1307 lines
31 KiB
C++
1307 lines
31 KiB
C++
|
/*
|
||
|
* $Header: /HexenWorld/HCode/damage.hc 25 4/13/98 1:13p Mgummelt $
|
||
|
*/
|
||
|
|
||
|
void() T_MissileTouch;
|
||
|
void() info_player_start;
|
||
|
void necromancer_sphere(entity ent);
|
||
|
void crusader_sphere(entity ent);
|
||
|
|
||
|
void() monster_death_use;
|
||
|
void(float damage, vector dir)PlayerDie;
|
||
|
void MonsterDropStuff(void);
|
||
|
void Use_TeleportCoin(void);
|
||
|
void UseInvincibility(void);
|
||
|
void Use_TomeofPower(void);
|
||
|
void use_super_healthboost();
|
||
|
|
||
|
float hitpoint_table[25] =
|
||
|
{
|
||
|
70, 85, // Paladin
|
||
|
8, 13, 4,
|
||
|
|
||
|
65, 75, // Crusader
|
||
|
5, 10, 3,
|
||
|
|
||
|
65, 75, // Necromancer
|
||
|
5, 10, 3,
|
||
|
|
||
|
65, 75, // Assassin
|
||
|
5, 10, 3,
|
||
|
|
||
|
65, 75, // Succubus
|
||
|
5, 10, 3
|
||
|
};
|
||
|
|
||
|
entity FindExpLeader()
|
||
|
{
|
||
|
entity lastent, leader;
|
||
|
float top_exp;
|
||
|
lastent=nextent(world);
|
||
|
num_players=0;
|
||
|
while(lastent)
|
||
|
{
|
||
|
if(lastent.classname=="player")
|
||
|
{
|
||
|
num_players+=1;
|
||
|
if(lastent.experience>top_exp)
|
||
|
{
|
||
|
leader=lastent;
|
||
|
top_exp=leader.experience;
|
||
|
}
|
||
|
}
|
||
|
lastent=find(lastent,classname,"player");
|
||
|
}
|
||
|
return leader;
|
||
|
}
|
||
|
|
||
|
float CheckExpAward (entity attacker,entity targ,float fatality,float damage)
|
||
|
{
|
||
|
float exp_bonus,health_mod,exp_base,init_exp_mult,damage_mod;
|
||
|
entity lastleader,newking;
|
||
|
//string printnum;
|
||
|
if(attacker.classname!="player")
|
||
|
{
|
||
|
// dprint("Attacker not a player!\n");
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
if(attacker.deadflag>=DEAD_DYING)
|
||
|
{
|
||
|
// dprint("Attacker dead!\n");
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
if(!attacker.max_health)
|
||
|
{
|
||
|
dprint("ERROR- attacker without max health!\n");
|
||
|
attacker.max_health = (hitpoint_table[(attacker.playerclass - 1) * 5] + hitpoint_table[(attacker.playerclass - 1) * 5])*0.5;
|
||
|
}
|
||
|
|
||
|
if(!targ.max_health)
|
||
|
{
|
||
|
if(targ.classname=="player")
|
||
|
{
|
||
|
dprint("ERROR- target without max health!\n");
|
||
|
targ.max_health = (hitpoint_table[(targ.playerclass - 1) * 5] + hitpoint_table[(targ.playerclass - 1) * 5])*0.5;
|
||
|
}
|
||
|
else//something's FUBAR
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
//NOTE: exp_mult is for DM only
|
||
|
init_exp_mult=exp_mult;
|
||
|
health_mod=1;
|
||
|
if(deathmatch)
|
||
|
{
|
||
|
if(attacker.artifact_active&ART_INVINCIBILITY)
|
||
|
health_mod=0.25;//CHEAP!!!
|
||
|
else if(attacker.health>attacker.max_health)
|
||
|
{
|
||
|
health_mod=attacker.max_health/attacker.health;
|
||
|
if(health_mod<0.5)
|
||
|
health_mod=0.5;
|
||
|
}
|
||
|
else if(attacker.health<attacker.max_health*0.5)
|
||
|
{
|
||
|
health_mod=((attacker.max_health*0.5)/attacker.health)*0.1;
|
||
|
if(health_mod<1)
|
||
|
health_mod=1;
|
||
|
else if(health_mod>3.3)
|
||
|
health_mod=3.3;
|
||
|
}
|
||
|
}
|
||
|
exp_mult*=health_mod;
|
||
|
|
||
|
if(targ.classname=="player")
|
||
|
{
|
||
|
if(targ.artifact_active&ARTFLAG_FROZEN)//if targ frozen, set exp_mult and health_mod to 1?
|
||
|
exp_mult=health_mod=1;
|
||
|
|
||
|
/*
|
||
|
bprint(PRINT_HIGH,"damage = ");
|
||
|
printnum=ftos(damage);
|
||
|
bprint(PRINT_HIGH,printnum);
|
||
|
bprint(PRINT_HIGH,"\n health = ");
|
||
|
printnum=ftos(targ.health);
|
||
|
bprint(PRINT_HIGH,printnum);
|
||
|
bprint(PRINT_HIGH,"\n max_health = ");
|
||
|
printnum=ftos(targ.max_health);
|
||
|
bprint(PRINT_HIGH,printnum);
|
||
|
bprint(PRINT_HIGH,"\n exp_mult = ");
|
||
|
printnum=ftos(init_exp_mult);
|
||
|
bprint(PRINT_HIGH,printnum);
|
||
|
bprint(PRINT_HIGH,"\n health_mod = ");
|
||
|
printnum=ftos(health_mod);
|
||
|
bprint(PRINT_HIGH,printnum);
|
||
|
bprint(PRINT_HIGH,"\n base_exp = ");
|
||
|
printnum=ftos(targ.level*800 - 500);
|
||
|
bprint(PRINT_HIGH,printnum);
|
||
|
*/
|
||
|
|
||
|
if(damage>targ.max_health)
|
||
|
damage=targ.max_health;
|
||
|
targ.experience_value=(targ.level*700 - 300)*exp_mult;
|
||
|
if(fatality)
|
||
|
{
|
||
|
damage_mod = damage/targ.max_health*2;//2 times remainder of health for a kill
|
||
|
if(damage_mod>2)
|
||
|
{
|
||
|
dprintf("WHOA! Way too much exp: %s!!!\n",damage_mod);
|
||
|
damage_mod=2;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
damage_mod = damage/targ.max_health*0.5;//1/2 ratio of damage to max health for injury
|
||
|
if(damage_mod>1)
|
||
|
{
|
||
|
dprintf("WHOA! Way too much exp: %s!!!\n",damage_mod);
|
||
|
damage_mod=1;
|
||
|
}
|
||
|
}
|
||
|
targ.experience_value*=damage_mod;
|
||
|
exp_base=targ.experience_value;
|
||
|
/*
|
||
|
bprint(PRINT_HIGH,"\n exp_val = ");
|
||
|
printnum=ftos(exp_base);
|
||
|
bprint(PRINT_HIGH,printnum);
|
||
|
bprint(PRINT_HIGH,"\n");
|
||
|
*/
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(fatality)
|
||
|
exp_base=targ.experience_value;//remainder of health
|
||
|
else
|
||
|
exp_base=targ.init_exp_val*(damage/targ.max_health*0.5);//give appropriate exp for % of damage to max_health, divided by 2
|
||
|
}
|
||
|
|
||
|
if(exp_base<=0)
|
||
|
{
|
||
|
// dprint("target has no exp_val\n");
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
if(attacker.model=="models/sheep.mdl"&&attacker.flags&FL_CLIENT&&attacker!=self)
|
||
|
{//3000 exp bonus for killing as sheep.
|
||
|
if(fatality)
|
||
|
{
|
||
|
sound (attacker, CHAN_BODY, "misc/comm.wav", 1, ATTN_NORM);
|
||
|
centerprint(attacker,"Sheep kill BONUS!!!\n");
|
||
|
exp_bonus=3000;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(deathmatch)
|
||
|
{
|
||
|
lastleader=FindExpLeader();//Find King of the Hill
|
||
|
if(targ.classname=="player")//Exp gained is (level*800 - 500) * exp_mult
|
||
|
{
|
||
|
if(!fatality)
|
||
|
{
|
||
|
if((targ.classname=="player"&&teamplay&&attacker.team==self.team)||attacker==targ)//hit your own guy
|
||
|
{
|
||
|
// dprint("Attacker hit own teammate in DM!\n");
|
||
|
return FALSE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// dprint("Attacker valid player in DM!\n");
|
||
|
return exp_base;//exp_bonus only for fatalities
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
attacker.level_frags+=targ.level;//Level frags
|
||
|
if(lastleader==targ&&attacker!=targ)//Killed King
|
||
|
{
|
||
|
sound (attacker, CHAN_ITEM, "misc/comm.wav", 1, ATTN_STATIC);
|
||
|
centerprint(attacker,"You took out the King of the Hill!\n");
|
||
|
if(num_players>2)//Only give bonus if more than 2 players
|
||
|
exp_bonus+=500*(num_players - 2); //Give an extra 500* num players,you beat others to the kill
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if((targ.classname=="player"&&teamplay&&attacker.team==targ.team)||attacker==targ)
|
||
|
{
|
||
|
if(!fatality)
|
||
|
{//this is checked above too, but what the hay
|
||
|
// dprint("Attacker hit own teammate in DM!\n");
|
||
|
return FALSE;
|
||
|
}
|
||
|
else if(attacker==targ)//killed self- no extra penalty
|
||
|
return FALSE;
|
||
|
else
|
||
|
{
|
||
|
// sprint(attacker,PRINT_HIGH,"You killed a teammate!\n");
|
||
|
drop_level(attacker,1);//Killed someone on your team, lose a level, get no exp
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(targ.classname=="player"&&attacker.level<targ.level)//was attacker.level+2
|
||
|
{
|
||
|
if(fatality)
|
||
|
{
|
||
|
// sprint(targ,PRINT_HIGH,"You were killed by a lower level enemy!\n");
|
||
|
drop_level(targ,1); //If player killed by a lower level player, lose 1 level (diff in levels must be 3 or more)
|
||
|
}
|
||
|
}
|
||
|
if(attacker!=targ.controller)//No credit for killing your imp, or various dead things (eg. yer imp's head)!
|
||
|
{
|
||
|
if(!fatality)
|
||
|
{
|
||
|
// dprint("Attacker hit valid player in DM!\n");
|
||
|
return exp_base;//exp_bonus is only for fatalities
|
||
|
}
|
||
|
else
|
||
|
AwardExperience(attacker,targ,exp_base+exp_bonus);
|
||
|
}
|
||
|
else// if(!fatality)
|
||
|
{
|
||
|
// dprint("Attacker hit own ent in DM!\n");
|
||
|
return FALSE;//Hit or killed your own ent in DM, no exp
|
||
|
}
|
||
|
}
|
||
|
|
||
|
newking=FindExpLeader();
|
||
|
if(newking!=lastleader)
|
||
|
{//Tell everyone if the king of the hill has changed
|
||
|
sound (world, CHAN_BODY, "misc/comm.wav", 1, ATTN_NONE);
|
||
|
bprintname(PRINT_MEDIUM,newking);
|
||
|
bprinti(PRINT_MEDIUM,STR_NEWKINGOHILL);
|
||
|
//RICK: ADD TO C
|
||
|
// WriteByte(MSG_ALL, SVC_UPDATE_KINGOFHILL);
|
||
|
// WriteEntity (MSG_ALL, newking);
|
||
|
}
|
||
|
}
|
||
|
else if(targ.classname=="player"&&coop&&teamplay)//&&attacker.team==targ.team)
|
||
|
{
|
||
|
if(!fatality)
|
||
|
{
|
||
|
// dprint("Attacker hit own teammate in coop\n");
|
||
|
return FALSE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// sprint(attacker,PRINT_HIGH,"You killed a coop buddy!\n");
|
||
|
drop_level(attacker,1); //Killed friend in coop, lose a level
|
||
|
}
|
||
|
}
|
||
|
else if(attacker!=targ.controller&&(targ.monsterclass<CLASS_BOSS||targ.classname=="obj_chaos_orb"))//Bosses award Exp themselves, to all players in coop
|
||
|
{
|
||
|
if(!fatality)
|
||
|
{
|
||
|
// dprint("Attacker hit valid exp targ\n");
|
||
|
return exp_base;//exp_bonus only for fatalities
|
||
|
}
|
||
|
else
|
||
|
AwardExperience(attacker,targ,exp_base+exp_bonus);
|
||
|
}
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
void poison_think ()
|
||
|
{
|
||
|
self.enemy.deathtype="poison";
|
||
|
T_Damage (self.enemy, self, self.owner, 1 );
|
||
|
if(self.enemy.flags&FL_CLIENT)
|
||
|
stuffcmd(self.enemy,"bf\n");
|
||
|
if(self.lifetime<time||self.enemy.health<=0||(!self.enemy.flags2&FL2_POISONED))
|
||
|
{
|
||
|
self.enemy.flags2(-)FL2_POISONED;
|
||
|
self.think=SUB_Remove;
|
||
|
}
|
||
|
thinktime self : 1;
|
||
|
}
|
||
|
|
||
|
void spawn_poison(entity loser,entity killer,float poison_length)
|
||
|
{
|
||
|
entity poison_ent;
|
||
|
loser.flags2(+)FL2_POISONED;
|
||
|
poison_ent=spawn();
|
||
|
poison_ent.think=poison_think;
|
||
|
poison_ent.enemy=loser;
|
||
|
poison_ent.owner=killer;
|
||
|
|
||
|
thinktime poison_ent : 0.05;
|
||
|
poison_ent.lifetime=time+poison_length;
|
||
|
}
|
||
|
|
||
|
float ClassArmorProtection[16] =
|
||
|
{
|
||
|
// Paladin Armor Protection
|
||
|
.05, // AMULET
|
||
|
.10, // BRACERS
|
||
|
.25, // BREASTPLATE
|
||
|
.15, // HELMET
|
||
|
|
||
|
// Crusader Armor Protection
|
||
|
.15, // AMULET
|
||
|
.05, // BRACER
|
||
|
.10, // BREASTPLATE
|
||
|
.25, // HELMET
|
||
|
|
||
|
// Necromancer Armor Protection
|
||
|
.25, // AMULET
|
||
|
.15, // BRACER
|
||
|
.05, // BREASTPLATE
|
||
|
.10, // HELMET
|
||
|
|
||
|
// Assassin Armor Protection
|
||
|
.10, // AMULET
|
||
|
.15, // BRACER
|
||
|
.25, // BREASTPLATE
|
||
|
.05 // HELMET
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//============================================================================
|
||
|
/*
|
||
|
============
|
||
|
CanDamage
|
||
|
|
||
|
Returns true if the inflictor can directly damage the target. Used for
|
||
|
explosions and melee attacks.
|
||
|
============
|
||
|
*/
|
||
|
float(entity targ, entity inflictor) CanDamage =
|
||
|
{
|
||
|
// bmodels need special checking because their origin is 0,0,0
|
||
|
vector inflictor_org,targ_org,ofs;
|
||
|
float targ_rad,loop_cnt;
|
||
|
|
||
|
if(inflictor.flags2&FL_ALIVE)
|
||
|
inflictor_org = inflictor.origin+inflictor.proj_ofs;
|
||
|
else
|
||
|
inflictor_org = (inflictor.absmin+inflictor.absmax)*0.5;
|
||
|
|
||
|
targ_org=(targ.absmin+targ.absmax)*0.5;
|
||
|
// targ_rad=targ.maxs_x;
|
||
|
targ_rad=15;
|
||
|
|
||
|
if (targ.movetype == MOVETYPE_PUSH)
|
||
|
{
|
||
|
traceline(inflictor_org, targ_org, TRUE, self);
|
||
|
if (trace_fraction == 1)
|
||
|
return TRUE;
|
||
|
if (trace_ent == targ)
|
||
|
return TRUE;
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
ofs='0 0 0';
|
||
|
loop_cnt=5;
|
||
|
while(loop_cnt)
|
||
|
{
|
||
|
if(loop_cnt!=5)
|
||
|
{
|
||
|
if(loop_cnt<3)
|
||
|
ofs_x=targ_rad*-1;
|
||
|
else
|
||
|
ofs_x=targ_rad;
|
||
|
if(loop_cnt==3||loop_cnt==2)
|
||
|
ofs_y=targ_rad*-1;
|
||
|
else
|
||
|
ofs_y=targ_rad;
|
||
|
}
|
||
|
traceline(inflictor_org, targ_org + ofs, TRUE, self);
|
||
|
if (trace_fraction == 1)
|
||
|
return TRUE;
|
||
|
loop_cnt-=1;
|
||
|
}
|
||
|
// dprintv("Can't damage from %s",inflictor_org);
|
||
|
// dprintv(" to %s\n",targ_org);
|
||
|
return FALSE;
|
||
|
};
|
||
|
|
||
|
|
||
|
float Pal_DivineIntervention(void)
|
||
|
{
|
||
|
float chance;
|
||
|
|
||
|
if (self.level < 6)
|
||
|
return(FALSE);
|
||
|
|
||
|
chance = self.level * .02;
|
||
|
if (chance > .20)
|
||
|
chance = .20;
|
||
|
|
||
|
if (chance < random())
|
||
|
return(FALSE);
|
||
|
|
||
|
centerprint (self,"Your God has saved your mortal body!");
|
||
|
self.health = self.max_health;
|
||
|
self.cnt_teleport += 1;
|
||
|
Use_TeleportCoin();
|
||
|
|
||
|
self.cnt_invincibility += 1;
|
||
|
UseInvincibility ();
|
||
|
self.invincible_time = time + 5;
|
||
|
|
||
|
self.cnt_tome += 1;
|
||
|
Use_TomeofPower ();
|
||
|
|
||
|
self.artifact_active(+)ARTFLAG_DIVINE_INTERVENTION;
|
||
|
self.divine_time = time + HX_FRAME_TIME;
|
||
|
sound (self, CHAN_BODY, "paladin/devine.wav", 1, ATTN_NORM);
|
||
|
|
||
|
return(TRUE);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
Killed
|
||
|
============
|
||
|
*/
|
||
|
void(entity targ, entity attacker, entity inflictor, float damage, vector dir) Killed =
|
||
|
{
|
||
|
entity oself;
|
||
|
float was_alive;
|
||
|
oself = self;
|
||
|
self = targ;
|
||
|
|
||
|
if(!self.flags2&FL_ALIVE)
|
||
|
if (self.movetype == MOVETYPE_PUSH || self.movetype == MOVETYPE_NONE)
|
||
|
{ // doors, triggers, etc
|
||
|
if(self.th_die)
|
||
|
self.th_die();
|
||
|
self=oself;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
was_alive = self.flags2&FL_ALIVE;
|
||
|
self.flags2(-)FL_ALIVE;
|
||
|
self.touch = self.th_pain = SUB_Null;
|
||
|
|
||
|
if (attacker.classname == "player")
|
||
|
{
|
||
|
if ((attacker.playerclass==CLASS_NECROMANCER) && (attacker.level >= 3))
|
||
|
{
|
||
|
if ((targ.flags & FL_MONSTER) || (targ.flags & FL_CLIENT))
|
||
|
necromancer_sphere (attacker);
|
||
|
}
|
||
|
else if ((attacker.playerclass==CLASS_CRUSADER) && (attacker.level >= 3))
|
||
|
{
|
||
|
if ((targ.flags & FL_MONSTER) || (targ.flags & FL_CLIENT))
|
||
|
crusader_sphere (attacker);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//Check for decapitation death
|
||
|
self.movedir='0 0 0';
|
||
|
if(self.model!="models/sheep.mdl"&&self.deathtype!="teledeath"&&self.deathtype!="teledeath2"&&self.deathtype!="teledeath3"&&self.deathtype != "teledeath4")
|
||
|
if
|
||
|
(inflictor.classname=="ax_blade"||
|
||
|
(inflictor.classname=="player"&&
|
||
|
(
|
||
|
(attacker.playerclass==CLASS_ASSASSIN&&attacker.weapon==IT_WEAPON1)||
|
||
|
(attacker.playerclass==CLASS_PALADIN&&attacker.weapon!=IT_WEAPON4)||
|
||
|
(attacker.playerclass==CLASS_NECROMANCER&&attacker.weapon==IT_WEAPON1)
|
||
|
)
|
||
|
)
|
||
|
)
|
||
|
if(random()<0.3||self.classname=="monster_medusa")
|
||
|
self.decap=2;
|
||
|
else
|
||
|
self.decap=TRUE;
|
||
|
else if(inflictor.classname!="player"&&vlen(inflictor.origin-self.origin+self.view_ofs)<=17&&self.health>=-40&&self.health<-10)
|
||
|
if(random()<0.4)
|
||
|
{
|
||
|
self.movedir=normalize(self.origin+self.view_ofs-inflictor.origin);
|
||
|
self.decap=2;
|
||
|
}
|
||
|
|
||
|
if(self.skin==GLOBAL_SKIN_STONE||self.frozen>0)
|
||
|
{ //Frozen or stoned
|
||
|
if(self.classname!="player")
|
||
|
self.th_die=shatter;
|
||
|
thinktime self : 0;
|
||
|
self.attack_finished=time;
|
||
|
self.pausetime=time;
|
||
|
self.teleport_time=time;
|
||
|
if(self.frozen>0)
|
||
|
self.deathtype="ice shatter";
|
||
|
else if(self.skin==GLOBAL_SKIN_STONE)
|
||
|
self.deathtype="stone crumble";
|
||
|
}
|
||
|
|
||
|
if (self.classname == "player")
|
||
|
{
|
||
|
print_ent1=attacker;
|
||
|
print_ent2=self;
|
||
|
ClientObituary(self, attacker, inflictor);
|
||
|
print_ent1=print_ent2=world;
|
||
|
}
|
||
|
|
||
|
if(!fixedLevel&&was_alive)
|
||
|
if(((pointcontents(self.origin)==CONTENT_LAVA&&attacker==world)||self.artifact_active&ARTFLAG_FROZEN)&&self.credit_enemy!=world)
|
||
|
CheckExpAward(self.credit_enemy,self,TRUE,damage);
|
||
|
else
|
||
|
CheckExpAward(attacker,self,TRUE,damage);
|
||
|
self.credit_enemy=world;
|
||
|
self.enemy = attacker;
|
||
|
|
||
|
// bump the monster counter
|
||
|
if (self.flags & FL_MONSTER)
|
||
|
{
|
||
|
MonsterDropStuff();
|
||
|
killed_monsters = killed_monsters + 1;
|
||
|
WriteByte (MSG_ALL, SVC_KILLEDMONSTER);
|
||
|
monster_death_use();
|
||
|
pitch_roll_for_slope('0 0 0');
|
||
|
}
|
||
|
else if(self.target)
|
||
|
SUB_UseTargets();
|
||
|
|
||
|
self.th_stand=self.th_walk=self.th_run=self.th_pain=self.oldthink=self.think=self.th_melee=self.th_missile=SUB_Null;
|
||
|
|
||
|
if(pointcontents(self.origin+self.view_ofs)==CONTENT_WATER)
|
||
|
DeathBubbles(20);
|
||
|
|
||
|
if(attacker.classname=="rider_death")
|
||
|
spawn_ghost(attacker);
|
||
|
|
||
|
if(oself!=targ)
|
||
|
{
|
||
|
if(self.classname=="player")
|
||
|
PlayerDie(damage, dir);
|
||
|
else if (self.th_die)
|
||
|
self.th_die ();
|
||
|
|
||
|
self = oself;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(self.classname=="player")
|
||
|
{
|
||
|
PlayerDie(damage, dir);
|
||
|
//self.think=PlayerDie;
|
||
|
}
|
||
|
else if (self.th_die)
|
||
|
self.think=self.th_die;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
if (self.health < -99)
|
||
|
self.health = -99; // don't let sbar look bad if a player
|
||
|
};
|
||
|
|
||
|
|
||
|
void monster_pissed (entity attacker)
|
||
|
{
|
||
|
entity found;
|
||
|
if(self.controller.classname=="player")
|
||
|
{//Summoned/controlled monsters
|
||
|
if(coop)
|
||
|
if(found.classname=="player")
|
||
|
return;
|
||
|
|
||
|
if(deathmatch&&teamplay)
|
||
|
if(found.team==self.controller.team)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self.enemy.classname == "player")
|
||
|
self.oldenemy = self.enemy;
|
||
|
self.enemy = attacker;
|
||
|
self.goalentity = self.enemy;
|
||
|
|
||
|
if (self.th_walk)
|
||
|
FoundTarget ();
|
||
|
}
|
||
|
|
||
|
float armor_inv(entity victim)
|
||
|
{
|
||
|
float armor_cnt;
|
||
|
|
||
|
armor_cnt =0;
|
||
|
|
||
|
if (victim.armor_amulet)
|
||
|
armor_cnt += 1;
|
||
|
|
||
|
if (victim.armor_bracer)
|
||
|
armor_cnt += 1;
|
||
|
|
||
|
if (victim.armor_breastplate)
|
||
|
armor_cnt += 1;
|
||
|
|
||
|
if (victim.armor_helmet)
|
||
|
armor_cnt += 1;
|
||
|
|
||
|
return(armor_cnt);
|
||
|
}
|
||
|
|
||
|
float armor_calc(entity targ,float damage)
|
||
|
{
|
||
|
float total_armor_protection;
|
||
|
float armor_cnt;
|
||
|
float armor_damage;
|
||
|
float perpiece;
|
||
|
float curr_damage,armor_damage;
|
||
|
|
||
|
total_armor_protection = 0;
|
||
|
|
||
|
if (targ.armor_amulet)
|
||
|
total_armor_protection += ClassArmorProtection[targ.playerclass - 1];
|
||
|
|
||
|
if (targ.armor_bracer)
|
||
|
total_armor_protection += ClassArmorProtection[targ.playerclass - 1 + 1];
|
||
|
|
||
|
if (targ.armor_breastplate)
|
||
|
total_armor_protection += ClassArmorProtection[targ.playerclass - 1 + 2];
|
||
|
|
||
|
if (targ.armor_helmet)
|
||
|
total_armor_protection += ClassArmorProtection[targ.playerclass - 1 + 3];
|
||
|
|
||
|
total_armor_protection += targ.level * .001;
|
||
|
|
||
|
armor_cnt = armor_inv(targ);
|
||
|
|
||
|
if (armor_cnt) // There is armor
|
||
|
{
|
||
|
armor_damage = total_armor_protection * damage;
|
||
|
|
||
|
// Damage is greater than all the armor
|
||
|
if (armor_damage > (targ.armor_amulet + targ.armor_bracer +
|
||
|
targ.armor_breastplate + targ.armor_helmet))
|
||
|
{
|
||
|
targ.armor_amulet = 0;
|
||
|
targ.armor_bracer = 0;
|
||
|
targ.armor_breastplate = 0;
|
||
|
targ.armor_helmet = 0;
|
||
|
}
|
||
|
else // Damage the armor
|
||
|
{
|
||
|
curr_damage = armor_damage;
|
||
|
// FIXME: Commented out the loop for E3 because of a runaway loop message
|
||
|
// while (curr_damage>0)
|
||
|
// {
|
||
|
armor_cnt = armor_inv(targ);
|
||
|
|
||
|
perpiece = curr_damage / armor_cnt;
|
||
|
|
||
|
if ((targ.armor_amulet) && (curr_damage))
|
||
|
{
|
||
|
targ.armor_amulet -= perpiece;
|
||
|
curr_damage -= perpiece;
|
||
|
if (targ.armor_amulet < 0)
|
||
|
{
|
||
|
curr_damage -= targ.armor_amulet;
|
||
|
targ.armor_amulet = 0;
|
||
|
}
|
||
|
|
||
|
if (targ.armor_amulet < 1)
|
||
|
targ.armor_amulet = 0;
|
||
|
}
|
||
|
|
||
|
if ((targ.armor_bracer) && (curr_damage))
|
||
|
{
|
||
|
targ.armor_bracer -= perpiece;
|
||
|
curr_damage -= perpiece;
|
||
|
if (targ.armor_bracer < 0)
|
||
|
{
|
||
|
curr_damage -= targ.armor_bracer;
|
||
|
targ.armor_bracer = 0;
|
||
|
}
|
||
|
|
||
|
if (targ.armor_bracer < 1)
|
||
|
targ.armor_bracer = 0;
|
||
|
}
|
||
|
|
||
|
if ((targ.armor_breastplate) && (curr_damage))
|
||
|
{
|
||
|
targ.armor_breastplate -= perpiece;
|
||
|
curr_damage -= perpiece;
|
||
|
if (targ.armor_breastplate < 0)
|
||
|
{
|
||
|
curr_damage -= targ.armor_breastplate;
|
||
|
targ.armor_breastplate = 0;
|
||
|
}
|
||
|
|
||
|
if (targ.armor_breastplate < 1)
|
||
|
targ.armor_breastplate = 0;
|
||
|
}
|
||
|
|
||
|
if ((targ.armor_helmet) && (curr_damage))
|
||
|
{
|
||
|
targ.armor_helmet -= perpiece;
|
||
|
curr_damage -= perpiece;
|
||
|
if (targ.armor_helmet < 0)
|
||
|
{
|
||
|
curr_damage -= targ.armor_helmet;
|
||
|
targ.armor_helmet = 0;
|
||
|
}
|
||
|
|
||
|
if (targ.armor_helmet < 1)
|
||
|
targ.armor_helmet = 0;
|
||
|
}
|
||
|
|
||
|
// }
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
armor_damage =0;
|
||
|
|
||
|
return(armor_damage);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
T_Damage
|
||
|
|
||
|
The damage is coming from inflictor, but get mad at attacker
|
||
|
This should be the only function that ever reduces health.
|
||
|
============
|
||
|
*/
|
||
|
void(entity targ, entity inflictor, entity attacker, float damage) T_Damage=
|
||
|
{
|
||
|
vector dir;
|
||
|
entity oldself;
|
||
|
float save;
|
||
|
float total_damage,do_mod,hurt_exp_award;
|
||
|
float armor_damage,alt_award;
|
||
|
entity holdent,lastleader,newking;
|
||
|
|
||
|
if (!targ.takedamage)
|
||
|
return;
|
||
|
|
||
|
if(targ.invincible_time>time)
|
||
|
{
|
||
|
sound(targ,CHAN_ITEM,"misc/pulse.wav",1,ATTN_NORM);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(targ!=attacker)
|
||
|
if (targ.deathtype != "teledeath"&&targ.deathtype != "teledeath2"&&targ.deathtype != "teledeath3"&&targ.deathtype != "teledeath4")
|
||
|
{
|
||
|
if(coop&&teamplay&&attacker.classname=="player"&&targ.classname=="player")
|
||
|
return;
|
||
|
|
||
|
if(teamplay)
|
||
|
if(attacker.classname=="player"&&targ.classname=="player")
|
||
|
if(attacker.team==targ.team)
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (targ.flags & FL_GODMODE)
|
||
|
return;
|
||
|
|
||
|
if(targ.classname=="monster_mezzoman")
|
||
|
{
|
||
|
if(inflictor.flags2&FL_NODAMAGE)
|
||
|
{
|
||
|
inflictor.flags2(-)FL_NODAMAGE;
|
||
|
if(random()<0.3)
|
||
|
CreateSpark (inflictor.origin);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(targ.movechain.classname=="mezzo reflect")
|
||
|
if(infront_of_ent(inflictor,targ))
|
||
|
{
|
||
|
sound(targ,CHAN_AUTO,"mezzo/slam.wav",1,ATTN_NORM);
|
||
|
makevectors(targ.angles);
|
||
|
if(random()<0.1)
|
||
|
CreateSpark(targ.origin+targ.view_ofs+v_forward*12);
|
||
|
else if(random()<0.7)
|
||
|
particle4(targ.origin+targ.view_ofs+v_forward*12,random(5,15),256 + (8 * 15),PARTICLETYPE_FASTGRAV,2 * damage);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Nothing but melee weapons hurt the snake
|
||
|
// if ((targ.classname == "monster_snake") &&
|
||
|
// ((!inflictor.classname == "player") || (!attacker.classname == "player")))
|
||
|
// return;
|
||
|
|
||
|
if(targ.health<=0)
|
||
|
{
|
||
|
targ.health=targ.health-damage;//Keep taking damage while dying, if enough, may gib in mid-death
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Credit for certain types of kills, like freezing or pushing off ledges into lava, etc.
|
||
|
/*
|
||
|
if(targ.classname=="player")
|
||
|
if(targ.credit_enemy!=world&&targ.credit_enemy!=attacker)
|
||
|
if((attacker!=world||pointcontents(targ.origin)!=CONTENT_LAVA)&&(!targ.artifact_active&ARTFLAG_FROZEN))
|
||
|
targ.credit_enemy=world;//was hit by someone else or not taking lava damage, and not frozen, so clear credit_enemy
|
||
|
*/
|
||
|
//Damage modifiers
|
||
|
// used by buttons and triggers to set activator for target firing
|
||
|
|
||
|
|
||
|
if(damageScale > 0)
|
||
|
{
|
||
|
damage *= damageScale;
|
||
|
}
|
||
|
|
||
|
if (meleeDamScale > 0)
|
||
|
{
|
||
|
if (targ.weapon==IT_WEAPON1)
|
||
|
{
|
||
|
damage *= meleeDamScale;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if((dmMode == DM_CAPTURE_THE_TOKEN)&&(attacker.gameFlags & GF_HAS_TOKEN))
|
||
|
{
|
||
|
damage *= 2.0;
|
||
|
}
|
||
|
else if((dmMode == DM_CAPTURE_THE_TOKEN)&&(targ.gameFlags & GF_HAS_TOKEN))
|
||
|
{
|
||
|
damage *= .5;
|
||
|
}
|
||
|
|
||
|
/* if(attacker.classname=="player"&&deathmatch)
|
||
|
{ // adjust damage based on the level of the player
|
||
|
damage *= (1.0 + (attacker.level - 1)*0.14);
|
||
|
}*/
|
||
|
|
||
|
damage_attacker = attacker;
|
||
|
|
||
|
if(attacker.flags&FL_CLIENT&&attacker==inflictor)
|
||
|
{//Damage mod for strength using melee weaps
|
||
|
if(attacker.weapon==IT_WEAPON1)
|
||
|
{
|
||
|
if(attacker.playerclass==CLASS_CRUSADER)
|
||
|
{
|
||
|
if(!attacker.artifact_active&ART_TOMEOFPOWER)
|
||
|
do_mod=TRUE;
|
||
|
}
|
||
|
else
|
||
|
do_mod=TRUE;
|
||
|
}
|
||
|
else if(attacker.playerclass==CLASS_PALADIN)
|
||
|
if(attacker.weapon==IT_WEAPON2&&!attacker.artifact_active&ART_TOMEOFPOWER)
|
||
|
do_mod=TRUE;
|
||
|
if(do_mod)
|
||
|
{
|
||
|
do_mod = attacker.strength - 11;
|
||
|
damage+=damage*do_mod/30;//from .84 - 1.23
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(targ.flags&FL_MONSTER&&inflictor.flags2&FL2_ADJUST_MON_DAM)
|
||
|
damage*=2;//Special- more damage against monsters
|
||
|
|
||
|
if (attacker.super_damage)
|
||
|
damage += attacker.super_damage * damage;
|
||
|
|
||
|
// Calculating Damage to a player
|
||
|
if (targ.classname == "player")
|
||
|
{ // How much armor does he have
|
||
|
armor_damage = armor_calc(targ,damage);
|
||
|
|
||
|
// What hits player
|
||
|
total_damage = damage - armor_damage;
|
||
|
}
|
||
|
else
|
||
|
total_damage = damage;
|
||
|
|
||
|
// add to the damage total for clients, which will be sent as a single
|
||
|
// message at the end of the frame
|
||
|
// FIXME: remove after combining shotgun blasts?
|
||
|
if (targ.flags & FL_CLIENT)
|
||
|
{
|
||
|
targ.dmg_take = targ.dmg_take + total_damage;
|
||
|
targ.dmg_save = targ.dmg_save + save;
|
||
|
targ.dmg_inflictor = inflictor;
|
||
|
}
|
||
|
|
||
|
// figure momentum add
|
||
|
if ( (inflictor != world) && (targ.movetype == MOVETYPE_WALK) )
|
||
|
{
|
||
|
dir = targ.origin - (inflictor.absmin + inflictor.absmax) * 0.5;
|
||
|
dir = normalize(dir);
|
||
|
targ.velocity = targ.velocity + dir*damage*8;
|
||
|
}
|
||
|
|
||
|
// check for godmode or invincibility
|
||
|
// do the damage
|
||
|
targ.health = targ.health - total_damage;
|
||
|
|
||
|
if(targ.health>=0&&targ.health<1.0000)//No more Zombie mode!!! (Sorry!)
|
||
|
targ.health=-0.1;
|
||
|
|
||
|
if (targ.health <=0 && targ.classname == "player" && targ.cnt_sh_boost)
|
||
|
{
|
||
|
if (deathmatch || skill == 0) // Only in deatmatch or easy mode
|
||
|
{
|
||
|
holdent = self;
|
||
|
self = targ;
|
||
|
use_super_healthboost();
|
||
|
centerprint(self,"Saved by the Mystic Urn!\n");
|
||
|
stuffcmd(self,"bf\n");
|
||
|
sound (self, CHAN_AUTO, "misc/comm.wav", 1, ATTN_NORM);
|
||
|
self.deathtype="";
|
||
|
self = holdent;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check to see if divine intervention took place
|
||
|
if ((targ.health <= 0) && (targ.classname == "player") && (targ.playerclass == CLASS_PALADIN))
|
||
|
{
|
||
|
holdent = self;
|
||
|
self = targ;
|
||
|
if (Pal_DivineIntervention())
|
||
|
{
|
||
|
self.deathtype="";
|
||
|
self = holdent;
|
||
|
return;
|
||
|
}
|
||
|
self = holdent;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (targ.health <= 0)
|
||
|
{
|
||
|
if(inflictor.classname=="minigrenade"&&targ.health>-40)
|
||
|
targ.health=-40+random(-1,-20);//Ensure gib deathtype
|
||
|
|
||
|
if(attacker.controller.classname=="player")
|
||
|
{//Proper frag credit to controller of summoned stuff
|
||
|
inflictor=attacker;
|
||
|
attacker=attacker.controller;
|
||
|
}
|
||
|
targ.th_pain=SUB_Null; //Should prevents interruption of death sequence
|
||
|
Killed (targ, attacker,inflictor, total_damage, targ.origin - attacker.origin);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// react to the damage
|
||
|
oldself = self;
|
||
|
self = targ;
|
||
|
|
||
|
// barrels need sliding information
|
||
|
if(!fixedLevel&&self.flags2&FL_ALIVE)
|
||
|
{
|
||
|
lastleader=FindExpLeader();
|
||
|
if(((pointcontents(self.origin)==CONTENT_LAVA&&attacker==world)||self.artifact_active&ARTFLAG_FROZEN)&&self.credit_enemy!=world)
|
||
|
alt_award=TRUE;
|
||
|
if(alt_award)
|
||
|
hurt_exp_award=CheckExpAward(self.credit_enemy,self,FALSE,total_damage);
|
||
|
else
|
||
|
hurt_exp_award=CheckExpAward(attacker,self,FALSE,total_damage);
|
||
|
if(hurt_exp_award>0)
|
||
|
{
|
||
|
if(alt_award)
|
||
|
AwardExperience(self.credit_enemy,self,hurt_exp_award);
|
||
|
else
|
||
|
AwardExperience(attacker,self,hurt_exp_award);
|
||
|
if(deathmatch)
|
||
|
{
|
||
|
newking=FindExpLeader();
|
||
|
if(newking!=lastleader)
|
||
|
{//Tell everyone if the king of the hill has changed
|
||
|
sound (world, CHAN_BODY, "misc/comm.wav", 1, ATTN_NONE);
|
||
|
bprintname(PRINT_MEDIUM,newking);
|
||
|
bprinti(PRINT_MEDIUM,STR_NEWKINGOHILL);
|
||
|
//RICK: ADD TO C
|
||
|
// WriteByte(MSG_ALL, SVC_UPDATE_KINGOFHILL);
|
||
|
// WriteEntity (MSG_ALL, newking);
|
||
|
}
|
||
|
}
|
||
|
if(self.classname!="player")
|
||
|
self.experience_value-=hurt_exp_award;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (self.classname == "barrel")
|
||
|
{
|
||
|
self.enemy = inflictor;
|
||
|
self.count = damage;
|
||
|
}
|
||
|
else if (self.classname == "catapult")
|
||
|
self.enemy = inflictor;
|
||
|
else if(self.classname=="player")
|
||
|
self.enemy = attacker;
|
||
|
|
||
|
if ( (self.flags & FL_MONSTER) && attacker != world && !(attacker.flags & FL_NOTARGET)&&attacker!=self.controller&&(attacker.controller!=self.controller||attacker.controller==world))
|
||
|
{ // Monster's shouldn't attack each other (kin don't shoot kin)
|
||
|
if (self != attacker && attacker != self.enemy&&(self.enemy.classname!="player"||attacker.classname=="player"||attacker.controller.classname=="player"))// && attacker.flags & FL_CLIENT)
|
||
|
{
|
||
|
if (self.classname != attacker.classname||random(100)<=5) //5% chance they'll turn on selves
|
||
|
{
|
||
|
if((self.model=="models/spider.mdl"||self.model=="models/scorpion.mdl")&&attacker.model==self.model)
|
||
|
{
|
||
|
if(random()<0.3)
|
||
|
monster_pissed(attacker);
|
||
|
}
|
||
|
else
|
||
|
monster_pissed(attacker);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (self.th_pain)
|
||
|
{
|
||
|
if(self.classname=="player"&&self.model!="models/sheep.mdl")
|
||
|
player_pain(attacker,total_damage);
|
||
|
else
|
||
|
self.th_pain (attacker, total_damage);
|
||
|
// nightmare mode monsters don't go into pain frames often
|
||
|
if (skill == 3)
|
||
|
self.pain_finished = time + 5;
|
||
|
}
|
||
|
|
||
|
self = oldself;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
T_RadiusDamage
|
||
|
============
|
||
|
*/
|
||
|
//void(entity loser)SpawnFlameOn;
|
||
|
void(entity inflictor, entity attacker, float damage, entity ignore) T_RadiusDamage =
|
||
|
{
|
||
|
float points,inertia,radius;
|
||
|
entity head;
|
||
|
vector inflictor_org, org;
|
||
|
|
||
|
//FIXME: If too many radius damage effects go off at the same time, it crashes in a loop
|
||
|
// This usually occurs when object whose death is radius damage destoy
|
||
|
// other objects with a radius damage death (namely: exploding barrels)
|
||
|
|
||
|
if(inflictor.flags&FL_CLIENT)//more damage up top
|
||
|
inflictor_org = inflictor.origin+inflictor.view_ofs;
|
||
|
else
|
||
|
inflictor_org = (inflictor.absmin+inflictor.absmax)*0.5;
|
||
|
if(inflictor.classname=="circfire")
|
||
|
radius=150;
|
||
|
else if(inflictor.classname=="poison grenade")
|
||
|
radius=200;//FIXME- greater distance above...
|
||
|
else
|
||
|
radius=damage+40;
|
||
|
|
||
|
if (inflictor.classname == "pincer" && radius > 200)
|
||
|
{
|
||
|
radius = 200;
|
||
|
}
|
||
|
|
||
|
head = findradius(inflictor_org, radius);
|
||
|
|
||
|
if(inflictor.classname=="fireballblast")
|
||
|
damage+=attacker.level*33;
|
||
|
|
||
|
while (head)
|
||
|
{
|
||
|
if (head != ignore&&head!=inflictor)// && head!=inflictor.owner)
|
||
|
{
|
||
|
if (head.takedamage)
|
||
|
{
|
||
|
org = (head.absmax + head.absmin)*0.5;
|
||
|
if(inflictor.classname=="poison grenade")
|
||
|
{
|
||
|
if(head.flags2&FL_ALIVE&&head.thingtype==THINGTYPE_FLESH)
|
||
|
points=0;
|
||
|
else
|
||
|
points=damage;
|
||
|
}
|
||
|
else
|
||
|
points = 0.5*vlen (inflictor_org - org);
|
||
|
if (points < 0)
|
||
|
points = 0;
|
||
|
points = damage - points;
|
||
|
if (head == attacker)
|
||
|
if(attacker.classname=="monster_eidolon"||attacker.playerclass==CLASS_NECROMANCER)//Necromancer takes no radius damage from his own magic
|
||
|
points = 0;
|
||
|
else if(inflictor.model=="models/assgren.mdl")//Some more resistance to the Assassin's own Big One
|
||
|
points*=0.5;
|
||
|
else
|
||
|
points*=0.5;
|
||
|
|
||
|
//following stops multiple grenades from blowing each other up
|
||
|
if(head.owner==inflictor.owner&&
|
||
|
head.classname==inflictor.classname&&
|
||
|
(head.classname=="stickmine"||head.classname=="tripwire"||head.classname=="proximity"))
|
||
|
points=0;
|
||
|
if((inflictor.classname=="snowball"||inflictor.classname=="blizzard")&&head.frozen>0)
|
||
|
points=0;
|
||
|
if (points > 0)
|
||
|
{
|
||
|
if (CanDamage (head, inflictor)||inflictor.classname=="fireballblast")
|
||
|
{
|
||
|
if(other.movetype!=MOVETYPE_PUSH)
|
||
|
{
|
||
|
if (head.mass<=10)
|
||
|
inertia = 1;
|
||
|
else if(head.mass<=100)
|
||
|
inertia = head.mass/10;
|
||
|
else
|
||
|
inertia = head.mass;
|
||
|
head.velocity=head.velocity+normalize(org-inflictor_org)*(points*10/inertia);
|
||
|
if(head.velocity_z<30&&head.flags&FL_ONGROUND)
|
||
|
head.velocity_z=30;
|
||
|
head.flags(-)FL_ONGROUND;
|
||
|
}
|
||
|
|
||
|
if(inflictor.classname=="poison grenade")
|
||
|
{
|
||
|
if(!head.flags2&FL2_POISONED)
|
||
|
{//Poison them
|
||
|
if(head.flags&FL_CLIENT&&(coop||teamplay==1))
|
||
|
{
|
||
|
if(head.team!=attacker.team&&!coop)
|
||
|
{
|
||
|
centerprint(head,"You have been poisoned!\n");
|
||
|
spawn_poison(head,attacker,random(10,20));
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
spawn_poison(head,attacker,random(10,20));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if(inflictor.classname=="fireballblast")
|
||
|
{
|
||
|
if(points>10||points<5)
|
||
|
points=random(5,10);
|
||
|
|
||
|
if(head.health<=points)
|
||
|
points=1000;
|
||
|
T_Damage (head, inflictor, attacker, points);
|
||
|
}
|
||
|
else
|
||
|
T_Damage (head, inflictor, attacker, points);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
head = head.chain;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
T_RadiusDamageWater
|
||
|
============
|
||
|
*/
|
||
|
|
||
|
void(entity inflictor, entity attacker, float dam, entity ignore) T_RadiusDamageWater =
|
||
|
{
|
||
|
float points;
|
||
|
entity head;
|
||
|
vector org;
|
||
|
|
||
|
head = findradius(inflictor.origin, dam);
|
||
|
|
||
|
while (head)
|
||
|
{
|
||
|
if (head != ignore)
|
||
|
{
|
||
|
if (head.takedamage)
|
||
|
{
|
||
|
if (pointcontents(head.origin) == CONTENT_WATER || pointcontents(head.origin) == CONTENT_SLIME) // visible(inflictor)?
|
||
|
{
|
||
|
if (head.classname == "player" && head != attacker)
|
||
|
head.enemy = attacker;
|
||
|
org = head.origin + (head.mins + head.maxs)*0.5;
|
||
|
points = 0.25 * vlen (inflictor.origin - org);
|
||
|
if (points <= 64)
|
||
|
points = 1;
|
||
|
points = dam/points;
|
||
|
if (points < 1||(self.classname=="mjolnir"&&head==self.controller)||head.classname=="monster_hydra")
|
||
|
points = 0;
|
||
|
if (points > 0)
|
||
|
{
|
||
|
head.deathtype="zap";
|
||
|
spawnshockball((head.absmax+head.absmin)*0.5);
|
||
|
T_Damage (head, inflictor, attacker, points);
|
||
|
//Bubbles if dead?
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
head = head.chain;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
============
|
||
|
T_BeamDamage
|
||
|
============
|
||
|
*/
|
||
|
/*
|
||
|
void(entity attacker, float damage) T_BeamDamage =
|
||
|
{
|
||
|
local float points;
|
||
|
local entity head;
|
||
|
|
||
|
head = findradius(attacker.origin, damage+40);
|
||
|
|
||
|
while (head)
|
||
|
{
|
||
|
if (head.takedamage)
|
||
|
{
|
||
|
points = 0.5*vlen (attacker.origin - head.origin);
|
||
|
if (points < 0)
|
||
|
points = 0;
|
||
|
points = damage - points;
|
||
|
if (head == attacker)
|
||
|
points = points * 0.5;
|
||
|
if (points > 0)
|
||
|
{
|
||
|
if (CanDamage (head, attacker))
|
||
|
T_Damage (head, attacker, attacker, points);
|
||
|
}
|
||
|
}
|
||
|
head = head.chain;
|
||
|
}
|
||
|
};
|
||
|
*/
|
||
|
/*
|
||
|
============
|
||
|
T_RadiusManaDamage
|
||
|
============
|
||
|
*/
|
||
|
/*
|
||
|
void(entity inflictor, entity attacker, float manadamage, entity ignore) T_RadiusManaDamage =
|
||
|
{
|
||
|
local float points;
|
||
|
local entity head;
|
||
|
local vector org;
|
||
|
|
||
|
head = findradius(inflictor.origin, manadamage);
|
||
|
|
||
|
while (head)
|
||
|
{
|
||
|
if (head != ignore)
|
||
|
{
|
||
|
if ((head.takedamage) && (head.classname=="player"))
|
||
|
{
|
||
|
org = head.origin + (head.mins + head.maxs)*0.5;
|
||
|
points = 0.5 * vlen (inflictor.origin - org);
|
||
|
if (points < 0)
|
||
|
points = 0;
|
||
|
points = manadamage - points;
|
||
|
if (head == attacker)
|
||
|
points = points * 0.5;
|
||
|
if (points > 0)
|
||
|
{
|
||
|
if (CanDamage (head, inflictor))
|
||
|
{
|
||
|
head.bluemana = head.bluemana - points;
|
||
|
if (head.bluemana<0)
|
||
|
head.bluemana=0;
|
||
|
head.greenmana = head.greenmana - points;
|
||
|
if (head.greenmana<0)
|
||
|
head.greenmana=0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
head = head.chain;
|
||
|
}
|
||
|
};
|
||
|
*/
|
||
|
|