hexen2-hw-hc/boulder.hc

186 lines
3.6 KiB
C++

/*
* $Header: /HexenWorld/HCode/boulder.hc 1 2/04/98 1:59p Rjohnson $
*/
$cd \art\models\objects\boulder\final
$base base 128 128
$skin skin
$frame resting
void() boulder_find_path;
//============================================================================
void(entity targ) boulder_moveto_target =
{
SUB_CalcMove(targ.origin, 50, boulder_find_path);
if (!targ.target) remove(self);
else self.target = targ.target;
};
void() boulder_next =
{
local entity targ;
dprint("finding path\n");
targ = find(world, targetname, self.target);
if (!targ) remove(self);
boulder_moveto_target(targ);
};
void() boulder_find_path =
{
local entity targ;
dprint("finding path\n");
targ = find(world, targetname, self.target);
if (!targ) remove(self);
self.target = targ.target;
self.nextthink = self.ltime + 0.1;
self.think = boulder_next;
};
//============================================================================
vector() BoulderChunkVelocity =
{
local vector v;
v = randomv('-140 -140 70', '140 140 210');
return v;
};
void(vector space) BoulderCreateSpriteChunks =
{
local entity sprite;
sprite = spawn();
space = randomv(space);
setorigin (sprite, self.absmin + space);
setmodel (sprite, "gfx/stone.spr");
setsize (sprite, '0 0 0', '0 0 0');
sprite.movetype = MOVETYPE_BOUNCE;
sprite.solid = SOLID_NOT;
sprite.velocity = BoulderChunkVelocity();
sprite.think = SUB_Remove;
sprite.ltime = time;
sprite.nextthink = time + 1 + random()*1;
};
void(vector space) BoulderCreateModelChunks =
{
local entity chunk;
chunk = spawn();
space_x = space_x * random();
space_y = space_y * random();
space_z = space_z * random();
setorigin (chunk, self.absmin + space);
setmodel (chunk, "models/shard.mdl");
chunk.skin=1;
setsize (chunk, '0 0 0', '0 0 0');
chunk.movetype = MOVETYPE_BOUNCE;
chunk.solid = SOLID_NOT;
chunk.velocity = BoulderChunkVelocity();
chunk.think = SUB_Remove;
chunk.avelocity_x = random()*1200;
chunk.avelocity_y = random()*1200;
chunk.avelocity_z = random()*1200;
chunk.ltime = time;
chunk.nextthink = time + 1 + random();
};
void() boulder_die =
{
local vector space;
local float holdcount,spritecount,chunkcount;
space = self.absmax - self.absmin;
holdcount = space_x + space_y + space_z;
spritecount = holdcount/8;
chunkcount = holdcount/16;
sound (self, CHAN_VOICE, "raven/wallbrk.wav", 1, ATTN_NORM);
while (spritecount>0)
{
// CreateSpriteChunks(space);
spritecount = spritecount - 1;
}
while (chunkcount>0)
{
BoulderCreateModelChunks(space);
chunkcount = chunkcount - 1;
}
remove(self);
};
void() boulder_crush =
{
dprint("Crusha!\n");
T_Damage (other, self, self, 50);
};
void() boulder_use =
{
self.velocity_x = 100 * random();
self.velocity_y = 100 * random();
self.velocity_z = 400;
self.avelocity_x = random()*1200;
self.avelocity_y = random()*1200;
self.avelocity_z = random()*1200;
self.movetype = MOVETYPE_BOUNCE;
};
/*QUAKED trap_boulder (0.3 0.1 0.6) (-13 -13 -14) (13 13 22)
A boulder
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
void() trap_boulder =
{
local entity boulder;
boulder = spawn();
precache_model2("models/boulder.mdl");
setmodel(self, "models/boulder.mdl");
self.health = 75;
self.max_health = self.health;
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_BOUNCE;
self.th_die = boulder_die;
//self.touch = boulder_use;
self.blocked = boulder_crush;
//self.use= boulder_use;
self.takedamage = DAMAGE_YES;
self.think = boulder_find_path;
self.nextthink = self.ltime + 0.1;
};