hexen2-hw-hc/cameramg.hc

84 lines
2.2 KiB
C++
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1999-01-27 00:00:00 +00:00
void(entity voyeur, entity viewthing) CameraViewPort =
{//FIXME: Doesn't seem to work if it's out of vis- only
// remembers last spot it was at last time it WAS in vis
msg_entity = voyeur;
WriteByte (MSG_ONE, SVC_SETVIEWPORT);
WriteEntity (MSG_ONE, viewthing);
};
void(entity voyeur, entity viewthing) CameraViewAngles =
{//FIXME: Doesn't seem to work if it's out of vis- only
// remembers last angles it was at last time it WAS in vis
msg_entity = voyeur;
WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
if(viewthing.classname=="camera_remote")
WriteAngle(MSG_ONE, 360-viewthing.angles_x);
else
WriteAngle(MSG_ONE, viewthing.angles_x);
WriteAngle(MSG_ONE, viewthing.angles_y);
WriteAngle(MSG_ONE, viewthing.angles_z);
};
void CameraThink ()
{
vector viewdir;
vector spot1,spot2;
self.level=cvar("chase_back");
if(self.cnt<self.level)
self.cnt+=1;
else if(self.cnt>self.level)
self.cnt-=1;
makevectors(self.owner.v_angle);
viewdir=normalize(v_forward);
spot1=self.owner.origin+self.owner.proj_ofs+'0 0 6';
spot2=spot1-viewdir*self.cnt;
traceline(spot1,spot2,TRUE,self.owner);
viewdir=normalize(spot1-trace_endpos);
setorigin(self,trace_endpos+viewdir*4);
self.think=CameraThink;
thinktime self : 0;
}
void MakeCamera ()
{
if(self.viewentity.classname=="chasecam")
{
//Turn off camera view
CameraViewPort(self,self);
CameraViewAngles(self,self);
self.attack_finished=0;
W_SetCurrentAmmo();
remove(self.viewentity);
self.viewentity=self;
self.view_ofs=self.proj_ofs+'0 0 6';
}
else
{
self.lastweapon=self.weaponmodel;
self.weaponmodel="";
makevectors(self.v_angle);
self.viewentity=spawn();
self.viewentity.owner=self;
self.viewentity.angles=self.angles;
self.viewentity.level=cvar("chase_back");
if(!self.viewentity.level)
self.viewentity.level=68;
self.viewentity.cnt=4;
self.viewentity.classname="chasecam";
self.view_ofs='0 0 0';
setmodel(self.viewentity,"models/null.spr");
setsize(self.viewentity, '0 0 0','0 0 0');
setorigin(self.viewentity,self.origin+self.proj_ofs+'0 0 6'-v_forward*4);
CameraViewPort(self,self.viewentity);
CameraViewAngles(self,self.viewentity);
self.viewentity.think=CameraThink;
thinktime self.viewentity : 0;
}
}