sound/famine/laugh.wav");
precache_file3 ("sound/famine/whinny.wav");
precache_file3 ("sound/famine/pull.wav");
precache_file3 ("sound/famine/shot.wav");
precache_file3 ("sound/famine/snort.wav");
precache_file3 ("sound/famine/clop1.wav");
precache_file3 ("sound/famine/clop2.wav");
precache_file3 ("sound/famine/clop3.wav");
precache_file3 ("sound/misc/null.wav");
precache_file3 ("sound/raven/blast.wav");
precache_file3 ("sound/skullwiz/blinkout.wav");
precache_file3 ("sound/skullwiz/blinkin.wav");
// War Rider
precache_file2 ("models/boss/warhorse.mdl");
precache_file2 ("models/boss/warrider.mdl");
precache_file2 ("models/boss/waraxe.mdl");
precache_file2 ("sound/war/fire_big.wav");
precache_file2 ("sound/war/die.wav");
precache_file2 ("sound/war/laugh.wav");
precache_file2 ("sound/war/laugh_sm.wav");
precache_file2 ("sound/war/fire.wav");
precache_file2 ("sound/war/whinny.wav");
precache_file2 ("sound/war/whinbig.wav");
precache_file2 ("sound/boss/wartrot1.wav");
precache_file2 ("sound/boss/wartrot2.wav");
precache_file2 ("sound/boss/wartrot3.wav");
// Death Rider
precache_file2 ("models/boss/dthhorse.mdl");
precache_file2 ("models/boss/dthrider.mdl");
precache_file2 ("models/famshot.mdl");
precache_file2 ("models/boss/bone1.mdl");
precache_file2 ("models/boss/bone2.mdl");
precache_file2 ("models/boss/bone3.mdl");
precache_file2 ("models/boss/bone4.mdl");
precache_file2 ("models/boss/bone5.mdl");
precache_file2 ("models/boss/bone6.mdl");
precache_file2 ("models/mumshot.mdl");
precache_file2 ("models/booberry.mdl");
precache_file2 ("sound/mummy/mislfire.wav");
precache_file2 ("sound/eidolon/flamend.wav");
precache_file2 ("sound/misc/fburn_bg.wav");
precache_file2 ("sound/death/fout.wav");
precache_file2 ("sound/death/dthdie.wav");
precache_file2 ("sound/death/dthfire.wav");
precache_file2 ("sound/death/victory.wav");
precache_file2 ("sound/death/dthlaugh.wav");
precache_file2 ("sound/death/clop.wav");
precache_file2 ("sound/death/clop1.wav");
precache_file2 ("sound/death/clop2.wav");
precache_file2 ("sound/death/clop3.wav");
precache_file2 ("sound/death/shot.wav");
precache_file2 ("sound/ambience/moan1.wav");
precache_file2 ("sound/ambience/moan2.wav");
precache_file2 ("sound/ambience/moan3.wav");
}
//**********************************************
// *************** Raven sounds
//**********************************************
void Precache_wav (void)
{
//DEMO
//Miscellaneous
precache_sound ("misc/drip.wav"); //Ambience
// precache_sound ("misc/bshatter.wav"); //Burnt thing breaking
precache_sound ("misc/sshatter.wav"); //Stone thing breaking
precache_sound ("misc/pushmetl.wav"); //Pushing different materials- metal
precache_sound ("misc/pushwood.wav"); //Wood
precache_sound ("misc/pushston.wav"); //Stone
precache_sound ("misc/fout.wav"); //Fire doused
precache_sound ("misc/fburn_sm.wav"); //Small fire burning
precache_sound ("misc/fburn_md.wav"); //Medium fire buring
precache_sound ("misc/fburn_bg.wav"); //Big ol' blaze!
precache_sound ("misc/decomp.wav"); //Decomposing sound- actually used for blood squirts
// precache_sound ("misc/camera.wav"); //View through camera
precache_sound ("misc/hith2o.wav"); // thing landing in water
precache_sound ("misc/lighthit.wav"); //Something hit by lightning
precache_sound ("misc/teleprt1.wav"); // teleport sounds- teleport coin
precache_sound ("misc/teleprt2.wav");
precache_sound ("misc/teleprt3.wav");
precache_sound ("misc/teleprt4.wav");
precache_sound ("misc/teleprt5.wav");
precache_sound ("misc/comm.wav"); // communication
precache_sound ("misc/talk.wav"); // communication
// precache_sound ("raven/squawk.wav"); //Ambient raven
precache_sound ("raven/blast.wav");
precache_sound ("doors/baddoor.wav"); // Bad attempt to open a door
precache_sound ("buttons/switch04.wav"); // used by the trip mine
//FX
precache_sound ("fx/glassbrk.wav"); // Glass breaking
precache_sound ("fx/woodbrk.wav"); // Wood breaking
precache_sound ("fx/wallbrk.wav"); // Stone breaking
precache_sound ("fx/metalbrk.wav"); // Metal breaking
precache_sound ("fx/claybrk.wav"); // Clay pot breaking
precache_sound ("fx/leafbrk.wav"); // Leaves breaking (bush or tree)
precache_sound ("fx/clothbrk.wav"); // Cloth breaking (rug)
precache_sound ("fx/thngland.wav"); // landing thud
precache_sound ("misc/null.wav"); // null sound to stop other sounds from playing
//ITEMS and ARTIFACTS
precache_sound ("weapons/ammopkup.wav");// Backpack pick up
precache_sound ("weapons/weappkup.wav");// weapon pick up
precache_sound ("items/artpkup.wav"); //Artifact pick up
precache_sound ("misc/sheep1.wav"); //In case someone uses Lambinator
precache_sound ("misc/sheep2.wav");
precache_sound ("misc/sheep3.wav");
precache_sound ("misc/sheepfly.wav"); //Sheep launched from catapult!!!
precache_sound ("spider/bite.wav"); //Sheep bite
precache_sound ("items/itempkup.wav");
precache_sound ("items/itmspawn.wav"); // item respawn sound
precache_sound ("items/ringpkup.wav"); // Picking up a ring
precache_sound ("items/artpkup.wav");
precache_sound ("items/armrpkup.wav");
precache_sound ("misc/warning.wav"); //glyph about to explode
// precache_sound ("crusader/sunhum.wav");
//Summoning Stone
precache_sound ("imp/upbig.wav");
precache_sound ("imp/diebig.wav");
precache_sound ("imp/swoophit.wav");
precache_sound ("imp/swoopbig.wav");
precache_sound ("imp/flybig.wav");
precache_sound ("imp/fireball.wav");
precache_sound ("imp/shard.wav");
precache_sound ("hydra/turn-s.wav");
//SHARED PLAYER SOUNDS
//General body/physics sounds
precache_sound ("raven/outwater.wav"); // leaving water sound
precache_sound ("raven/inh2o.wav"); // player in water
precache_sound ("raven/inlava.wav"); // player enter lava
precache_sound ("player/h2ojmp.wav"); // player jumping into water
precache_sound ("player/swim1.wav"); // swimming
precache_sound ("player/swim2.wav"); // swimming
precache_sound ("player/land.wav");
//Player pain/death sounds
precache_sound ("player/leave.wav"); // leaving deathmatch
precache_sound ("player/telefrag.wav"); // telefrag death
precache_sound ("player/decap.wav"); // Decapitation sound
precache_sound ("player/megagib.wav"); //Really nasty explosive death
precache_sound ("player/gib1.wav"); // player gib sound
precache_sound ("player/gib2.wav"); // player gib sound
// precache_sound ("player/slimbrn1.wav"); // player enter slime
//General weapon sounds
precache_sound ("misc/whoosh.wav"); //Throwing grenades, swing weapons, etc.
precache_sound ("weapons/unsheath.wav"); //Unsheath bladed weapon
precache_sound ("weapons/slash.wav"); //bladed weapon cuts flesh
precache_sound ("weapons/met2flsh.wav"); //Metal impact sounds
precache_sound ("weapons/met2wd.wav");
precache_sound ("weapons/met2stn.wav");
precache_sound ("weapons/met2met.wav");
precache_sound ("weapons/expsmall.wav"); //Small explosion
precache_sound ("weapons/explode.wav"); //Normal explosion
precache_sound ("weapons/exphuge.wav"); //SHA-BOOOOMMM!!!
precache_sound ("weapons/hithurt2.wav"); // Damaging non-flesh with a melee weapon
precache_sound ("weapons/hitwall.wav"); // Hitting (not damaging) a wall with a melee weapon
//PALADIN
//Body sounds
precache_sound ("player/paljmp.wav"); // player jump
precache_sound ("player/pallnd.wav"); // player hurt when landing
precache_sound ("player/paldieh2.wav"); // player dying in water
precache_sound ("player/paldie1.wav"); // player death 1
precache_sound ("player/paldie2.wav"); // player death 2
precache_sound ("player/palpain1.wav"); // player pain 1
precache_sound ("player/palpain2.wav"); // player pain 2
precache_sound ("player/palgasp1.wav"); // little air
precache_sound ("player/palgasp2.wav"); // no air
precache_sound ("player/paldrown.wav"); // he's drowning
precache_sound ("paladin/devine.wav"); // Devine Intervention
//Weapon sounds
//Gauntlets
precache_sound ("weapons/gaunt1.wav");
precache_sound ("weapons/gauntht1.wav");
precache_sound ("weapons/gauntht2.wav");
//Vorpal Sword
precache_sound ("weapons/vorpswng.wav"); // Vorpal sword swinging
precache_sound ("weapons/vorpht1.wav"); // Vorpal sword hitting something it can damage
precache_sound ("weapons/vorpht2.wav"); // Vorpal sword hitting something it cannot da
precache_sound ("weapons/vorpturn.wav"); // Vorpal Sword - weapon 2
precache_sound ("weapons/vorpblst.wav");
precache_sound ("weapons/vorppwr.wav");
//Axe
precache_sound ("paladin/axric1.wav"); // Double Headed Axe - weapon 3
precache_sound ("paladin/axgen.wav");
precache_sound ("paladin/axgenpr.wav");
precache_sound ("paladin/axblade.wav");
//Purifier
// precache_sound ("paladin/purfire.wav");
// precache_sound ("paladin/purfireb.wav");
//Glyph: delayed fireball
precache_sound ("weapons/fbfire.wav"); //Delayed fireball explosion sound
//ASSASSIN
//Body sounds
precache_sound ("player/assjmp.wav"); // player jump
precache_sound ("player/asslnd.wav"); // player hurt when landing
precache_sound ("player/assdieh2.wav"); // player dying in water
precache_sound ("player/assdie1.wav"); // player death 1
precache_sound ("player/assdie2.wav"); // player death 2
precache_sound ("player/asspain1.wav"); // player pain 1
precache_sound ("player/asspain2.wav"); // player pain 2
precache_sound ("player/assgasp1.wav"); // little air
precache_sound ("player/assgasp2.wav"); // no air
precache_sound ("player/assdrown.wav"); // she's drowning
//Weapon sounds
//Crossbow
precache_sound ("assassin/arrowfly.wav");
precache_sound ("assassin/arr2flsh.wav");
precache_sound ("assassin/arr2wood.wav");
precache_sound ("assassin/arrowbrk.wav");
precache_sound ("assassin/firefblt.wav");
precache_sound ("assassin/firebolt.wav");
//Grenades
precache_sound ("assassin/gbounce.wav");
//Scarab Staff
// precache_sound ("assassin/build.wav");
// precache_sound ("assassin/pincer.wav");
precache_sound ("assassin/chntear.wav");
// precache_sound ("assassin/chn2flsh.wav");
precache_sound ("assassin/chain.wav");
// precache_sound ("assassin/clink.wav");
// precache_sound ("assassin/scarab.wav");
// precache_sound ("assassin/scrbfly.wav");
// precache_sound ("assassin/spin.wav");
// precache_sound ("assassin/core.wav");
precache_sound ("misc/pulse.wav"); //Invincibility
//REGISTERED======================================================
//Shared sounds
precache_sound ("raven/soul.wav"); // noise the soul sphere makes
//FX
precache_sound ("fx/quake.wav");
//CRUSADER
//Warhammer
precache_sound ("crusader/lghtn1.wav");
precache_sound ("crusader/lghtn2.wav");
precache_sound ("raven/lightng1.wav");
//Ice Staff
precache_sound ("crusader/icehit.wav");
// precache_sound ("crusader/icewall.wav");
// precache_sound ("crusader/icefire.wav");
// precache_sound ("misc/tink.wav"); //Ice shots bounce
// precache_sound ("crusader/blizfire.wav");
// precache_sound ("crusader/blizzard.wav");
// precache_sound ("crusader/frozen.wav");
// precache_sound ("misc/icestatx.wav"); //Ice statue breaking
//Meteor Staff
// precache_sound ("crusader/metfire.wav");
precache_sound ("misc/rubble.wav"); //Meteor bits fall, stoned player bits fall (from Medusa)
// precache_sound ("crusader/torngo.wav");
// precache_sound ("crusader/tornado.wav");
//Sunstaff
// precache_sound ("crusader/sunstart.wav");
precache_sound ("crusader/sunhit.wav");
//NECROMANCER
//Sickle
precache_sound ("weapons/drain.wav");
//Magic Missiles
precache_sound ("necro/mmfire.wav");
//Bone Shards
// precache_sound ("necro/bonefpow.wav");
// precache_sound ("necro/bonefnrm.wav");
// precache_sound ("necro/bonephit.wav");
// precache_sound ("necro/bonenhit.wav");
// precache_sound ("necro/bonenwal.wav");
//Raven Staff
// precache_sound ("raven/ravengo.wav");
// precache_sound ("raven/squawk2.wav");
// precache_sound ("raven/death.wav");
// precache_sound ("raven/rfire1.wav");
// precache_sound ("raven/rfire2.wav");
// precache_sound ("raven/split.wav");
precache_sound2 ("eidolon/roar.wav");
precache_sound2 ("eidolon/pain.wav"); //Hurt
precache_sound2 ("eidolon/death.wav"); //Dies- long and agonizing
precache_sound2 ("eidolon/growl.wav"); //
precache_sound2 ("yakman/slam.wav");
precache_sound2 ("yakman/grunt.wav");
precache_sound2 ("eidolon/stomp.wav"); //Hot-steppin'
//WIN
precache_sound ("misc/winner.wav");
precache_sound ("misc/victory.wav");
precache_sound ("misc/smite.wav"); //Bad boy!
}
//Succubus precache shit
void Precache_Demoness (void)
{
//SUCCUBUS
precache_model5 ("models/h_suc.mdl");
precache_model5 ("models/succubus.mdl");
//Weapon 1
precache_model5("models/sucwp1.mdl");
precache_model5("models/sucwp1p.mdl");
precache_model5("models/xplsn_1.spr");
// precache_model5("models/xplsn_2.spr");
// precache_model5("models/xplsn_3.spr");
precache_model5("models/spark.spr");
//Weapon 2
// precache_model5("models/sucwp2.mdl");
precache_model5("models/sucwp2p.mdl");
// precache_model5("models/muzzle1.spr");
// precache_model5("models/axplsn_1.spr");
// precache_model5("models/axplsn_2.spr");
// precache_model5("models/axplsn_3.spr");
// precache_model5("models/axplsn_4.spr");
// precache_model5("models/axplsn_5.spr");
//Weapon 3
precache_model5("models/sucwp3.mdl");
// precache_model5("models/flamestr.spr"); //demoness
// precache_model5("models/pow.spr"); //demoness
precache_model5("models/firewal1.spr"); //demoness
precache_model5("models/firewal2.spr");
precache_model5("models/firewal3.spr");
// precache_model5("models/fboom.spr");
precache_model5("models/firewal5.spr");
precache_model5("models/firewal4.spr");
//Weapon 4
// precache_model5("models/sucwp4.mdl");
// precache_model5("models/lball.mdl");
// precache_model5("models/Bluexp3.spr");
// precache_model5 ("models/stltng2.mdl"); //Lightning- (warhammer, eidolon, lightwp)
//SOUNDS
//Body sounds
precache_sound5 ("succubus/fwoomp.wav"); // Slow fall
//Weapon 1
precache_sound5 ("succubus/brnbounce.wav");
precache_sound5 ("succubus/brnfire.wav");
precache_sound5 ("succubus/brnhit.wav");
precache_sound5 ("succubus/brnwall.wav");
//Weapon 2
// precache_sound5 ("succubus/acidfire.wav");
// precache_sound5 ("succubus/acidpfir.wav");
// precache_sound5 ("succubus/acidhit.wav");
// precache_sound5 ("succubus/blobexpl.wav");
// precache_sound5 ("succubus/dropfizz.wav");
//Weapon 3
//precache_sound ("mummy/mislfire.wav");
//precache_sound ("eidolon/flamend.wav");
//precache_sound ("misc/fburn_bg.wav");
//precache_sound ("death/fout.wav");
// precache_sound5 ("succubus/firecirc.wav");
// precache_sound5 ("succubus/flamend.wav");
// precache_sound5 ("succubus/flamstrt.wav");
// precache_sound5 ("succubus/flampow.wav");
//Weapon 4
// precache_sound5 ("succubus/firelght.wav");
// precache_sound5 ("succubus/firelbal.wav");
// precache_sound5 ("succubus/firelpow.wav");
precache_sound5 ("crusader/lghtn2.wav");
// precache_sound5 ("succubus/buzz.wav");
// precache_sound5 ("succubus/buzz2.wav");
//Glyph
// precache_sound5 ("succubus/gasss.wav");
// precache_sound5 ("succubus/hisss.wav");
// precache_sound5 ("succubus/endhisss.wav");
}
//**********************************************
// *************** Id models
//**********************************************
void Precache_Id_mdl (void)
{
//REMOVE!!!!
precache_model ("models/s_light.spr"); // sphere light
}
//**********************************************
// *************** Raven models
//**********************************************
void Precache_mdl (void)
{
//REMOVE!!!
// precache_model("models/akarrow.mdl");//Mummy, archer, pstboar
// precache_model("models/dthball.mdl");//Goes in dthfire.hc
//MISC
precache_model ("models/teleport.mdl"); //Teleport model
precache_model("models/xhair.mdl"); //Ballista- REPLACE!!!
precache_model ("models/spike.mdl");
//CHUNKS
precache_model("models/shard1.mdl");
precache_model("models/shard2.mdl");
precache_model("models/shard3.mdl");
precache_model("models/shard4.mdl");
precache_model("models/shard5.mdl");
precache_model("models/splnter1.mdl");
precache_model("models/splnter2.mdl");
precache_model("models/splnter3.mdl");
precache_model("models/splnter4.mdl");
precache_model("models/metlchk1.mdl");
precache_model("models/metlchk2.mdl");
precache_model("models/metlchk3.mdl");
precache_model("models/metlchk4.mdl");
precache_model("models/leafchk1.mdl");
precache_model("models/leafchk2.mdl");
precache_model("models/leafchk3.mdl");
precache_model("models/clthchk1.mdl");
precache_model("models/clthchk2.mdl");
precache_model("models/clthchk3.mdl");
precache_model("models/flesh1.mdl");
precache_model("models/flesh2.mdl");
precache_model("models/flesh3.mdl");
precache_model("models/brains.mdl");
precache_model("models/clshard1.mdl");
precache_model("models/clshard2.mdl");
precache_model("models/clshard3.mdl");
precache_model("models/clshard4.mdl");
precache_model("models/hay1.mdl");
precache_model("models/hay2.mdl");
precache_model("models/hay3.mdl");
precache_model("models/shard.mdl"); //shard model for ice, rock, ashes
//ARTIFACTS
// precache_model("models/a_shbost.mdl");
// precache_model("models/a_hboost.mdl");
precache_model("models/a_torch.mdl");
// precache_model("models/a_blast.mdl");
// precache_model("models/a_mboost.mdl");
precache_model("models/a_telprt.mdl");
// precache_model("models/a_tome.mdl");
// precache_model("models/a_summon.mdl");
// precache_model("models/a_mine.mdl");
precache_model("models/a_glyph.mdl");
// precache_model("models/a_haste.mdl");
// precache_model("models/a_poly.mdl");
// precache_model("models/a_mirror.mdl");
precache_model("models/a_cube.mdl");
precache_model("models/a_invinc.mdl");
// precache_model("models/a_growth.mdl");
// precache_model("models/a_xray.mdl");
precache_model("models/a_invis.mdl");
precache_model("models/cube.mdl");
// precache_model("models/ringft.mdl");
//Lambinator
precache_model("models/sheep.mdl");
precache_model("models/snout.mdl");
//Summoning Stone
precache_model ("models/imp.mdl");
precache_model ("models/h_imp.mdl");//empty for now
precache_model ("models/shardice.mdl");
precache_model ("models/fireball.mdl");
//ITEMS
precache_model("models/i_bracer.mdl"); // Armor
precache_model("models/i_bplate.mdl");
precache_model("models/i_helmet.mdl");
precache_model("models/i_amulet.mdl");
// precache_model ("models/i_gmana.mdl"); // Instant Mana
// precache_model ("models/i_bmana.mdl");
// precache_model ("models/i_btmana.mdl");
// precache_model ("models/i_hboost.mdl"); // Instant Health
precache_model ("models/bag.mdl"); // Our version of a backpack
//TE_STREAM models
// TE_STREAM_SUNSTAFF1 / TE_STREAM_SUNSTAFF2
// precache_model("models/stsunsf1.mdl"); //Sunbeam and ball models
// precache_model("models/stsunsf2.mdl");
// precache_model("models/stsunsf3.mdl");
// precache_model("models/stsunsf4.mdl");
// precache_model("models/stsunsf5.mdl");
// TE_STREAM_LIGHNING
precache_model ("models/stlghtng.mdl"); //Lightning- also warhammer
// TE_STREAM_CHAIN
precache_model("models/stchain.mdl"); //Chain- also for Scarab staff
// TE_STREAM_COLORBEAM
// precache_model("models/stclrbm.mdl"); //Colored beams of light
// TE_STREAM_ICECHUNKS
// precache_model("models/stice.mdl"); //For blizzard
// TE_STREAM_GAZE
// precache_model("models/stmedgaz.mdl"); //Medusa's gaze
// TE_STREAM_FAMINE
// precache_model("models/fambeam.mdl"); //Famine's beam attack
//GLYPHS
precache_model("models/glyph.mdl"); //Non-artifact flagged glyph
//Paladin
precache_model ("models/blast.mdl"); //Delayed fireball
//Assassin
precache_model("models/glyphwir.mdl"); //Tripwire version of glyph
precache_model ("models/twspike.mdl"); //Trip wire spike
//PALADIN
precache_model ("models/paladin.mdl");
precache_model ("models/h_pal.mdl");
//Gauntlets
precache_model("models/gauntlet.mdl"); // Paladin Weapons
//Axe
precache_model("models/axe.mdl");
precache_model("models/axblade.mdl");
precache_model("models/axtail.mdl");
//Vorpal Sword
precache_model("models/vorpal.mdl");
precache_model("models/vorpswip.mdl");
precache_model("models/vorpshot.mdl");
precache_model("models/vorpshok.mdl"); //Vorpal sword & lightning hit
precache_model("models/vorpshk2.mdl");
//Purifier
// precache_model("models/purifier.mdl");
// precache_model("models/purfir1.mdl"); //Purifier flame
// precache_model("models/drgnball.mdl"); //Purifier fireball, take 2
// precache_model("models/ring.mdl"); //Smoke ring
//ASSASSIN
precache_model ("models/assassin.mdl");
precache_model ("models/h_ass.mdl");
precache_model ("models/h_fangel.mdl");//Temp head model for Assassin
//Punch Dagger
precache_model("models/punchdgr.mdl");
//Crossbow
precache_model("models/xbow2.mdl");
// precache_model("models/w_l3_c4.mdl");
precache_model("models/arrows.mdl");
precache_model("models/crossbow.mdl");
precache_model ("models/arrow.mdl");
precache_model ("models/arrowhit.mdl");
precache_model ("models/flaming.mdl");
precache_model ("models/NFarrow.mdl");
//Grenades
precache_model("models/v_assgr.mdl");
// precache_model("models/assgren.mdl");
//Scarab Staff
// precache_model("models/scarabst.mdl");
// precache_model("models/scrbstp1.mdl");
// precache_model("models/scrbpbdy.mdl");
// precache_model("models/scrbpwng.mdl");
//REGISTERED=======================================================
//NECROMANCER
precache_model("models/necro.mdl");
precache_model ("models/h_nec.mdl");
//Sickle
precache_model("models/sickle.mdl"); // Necromancer Weapons
//Magic Missiles
precache_model("models/spllbook.mdl");
precache_model("models/handfx.mdl");
//Bone Shards
// precache_model("models/bonefx.mdl");
// precache_model("models/boneshot.mdl");
// precache_model("models/boneshrd.mdl");
// precache_model("models/bonelump.mdl");
//Raven Staff
// precache_model("models/ravenstf.mdl");
// precache_model("models/vindsht1.mdl");
// precache_model("models/ravproj.mdl");
// precache_model("models/birdmsl2.mdl");
//CRUSADER
precache_model("models/crusader.mdl");
precache_model ("models/h_cru.mdl");
//Warhammer
precache_model("models/warhamer.mdl");
precache_model("models/hamthrow.mdl");
//Ice Staff
precache_model("models/icestaff.mdl");
// precache_model("models/iceshot1.mdl");
// precache_model("models/iceshot2.mdl");
//Meteor Staff
// precache_model("models/meteor.mdl");
// precache_model("models/tempmetr.mdl");//temp- meteor projectile
// precache_model("models/tornato.mdl");
// precache_model("models/funnal.mdl");
//Sunstaff
// precache_model("models/sunstaff.mdl");
//SPECIAL ABILITIES
//Necromancer
precache_model ("models/soulball.mdl");//Soul sphere
precache_model ("models/soulskul.mdl");
//Crusader
precache_model ("models/goodsphr.mdl");//Smiting Sphere
precache_model ("models/cross.mdl");
// precache_model ("models/birdmisl.mdl");
//Miscellaneous Shared
precache_model ("models/test.mdl"); //For testing
//SIEGE
precache_model ("models/hank.mdl");
precache_model ("models/h_hank.mdl");
precache_model("models/ripple.mdl");
precache_sound("misc/combust.wav");
//Become beast
precache_model2 ("models/yakman.mdl");
precache_model ("models/god.mdl"); //The big guy
}
//**********************************************
// *************** Raven sprites
//**********************************************
void Precache_spr (void)
{//ALPHABETIZED!
//FIXME: Which of these aren't being used anymore?
precache_model("models/bg_expld.spr");
precache_model("models/bldspot1.spr");
precache_model("models/bldspot2.spr");
precache_model("models/bldspot3.spr");
precache_model("models/bldspot4.spr");
precache_model("models/bluflash.spr");
precache_model("models/bonexpld.spr");
precache_model("models/bspark.spr");
precache_model("models/rcloud.spr");
// precache_model ("models/eidoflam.spr");
precache_model("models/fcircle.spr");
precache_model("models/fl_expld.spr");
precache_model("models/gen_expl.spr");
// precache_model ("models/ghost.spr");
precache_model ("gfx/glass.spr");
precache_model("models/grnsmk1.spr");
precache_model ("models/gryspt.spr");
precache_model("models/grysmk1.spr");
precache_model ("models/gspark.spr");
// precache_model("models/icehit.spr"); //Ice mace shot impact
// precache_model ("models/medhit.spr");
precache_model ("models/mezzoref.spr");
precache_model ("models/mm_expld.spr");
precache_model ("models/null.spr"); //nothing there
precache_model("models/polymrph.spr");
precache_model("models/redsmk1.spr");
precache_model ("models/redspt.spr");
precache_model("models/rspark.spr");
precache_model ("gfx/s_blast.spr");
precache_model ("models/s_bubble.spr"); // drowning bubbles
precache_model ("models/s_explod.spr"); // Not sure, but it was in our directory
precache_model ("models/s_light.spr");
precache_model("models/sm_blue.spr");
precache_model("models/sm_expld.spr");
precache_model("models/sm_white.spr");
precache_model("gfx/smoke1.spr");
precache_model("models/spark.spr");
precache_model("models/spark0.spr");
precache_model ("gfx/stone.spr");
precache_model("models/telesmk1.spr");
precache_model("models/telesmk2.spr");
precache_model("models/telesmk3.spr");
precache_model("models/whtsmk1.spr");
precache_model("models/wsplash.spr");
precache_model("models/xbowexpl.spr"); //Crossbow explosion
// precache_model("models/xplod29.spr"); //old Eidolon flames
precache_model("models/xpspblue.spr");
precache_model("models/yr_flsh.spr");
precache_model3("models/rcloud.spr");
}
void precache_archer()
{
precache_model("models/archer.mdl");
precache_model("models/archerhd.mdl");
precache_model("models/gspark.spr");
precache_sound ("archer/arrowg.wav");
precache_sound ("archer/arrowr.wav");
precache_sound ("archer/growl.wav");
precache_sound ("archer/pain.wav");
precache_sound ("archer/sight.wav");
precache_sound ("archer/death.wav");
precache_sound ("archer/draw.wav");
}
void precache_spider ()
{
precache_model("models/spider.mdl");
precache_model("models/sflesh1.mdl");
precache_model("models/sflesh2.mdl");
precache_model("models/sflesh3.mdl");
precache_sound("spider/bite.wav");
precache_sound("spider/pain.wav");
precache_sound("spider/death.wav");
precache_sound("spider/step1.wav");
precache_sound("spider/step2.wav");
precache_sound("spider/step3.wav");
}
void Precache_hw(void)
{
// Maps
precache_file5("maps/hwdm1.bsp");
precache_file5("maps/hwdm2.bsp");
precache_file5("maps/hwdm3.bsp");
precache_file5("maps/hwdm4.bsp");
precache_file5("maps/hwdm5.bsp");
// precache_sound5 ("crusader/sunhuml.wav"); //Looping sunhum
// precache_sound5 ("misc/cubehum.wav"); //force cube
// precache_sound5 ("misc/Beep1.wav"); //force cube
// precache_sound5 ("misc/pulsel.wav"); //Fully charged staff- loops
// precache_sound5 ("golem/gbfire.wav");
// Models
precache_model5("models/assgren.mdl");
precache_model5("models/newmmis.mdl");
precache_model5 ("models/fstep.mdl"); //For testing
precache_file5("sound/misc/talk.wav");
// Taunts don't need to be precached as sounds
precache_file5("sound/taunt/taunt001.wav");
precache_file5("sound/taunt/taunt002.wav");
precache_file5("sound/taunt/taunt003.wav");
precache_file5("sound/taunt/taunt004.wav");
precache_file5("sound/taunt/taunt005.wav");
precache_file5("sound/taunt/taunt006.wav");
precache_file5("sound/taunt/taunt007.wav");
// precache_file5("sound/taunt/taunt008.wav");
precache_file5("sound/taunt/taunt009.wav");
precache_file5("sound/taunt/taunt010.wav");
precache_file5("sound/taunt/taunt011.wav");
// precache_file5("sound/taunt/taunt012.wav");
precache_file5("sound/taunt/taunt013.wav");
precache_file5("sound/taunt/taunt014.wav");
precache_file5("sound/taunt/taunt015.wav");
precache_file5("sound/taunt/taunt016.wav");
precache_file5("sound/taunt/taunt017.wav");
precache_file5("sound/taunt/taunt018.wav");
precache_file5("sound/taunt/taunt019.wav");
precache_file5("sound/taunt/taunt020.wav");
// precache_file5("sound/taunt/taunt021.wav");
// precache_file5("sound/taunt/taunt022.wav");
// precache_file5("sound/taunt/taunt023.wav");
precache_file5("sound/taunt/taunt024.wav");
precache_file5("sound/taunt/taunt025.wav");
precache_file5("sound/taunt/taunt026.wav");
precache_file5("sound/taunt/taunt027.wav");
precache_file5("sound/taunt/taunt028.wav");
// precache_file5("sound/taunt/taunt029.wav");
precache_file5("sound/taunt/taunt030.wav");
precache_file5("sound/taunt/taunt031.wav");
precache_file5("sound/taunt/taunt032.wav");
precache_file5("sound/taunt/taunt033.wav");
precache_file5("sound/taunt/taunt034.wav");
precache_file5("sound/taunt/taunt035.wav");
precache_file5("sound/taunt/taunt036.wav");
// misc
precache_file5 ("gfx/menu/conchars.lmp");
}