hexen2-hw-hc/flameorb.hc

783 lines
19 KiB
C++

/*
==============================================================================
Q:\art\models\weapons\spllbook\spllbook.hc
==============================================================================
*/
// For building the model
$cd Q:\art\models\weapons\spllbook
$origin 0 0 0
$base BASE skin
$skin skin
$flags 0
//
$frame idlebn01 idlebn02 idlebn03 idlebn04 idlebn05
$frame idlebn06 idlebn07 idlebn08 idlebn09 idlebn10
$frame idlebn11 idlebn12 idlebn13 idlebn14 idlebn15
$frame idlebn16 idlebn17 idlebn18 idlebn19 idlebn20
$frame idlebn21 idlebn22 idlebn23 idlebn24 idlebn25
//
$frame idlean26 idlean27 idlean28 idlean29 idlean30
$frame idlean31 idlean32 idlean33 idlean34 idlean35
$frame idlean36 idlean37 idlean38 idlean39 idlean40
$frame idlean41 idlean42 idlean43 idlean44 idlean45
$frame idlean46 idlean47 idlean48 idlean49 idlean50
//
$frame normal51 normal52 normal53 normal54 normal55
$frame normal56 normal57 normal58 normal59 normal60
$frame normal61 normal62 normal63 normal64
//
$frame topowr65 topowr66 topowr67 topowr68 topowr69
$frame topowr70 topowr71 topowr72 topowr73 topowr74
$frame topowr75 topowr76 topowr77 topowr78 topowr79
$frame topowr80 topowr81 topowr82 topowr83 topowr84
//
$frame pidleb085 pidleb086 pidleb087 pidleb088 pidleb089
$frame pidleb090 pidleb091 pidleb092 pidleb093 pidleb094
$frame pidleb095 pidleb096 pidleb097 pidleb098 pidleb099
$frame pidleb100 pidleb101 pidleb102 pidleb103 pidleb104
$frame pidleb105 pidleb106 pidleb107 pidleb108 pidleb109
//
$frame pidlea110 pidlea111 pidlea112 pidlea113 pidlea114
$frame pidlea115 pidlea116 pidlea117 pidlea118 pidlea119
$frame pidlea120 pidlea121 pidlea122 pidlea123 pidlea124
$frame pidlea125 pidlea126 pidlea127 pidlea128 pidlea129
$frame pidlea130 pidlea131 pidlea132 pidlea133 pidlea134
//
$frame powern135 powern136 powern137 powern138 powern139
$frame powern140 powern141 powern142 powern143 powern144
$frame powern145 powern146 powern147 powern148
//
$frame tonrml149 tonrml150 tonrml151 tonrml152 tonrml153
$frame tonrml154 tonrml155 tonrml156 tonrml157 tonrml158
$frame tonrml159 tonrml160 tonrml161 tonrml162 tonrml163
$frame tonrml164 tonrml165 tonrml166 tonrml167 tonrml168
//
$frame ndesel213 ndesel214 ndesel215 ndesel216 ndesel217
$frame ndesel218 ndesel219 ndesel220 ndesel221 ndesel222
$frame ndesel223
//
$frame pselon224 pselon225 pselon226 pselon227 pselon228
$frame pselon229 pselon230 pselon231 pselon232 pselon233
$frame pselon234
void burner_think ()
{
if(self.lifetime<time||self.enemy.health<0)
{
stopSound(self.enemy,CHAN_BODY);
//sound(self.enemy,CHAN_BODY,"misc/null.wav",1,ATTN_NORM);
self.enemy.flags2 (-) FL2_ONFIRE;
self.enemy.effects (-) EF_DIMLIGHT;
self.enemy.effects (-) EF_ONFIRE;
remove(self);
return;
}
else if(pointcontents(self.enemy.origin)==CONTENT_WATER)
{
sound (self.enemy, CHAN_BODY, "misc/fout.wav", 1, ATTN_NORM);
smolder((self.enemy.absmin+self.enemy.absmax)*0.5);
self.enemy.flags2 (-) FL2_ONFIRE;
self.enemy.effects (-) EF_DIMLIGHT;
self.enemy.effects (-) EF_ONFIRE;
remove(self);
return;
}
else
{
//org=(self.enemy.absmin+self.enemy.absmax)*0.5+randomv(self.enemy.size*-0.25,self.enemy.size*0.25);
//vel=randomv('-3 -3 0','3 3 7');
//starteffect(CE_ONFIRE, org,vel, 0);
//sound(self.enemy,CHAN_BODY,"raven/fire1.wav",1,ATTN_NORM);
thinktime self : random(0.5);
T_Damage(self.enemy,self,self.owner,self.enemy.fire_damage + random(1));
}
}
void spawn_burner (entity loser)
{
if (loser.flags2 & FL2_ONFIRE)
{
loser.fire_damage += 2;
return;
}
if (coop && loser.classname == "player" && loser.team == self.owner.team && teamplay)
return;
loser.fire_damage = 2;
entity burner;
burner=spawn();
burner.owner=self.owner;
burner.enemy=loser;
burner.lifetime=time+random(5)+5;
burner.think=burner_think;
burner.effects (+) EF_NODRAW;
burner.enemy.effects (+) EF_DIMLIGHT;
thinktime burner : 0;
burner.enemy.flags2 (+) FL2_ONFIRE;
burner.enemy.effects (+) EF_ONFIRE;
//sound(self,CHAN_AUTO,"weapons/fbfire.wav",1,ATTN_NORM);
starteffect(CE_LG_EXPLOSION , self.origin);
}
float isFlammable()
{
if (other.thingtype == THINGTYPE_FLESH ||
other.thingtype == THINGTYPE_WOOD ||
other.thingtype == THINGTYPE_HAY ||
other.thingtype == THINGTYPE_LEAVES ||
other.thingtype == THINGTYPE_CLOTH ||
other.thingtype == THINGTYPE_WOOD_LEAF ||
other.thingtype == THINGTYPE_WOOD_METAL ||
other.thingtype == THINGTYPE_WOOD_STONE ||
other.thingtype == THINGTYPE_METAL_CLOTH)
{
return 1;
}
return 0;
}
void flamestream_touch ()
{
self.velocity = '0 0 0';
if(other.classname=="flamestream")
return;
if(other.takedamage)
{
float old_health;
vector other_org;
if (isFlammable())
{
spawn_burner(other);
}
other_org=other.origin;
old_health=other.health;
T_Damage(other,self,self.owner,self.dmg + random(1,5));
if(other.health<=0&&old_health>0)
smolder(other_org);
}
else
{
T_RadiusDamage(self,self.owner,40,self.owner);
}
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_FIREWALL_IMPACT);
WriteCoord (MSG_MULTICAST, self.origin_x - self.movedir_x * 24);
WriteCoord (MSG_MULTICAST, self.origin_y - self.movedir_y * 24);
WriteCoord (MSG_MULTICAST, self.origin_z - self.movedir_z * 24);
multicast(self.origin,MULTICAST_PHS_R);
remove(self);
}
void flamestreamThink()
{
makevectors(self.angles);
float old_health;
vector other_org;
traceline(self.origin, self.origin + '0 0 -256', FALSE, self);
if (trace_ent)
{
if (isFlammable())
{
spawn_burner(trace_ent);
}
other_org=trace_ent.origin;
old_health=trace_ent.health;
if(trace_ent.health<=0&&old_health>0)
{
smolder(other_org);
}
}
self.angles = vectoangles(self.movedir);
traceline(self.origin, self.origin + self.movedir * 450, FALSE, self);
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_FIREWALL);
WriteCoord (MSG_MULTICAST, self.origin_x);
WriteCoord (MSG_MULTICAST, self.origin_y);
WriteCoord (MSG_MULTICAST, self.origin_z);
WriteByte (MSG_MULTICAST, self.angles_y*256.0/360.0);
WriteByte (MSG_MULTICAST, self.angles_x*256.0/360.0);
WriteByte (MSG_MULTICAST, trace_fraction * 8.0);
multicast(self.origin,MULTICAST_PVS);
if (self.lifetime < time) self.touch();
self.think = flamestreamThink;
thinktime self : 0.3;
}
// regular attack
void flamestream_fire ()
{
self.effects (+) EF_MUZZLEFLASH;
self.greenmana-=4;
self.punchangle_x = -2;
makevectors(self.v_angle);
self.velocity+=normalize(v_forward) * -100;
self.flags(-)FL_ONGROUND;
newmis=spawn();
newmis.classname="flamestream";
newmis.owner=self;
newmis.movetype=MOVETYPE_FLYMISSILE;
newmis.solid=SOLID_BBOX;
newmis.touch=flamestream_touch;
newmis.dmg=40;
newmis.lifetime=time+2;
newmis.o_angle=self.origin+self.proj_ofs+v_forward*16-v_right*16-v_up*16;
newmis.movedir=v_forward;
newmis.speed=1500+random(50);
newmis.velocity=newmis.movedir*newmis.speed;
setmodel(newmis,"models/null.spr");
setsize(newmis,'-6 -6 -6','6 6 6');
newmis.level=0;
newmis.hull=HULL_POINT;
setorigin(newmis,newmis.o_angle);
newmis.wallspot=newmis.origin;
newmis.count = 20;
newmis.cnt = 0;
newmis.effects (+) EF_NODRAW;
newmis.think=flamestreamThink;
thinktime newmis : 0.3;
newmis.angles = vectoangles(newmis.movedir);
traceline(newmis.origin, newmis.origin + newmis.movedir * 450, FALSE, newmis);
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_FIREWALL);
WriteCoord (MSG_MULTICAST, newmis.origin_x);
WriteCoord (MSG_MULTICAST, newmis.origin_y);
WriteCoord (MSG_MULTICAST, newmis.origin_z);
WriteByte (MSG_MULTICAST, newmis.angles_y*256.0/360.0);
WriteByte (MSG_MULTICAST, newmis.angles_x*256.0/360.0);
WriteByte (MSG_MULTICAST, trace_fraction * 8.0);
multicast(self.origin,MULTICAST_PVS);
}
void flameball_touch()
{
if (other.takedamage)
{
float old_health;
vector other_org;
// sound(self,CHAN_BODY,"succubus/flamend.wav",0.5,ATTN_NORM);
other_org=other.origin;
old_health=other.health;
T_Damage(other,self,self.owner,random(10,20));
if(other.health<=0&&old_health>0)
smolder(other_org);
}
/* else//no need for this why damage it if it can't take damage?
{
T_Damage(other, self.owner, self.owner, 10);
}*/
// these'll be made on the client
/* rand = random();
if (rand < 0.2)
starteffect(CE_SM_EXPLOSION, self.origin-self.movedir*6, '0 0 6', 0);
else if (rand < 0.3)
starteffect(CE_FBOOM, self.origin-self.movedir*6, '0 0 6', 0);
else
starteffect(CE_BOMB, self.origin-self.movedir*6, '0 0 6', 0);*/
remove(self);
}
void flameball_think()
{
// starteffect(CE_FLAMESTREAM, self.origin, '0 0 2', 0);
self.think = SUB_Remove;
thinktime self : 2;
}
void flameball_spawn(vector pos, entity targ)
{
newmis = spawn();
newmis.classname = "flameball";
newmis.owner = self.owner;
setmodel(newmis, "models/sucwp1p.mdl");
setsize(newmis, '-3 -3 -3', '3 3 3');
newmis.hull = HULL_POINT;
newmis.solid = SOLID_BBOX;
newmis.movetype = MOVETYPE_FLYMISSILE;
newmis.drawflags (+) MLS_ABSLIGHT;
newmis.abslight = 0.5;
newmis.frame = 4;
newmis.effects (+) EF_NODRAW; // these'll be made on the client
setorigin(newmis, pos);
pos = targ.origin - newmis.origin;
pos = normalize(pos);
pos *= 800 + random(100);
newmis.velocity = pos;
newmis.angles = vectoangles(newmis.velocity);
newmis.movedir = normalize(newmis.velocity);
// starteffect(CE_FLAMESTREAM, newmis.origin, '0 0 0', 0);
newmis.touch = flameball_touch;
newmis.think = flameball_think;
thinktime newmis : 0.05;
}
void flameswarmBoom()
{
local vector rand;
if (self.lifetime < time || self.lockentity.origin == '0 0 0')
{
self.lockentity.effects (-) EF_POWERFLAMEBURN;
remove(self);
return;
}
if (self.attack_finished < time)
{
sound(self,CHAN_BODY,"succubus/flamend.wav",0.5,ATTN_NORM);
self.attack_finished = time + 1.5;
}
makevectors(self.lockentity.angles);
rand = self.lockentity.origin + '0 0 200' + randomv('-140 -140 -140', '140 140 140');
traceline(self.lockentity.origin, rand, TRUE, self);
flameball_spawn(trace_endpos, self.lockentity);
self.think = flameswarmBoom;
thinktime self : 0.1;
}
void flameswarm_touch ()
{
entity found,loser;
float lastdist,dist;
float old_health;
vector loser_org;
self.velocity = '0 0 0';
if(other.classname=="flamestream")
return;
loser=other;
if(!loser.takedamage)
{
found=findradius(self.origin,200);
lastdist=200;
dist=0;
while(found)
{
dist=vlen((loser.absmin+loser.absmax)*0.5-self.origin);
if(dist<lastdist)
{
lastdist=dist;
loser=found;
}
found=found.chain;
}
sound(self,CHAN_BODY,"succubus/flampow.wav",0.5,ATTN_NORM);
starteffect(CE_FBOOM, self.origin-self.movedir*6,'0 0 0', 0);
T_RadiusDamage(self,self.owner,50+random(1,10),self.owner);
remove(self);
}
else
{
loser_org=loser.origin;
old_health=loser.health;
//starteffect(CE_FBOOM, self.origin-self.movedir*6,'0 0 0', 0);
T_Damage(other, self.owner, self.owner, 20);
if(loser.health<=0&&old_health>0)
smolder(loser_org);
sound(self,CHAN_BODY,"succubus/flampow.wav",0.5,ATTN_NORM);
self.lockentity = loser;
self.lifetime = time + 3;
self.solid = SOLID_NOT;
self.effects (+) EF_NODRAW;
loser.effects (+) EF_POWERFLAMEBURN;
self.think = flameswarmBoom;
thinktime self : 0.1;
return;
}
}
void flameswarmThink()
{
self.angles = vectoangles(self.movedir);
makevectors(self.angles);
traceline(self.origin, self.origin + self.movedir * 450, FALSE, self);
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_POWERFLAME);
WriteCoord (MSG_MULTICAST, self.origin_x);
WriteCoord (MSG_MULTICAST, self.origin_y);
WriteCoord (MSG_MULTICAST, self.origin_z);
WriteByte (MSG_MULTICAST, self.angles_y*256.0/360.0);
WriteByte (MSG_MULTICAST, self.angles_x*256.0/360.0);
WriteByte (MSG_MULTICAST, trace_fraction * 8.0);
WriteLong (MSG_MULTICAST, time);
multicast(self.origin,MULTICAST_PVS);
if (self.lifetime < time) self.touch();
self.think = flameswarmThink;
thinktime self : 0.3;
}
// tome of power attack
void flameswarm_fire()
{
makevectors(self.v_angle);
self.greenmana-=8;
self.effects(+)EF_MUZZLEFLASH;
self.velocity+=normalize(v_forward) * -200;
self.punchangle_x = -6;
self.flags(-)FL_ONGROUND;
newmis=spawn();
newmis.classname="flamestream";
newmis.owner=self;
newmis.movetype=MOVETYPE_FLYMISSILE;
newmis.solid=SOLID_BBOX;
newmis.abslight=1;
newmis.touch=flameswarm_touch;
newmis.dmg=40;
newmis.lifetime=time+2;
newmis.o_angle=self.origin+self.proj_ofs+v_forward*16-v_right*24-v_up*16;
newmis.movedir=v_forward;
newmis.speed=1250+random(50);
newmis.velocity=newmis.movedir*newmis.speed;
setmodel(newmis,"models/null.spr");
setsize(newmis,'-6 -6 -6','6 6 6');
newmis.level=0;
newmis.hull=HULL_POINT;
setorigin(newmis,newmis.o_angle);
newmis.wallspot=newmis.origin;
newmis.angles = vectoangles(newmis.velocity);
newmis.effects (+) EF_NODRAW;
newmis.think=flameswarmThink;
thinktime newmis : 0.3;
newmis.angles = vectoangles(newmis.movedir);
traceline(newmis.origin, newmis.origin + newmis.movedir * vlen(newmis.velocity)*.3, FALSE, newmis);
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
WriteByte (MSG_MULTICAST, TE_POWERFLAME);
WriteCoord (MSG_MULTICAST, newmis.origin_x);
WriteCoord (MSG_MULTICAST, newmis.origin_y);
WriteCoord (MSG_MULTICAST, newmis.origin_z);
WriteByte (MSG_MULTICAST, newmis.angles_y*256.0/360.0);
WriteByte (MSG_MULTICAST, newmis.angles_x*256.0/360.0);
WriteByte (MSG_MULTICAST, trace_fraction * 8.0);
WriteLong (MSG_MULTICAST, time);
multicast(self.origin,MULTICAST_PVS);
}
/*======================
ACTION
select
deselect
ready loop
relax loop
fire once
fire loop
ready to relax(after short delay)
relax to ready(Fire delay? or automatic if see someone?)
=======================*/
void()flameorb_ready_power;
void()flameorb_ready_normal;
void flameorb_fire (void)
{
if(self.artifact_active&ART_TOMEOFPOWER)
self.wfs = advanceweaponframe($powern135,$powern148);
else
self.wfs = advanceweaponframe($normal51,$normal64);
/*if(self.button0&&self.weaponframe>$normal60 &&!self.artifact_active&ART_TOMEOFPOWER)
self.weaponframe=$normal60;*/
self.th_weapon=flameorb_fire;
self.last_attack=time;
if(self.wfs==WF_CYCLE_WRAPPED||self.greenmana<1||(self.greenmana<10&&self.artifact_active&ART_TOMEOFPOWER))
{
self.t_width=-1;
self.weaponframe_cnt=0;
if(!self.artifact_active&ART_TOMEOFPOWER)
{
self.aflag=FALSE;
//self.attack_finished=time+0.2;
self.attack_finished=time+0.5; // 0.2 is REALLY fast for an attack this visually expensive
flameorb_ready_normal();
}
else
{
self.attack_finished = time + 1;
flameorb_ready_power();
}
}
else if(self.weaponframe==$normal52)
{
if(self.t_width==-1)
{
sound(self,CHAN_BODY,"succubus/flamstrt.wav",0.5,ATTN_NORM);
self.t_width=FALSE;
}
if(self.t_width<time)
{
//sound(self,CHAN_WEAPON,"succubus/flamloop.wav",0.5,ATTN_NORM);
self.t_width=time+0.45;
}
if(!self.weaponframe_cnt)
flamestream_fire();
self.weaponframe_cnt+=1;
if(self.weaponframe_cnt==20)
self.weaponframe_cnt=0;
}
else if(self.weaponframe == $powern136)//Fixme: hold this frame for a few
{
sound(self,CHAN_BODY,"succubus/flamstrt.wav",0.5,ATTN_NORM);
flameswarm_fire();
}
}
void Suc_Forb_Fire()
{
flameorb_fire();
thinktime self : 0;
}
void flameorb_jellyfingers_normal ()
{
self.wfs = advanceweaponframe($idlebn01,$idlebn25);
self.th_weapon=flameorb_jellyfingers_normal;
if(self.wfs==WF_CYCLE_WRAPPED)
if(self.artifact_active&ART_TOMEOFPOWER)
flameorb_ready_power();
else
flameorb_ready_normal();
}
void flameorb_jellyfingers_power ()
{
self.wfs = advanceweaponframe($pidleb085,$pidleb108);
self.th_weapon=flameorb_jellyfingers_power;
if(self.wfs==WF_CYCLE_WRAPPED)
if(self.artifact_active&ART_TOMEOFPOWER)
flameorb_ready_power();
else
flameorb_ready_normal();
}
void flameorb_to_power (void)
{
self.wfs = advanceweaponframe($topowr65,$topowr84);
self.th_weapon=flameorb_to_power;
if(self.wfs==WF_CYCLE_WRAPPED)
flameorb_ready_power();
}
void flameorb_to_normal (void)
{
self.wfs = advanceweaponframe($tonrml149,$tonrml168);
self.th_weapon=flameorb_to_normal;
if(self.wfs==WF_CYCLE_WRAPPED)
flameorb_ready_normal();
}
void flameorb_ready_normal (void)
{
self.wfs = advanceweaponframe($idlean26,$idlean50);
if(random()<0.1&&self.weaponframe==$idlean50)
self.th_weapon=flameorb_jellyfingers_normal;
else
self.th_weapon=flameorb_ready_normal;
if(self.artifact_active&ART_TOMEOFPOWER)
{
self.weaponframe=$topowr65;
flameorb_to_power();
}
}
void flameorb_ready_power (void)
{
self.wfs = advanceweaponframe($pidlea110,$pidlea134);
if(random()<0.1&&self.weaponframe==$pidlea134)
self.th_weapon=flameorb_jellyfingers_power;
else
self.th_weapon=flameorb_ready_power;
if(!self.artifact_active&ART_TOMEOFPOWER)
{
self.weaponframe=$tonrml149;
flameorb_to_normal();
}
}
void flameorb_select_normal (void)
{
self.wfs = advanceweaponframe($ndesel223,$ndesel213);
self.weaponmodel = "models/sucwp3.mdl";
self.th_weapon=flameorb_select_normal;
self.t_width=-1;
if(self.wfs==WF_CYCLE_WRAPPED)
{
self.attack_finished = time - 1;
flameorb_ready_normal();
}
}
void flameorb_select_power (void)
{
self.wfs = advanceweaponframe($pselon224,$pselon234);
self.weaponmodel = "models/sucwp3.mdl";
self.th_weapon=flameorb_select_power;
self.t_width=-1;
if(self.wfs==WF_CYCLE_WRAPPED)
{
self.attack_finished = time - 1;
flameorb_ready_power();
}
}
void flameorb_select (void)
{
self.weaponframe_cnt = 0;
if(self.artifact_active&ART_TOMEOFPOWER)
flameorb_select_power();
else
flameorb_select_normal();
}
void flameorb_deselect_normal (void)
{
self.wfs = advanceweaponframe($ndesel213,$ndesel223);
self.th_weapon=flameorb_deselect_normal;
if(self.wfs==WF_CYCLE_WRAPPED)
W_SetCurrentAmmo();
}
void flameorb_deselect_power (void)
{
self.wfs = advanceweaponframe($pselon234,$pselon224);
self.th_weapon=flameorb_deselect_power;
if(self.wfs==WF_CYCLE_WRAPPED)
W_SetCurrentAmmo();
}
void flameorb_deselect (void)
{
if(self.artifact_active&ART_TOMEOFPOWER)
flameorb_deselect_power();
else
flameorb_deselect_normal();
}