53 lines
2 KiB
C++
53 lines
2 KiB
C++
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/*
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* $Header: /HexenWorld/Siege/flamswrd.hc 3 5/25/98 1:38p Mgummelt $
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*/
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/*
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==============================================================================
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FLAME SWORD
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==============================================================================
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*/
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// For building the model
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$cd q:\art\models\weapons\flamswrd\final
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$origin 0 0 54
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$base base
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$skin skin
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//============================================================================
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$frame swg000 swg001 swg002 swg003 swg004
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$frame swg005 swg006 swg007 swg008 swg009
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$frame swg010 swg011 swg012 swg013 swg014
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$frame swg015 swg016
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//frame bswg000 bswg001 bswg002 bswg003 bswg004
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//$frame bswg005 bswg006 bswg007 bswg008 bswg009
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//$frame bswg010 bswg011 bswg012 bswg013 bswg014
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//$frame bswg015
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//============================================================================
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// Flame Sword
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void() player_swing1 = [$swg000, player_swing2 ] {self.weaponframe=1;};
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void() player_swing2 = [$swg001, player_swing3 ] {self.weaponframe=2;};
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void() player_swing3 = [$swg002, player_swing4 ] {self.weaponframe=3;};
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void() player_swing4 = [$swg003, player_swing5 ] {self.weaponframe=4;};
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void() player_swing5 = [$swg004, player_swing6 ] {self.weaponframe=5;};
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void() player_swing6 = [$swg005, player_swing7 ] {self.weaponframe=6;};
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void() player_swing7 = [$swg006, player_swing8 ] {self.weaponframe=7;};
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void() player_swing8 = [$swg007, player_swing9 ] {self.weaponframe=8;};
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void() player_swing9 = [$swg008, player_swing10 ] {self.weaponframe=9;};
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void() player_swing10 = [$swg009, player_swing11 ] {self.weaponframe=10;};
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void() player_swing11 = [$swg010, player_swing12 ] {self.weaponframe=11;};
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void() player_swing12 = [$swg011, player_swing13 ] {self.weaponframe=12;};
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void() player_swing13 = [$swg012, player_swing14 ] {self.weaponframe=13;};
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void() player_swing14 = [$swg013, player_swing15 ] {self.weaponframe=14;};
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void() player_swing15 = [$swg014, player_swing16 ] {self.weaponframe=15;};
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void() player_swing16 = [$swg015, player_swing1 ] {self.weaponframe=16;};
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