hexen2-data1-hc/raven.hc

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1997-11-11 00:00:00 +00:00
/*
* $Header: /H3/game/hcode/raven.hc 12 9/01/97 1:59a Rlove $
*/
/*
==============================================================================
Q:\art\models\monsters\RAVEN\FINAL\raven.hc
==============================================================================
*/
// For building the model
$cd Q:\art\models\monsters\RAVEN\FINAL
$origin 0 0 0
$base BASE skin
$skin skin
$flags 0
//
$frame 1stpec1 1stpec2 1stpec3 1stpec4 1stpec5
$frame 1stpec6 1stpec7 1stpec8 1stpec9 1stpec10
$frame 1stpec11 1stpec12 1stpec13 1stpec14 1stpec15
$frame 1stpec16 1stpec17 1stpec18 1stpec19 1stpec20
$frame 1stpec21 1stpec22 1stpec23 1stpec24
//
$frame 2ndpec1 2ndpec2 2ndpec3 2ndpec4 2ndpec5
$frame 2ndpec6 2ndpec7 2ndpec8 2ndpec9 2ndpec10
$frame 2ndpec11 2ndpec12 2ndpec13
//
$frame bounce1 bounce2 bounce3 bounce4 bounce5
$frame bounce6 bounce7 bounce8
//
$frame death1
//
$frame down1
//
$frame fastfly1 fastfly2 fastfly3 fastfly4 fastfly5
//
$frame flaunt1 flaunt2 flaunt3 flaunt4 flaunt5
$frame flaunt6 flaunt7 flaunt8
//
$frame fold1 fold2 fold3 fold4 fold5
$frame fold6 fold7 fold8 fold9 fold10
$frame fold11 fold12 fold13 fold14 fold15
//
$frame grabing1 grabing2 grabing3 grabing4 grabing5
//
$frame land1 land2 land3 land4 land5
//
$frame lowlft1
//
$frame lowrght1
//
$frame POLY
//
$frame root1
//
$frame shit1 shit2 shit3 shit4 shit5
$frame shit6 shit7
//
$frame slowfly1 slowfly2 slowfly3 slowfly4 slowfly5
$frame slowfly6 slowfly7 slowfly8 slowfly9
//
$frame soarght1 soarlft1 soar1
//
$frame takeoff1 takeoff2 takeoff3 takeoff4 takeoff5
//
$frame upleft1
//
$frame uprght1
//NOTE: Need Raven chunks (feathers)
// needs "Nevermore" sound, squawk sound, feather flapping sound
void()raven_flap_fast;
void()raven_glide;
void()raven_glide_right;
void()raven_glide_left;
void()raven_hop_wings_out;
void()raven_stand;
void()raven_slowdown;
void()raven_land;
void()raven_fold_wings;
void()raven_ruffle_end;
void()raven_peck_up1;
void()raven_peck_up_all;
void()raven_peck_up2;
void()raven_peck2;
void()raven_peck_down;
void()raven_peck_down1;
void()raven_peck_down2;
void drop_feathers()
{
vector ofs;
newmis=spawn();
newmis.movetype=MOVETYPE_FLY;
newmis.avelocity_y=random(-200,200);
newmis.angles_x=random(-90,90);
newmis.velocity_z=random(-100);
ofs=RandomVector('32 32 32');
newmis.think=SUB_Remove;
thinktime newmis : 3;
setmodel(newmis,"models/fether.mdl");
setorigin(newmis,self.origin+ofs);
}
/*
---------------
IN AIR
---------------
*/
void raven_takeoff (void) [++ $takeoff1 .. $takeoff5]
{
//after unfold, jumps in air, goes to fast flap
ai_walk(3+self.frame-$takeoff1);
if(cycle_wrapped)
{
self.flags(+)FL_FLY;
self.movetype=MOVETYPE_FLY;
self.think=raven_flap_fast;
thinktime self : 0;
}
}
void raven_flap_fast (void) [++ $fastfly1 .. $fastfly5]
{
//Taking off or flying fast
ai_walk(self.speed+(self.frame-$fastfly1)*2);
if(cycle_wrapped&&random()<0.5)
{
self.think=raven_glide;
thinktime self : 0;
}
}
void raven_flap_slow (void) [++ $slowfly1 .. $slowfly9]
{
//used every now and then when gliding
ai_walk(self.speed+self.frame-$slowfly1);
}
void raven_glide_think ()
{
ai_walk(self.speed);
if(self.goalentity.origin_z<self.origin_z)
{
traceline(self.origin+v_forward*48,self.origin+v_forward*48-'0 0 100',FALSE,self);
if(trace_fraction<1)
{
self.msg3="landing";
self.think=raven_slowdown;
thinktime self : 0;
return;
}
}
if(self.ideal_yaw>self.angles_y)
{
self.think=raven_glide_right;
thinktime self : 0;
}
else if(self.ideal_yaw>self.angles_y)
{
self.think=raven_glide_left;
thinktime self : 0;
}
else
{
self.think=raven_glide;
thinktime self : 0;
}
}
void raven_glide (void)
{
self.frame=$soar1;
if(self.angles_z>0)
self.angles_z-=1;
else if(self.angles_z<0)
self.angles_z+=1;
raven_glide_think();
}
void raven_glide_right (void)
{
//Add some roll
self.frame=$soarght1;
if(self.angles_z>-15)
self.angles_z-=1;
raven_glide_think();
}
void raven_glide_left (void)
{
//Add some roll
self.frame=$soarlft1;
if(self.angles_z<15)
self.angles_z+=1;
raven_glide_think();
}
void raven_slowdown (void) [++ $grabing1 .. $grabing5]
{
//landing or pulling off a piece or slowing down to grab something
ai_walk(self.speed);
if(self.msg3=="landing")
if(self.speed>1)
self.speed-=0.1;
if(self.flags&FL_ONGROUND)
{
self.angles_z=0;
self.msg3="";
self.think=raven_land;
thinktime self : 0;
}
if(self.angles_z>0)
self.angles_z-=1;
else if(self.angles_z<0)
self.angles_z+=1;
}
void raven_land (void) [++ $land1 .. $land5]
{
//hitting the ground, comes from slowdown to flaunt
ai_walk(1);
if(cycle_wrapped)
{
self.flags(-)FL_FLY;
self.movetype=MOVETYPE_STEP;
self.think=raven_hop_wings_out;
thinktime self : 0;
}
}
/*
---------------
ON GROUND
---------------
*/
void raven_hop_wings_out (void) [++ $flaunt1 .. $flaunt8]
{
//flaunting, also after landing to folding
ai_walk(5);
if(cycle_wrapped)
{
if(self.msg3!="threatening"||random()<0.3)
{
self.think=raven_fold_wings;
thinktime self : 0;
}
}
}
void raven_fold_wings (void) [++ $fold1 .. $fold15]
{
//fold wings away after flaunting or landing
if(cycle_wrapped)
{
self.think=raven_stand;
thinktime self : 0;
}
}
void raven_open_wings (void) [-- $fold15 .. $fold1]
{
//open wings to flaunt or take off, or just randomly to ruffle
if(cycle_wrapped)
{
if(self.msg3=="taking off")
self.think=raven_flap_fast;
else if(self.msg3=="threatening")
self.think=raven_hop_wings_out;
thinktime self : 0;
}
else if(random()<0.3)
{
self.think=raven_fold_wings;
thinktime self : 0;
}
}
void raven_hop (void) [++ $bounce1 .. $bounce8]
{
//hopping around, no flying
ai_walk(2);
if(cycle_wrapped)
{
self.think=raven_stand;
thinktime self : 0;
}
}
void raven_shit (void) [++ $shit1 .. $shit7]
{
//hold and drop shit on $shit6
if(self.frame==$shit6)
thinktime self : 0.77;
else if(cycle_wrapped)
{
self.think=raven_stand;
thinktime self : 0;
}
}
void raven_ruffle_start (void) [++ $shit1 .. $shit3]
{
//frames 1-3 ping-pong for feather ruffle
if(cycle_wrapped)
{
self.think=raven_ruffle_end;
thinktime self : 0;
}
}
void raven_ruffle_end (void) [-- $shit3 .. $shit1]
{
//frames 1-3 ping-pong for feather ruffle
if(cycle_wrapped)
{
self.think=raven_stand;
thinktime self : 0;
}
}
void raven_choose_look (entity targ)
{
vector vec;
//FIXME: If !targ choose random dir
vec=normalize((targ.absmin+targ.absmax)*0.5-self.origin+self.view_ofs);
makevectors(self.angles);
}
void raven_stand_think ()
{
float r;
if(!self.goalentity)
self.goalentity=find(world,classname,"obj_corpse1");
if(random()<0.3)
{
r=rint(random(1,10));
if(r==1)
self.think=raven_shit;
else if(r==2)
self.think=raven_ruffle_start;
else if(r==3)
{
self.msg3="threatening";
self.think=raven_open_wings;
}
else if(r==4)
self.think=raven_ruffle_start;
else if(r==5)
{
self.msg3="taking off";
self.think=raven_open_wings;
}
else if(r==6)
self.think=raven_peck_down;
else
self.think=raven_hop;
thinktime self : 0;
}
else if(self.msg3=="looking")
raven_choose_look(world);
else
thinktime self : 0.05;
}
void raven_stand (void)
{
self.frame=$root1;
self.think=raven_stand_think;
thinktime self : 0;
}
void raven_die (void)
{
drop_feathers();
if(self.health<-20)
chunk_death();
else
{
self.frame=$death1;
self.flags(-)FL_FLY;
if(self.movetype!=MOVETYPE_BOUNCE)
self.movetype=MOVETYPE_BOUNCE;
self.angles_z=0;
self.avelocity_y=random(200,400);
MakeSolidCorpse();
}
}
/*
---------------
LOOKING
---------------
*/
void raven_look_left_low (void)
{
self.frame=$lowlft1;
self.th_stand();
}
void raven_look_right_low (void)
{
self.frame=$lowrght1;
self.th_stand();
}
void raven_look_left_high (void)
{
self.frame=$upleft1;
self.th_stand();
}
void raven_look_right_high (void)
{
self.frame=$uprght1;
self.th_stand();
}
void raven_look_down (void)
{
self.frame=$down1;
self.th_stand();
}
/*
---------------
EATING
---------------
*/
void peck_effect ()
{
makevectors(self.angles);
traceline(self.origin,self.origin+v_forward*16,FALSE,self);
SpawnPuff(trace_endpos,'0 0 20' , random(3,10),trace_ent);
}
void raven_peck1 (void) [++ $1stpec8 .. $1stpec20]
{
if(random()<0.2)
peck_effect();
if(cycle_wrapped)
{
if(random()<0.2)
{
self.think=raven_peck_up1;
thinktime self : 0;
}
else if(random()<0.5)
{
self.think=raven_peck_up_all;
thinktime self : 0;
}
}
else if(random()<0.2)
{
self.think=raven_peck2;
thinktime self : 0;
}
}
void raven_peck2 (void) [++ $2ndpec1 .. $2ndpec10]
{
if(random()<0.2)
peck_effect();
if(cycle_wrapped)
{
if(random()<0.2)
{
self.think=raven_peck_up2;
thinktime self : 0;
}
else if(random()<0.5)
{
self.think=raven_peck_up_all;
thinktime self : 0;
}
}
else if(random()<0.2)
{
self.think=raven_peck1;
thinktime self : 0;
}
}
void raven_peck_down (void) [++ $1stpec1 .. $1stpec7]
{
if(cycle_wrapped)
{
self.think=raven_peck1;
thinktime self : 0;
}
}
void raven_peck_up_all (void) [-- $1stpec7 .. $1stpec1]
{
if(cycle_wrapped)
{
if(random()<0.7)
self.think=raven_stand;
else
self.think=raven_peck_down;
thinktime self : 0;
}
}
void raven_peck_up1 (void) [++ $1stpec21 .. $1stpec24]
{
if(self.frame==$1stpec24)
{
self.think=raven_peck_down1;
thinktime self : random(0.3,1.3);
}
}
void raven_peck_up2 (void) [++ $2ndpec11 .. $2ndpec13]
{
if(self.frame==$2ndpec13)
{
self.think=raven_peck_down2;
thinktime self : random(0.3,1.3);
}
}
void raven_peck_down1 (void) [-- $1stpec24 .. $1stpec21]
{
if(cycle_wrapped)
{
if(random()<0.5)
self.think=raven_peck1;
else
self.think=raven_peck2;
thinktime self : 0;
}
}
void raven_peck_down2 (void) [-- $2ndpec13 .. $2ndpec11]
{
if(cycle_wrapped)
{
if(random()<0.5)
self.think=raven_peck1;
else
self.think=raven_peck2;
thinktime self : 0;
}
}
/*QUAKED monster_raven (1 0 0) (-16 -16 0) (16 16 56)
Scavenger black bird of ill portent.
"Nevermore!"
*/
void() monster_raven =
{
if (!self.flags2&FL_SUMMONED)
{
precache_model2 ("models/raven.mdl");
precache_model2 ("models/fether.mdl");
precache_sound2 ("raven/squawk.wav");
// precache_sound2 ("raven/nevermor.wav");
}
self.solid = SOLID_SLIDEBOX;
self.takedamage=DAMAGE_YES;
self.thingtype=THINGTYPE_FLESH;
self.movetype = MOVETYPE_STEP;
self.view_ofs = '0 0 17';
self.speed=10;
self.yaw_speed = 10;
self.health = 10;
self.mass = 1;
self.mintel=5;
self.th_stand=raven_stand;
self.th_walk=raven_hop;
self.th_run=raven_glide;
// self.th_pain=raven_pain;
self.th_melee=raven_peck_down;
self.th_missile=raven_shit;
self.th_jump=raven_takeoff;
self.th_die=raven_die;
setmodel (self, "models/raven.mdl");
setsize (self, '-7 -7 0', '7 7 20');
walkmonster_start();
};