401 lines
9.5 KiB
C++
401 lines
9.5 KiB
C++
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/*
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* $Header: /HexenWorld/HCode/punchdgr.hc 10 4/09/98 1:57p Mgummelt $
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*/
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/*
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==============================================================================
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Q:\art\models\weapons\pnchdagr\final\punchdgr.hc
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==============================================================================
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*/
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// For building the model
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$cd Q:\art\models\weapons\pnchdagr\final
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$origin 0 0 0
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$base BASE skin
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$skin skin
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$flags 0
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// Frame 1
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$frame rootdag
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//
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// Frame 2 - 9
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$frame attacka1 attacka3
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$frame attacka7
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$frame attacka12 attacka13 attacka15
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$frame attacka16 attacka19
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// Frame 10 - 21
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$frame attackb5
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$frame attackb6 attackb7
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$frame attackb16 attackb17 attackb18 attackb19 attackb20
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$frame attackb25
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$frame attackb26 attackb27 attackb29
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// Frame 22 - 33
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$frame attackc3 attackc4 attackc5
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$frame attackc6 attackc7
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$frame attackc11 attackc12 attackc13
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$frame attackc16 attackc18 attackc19 attackc20
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// Frame 34 -
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$frame attackd2 attackd4 attackd5
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$frame attackd6 attackd10
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$frame attackd11 attackd13 attackd14 attackd15
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$frame attackd16 attackd17 attackd20 attackd21
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$frame f1 f2 f3 f4 f5 f6 f7 f8
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// Frame Code
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void() Ass_Pdgr_Fire;
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void punchdagger_swipeitem (entity robber, entity robbee);
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void fire_punchdagger ()
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{
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vector source;
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vector org,dir;
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float damg, inertia;
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float damage_mod;
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float damage_base;
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float c_level;
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damage_mod = 10;
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makevectors (self.v_angle);
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source = self.origin + self.proj_ofs;
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if (self.artifact_active & ART_TOMEOFPOWER)
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traceline (source, source + v_forward*96, FALSE, self);
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else
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traceline (source, source + v_forward*64, FALSE, self);
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if (trace_fraction == 1.0)
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{
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traceline (source, source + v_forward*64 - (v_up * 30), FALSE, self); // 30 down
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if (trace_fraction == 1.0)
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{
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traceline (source, source + v_forward*64 + v_up * 30, FALSE, self); // 30 up
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if (trace_fraction == 1.0)
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return;
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}
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}
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org = trace_endpos + (v_forward * 4);
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if (trace_ent.takedamage)
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{
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//FIXME:Add multiplier for level and strength
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if (trace_ent.flags2&FL_ALIVE && !infront_of_ent(self,trace_ent) && self.playerclass==CLASS_ASSASSIN &&
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self.weapon==IT_WEAPON1 && self.level >5)
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{
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c_level = self.level;
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if (c_level > 10)
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c_level = 10;
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if (random(1,10)<=(c_level - 4))
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{
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damage_base = WEAPON1_PWR_BASE_DAMAGE;
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damage_mod = WEAPON1_PWR_ADD_DAMAGE;
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CreateRedFlash(trace_endpos);
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centerprint(self,"Critical Hit Backstab!\n");
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AwardExperience(self,trace_ent,200);
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damage_base*=random(2.5,4);
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}
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}
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else if (self.artifact_active & ART_TOMEOFPOWER)
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{
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damage_base = WEAPON1_PWR_BASE_DAMAGE+5;//can't use as often, so do more damage
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damage_mod = WEAPON1_PWR_ADD_DAMAGE;
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punchdagger_swipeitem (self, trace_ent);
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CreateWhiteFlash(org);
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if(trace_ent.mass<=10)
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inertia=1;
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else
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inertia=trace_ent.mass/10;
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if ((trace_ent.hull != HULL_BIG) && (inertia<1000) && (trace_ent.classname != "breakable_brush"))
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{
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if (trace_ent.mass < 1000)
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{
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dir = trace_ent.origin - self.origin;
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trace_ent.velocity = dir * WEAPON1_PUSH*(1/inertia);
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if(trace_ent.movetype==MOVETYPE_FLY)
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{
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if(trace_ent.flags&FL_ONGROUND)
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trace_ent.velocity_z=200/inertia;
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}
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else
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trace_ent.velocity_z = 200/inertia;
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trace_ent.flags(-)FL_ONGROUND;
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}
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}
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}
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else
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{
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damage_base = WEAPON1_BASE_DAMAGE;
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damage_mod = WEAPON1_ADD_DAMAGE;
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}
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damg = random(damage_mod + damage_base,damage_base);
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SpawnPuff (org, '0 0 0', damg,trace_ent);
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T_Damage (trace_ent, self, self, damg);
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if (!MetalHitSound(trace_ent.thingtype))
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sound (self, CHAN_WEAPON, "weapons/slash.wav", 1, ATTN_NORM);
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}
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else
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{ // hit wall
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sound (self, CHAN_WEAPON, "weapons/hitwall.wav", 1, ATTN_NORM);
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WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
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WriteByte (MSG_BROADCAST, TE_GUNSHOT);
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WriteByte (MSG_BROADCAST, 1);
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WriteCoord (MSG_BROADCAST, org_x);
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WriteCoord (MSG_BROADCAST, org_y);
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WriteCoord (MSG_BROADCAST, org_z);
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if (self.artifact_active & ART_TOMEOFPOWER)
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CreateWhiteFlash(org);
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else
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{
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org = trace_endpos + (v_forward * -1) + (v_right * 15);
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org -= '0 0 26';
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CreateSpark (org);
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}
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}
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}
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void punchdagger_idle(void)
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{
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self.th_weapon=punchdagger_idle;
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self.weaponframe=$rootdag;
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}
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void punchfwd (float progress)
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{
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// vector source,myangle;
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if (!(self.artifact_active & ART_TOMEOFPOWER))
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return;
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/*
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myangle = self.v_angle;
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myangle_x = 0;
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makevectors (myangle);
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source = self.origin + self.proj_ofs;
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traceline (source, source + v_forward*96, FALSE, self);
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progress = progress *2;
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if (progress > 1)
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progress = 2-progress;
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self.velocity = self.velocity + v_forward*500*(progress + 0.2)*trace_fraction;
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*/
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}
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void punchbk (float progress)
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{
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if (!(self.artifact_active & ART_TOMEOFPOWER))
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return;
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/*
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progress = progress *2;
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if (progress > 1)
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progress = 2-progress;
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makevectors(self.angles);
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// self.velocity = self.velocity - v_forward*500*(progress + 0.2);
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self.velocity = self.velocity - v_forward*250*(progress + 0.2);
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*/
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}
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void () punchdagger_d =
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{
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self.th_weapon=punchdagger_d;
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self.wfs = advanceweaponframe($attackd2,$attackd21);
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if ((self.weaponframe >= $attackd4)&&(self.weaponframe < $attackd10))
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{
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punchfwd((self.weaponframe - $attackd4)/($attackd10 - $attackd4));
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}
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if ((self.weaponframe >= $attackd11)&&(self.weaponframe < $attackd15))
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{
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punchbk(1-(self.weaponframe - $attackd11)/($attackd15 - $attackd11));
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}
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if (self.weaponframe == $attackd5)
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sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
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if (self.weaponframe == $attackd10)
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fire_punchdagger();
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if(self.wfs==WF_CYCLE_WRAPPED)
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punchdagger_idle();
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};
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void () punchdagger_c =
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{
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self.th_weapon=punchdagger_c;
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self.wfs = advanceweaponframe($attackc3,$attackc20);
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if ((self.weaponframe >= $attackc4)&&(self.weaponframe < $attackc7))
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{
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punchfwd((self.weaponframe - $attackc4)/($attackc7 - $attackc4));
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}
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if ((self.weaponframe >= $attackc11)&&(self.weaponframe < $attackc16))
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{
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punchbk(1-(self.weaponframe - $attackc11)/($attackc16 - $attackc11));
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}
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// if (self.weaponframe == $attackc7)
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// sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
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// if (self.weaponframe == $attackc11)
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// fire_punchdagger();
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if (self.weaponframe == $attackc6)
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sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
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if (self.weaponframe == $attackc7)
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fire_punchdagger();
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if(self.wfs==WF_CYCLE_WRAPPED)
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punchdagger_idle();
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};
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void () punchdagger_b =
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{
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self.th_weapon=punchdagger_b;
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self.wfs = advanceweaponframe($attackb5,$attackb29);
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if ((self.weaponframe >= $attackb6)&&(self.weaponframe < $attackb17))
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{
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punchfwd((self.weaponframe - $attackb6)/($attackb17 - $attackb6));
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}
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if ((self.weaponframe >= $attackb18)&&(self.weaponframe < $attackb25))
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{
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punchbk(1-(self.weaponframe - $attackb18)/($attackb25 - $attackb18));
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}
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if (self.weaponframe == $attackb6)
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sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
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if (self.weaponframe == $attackb17)
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fire_punchdagger();
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if(self.wfs==WF_CYCLE_WRAPPED)
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punchdagger_idle();
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};
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void () punchdagger_a =
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{
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self.th_weapon=punchdagger_a;
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self.wfs = advanceweaponframe($attacka1,$attacka19);
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if ((self.weaponframe >= $attacka3)&&(self.weaponframe < $attacka13))
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{
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punchfwd((self.weaponframe - $attacka3)/($attacka13 - $attacka3));
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}
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if ((self.weaponframe >= $attacka15)&&(self.weaponframe < $attackb5))
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{
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punchbk(1-(self.weaponframe - $attacka15)/($attackb5 - $attacka15));
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}
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if (self.weaponframe == $attacka7)
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sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
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if (self.weaponframe == $attacka13)
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fire_punchdagger();
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if(self.wfs==WF_CYCLE_WRAPPED)
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punchdagger_idle();
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};
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float r2;
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void Ass_Pdgr_Fire (void)
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{
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if (!(self.artifact_active & ART_TOMEOFPOWER))
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self.attack_finished = time + 0.7; // Attack every .7 seconds normally
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else
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self.attack_finished = time + 1.0; // Attack every 1.5 seconds tomed--prevent tome flyers as best we can
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if (r2==1)
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punchdagger_a();
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else if (r2==2)
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punchdagger_b();
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else if (r2==3)
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punchdagger_c();
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else
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punchdagger_d();
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r2+=1;
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if (r2>4)
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r2=1;
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}
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void punchdagger_select (void)
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{
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self.th_weapon=punchdagger_select;
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self.wfs = advanceweaponframe($f8,$f1);
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self.weaponmodel = "models/punchdgr.mdl";
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if(self.wfs==WF_CYCLE_STARTED)
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sound(self,CHAN_WEAPON,"weapons/unsheath.wav",1,ATTN_NORM);
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if(self.wfs==WF_CYCLE_WRAPPED)
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{
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self.attack_finished = time - 1;
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punchdagger_idle();
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}
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}
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void punchdagger_deselect (void)
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{
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self.th_weapon=punchdagger_deselect;
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self.wfs = advanceweaponframe($f1,$f8);
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if(self.wfs==WF_CYCLE_WRAPPED)
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W_SetCurrentAmmo();
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}
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void punchdagger_swipeitem (entity robber, entity robbee)
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{
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float numTries,swiped,tempSwipe,low,high;
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if (robber.classname != "player")
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return;
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if (robbee.classname != "player")
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return;
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numTries = 0;
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swiped = 0;
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low = STR_TORCH;
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// low = low-0.3;
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high = STR_RINGFLIGHT;
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// high = high+0.3;
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while (!swiped && (numTries < 15))
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{
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numTries+=1;
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tempSwipe = rint(random(low,high));
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if (getInventoryCount(robbee,tempSwipe)>0 && roomForItem(robber,tempSwipe) > 0 &&
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((tempSwipe != STR_INVINCIBILITY)||(dmMode != DM_CAPTURE_THE_TOKEN)))//don't steal the icon in capture the icon
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{
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swiped = tempSwipe;
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adjustInventoryCount(robber, swiped, 1);
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adjustInventoryCount(robbee, swiped, -1);
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centerprint2(robber, "You Stole ", getstring(swiped));
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centerprint2(robbee, getstring(swiped), " Stolen From You!");
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}
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}
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}
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