506 lines
11 KiB
C++
506 lines
11 KiB
C++
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/*
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* $Header: /HexenWorld/HCode/impulse.hc 11 4/06/98 12:07p Jmonroe $
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*/
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void PlayerAdvanceLevel(float NewLevel);
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void player_level_cheat(void);
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void player_experience_cheat(void);
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void Polymorph (entity loser);
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//void create_swarm (void);
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void restore_weapon ()
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{//FIXME: use idle, not select
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self.weaponframe = 0;
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if (self.playerclass==CLASS_PALADIN)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/gauntlet.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/vorpal.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/axe.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/purifier.mdl";
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}
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else if (self.playerclass==CLASS_CRUSADER)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/warhamer.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/icestaff.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/meteor.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/sunstaff.mdl";
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}
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else if (self.playerclass==CLASS_NECROMANCER)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/sickle.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/sickle.mdl"; // FIXME: still need these models
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/sickle.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/ravenstf.mdl";
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}
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else if (self.playerclass==CLASS_ASSASSIN)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/punchdgr.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/crossbow.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/v_assgr.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/scarabst.mdl";
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}
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}
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void see_coop_view ()
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{
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entity startent,found;
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float gotone;
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if(self.viewentity!=self)
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centerprint(self,"Ally vision not available in chase camera mode\n");
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if(!coop&&!teamplay)
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{
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centerprint(self,"Ally vision not available\n");
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return;
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}
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if(self.cameramode==world)
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startent=self;
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else
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startent=self.cameramode;
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found=startent;
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while(!gotone)
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{
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found=find(found,classname,"player");
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if(found.flags&FL_CLIENT)
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if((deathmatch&&teamplay&&found.team==self.team)||coop)
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if(found.cameramode==world||found==self)
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gotone=TRUE;
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if(found==startent)
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{
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centerprint(self,"No allies available\n");
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return;
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}
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}
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if(found==self)
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{
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CameraReturn();
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return;
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}
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centerprint(self,found.netname);
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AllyVision(self,found);
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self.weaponmodel=self.cameramode.weaponmodel;
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self.weaponframe=self.cameramode.weaponframe;
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}
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void player_everything_cheat(void)
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{
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if(deathmatch||coop)
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return;
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CheatCommand(); // Give them weapons and mana
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Artifact_Cheat(); // Give them all artifacts
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self.puzzles_cheat = 1; // Get them past puzzles
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// Then they leave home and never call you. The ingrates.
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}
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void PrintFrags()
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{
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entity lastent;
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lastent=nextent(world);
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while(lastent)
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{
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if(lastent.classname=="player")
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{
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bprint(PRINT_MEDIUM, lastent.netname);
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bprint(PRINT_MEDIUM, " (L-");
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bprint(PRINT_MEDIUM, ftos(lastent.level));
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if(lastent.playerclass==CLASS_ASSASSIN)
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bprint(PRINT_MEDIUM, " Assassin) ");
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else if(lastent.playerclass==CLASS_PALADIN)
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bprint(PRINT_MEDIUM, " Paladin) ");
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else if(lastent.playerclass==CLASS_CRUSADER)
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bprint(PRINT_MEDIUM, " Crusader) ");
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else
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bprint(PRINT_MEDIUM, " Necromancer) ");
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bprint(PRINT_MEDIUM, " FRAGS: ");
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bprint(PRINT_MEDIUM, ftos(lastent.frags));
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bprint(PRINT_MEDIUM, " (LF: ");
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bprint(PRINT_MEDIUM, ftos(lastent.level_frags));
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bprint(PRINT_MEDIUM, ")\n");
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}
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lastent=find(lastent,classname,"player");
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}
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}
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/*void()gravityup =
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{
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self.gravity+=0.01;
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if(self.gravity==10)
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self.gravity=0;
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dprint(PRINT_MEDIUM, "Gravity: ");
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dprint(PRINT_MEDIUM, ftos(self.gravity));
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dprint(PRINT_MEDIUM, "\n");
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};
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void()gravitydown =
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{
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self.gravity-=0.01;
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if(self.gravity==-10)
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self.gravity=0;
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dprint(PRINT_MEDIUM, "Gravity: ");
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dprint(PRINT_MEDIUM, ftos(self.gravity));
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dprint("\n");
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};
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*/
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void player_stopfly(void)
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{
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self.movetype = MOVETYPE_WALK;
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self.idealpitch = cvar("sv_walkpitch");
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self.idealroll = 0;
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}
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void player_fly(void)
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{
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self.movetype = MOVETYPE_FLY;
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self.velocity_z = 100; // A little push up
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self.hoverz = .4;
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}
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void HeaveHo (void)
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{
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vector dir;
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float inertia, lift;
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makevectors(self.v_angle);
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dir=normalize(v_forward);
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traceline(self.origin+self.proj_ofs,self.origin+self.proj_ofs+dir*48,FALSE,self);
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if(trace_ent.movetype&&trace_ent.solid&&trace_ent!=world&&trace_ent.flags&FL_ONGROUND&&trace_ent.solid!=SOLID_BSP)
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{
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if(!trace_ent.mass)
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inertia = 1;
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else if(trace_ent.mass<=50)
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inertia=trace_ent.mass/10;
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else
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inertia=trace_ent.mass/100;
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lift=(self.strength/40+0.5)*300/inertia;
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if(lift>300)
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lift=300;
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trace_ent.velocity_z+=lift;
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if (trace_ent.flags&FL_ONGROUND)
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trace_ent.flags-=FL_ONGROUND;
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if(self.playerclass==CLASS_ASSASSIN)
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sound (self, CHAN_BODY,"player/assjmp.wav", 1, ATTN_NORM);
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else
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sound (self, CHAN_BODY,"player/paljmp.wav", 1, ATTN_NORM);
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self.attack_finished=time+1;
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}
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}
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void AddServerFlag(float addflag)
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{
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addflag=byte_me(addflag+8);
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dprintf("Serverflags were: %s\n",serverflags);
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dprintf("Added flag %s\n",addflag);
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serverflags(+)addflag;
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dprintf("Serverflags are now: %s\n",serverflags);
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}
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void makeplayer ()
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{
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dprint("make player \n");
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newmis=spawn();
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setmodel(newmis,self.model);
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setorigin(newmis,self.origin);
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newmis.frame = self.frame;
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newmis.angles=self.angles;
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newmis.think=SUB_Remove;
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thinktime newmis : 10;
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}
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/*
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============
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ImpulseCommands
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============
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*/
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void() ImpulseCommands =
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{
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entity search;
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float total;
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// string s2;
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//Have to allow panic button and QuickInventory impulses to work as well as impulse 23
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// if(self.flags2&FL_CHAINED&&self.impulse!=23)
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// return;
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if (self.impulse == 9&&skill<3)
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CheatCommand ();
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else if (self.impulse == 99)
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ClientKill();
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else if (self.impulse ==149)
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dprintf("Serverflags are now: %s\n",serverflags);
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else if (self.impulse == 23 ) // To use inventory item
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UseInventoryItem ();
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// else if(self.impulse==33)
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// see_coop_view();
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else if(self.impulse==32)
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PanicButton();
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// else if (self.impulse == 27)//Uncomment this for a good time!
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// ToggleChaseCam(self);
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else if (self.impulse == 28)//&&(!coop)&&(!deathmatch))
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makeplayer();
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else if (self.impulse==35&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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remove(search);
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}
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search = nextent(search);
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}
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dprintf("Removed %s monsters\n",total);
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}
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else if (self.impulse==36&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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thinktime search : 99999;
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}
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search = nextent(search);
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}
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dprintf("Froze %s monsters\n",total);
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}
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else if (self.impulse==37&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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thinktime search : HX_FRAME_TIME;
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}
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search = nextent(search);
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}
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dprintf("UnFroze %s monsters\n",total);
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}
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else if(self.impulse==25)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else
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{
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self.cnt_tome += 1;
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Use_TomeofPower();
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}
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}
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else if(self.impulse==39&&skill<3)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else // Toggle flight
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{
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if (self.movetype != MOVETYPE_FLY)
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player_fly();
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else
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player_stopfly();
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}
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}
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else if(self.impulse==40&&skill<3)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else
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player_level_cheat();
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}
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else if(self.impulse==41&&skill<3)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else
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player_experience_cheat();
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}
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else if (self.impulse == 42)
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{
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dprintv("Coordinates: %s\n", self.origin);
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dprintv("Angles: %s\n",self.angles);
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dprint("Map is ");
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dprint(mapname);
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dprint("\n");
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}
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else if(self.impulse==43&&skill<3)
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player_everything_cheat();
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else if(self.impulse==44)
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DropInventoryItem();
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else if (self.impulse >= 100 && self.impulse <= 115)
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{
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Inventory_Quick(self.impulse - 99);
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}
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else if (self.impulse == 254)
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{
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sprint(self,PRINT_MEDIUM, "King of the Hill is ");
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search=FindExpLeader();
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sprintname(self,PRINT_MEDIUM, search);
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sprint(self,PRINT_MEDIUM, " (EXP = ");
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sprint(self,PRINT_MEDIUM, ftos(search.experience));
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sprint(self,PRINT_MEDIUM, ") \n");
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}
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else if (self.impulse == 255)
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PrintFrags();
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else if (self.impulse>170&&self.impulse<176&&cvar("registered"))
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{
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if(randomclass)
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{
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centerprint(self,"Cannot switch classes with randomclass active...\n");
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self.impulse=0;
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return;
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}
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if(self.level<3)
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{
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centerprint(self,"You must have achieved level 3 or higher to change class!\n");
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self.impulse=0;
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return;
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}
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if(self.impulse==171)//Quick Class-change hot-keys
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if(self.playerclass==CLASS_PALADIN)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_PALADIN;
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else if(self.impulse==172)
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if(self.playerclass==CLASS_CRUSADER)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_CRUSADER;
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else if(self.impulse==173)
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if(self.playerclass==CLASS_NECROMANCER)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_NECROMANCER;
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else if(self.impulse==174)
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if(self.playerclass==CLASS_ASSASSIN)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_ASSASSIN;
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else if(self.impulse==175)
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if(self.playerclass==CLASS_SUCCUBUS)
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{
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self.impulse=0;
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return;
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}
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else
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self.newclass=CLASS_SUCCUBUS;
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self.effects=self.drawflags=FALSE;
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remove_invincibility(self);
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self.playerclass=self.newclass;//So it drops exp the right amount
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drop_level(self,2);
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|
|
||
|
newmis=spawn();
|
||
|
newmis.classname="classchangespot";
|
||
|
newmis.angles=self.angles;
|
||
|
setorigin(newmis,self.origin);
|
||
|
//what's this - it's code for single play which we don't need anymore
|
||
|
// if(!deathmatch&&!coop)
|
||
|
// parm7=self.newclass;//Just to tell respawn() not to use restart
|
||
|
// else
|
||
|
{
|
||
|
self.model=self.init_model;
|
||
|
GibPlayer('0 0 1');
|
||
|
self.frags -= 2; // extra penalty
|
||
|
}
|
||
|
respawn ();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
if(self.model=="models/sheep.mdl")
|
||
|
{
|
||
|
self.impulse=0;
|
||
|
return;
|
||
|
}
|
||
|
else if (self.impulse >= 1 && self.impulse <= 4)
|
||
|
W_ChangeWeapon ();
|
||
|
else if ((self.impulse == 10) && (wp_deselect == 0))
|
||
|
CycleWeaponCommand ();
|
||
|
else if (self.impulse == 11)
|
||
|
ServerflagsCommand ();
|
||
|
else if (self.impulse == 12)
|
||
|
CycleWeaponReverseCommand ();
|
||
|
else if(self.impulse == 13)
|
||
|
HeaveHo();
|
||
|
else if (self.impulse == 14)
|
||
|
{
|
||
|
if (self.last_use_time < time - 10)//can only sheepify self after 10 secs of inactivity
|
||
|
{
|
||
|
Polymorph(self);
|
||
|
self.last_use_time = time;
|
||
|
}
|
||
|
}
|
||
|
else if (self.impulse == 22 &&!self.flags2 & FL2_CROUCHED) // To crouch
|
||
|
{
|
||
|
if(self.flags2 & FL2_CROUCH_TOGGLE)
|
||
|
self.flags2(-)FL2_CROUCH_TOGGLE;
|
||
|
else
|
||
|
self.flags2(+)FL2_CROUCH_TOGGLE;
|
||
|
// PlayerCrouch();
|
||
|
}
|
||
|
self.impulse = 0;
|
||
|
};
|
||
|
|