hexen2-data1-hc/camera.hc

248 lines
5.8 KiB
C++
Raw Permalink Normal View History

1997-11-11 00:00:00 +00:00
/*
* $Header: /H3/game/hcode/camera.hc 20 9/09/97 3:59p Mgummelt $
*/
void(entity voyeur, entity viewthing) CameraViewPort =
{//FIXME: Doesn't seem to work if it's out of vis- only
// remembers last spot it was at last time it WAS in vis
msg_entity = voyeur;
WriteByte (MSG_ONE, SVC_SETVIEWPORT);
WriteEntity (MSG_ONE, viewthing);
};
void(entity voyeur, entity viewthing) CameraViewAngles =
{//FIXME: Doesn't seem to work if it's out of vis- only
// remembers last angles it was at last time it WAS in vis
msg_entity = voyeur;
WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
if(viewthing.classname=="camera_remote")
WriteAngle(MSG_ONE, 360-viewthing.angles_x);
else
WriteAngle(MSG_ONE, viewthing.angles_x);
WriteAngle(MSG_ONE, viewthing.angles_y);
WriteAngle(MSG_ONE, viewthing.angles_z);
};
/*QUAKED target_null (1 0 0) (-8 -8 -8) (8 8 8)
A null target for the camera
-------------------------FIELDS-------------------------
none
--------------------------------------------------------
*/
void target_null (void)
{
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_NONE;
precache_model ("models/sprites/null.spr");
setmodel(self,"models/sprites/null.spr");
}
/*-----------------------------------------
play_camera - play noise for when popping in or out of camera mode
-----------------------------------------*/
void() play_camera =
{
sound (self, CHAN_VOICE, "misc/camera.wav", 1, ATTN_NORM);
remove (self);
};
/*-----------------------------------------
CameraUse - place player in camera remote
-----------------------------------------*/
void CameraUse (void)
{
entity snd_ent;
other = other.enemy; // Use the enemy of the trigger or button
if (other.classname != "player")
return;
stuffcmd (other, "bf\n");
if(deathmatch)
other.view_ofs='0 0 0';
other.cameramode = self;
other.camera_time = time + self.wait;
other.oldangles = other.angles;
other.lastweapon = other.weaponmodel;
other.weaponmodel = string_null;
CameraViewPort(other,self);
WriteByte (MSG_ONE, 10); // 10 = SVC_SETVIEWANGLES
WriteAngle (MSG_ONE,360 - self.angles_x); // pitch
WriteAngle (MSG_ONE,self.angles_y); // yaw
WriteAngle (MSG_ONE,self.angles_z); // roll
snd_ent = spawn ();
snd_ent.origin = self.origin;
thinktime snd_ent : HX_FRAME_TIME;
snd_ent.think = play_camera;
}
/*-----------------------------------------
CameraReturn - return the player to his body
-----------------------------------------*/
void CameraReturn(void)
{
entity snd_ent;
self.cameramode = world;
self.weaponmodel = self.lastweapon;
self.view_ofs=self.proj_ofs+'0 0 6';
stuffcmd (self, "bf\n");
self.angles = self.oldangles;
self.idealroll = 0;
CameraViewPort(self,self);
CameraViewAngles(self,self);
snd_ent = spawn ();
snd_ent.origin = self.origin;
thinktime snd_ent : HX_FRAME_TIME;
snd_ent.think = play_camera;
}
/*-----------------------------------------
camera_target- point the camera at it's target
-----------------------------------------*/
void camera_target (void)
{
self.enemy = find (world,targetname,self.target);
self.angles = vectoangles(self.enemy.origin - self.origin);
}
/*QUAKED camera_remote (1 0 0) (-8 -8 -8) (8 8 8)
A camera which the player becomes when triggered.
-------------------------FIELDS-------------------------
"wait" - amount of time player is stuck in camera mode
(default 3 seconds)
To point camera in a direction
target a "target_null" entity
or fill out the angle fields:
angles_x - pitch of camera
angles_y - yaw of camera
--------------------------------------------------------
*/
void camera_remote (void)
{
if(deathmatch)
{
remove(self);
return;
}
self.solid = SOLID_NOT;
self.movetype = MOVETYPE_NONE;
precache_model ("models/sprites/null.spr");
setmodel(self,"models/sprites/null.spr");
self.use = CameraUse;
if (!self.wait)
self.wait = 3;
if (self.target)
{
self.think = camera_target;
self.nextthink = time + 0.02; // Give target a chance to spawn into the world
}
setsize(self, '-1 -1 0', '1 1 1');
}
void CameraThink ()
{
vector viewdir;
vector spot1,spot2;
self.level=cvar("chase_back");
if(self.cnt<self.level)
self.cnt+=1;
else if(self.cnt>self.level)
self.cnt-=1;
makevectors(self.owner.v_angle);
viewdir=normalize(v_forward);
spot1=self.owner.origin+self.owner.proj_ofs+'0 0 6';
spot2=spot1-viewdir*self.cnt;
traceline(spot1,spot2,TRUE,self.owner);
viewdir=normalize(spot1-trace_endpos);
setorigin(self,trace_endpos+viewdir*4);
self.think=CameraThink;
thinktime self : 0;
}
void MakeCamera ()
{
entity oself,nself;
if(!self.flags&FL_CLIENT)
{
if(coop||deathmatch)
return;
nself=find(world,classname,"player");
if(!nself.flags&FL_CLIENT)
return;
oself=self;
self=nself;
}
if(self.viewentity.classname=="chasecam")
{
//Turn off camera view
CameraViewPort(self,self);
CameraViewAngles(self,self);
remove(self.viewentity);
self.viewentity=self;
self.view_ofs=self.proj_ofs+'0 0 6';
self.attack_finished=0;
self.weaponmodel=self.lastweapon;
self.oldweapon=FALSE;
W_SetCurrentWeapon();
}
else
{
self.lastweapon=self.weaponmodel;
self.oldweapon=0;
self.weaponmodel="";
makevectors(self.v_angle);
self.viewentity=spawn();
self.viewentity.owner=self;
self.viewentity.angles=self.angles;
self.viewentity.level=cvar("chase_back");
if(!self.viewentity.level)
self.viewentity.level=68;
self.viewentity.cnt=4;
self.viewentity.classname="chasecam";
self.view_ofs='0 0 0';
setmodel(self.viewentity,"models/null.spr");
setsize(self.viewentity, '0 0 0','0 0 0');
setorigin(self.viewentity,self.origin+self.proj_ofs+'0 0 6'-v_forward*4);
CameraViewPort(self,self.viewentity);
CameraViewAngles(self,self.viewentity);
self.viewentity.think=CameraThink;
thinktime self.viewentity : 0;
}
if(oself)
self=oself;
}