618 lines
11 KiB
C++
618 lines
11 KiB
C++
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/*
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* $Header: /H3/game/hcode/raven.hc 12 9/01/97 1:59a Rlove $
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*/
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/*
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==============================================================================
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Q:\art\models\monsters\RAVEN\FINAL\raven.hc
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==============================================================================
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*/
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// For building the model
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$cd Q:\art\models\monsters\RAVEN\FINAL
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$origin 0 0 0
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$base BASE skin
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$skin skin
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$flags 0
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//
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$frame 1stpec1 1stpec2 1stpec3 1stpec4 1stpec5
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$frame 1stpec6 1stpec7 1stpec8 1stpec9 1stpec10
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$frame 1stpec11 1stpec12 1stpec13 1stpec14 1stpec15
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$frame 1stpec16 1stpec17 1stpec18 1stpec19 1stpec20
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$frame 1stpec21 1stpec22 1stpec23 1stpec24
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//
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$frame 2ndpec1 2ndpec2 2ndpec3 2ndpec4 2ndpec5
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$frame 2ndpec6 2ndpec7 2ndpec8 2ndpec9 2ndpec10
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$frame 2ndpec11 2ndpec12 2ndpec13
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//
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$frame bounce1 bounce2 bounce3 bounce4 bounce5
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$frame bounce6 bounce7 bounce8
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//
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$frame death1
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//
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$frame down1
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//
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$frame fastfly1 fastfly2 fastfly3 fastfly4 fastfly5
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//
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$frame flaunt1 flaunt2 flaunt3 flaunt4 flaunt5
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$frame flaunt6 flaunt7 flaunt8
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//
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$frame fold1 fold2 fold3 fold4 fold5
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$frame fold6 fold7 fold8 fold9 fold10
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$frame fold11 fold12 fold13 fold14 fold15
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//
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$frame grabing1 grabing2 grabing3 grabing4 grabing5
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//
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$frame land1 land2 land3 land4 land5
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//
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$frame lowlft1
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//
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$frame lowrght1
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//
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$frame POLY
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//
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$frame root1
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//
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$frame shit1 shit2 shit3 shit4 shit5
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$frame shit6 shit7
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//
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$frame slowfly1 slowfly2 slowfly3 slowfly4 slowfly5
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$frame slowfly6 slowfly7 slowfly8 slowfly9
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//
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$frame soarght1 soarlft1 soar1
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//
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$frame takeoff1 takeoff2 takeoff3 takeoff4 takeoff5
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//
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$frame upleft1
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//
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$frame uprght1
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//NOTE: Need Raven chunks (feathers)
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// needs "Nevermore" sound, squawk sound, feather flapping sound
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void()raven_flap_fast;
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void()raven_glide;
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void()raven_glide_right;
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void()raven_glide_left;
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void()raven_hop_wings_out;
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void()raven_stand;
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void()raven_slowdown;
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void()raven_land;
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void()raven_fold_wings;
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void()raven_ruffle_end;
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void()raven_peck_up1;
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void()raven_peck_up_all;
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void()raven_peck_up2;
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void()raven_peck2;
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void()raven_peck_down;
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void()raven_peck_down1;
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void()raven_peck_down2;
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void drop_feathers()
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{
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vector ofs;
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newmis=spawn();
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newmis.movetype=MOVETYPE_FLY;
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newmis.avelocity_y=random(-200,200);
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newmis.angles_x=random(-90,90);
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newmis.velocity_z=random(-100);
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ofs=RandomVector('32 32 32');
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newmis.think=SUB_Remove;
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thinktime newmis : 3;
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setmodel(newmis,"models/fether.mdl");
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setorigin(newmis,self.origin+ofs);
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}
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/*
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---------------
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IN AIR
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---------------
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*/
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void raven_takeoff (void) [++ $takeoff1 .. $takeoff5]
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{
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//after unfold, jumps in air, goes to fast flap
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ai_walk(3+self.frame-$takeoff1);
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if(cycle_wrapped)
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{
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self.flags(+)FL_FLY;
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self.movetype=MOVETYPE_FLY;
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self.think=raven_flap_fast;
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thinktime self : 0;
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}
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}
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void raven_flap_fast (void) [++ $fastfly1 .. $fastfly5]
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{
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//Taking off or flying fast
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ai_walk(self.speed+(self.frame-$fastfly1)*2);
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if(cycle_wrapped&&random()<0.5)
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{
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self.think=raven_glide;
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thinktime self : 0;
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}
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}
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void raven_flap_slow (void) [++ $slowfly1 .. $slowfly9]
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{
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//used every now and then when gliding
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ai_walk(self.speed+self.frame-$slowfly1);
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}
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void raven_glide_think ()
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{
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ai_walk(self.speed);
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if(self.goalentity.origin_z<self.origin_z)
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{
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traceline(self.origin+v_forward*48,self.origin+v_forward*48-'0 0 100',FALSE,self);
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if(trace_fraction<1)
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{
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self.msg3="landing";
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self.think=raven_slowdown;
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thinktime self : 0;
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return;
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}
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}
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if(self.ideal_yaw>self.angles_y)
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{
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self.think=raven_glide_right;
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thinktime self : 0;
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}
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else if(self.ideal_yaw>self.angles_y)
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{
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self.think=raven_glide_left;
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thinktime self : 0;
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}
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else
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{
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self.think=raven_glide;
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thinktime self : 0;
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}
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}
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void raven_glide (void)
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{
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self.frame=$soar1;
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if(self.angles_z>0)
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self.angles_z-=1;
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else if(self.angles_z<0)
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self.angles_z+=1;
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raven_glide_think();
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}
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void raven_glide_right (void)
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{
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//Add some roll
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self.frame=$soarght1;
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if(self.angles_z>-15)
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self.angles_z-=1;
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raven_glide_think();
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}
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void raven_glide_left (void)
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{
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//Add some roll
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self.frame=$soarlft1;
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if(self.angles_z<15)
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self.angles_z+=1;
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raven_glide_think();
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}
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void raven_slowdown (void) [++ $grabing1 .. $grabing5]
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{
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//landing or pulling off a piece or slowing down to grab something
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ai_walk(self.speed);
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if(self.msg3=="landing")
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if(self.speed>1)
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self.speed-=0.1;
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if(self.flags&FL_ONGROUND)
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{
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self.angles_z=0;
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self.msg3="";
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self.think=raven_land;
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thinktime self : 0;
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}
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if(self.angles_z>0)
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self.angles_z-=1;
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else if(self.angles_z<0)
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self.angles_z+=1;
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}
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void raven_land (void) [++ $land1 .. $land5]
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{
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//hitting the ground, comes from slowdown to flaunt
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ai_walk(1);
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if(cycle_wrapped)
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{
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self.flags(-)FL_FLY;
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self.movetype=MOVETYPE_STEP;
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self.think=raven_hop_wings_out;
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thinktime self : 0;
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}
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}
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/*
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---------------
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ON GROUND
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---------------
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*/
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void raven_hop_wings_out (void) [++ $flaunt1 .. $flaunt8]
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{
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//flaunting, also after landing to folding
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ai_walk(5);
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if(cycle_wrapped)
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{
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if(self.msg3!="threatening"||random()<0.3)
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{
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self.think=raven_fold_wings;
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thinktime self : 0;
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}
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}
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}
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void raven_fold_wings (void) [++ $fold1 .. $fold15]
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{
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//fold wings away after flaunting or landing
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if(cycle_wrapped)
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{
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self.think=raven_stand;
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thinktime self : 0;
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}
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}
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void raven_open_wings (void) [-- $fold15 .. $fold1]
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{
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//open wings to flaunt or take off, or just randomly to ruffle
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if(cycle_wrapped)
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{
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if(self.msg3=="taking off")
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self.think=raven_flap_fast;
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else if(self.msg3=="threatening")
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self.think=raven_hop_wings_out;
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thinktime self : 0;
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}
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else if(random()<0.3)
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{
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self.think=raven_fold_wings;
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thinktime self : 0;
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}
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}
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void raven_hop (void) [++ $bounce1 .. $bounce8]
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{
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//hopping around, no flying
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ai_walk(2);
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if(cycle_wrapped)
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{
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self.think=raven_stand;
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thinktime self : 0;
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}
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}
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void raven_shit (void) [++ $shit1 .. $shit7]
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{
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//hold and drop shit on $shit6
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if(self.frame==$shit6)
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thinktime self : 0.77;
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else if(cycle_wrapped)
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{
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self.think=raven_stand;
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thinktime self : 0;
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}
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}
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void raven_ruffle_start (void) [++ $shit1 .. $shit3]
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{
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//frames 1-3 ping-pong for feather ruffle
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if(cycle_wrapped)
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{
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self.think=raven_ruffle_end;
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thinktime self : 0;
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}
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}
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void raven_ruffle_end (void) [-- $shit3 .. $shit1]
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{
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//frames 1-3 ping-pong for feather ruffle
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if(cycle_wrapped)
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{
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self.think=raven_stand;
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thinktime self : 0;
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}
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}
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void raven_choose_look (entity targ)
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{
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vector vec;
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//FIXME: If !targ choose random dir
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vec=normalize((targ.absmin+targ.absmax)*0.5-self.origin+self.view_ofs);
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makevectors(self.angles);
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}
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void raven_stand_think ()
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{
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float r;
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if(!self.goalentity)
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self.goalentity=find(world,classname,"obj_corpse1");
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if(random()<0.3)
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{
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r=rint(random(1,10));
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if(r==1)
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self.think=raven_shit;
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else if(r==2)
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self.think=raven_ruffle_start;
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else if(r==3)
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{
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self.msg3="threatening";
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self.think=raven_open_wings;
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}
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else if(r==4)
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self.think=raven_ruffle_start;
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else if(r==5)
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{
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self.msg3="taking off";
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self.think=raven_open_wings;
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}
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else if(r==6)
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self.think=raven_peck_down;
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else
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self.think=raven_hop;
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thinktime self : 0;
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}
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else if(self.msg3=="looking")
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raven_choose_look(world);
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else
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thinktime self : 0.05;
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}
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void raven_stand (void)
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{
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self.frame=$root1;
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self.think=raven_stand_think;
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thinktime self : 0;
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}
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void raven_die (void)
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{
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drop_feathers();
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if(self.health<-20)
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chunk_death();
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else
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{
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self.frame=$death1;
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self.flags(-)FL_FLY;
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if(self.movetype!=MOVETYPE_BOUNCE)
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self.movetype=MOVETYPE_BOUNCE;
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self.angles_z=0;
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self.avelocity_y=random(200,400);
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MakeSolidCorpse();
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}
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}
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/*
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---------------
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LOOKING
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---------------
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*/
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void raven_look_left_low (void)
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{
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self.frame=$lowlft1;
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self.th_stand();
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}
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void raven_look_right_low (void)
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{
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self.frame=$lowrght1;
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self.th_stand();
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}
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void raven_look_left_high (void)
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{
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self.frame=$upleft1;
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self.th_stand();
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}
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void raven_look_right_high (void)
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{
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self.frame=$uprght1;
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self.th_stand();
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}
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void raven_look_down (void)
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{
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self.frame=$down1;
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self.th_stand();
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}
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/*
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---------------
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EATING
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---------------
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*/
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void peck_effect ()
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{
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makevectors(self.angles);
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traceline(self.origin,self.origin+v_forward*16,FALSE,self);
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SpawnPuff(trace_endpos,'0 0 20' , random(3,10),trace_ent);
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}
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void raven_peck1 (void) [++ $1stpec8 .. $1stpec20]
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{
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if(random()<0.2)
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peck_effect();
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if(cycle_wrapped)
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{
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if(random()<0.2)
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{
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self.think=raven_peck_up1;
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thinktime self : 0;
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}
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else if(random()<0.5)
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{
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self.think=raven_peck_up_all;
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thinktime self : 0;
|
||
|
}
|
||
|
}
|
||
|
else if(random()<0.2)
|
||
|
{
|
||
|
self.think=raven_peck2;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void raven_peck2 (void) [++ $2ndpec1 .. $2ndpec10]
|
||
|
{
|
||
|
if(random()<0.2)
|
||
|
peck_effect();
|
||
|
if(cycle_wrapped)
|
||
|
{
|
||
|
if(random()<0.2)
|
||
|
{
|
||
|
self.think=raven_peck_up2;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
else if(random()<0.5)
|
||
|
{
|
||
|
self.think=raven_peck_up_all;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
}
|
||
|
else if(random()<0.2)
|
||
|
{
|
||
|
self.think=raven_peck1;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void raven_peck_down (void) [++ $1stpec1 .. $1stpec7]
|
||
|
{
|
||
|
if(cycle_wrapped)
|
||
|
{
|
||
|
self.think=raven_peck1;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void raven_peck_up_all (void) [-- $1stpec7 .. $1stpec1]
|
||
|
{
|
||
|
if(cycle_wrapped)
|
||
|
{
|
||
|
if(random()<0.7)
|
||
|
self.think=raven_stand;
|
||
|
else
|
||
|
self.think=raven_peck_down;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void raven_peck_up1 (void) [++ $1stpec21 .. $1stpec24]
|
||
|
{
|
||
|
if(self.frame==$1stpec24)
|
||
|
{
|
||
|
self.think=raven_peck_down1;
|
||
|
thinktime self : random(0.3,1.3);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void raven_peck_up2 (void) [++ $2ndpec11 .. $2ndpec13]
|
||
|
{
|
||
|
if(self.frame==$2ndpec13)
|
||
|
{
|
||
|
self.think=raven_peck_down2;
|
||
|
thinktime self : random(0.3,1.3);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void raven_peck_down1 (void) [-- $1stpec24 .. $1stpec21]
|
||
|
{
|
||
|
if(cycle_wrapped)
|
||
|
{
|
||
|
if(random()<0.5)
|
||
|
self.think=raven_peck1;
|
||
|
else
|
||
|
self.think=raven_peck2;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void raven_peck_down2 (void) [-- $2ndpec13 .. $2ndpec11]
|
||
|
{
|
||
|
if(cycle_wrapped)
|
||
|
{
|
||
|
if(random()<0.5)
|
||
|
self.think=raven_peck1;
|
||
|
else
|
||
|
self.think=raven_peck2;
|
||
|
thinktime self : 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*QUAKED monster_raven (1 0 0) (-16 -16 0) (16 16 56)
|
||
|
Scavenger black bird of ill portent.
|
||
|
"Nevermore!"
|
||
|
*/
|
||
|
void() monster_raven =
|
||
|
{
|
||
|
if (!self.flags2&FL_SUMMONED)
|
||
|
{
|
||
|
precache_model2 ("models/raven.mdl");
|
||
|
precache_model2 ("models/fether.mdl");
|
||
|
precache_sound2 ("raven/squawk.wav");
|
||
|
// precache_sound2 ("raven/nevermor.wav");
|
||
|
}
|
||
|
self.solid = SOLID_SLIDEBOX;
|
||
|
self.takedamage=DAMAGE_YES;
|
||
|
self.thingtype=THINGTYPE_FLESH;
|
||
|
self.movetype = MOVETYPE_STEP;
|
||
|
self.view_ofs = '0 0 17';
|
||
|
self.speed=10;
|
||
|
self.yaw_speed = 10;
|
||
|
self.health = 10;
|
||
|
self.mass = 1;
|
||
|
self.mintel=5;
|
||
|
|
||
|
self.th_stand=raven_stand;
|
||
|
self.th_walk=raven_hop;
|
||
|
self.th_run=raven_glide;
|
||
|
// self.th_pain=raven_pain;
|
||
|
self.th_melee=raven_peck_down;
|
||
|
self.th_missile=raven_shit;
|
||
|
self.th_jump=raven_takeoff;
|
||
|
self.th_die=raven_die;
|
||
|
|
||
|
setmodel (self, "models/raven.mdl");
|
||
|
|
||
|
setsize (self, '-7 -7 0', '7 7 20');
|
||
|
|
||
|
walkmonster_start();
|
||
|
};
|