329 lines
6.1 KiB
C++
329 lines
6.1 KiB
C++
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/*
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* $Header: /HexenWorld/Siege/MONSTERS.hc 4 5/25/98 1:39p Mgummelt $
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*/
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/* ALL MONSTERS SHOULD BE 1 0 0 IN COLOR */
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// name =[framenum, nexttime, nextthink] {code}
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// expands to:
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// name ()
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// {
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// self.frame=framenum;
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// self.nextthink = time + nexttime;
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// self.think = nextthink
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// <code>
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// };
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/*
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================
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monster_use
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Using a monster makes it angry at the current activator
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================
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*/
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void() monster_use =
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{
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if (self.enemy)
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return;
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if (self.health <= 0)
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return;
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if (activator.items & IT_INVISIBILITY)
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return;
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if (activator.flags & FL_NOTARGET)
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return;
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if (activator.classname != "player")
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return;
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if(self.classname=="monster_mezzoman"&&!visible(activator)&&!self.monster_awake)
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{
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self.enemy=activator;
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mezzo_choose_roll(activator);
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return;
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}
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// delay reaction so if the monster is teleported, its sound is still
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// heard
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else
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{
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self.enemy = activator;
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thinktime self : 0.1;
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self.think = FoundTarget;
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}
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};
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/*
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================
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monster_death_use
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When a mosnter dies, it fires all of its targets with the current
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enemy as activator.
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================
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*/
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void() monster_death_use =
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{
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// fall to ground
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self.flags(-)FL_FLY;
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self.flags(-)FL_SWIM;
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if (!self.target)
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return;
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activator = self.enemy;
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SUB_UseTargets ();
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};
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//============================================================================
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void() walkmonster_start_go =
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{
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if(!self.touch)
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self.touch=obj_push;
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if(!self.spawnflags&NO_DROP)
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{
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self.origin_z = self.origin_z + 1; // raise off floor a bit
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droptofloor();
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if (!walkmove(0,0, FALSE))
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{
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if(self.flags2&FL_SUMMONED)
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remove(self);
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else
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{
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dprint ("walkmonster in wall at: ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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}
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if(self.model=="model/spider.mdl"||self.model=="model/scorpion.mdl")
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pitch_roll_for_slope('0 0 0');
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}
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if(!self.ideal_yaw)
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{
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// dprint("no preset ideal yaw\n");
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self.ideal_yaw = self.angles * '0 1 0';
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}
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if (!self.yaw_speed)
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self.yaw_speed = 20;
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if(self.view_ofs=='0 0 0')
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self.view_ofs = '0 0 25';
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if(self.proj_ofs=='0 0 0')
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self.proj_ofs = '0 0 25';
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if(!self.use)
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self.use = monster_use;
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if(!self.flags&FL_MONSTER)
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self.flags(+)FL_MONSTER;
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if(self.flags&FL_MONSTER&&self.classname=="player_sheep")
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self.flags(-)FL_MONSTER;
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if (self.target)
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{
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self.goalentity = self.pathentity = find(world, targetname, self.target);
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self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
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if (!self.pathentity)
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{
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dprint ("Monster can't find target at ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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// this used to be an objerror
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/* if(self.spawnflags&PLAY_DEAD&&self.th_possum!=SUB_Null)
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{
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self.think=self.th_possum;
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thinktime self : 0;
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}
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else
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*/
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if (self.pathentity.classname == "path_corner")
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self.th_walk ();
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else
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{
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self.pausetime = 99999999;
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self.th_stand ();
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}
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}
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else
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{
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/* if(self.spawnflags&PLAY_DEAD&&self.th_possum!=SUB_Null)
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{
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self.think=self.th_possum;
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thinktime self : 0;
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}
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else
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{
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*/
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self.pausetime = 99999999;
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self.th_stand ();
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// }
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}
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// spread think times so they don't all happen at same time
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self.nextthink+=random(0.5);
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};
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void() walkmonster_start =
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{
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// delay drop to floor to make sure all doors have been spawned
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// spread think times so they don't all happen at same time
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self.takedamage=DAMAGE_YES;
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self.flags2(+)FL_ALIVE;
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if(self.scale<=0)
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self.scale=1;
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self.nextthink+=random(0.5);
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self.think = walkmonster_start_go;
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total_monsters = total_monsters + 1;
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};
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/*
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void() flymonster_start_go =
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{
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self.takedamage = DAMAGE_YES;
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self.ideal_yaw = self.angles * '0 1 0';
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if (!self.yaw_speed)
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self.yaw_speed = 10;
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if(self.view_ofs=='0 0 0');
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self.view_ofs = '0 0 24';
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if(self.proj_ofs=='0 0 0');
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self.proj_ofs = '0 0 24';
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self.use = monster_use;
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self.flags(+)FL_FLY;
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self.flags(+)FL_MONSTER;
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if(!self.touch)
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self.touch=obj_push;
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if (!walkmove(0,0, FALSE))
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{
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dprint ("flymonster in wall at: ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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if (self.target)
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{
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self.goalentity = self.pathentity = find(world, targetname, self.target);
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if (!self.pathentity)
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{
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dprint ("Monster can't find target at ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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// this used to be an objerror
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// if(self.spawnflags&PLAY_DEAD&&self.th_possum!=SUB_Null)
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// {
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// self.think=self.th_possum;
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// thinktime self : 0;
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// }
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// else
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if (self.pathentity.classname == "path_corner")
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self.th_walk ();
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else
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{
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self.pausetime = 99999999;
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self.th_stand ();
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}
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}
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else
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{
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// if(self.spawnflags&PLAY_DEAD&&self.th_possum!=SUB_Null)
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// {
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// self.think=self.th_possum;
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// thinktime self : 0;
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// }
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// else
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// {
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self.pausetime = 99999999;
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self.th_stand ();
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// }
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}
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};
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void() flymonster_start =
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{
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// spread think times so they don't all happen at same time
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self.takedamage=DAMAGE_YES;
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self.flags2(+)FL_ALIVE;
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self.nextthink+=random(0.5);
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self.think = flymonster_start_go;
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total_monsters = total_monsters + 1;
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};
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void() swimmonster_start_go =
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{
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if (deathmatch)
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{
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remove(self);
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return;
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}
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if(!self.touch)
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self.touch=obj_push;
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self.takedamage = DAMAGE_YES;
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total_monsters = total_monsters + 1;
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self.ideal_yaw = self.angles * '0 1 0';
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if (!self.yaw_speed)
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self.yaw_speed = 10;
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if(self.view_ofs=='0 0 0');
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self.view_ofs = '0 0 10';
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if(self.proj_ofs=='0 0 0');
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self.proj_ofs = '0 0 10';
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self.use = monster_use;
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self.flags(+)FL_SWIM;
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self.flags(+)FL_MONSTER;
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if (self.target)
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{
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self.goalentity = self.pathentity = find(world, targetname, self.target);
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if (!self.pathentity)
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{
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dprint ("Monster can't find target at ");
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dprint (vtos(self.origin));
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dprint ("\n");
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}
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// this used to be an objerror
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self.ideal_yaw = vectoyaw(self.goalentity.origin - self.origin);
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self.th_walk ();
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}
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else
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{
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self.pausetime = 99999999;
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self.th_stand ();
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}
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// spread think times so they don't all happen at same time
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self.nextthink+=random(0.5);
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};
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void() swimmonster_start =
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{
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// spread think times so they don't all happen at same time
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self.takedamage=DAMAGE_YES;
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self.flags2(+)FL_ALIVE;
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self.nextthink+=random(0.5);
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self.think = swimmonster_start_go;
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total_monsters = total_monsters + 1;
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};
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*/
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