481 lines
12 KiB
C++
481 lines
12 KiB
C++
/*
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* $Header: /HexenWorld/Siege/crossbow.hc 38 6/16/98 12:00p Ggribb $
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*/
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/*
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==============================================================================
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Q:\art\models\weapons\crossbow\final\crossbow.hc
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==============================================================================
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*/
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// For building the model
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$cd Q:\art\models\weapons\crossbow\final
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$origin 0 0 0
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$base base skin
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$skin skin
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$flags 0
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//
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$frame select1 select2 select3 select4 select5
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$frame select6 select7 select8 select9 select10
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$frame select11 select12 select13 select14 select15
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//
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$frame shoot1 shoot2 shoot3 shoot4 shoot5
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$frame shoot6 shoot7 shoot8 shoot9 shoot10
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$frame shoot11 shoot12 shoot13 shoot14 shoot15
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$frame shoot16 shoot17 shoot18 shoot19
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void flashspin ()
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{
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if(self.lifetime<time)
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remove(self);
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else
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{
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self.scale+=0.05;
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thinktime self : 0.075;
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}
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}
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void MakeFlash(vector org)
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{
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newmis=spawn_temp();
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newmis.movetype=MOVETYPE_NOCLIP;
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newmis.angles=vectoangles(v_forward);
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newmis.avelocity_z=random(200,700);
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newmis.scale=0.1;
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newmis.drawflags(+)MLS_ABSLIGHT|SCALE_ORIGIN_CENTER;
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newmis.abslight=0.5;
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newmis.lifetime=time+0.3;
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newmis.think=flashspin;
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thinktime newmis : 0;
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setmodel(newmis,"models/arrowhit.mdl");
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setsize(newmis,'0 0 0','0 0 0');
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setorigin(newmis,org);
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}
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void() FallAndRemove =
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{
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//self.enemy.movetype?
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traceline(self.origin,self.origin-'0 0 24',TRUE,self);
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if(pointcontents(self.origin)==CONTENT_SOLID||trace_fraction<1)
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remove(self);
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self.movetype=MOVETYPE_BOUNCE;
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self.velocity_z=random(-60,-150);
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self.flags(-)FL_ONGROUND;
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self.avelocity=RandomVector('50 50 50');
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self.think=SUB_Remove;
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thinktime self : self.wait;
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};
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void() CB_BoltStick=
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{
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if(self.wait<=time)
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if(self.classname=="bolt")
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{
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self.wait=2;
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self.think=FallAndRemove;
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}
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else if(self.classname=="stickmine")
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self.think=MultiExplode;
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else
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self.think=DarkExplosion;
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else if(self.enemy.health<=0&&self.health)
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{
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self.health=0;
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if(self.classname=="bolt")
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{
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self.wait=random(1,3);
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self.think=FallAndRemove;
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}
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else
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{
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self.movetype=MOVETYPE_BOUNCE;
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self.velocity_z=random(-100,100);
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self.avelocity=RandomVector('50 50 50');
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}
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}
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else if(self.movetype!=MOVETYPE_BOUNCE)
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{
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setorigin(self,self.enemy.origin+self.view_ofs);
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self.angles=self.o_angle + self.enemy.angles;
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self.think=CB_BoltStick;
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}
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thinktime self : 0;
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};
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/*
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void burner_think ()
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{
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vector org,vel;
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if(self.lifetime<time||self.enemy.health<0)
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{
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sound(self.enemy,CHAN_BODY,"misc/null.wav",1,ATTN_NORM);
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remove(self);
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return;
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}
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else if(pointcontents(self.enemy.origin)==CONTENT_WATER)
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{
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sound (self.enemy, CHAN_BODY, "misc/fout.wav", 1, ATTN_NORM);
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smolder((self.enemy.absmin+self.enemy.absmax)*0.5);
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remove(self);
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return;
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}
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else
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{
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org=(self.enemy.absmin+self.enemy.absmax)*0.5+randomv(self.enemy.size*-0.25,self.enemy.size*0.25);
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vel=randomv('-3 -3 0','3 3 7');
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if(random()<=0.33)
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starteffect(CE_FLAMESTREAM, org,vel, 0);
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else if(random()<=0.5)
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starteffect(CE_GREEN_SMOKE, org,vel, 0);
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else
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starteffect(CE_RED_SMOKE, org,vel, 0);
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thinktime self : random(0.5);
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T_Damage(self.enemy,self,self.owner,2);
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sound(self.enemy,CHAN_BODY,"raven/fire1.wav",1,ATTN_NORM);
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}
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}
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void spawn_burner (entity loser)
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{
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entity burner;
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burner=spawn();
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burner.owner=self.owner;
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burner.enemy=loser;
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burner.lifetime=time+random(5)+15;
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burner.think=burner_think;
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thinktime burner : 0;
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sound(self,CHAN_AUTO,"weapons/fbfire.wav",1,ATTN_NORM);
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starteffect(CE_LG_EXPLOSION , self.origin);
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}
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*/
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void() CB_BoltHit=
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{//FIXME: Flaming arrows catch wood & flesh on fire
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if(other==self.owner||(other.owner==self.owner&&other.classname==self.classname))
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return;
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vector stickdir, stickspot,center,hitspot;
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float rad,stick,hitdmg,skiprest,headdist;
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v_forward=normalize(self.velocity);
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hitdmg=(vlen(self.velocity) - 600)/10;
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if(hitdmg<5)
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hitdmg=5;
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if(other.health>200&&other.thingtype!=THINGTYPE_FLESH)//So it can't break catapults and ballistas and ramparts
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hitdmg=1;
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sound(self,CHAN_BODY,"misc/null.wav",1,ATTN_NORM);
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setsize(self,'0 0 0','0 0 0');
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self.takedamage=DAMAGE_NO;
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self.velocity='0 0 0';
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self.movetype=MOVETYPE_NOCLIP;
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self.solid=SOLID_NOT;
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self.touch=SUB_Null;
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self.health=other.health;
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if(other.thingtype==THINGTYPE_FLESH)
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sound(self, CHAN_WEAPON, "assassin/arr2flsh.wav", 1, ATTN_NORM);
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else if(other.thingtype==THINGTYPE_WOOD)
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sound(self, CHAN_WEAPON, "assassin/arr2wood.wav", 1, ATTN_NORM);
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else
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sound(self, CHAN_WEAPON, "weapons/met2stn.wav", 1, ATTN_NORM);
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MakeFlash(self.origin-v_forward*8);
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if(other.takedamage)
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{
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if(other.solid!=SOLID_BSP)
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if(self.frags)
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if(flammable(other))
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spawn_burner(other,FALSE);
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if(other.flags2&FL_ALIVE&&other.classname!="player_sheep")
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{
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headdist=vlen(other.origin+other.view_ofs - self.origin);
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hitspot=self.origin+v_forward*headdist;
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if(vlen(hitspot-self.origin)<10)//head shot, instant kill
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{
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T_Damage(other,self,self.owner,other.health+30);
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skiprest=TRUE;
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}
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}
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if(!skiprest)
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if(self.classname=="bolt")
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{
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if(other.thingtype==THINGTYPE_FLESH||other.classname=="barrel")
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T_Damage(other,self,self.owner,hitdmg);
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else
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T_Damage(other,self,self.owner,random(2,5));
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}
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else
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T_Damage(other,self,self.owner,3);
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SpawnPuff(self.origin+v_forward*8,'0 0 0'-v_forward*24,10,other);
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if(other.solid!=SOLID_BSP)
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{
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//Put it right below view of player
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if(other.classname=="player")
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{
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stickdir_z=other.origin_z+other.proj_ofs_z+ 1;
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stickdir=other.origin+normalize(self.origin-other.origin)*12;
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stick=TRUE;
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setorigin(self,stickdir);
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}
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else
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{
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rad=(other.maxs_x+other.maxs_z)*0.5;
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center=(other.absmax+other.absmin)*0.5;
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stickspot=self.origin+v_forward*other.maxs_x*2;
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if(vlen(center-stickspot)<rad*0.5)
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{
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stick=TRUE;
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setorigin(self,stickspot);
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}
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else
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stick=FALSE;
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}
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self.wait=time + random(0.1,2);
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}
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}
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else
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{
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CreateWhiteSmoke(self.origin-v_forward*8,'0 0 8',HX_FRAME_TIME);
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SpawnPuff(self.origin+v_forward*8,'0 0 0'-v_forward*24,10,world);
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if(self.classname=="bolt")
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{
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if(random()<0.7)
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chunk_death();
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else if(random()<0.5)
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{
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self.movetype=MOVETYPE_BOUNCE;
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self.velocity_z=-20;
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self.flags(-)FL_ONGROUND;
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self.avelocity_x=random(-360,360);
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self.avelocity_y=random(-360,360);
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self.avelocity_z=random(-360,360);
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self.touch=SUB_Null;
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self.think=SUB_Remove;
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thinktime self : random(0.5,1.5);
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return;
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}
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}
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else
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stick=TRUE;
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self.wait=time + random(1,3);
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}
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//FIXME: only stick in if thingtype is wood or flesh,
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//otherwise, no damage and bounce off!
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if(other.movetype||other.takedamage||stick||self.health)
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{
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if(stick)
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{
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self.enemy=other;
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self.view_ofs=(self.origin-other.origin);
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self.o_angle=(self.angles-self.enemy.angles);
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if(other.health)
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self.health=other.health;
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else
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self.health=FALSE;
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self.think=CB_BoltStick;
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thinktime self : 0;
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}
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else if(self.classname=="bolt")
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remove(self);
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else
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DarkExplosion();
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}
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else
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{
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self.movetype=MOVETYPE_NONE;
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if(self.classname=="bolt")
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self.think=SUB_Remove;
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else
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self.think=DarkExplosion;
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thinktime self : 2;
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}
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};
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void ArrowFlyThink (void)
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{
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if(self.lifetime<time&&self.mins=='0 0 0')
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{
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self.takedamage=DAMAGE_YES;
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// setsize(self,'-3 -3 -2','3 3 2');
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}
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if(self.model=="models/flaming.mdl")
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{
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self.frame+=1;
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if(self.frame>9)
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self.frame=0;
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}
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if(self.lifetime<time&&!self.frags)
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{
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self.velocity_z-=30;
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self.angles=vectoangles(self.velocity);
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}
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self.think=ArrowFlyThink;
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thinktime self : 0.05;
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}
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void ArrowSound (void)
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{
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//attn_static instead?
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// sound(self,CHAN_BODY,"assassin/arrowfly.wav",1,ATTN_NORM);
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self.think=ArrowFlyThink;
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thinktime self : 0;
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}
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void FlamingArrowThink (void)
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{
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float waterornot;
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waterornot=pointcontents(self.origin);
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if(waterornot==CONTENT_WATER||waterornot==CONTENT_SLIME)
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{
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sound (self, CHAN_WEAPON, "misc/fout.wav", 1, ATTN_NORM);
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DeathBubbles(1);
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setmodel(self,"models/NFarrow.mdl");
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}
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ArrowSound();
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}
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void ArrowThink (void)
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{
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vector dir;
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dir=normalize(self.velocity);
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traceline(self.origin,self.origin+dir*1000,FALSE,self);
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if(!trace_ent.takedamage)
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HomeThink();
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self.angles=vectoangles(self.velocity);
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if(self.classname=="bolt")
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self.think=ArrowSound;
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else
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self.think=FlamingArrowThink;
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thinktime self : 0;
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}
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void(float powered_up) FireCB_Bolt =
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{
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entity missile;
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float offset,speed_mod;
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vector v_offset;
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self.cnt_arrows-=1;
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makevectors(self.v_angle);
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missile=spawn();
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missile.owner=self;
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missile.solid=SOLID_BBOX;
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missile.hull=HULL_POINT;
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missile.health=3;
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// if(deathmatch)
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// offset*=.333;
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if(powered_up)
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{
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if(self.torchtime>time)
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{
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missile.frags=TRUE;
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missile.thingtype=THINGTYPE_METAL;
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setmodel(missile,"models/flaming.mdl");
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missile.speed=random(1100,1400);
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missile.classname="flarrow";
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missile.drawflags(+)MLS_ABSLIGHT|MLS_FIREFLICKER;
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missile.abslight = .75;
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}
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else
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{
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missile.classname="bolt";
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missile.thingtype=THINGTYPE_WOOD_METAL;
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setmodel(missile,"models/arrow.mdl");
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speed_mod=melee_dmg_mod_for_strength (self.strength);
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missile.speed=random(1100,1400);
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}
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}
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else
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{
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missile.classname="bolt";
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missile.thingtype=THINGTYPE_WOOD;
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setmodel(missile,"models/arrow.mdl");
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speed_mod=melee_dmg_mod_for_strength (self.strength);
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missile.speed=800+100*(random(speed_mod));
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}
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missile.movetype=MOVETYPE_FLYMISSILE;
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missile.th_die=chunk_death;
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missile.touch=CB_BoltHit;
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float num_weap;
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num_weap=num_for_weap (self.weapon);
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offset = rate_and_acc_for_weap [(self.playerclass - 1)*6+(num_weap - 1)*2+1]/2;
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v_offset = v_right*(random(offset)*2 - offset) + v_up*(random(offset)*2 - offset) + v_forward;
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v_offset = normalize(v_offset);
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missile.o_angle=missile.velocity=normalize(v_offset)*missile.speed;
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missile.angles=vectoangles(missile.velocity);
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if(!powered_up)
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{
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missile.think = Missile_Arc;
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thinktime missile : 0.2;
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}
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// missile.lifetime=time+0.2;
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setsize(missile,'0 0 0','0 0 0');
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setorigin(missile,self.origin+self.proj_ofs+v_forward*8);
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};
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void()crossbow_fire;
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void crossbow_idle(void)
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{
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self.th_weapon=crossbow_idle;
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self.weaponframe=$shoot19;
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}
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void crossbow_fire (void)
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{
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float num_weap;
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self.wfs = advanceweaponframe($shoot1,$shoot18);
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self.th_weapon=crossbow_fire;
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if(self.button0&&self.weaponframe==$shoot2 &&self.weapon==IT_WEAPON3)
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self.weaponframe=$shoot1;
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else if (self.weaponframe == $shoot2)
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{
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num_weap = num_for_weap (self.weapon);
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if(self.playerclass==CLASS_ASSASSIN&&self.weapon==IT_WEAPON3)
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{
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sound(self,CHAN_WEAPON,"assassin/firefblt.wav",1,ATTN_NORM);
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FireCB_Bolt(TRUE);
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self.attack_finished=time+2;//rate_and_acc_for_weap[(self.playerclass - 1)*6+(num_weap - 1)*2];
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}
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else
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{
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sound(self,CHAN_WEAPON,"assassin/firebolt.wav",1,ATTN_NORM);
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FireCB_Bolt(FALSE);
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self.attack_finished=time+rate_and_acc_for_weap[(self.playerclass - 1)*6+(num_weap - 1)*2];
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}
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}
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else if (self.wfs==WF_CYCLE_WRAPPED)
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crossbow_idle();
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}
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void crossbow_select (void)
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{
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//selection sound?
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self.wfs = advanceweaponframe($select15,$select1);
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self.weaponmodel = "models/xbow2.mdl";
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self.th_weapon=crossbow_select;
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if (self.weaponframe==$select1)
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{
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self.attack_finished = time - 1;
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crossbow_idle();
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}
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}
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void crossbow_deselect (void)
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{
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self.wfs = advanceweaponframe($select1,$select15);
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self.th_weapon=crossbow_deselect;
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if (self.wfs==WF_CYCLE_WRAPPED)
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W_SetCurrentAmmo();
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}
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