hexen2-hw-hc/sprites.hc

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1999-01-27 00:00:00 +00:00
/*
* $Header: /HexenWorld/HCode/SPRITES.hc 1 2/04/98 1:59p Rjohnson $
*/
// these are the only sprites still in the game...
//$spritename s_explod
//$type vp_parallel
//$load id1/gfx/sprites/explod03.lbm
//$frame 24 24 56 56
//$frame 120 24 56 56
//$frame 216 24 56 56
//$frame 24 88 56 56
//$frame 120 88 56 56
//$frame 216 88 56 56
//$spritename s_bubble
//$type vp_parallel
//$load id1/gfx/sprites/bubble.lbm
//$frame 16 16 16 16
//$frame 40 16 16 16
//$spritename s_light
//$type vp_parallel
//$load id1/gfx/sprites/light.lbm
//$frame 104 32 32 32
/*QUAK-ED sprite_tree1 (0.3 0.1 0.6) (-32 -32 -95) (32 32 90)
A tree
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_tree1 =
{
precache_model ("gfx/tree1.spr");
setmodel (self, "gfx/tree1.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = chunk_death;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -95','32 32 90');
};
*/
/*QUAK-ED sprite_tree2 (0.3 0.1 0.6) (-32 -32 -95) (32 32 90)
A tree
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_tree2 =
{
precache_model ("gfx/tree2.spr");
setmodel (self, "gfx/tree2.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = chunk_death;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -95','32 32 90');
};
*/
/*QUAK-ED sprite_treetop (0.3 0.1 0.6) (-32 -32 -10) (32 32 10)
A tree top
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_treetop =
{
precache_model ("gfx/treetop.spr");
setmodel (self, "gfx/treetop.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.angles_x = -90;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -95','32 32 90');
};
*/
/*QUAK-ED sprite_backgrnd_1 (0.3 0.1 0.6) (-48 -48 -16) (48 48 16)
A sprite background
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_backgrnd_1 =
{
//rj precache_model ("gfx/bckgrnd1.spr");
setmodel (self, "gfx/bckgrnd1.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -16','32 32 16');
};
*/
/*QUAK-ED sprite_backgrnd_2 (0.3 0.1 0.6) (-48 -48 -16) (48 48 16)
Another sprite background
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_backgrnd_2 =
{
//rj precache_model ("gfx/bckgrnd2.spr");
setmodel (self, "gfx/bckgrnd2.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-32 -32 -16','32 32 16');
};
*/
/*QUAK-ED sprite_moss1 (0.3 0.1 0.6) (-16 -16 -10) (16 16 10)
Moss
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
/*
void() sprite_moss1 =
{
precache_model ("gfx/moss1.spr");
setmodel (self, "gfx/moss1.spr");
self.solid = SOLID_BBOX;
self.movetype = MOVETYPE_NONE;
self.th_die = SUB_Null;
self.touch = SUB_Null;
self.use= SUB_Null;
setsize (self, '-16 -16 -10','16 16 10');
};
*/