1218 lines
27 KiB
C
1218 lines
27 KiB
C
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//**************************************************************************
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//**
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//** p_setup.c : Heretic 2 : Raven Software, Corp.
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//**
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//** $RCSfile: p_setup.c,v $
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//** $Revision: 1.39 $
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//** $Date: 96/03/12 12:04:11 $
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//** $Author: bgokey $
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//**
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//**************************************************************************
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// HEADER FILES ------------------------------------------------------------
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#include <math.h>
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#include <stdlib.h>
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#include "h2def.h"
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#include "p_local.h"
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#include "soundst.h"
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// MACROS ------------------------------------------------------------------
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#define MAPINFO_SCRIPT_NAME "MAPINFO"
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#define MCMD_SKY1 1
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#define MCMD_SKY2 2
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#define MCMD_LIGHTNING 3
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#define MCMD_FADETABLE 4
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#define MCMD_DOUBLESKY 5
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#define MCMD_CLUSTER 6
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#define MCMD_WARPTRANS 7
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#define MCMD_NEXT 8
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#define MCMD_CDTRACK 9
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#define MCMD_CD_STARTTRACK 10
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#define MCMD_CD_END1TRACK 11
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#define MCMD_CD_END2TRACK 12
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#define MCMD_CD_END3TRACK 13
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#define MCMD_CD_INTERTRACK 14
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#define MCMD_CD_TITLETRACK 15
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#define UNKNOWN_MAP_NAME "DEVELOPMENT MAP"
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#define DEFAULT_SKY_NAME "SKY1"
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#define DEFAULT_SONG_LUMP "DEFSONG"
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#define DEFAULT_FADE_TABLE "COLORMAP"
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// TYPES -------------------------------------------------------------------
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typedef struct mapInfo_s mapInfo_t;
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struct mapInfo_s
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{
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short cluster;
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short warpTrans;
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short nextMap;
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short cdTrack;
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char name[32];
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short sky1Texture;
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short sky2Texture;
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fixed_t sky1ScrollDelta;
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fixed_t sky2ScrollDelta;
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boolean doubleSky;
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boolean lightning;
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int fadetable;
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char songLump[10];
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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void P_SpawnMapThing(mapthing_t *mthing);
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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static int QualifyMap(int map);
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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int MapCount;
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mapthing_t deathmatchstarts[MAXDEATHMATCHSTARTS], *deathmatch_p;
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mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS];
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int numvertexes;
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vertex_t *vertexes;
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int numsegs;
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seg_t *segs;
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int numsectors;
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sector_t *sectors;
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int numsubsectors;
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subsector_t *subsectors;
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int numnodes;
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node_t *nodes;
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int numlines;
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line_t *lines;
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int numsides;
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side_t *sides;
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short *blockmaplump; // offsets in blockmap are from here
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short *blockmap;
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int bmapwidth, bmapheight; // in mapblocks
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fixed_t bmaporgx, bmaporgy; // origin of block map
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mobj_t **blocklinks; // for thing chains
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byte *rejectmatrix; // for fast sight rejection
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static mapInfo_t MapInfo[99];
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static char *MapCmdNames[] =
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{
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"SKY1",
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"SKY2",
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"DOUBLESKY",
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"LIGHTNING",
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"FADETABLE",
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"CLUSTER",
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"WARPTRANS",
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"NEXT",
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"CDTRACK",
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"CD_START_TRACK",
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"CD_END1_TRACK",
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"CD_END2_TRACK",
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"CD_END3_TRACK",
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"CD_INTERMISSION_TRACK",
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"CD_TITLE_TRACK",
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NULL
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};
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static int MapCmdIDs[] =
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{
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MCMD_SKY1,
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MCMD_SKY2,
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MCMD_DOUBLESKY,
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MCMD_LIGHTNING,
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MCMD_FADETABLE,
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MCMD_CLUSTER,
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MCMD_WARPTRANS,
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MCMD_NEXT,
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MCMD_CDTRACK,
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MCMD_CD_STARTTRACK,
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MCMD_CD_END1TRACK,
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MCMD_CD_END2TRACK,
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MCMD_CD_END3TRACK,
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MCMD_CD_INTERTRACK,
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MCMD_CD_TITLETRACK
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};
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static int cd_NonLevelTracks[6]; // Non-level specific song cd track numbers
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// CODE --------------------------------------------------------------------
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/*
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=================
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=
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= P_LoadVertexes
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=
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=================
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*/
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void P_LoadVertexes (int lump)
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{
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byte *data;
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int i;
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mapvertex_t *ml;
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vertex_t *li;
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numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t);
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vertexes = Z_Malloc (numvertexes*sizeof(vertex_t),PU_LEVEL,0);
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data = W_CacheLumpNum (lump,PU_STATIC);
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ml = (mapvertex_t *)data;
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li = vertexes;
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for (i=0 ; i<numvertexes ; i++, li++, ml++)
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{
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li->x = SHORT(ml->x)<<FRACBITS;
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li->y = SHORT(ml->y)<<FRACBITS;
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}
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Z_Free (data);
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}
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/*
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=================
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=
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= P_LoadSegs
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=
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=================
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*/
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void P_LoadSegs (int lump)
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{
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byte *data;
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int i;
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mapseg_t *ml;
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seg_t *li;
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line_t *ldef;
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int linedef, side;
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numsegs = W_LumpLength (lump) / sizeof(mapseg_t);
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segs = Z_Malloc (numsegs*sizeof(seg_t),PU_LEVEL,0);
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memset (segs, 0, numsegs*sizeof(seg_t));
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data = W_CacheLumpNum (lump,PU_STATIC);
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ml = (mapseg_t *)data;
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li = segs;
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for (i=0 ; i<numsegs ; i++, li++, ml++)
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{
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li->v1 = &vertexes[SHORT(ml->v1)];
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li->v2 = &vertexes[SHORT(ml->v2)];
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li->angle = (SHORT(ml->angle))<<16;
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li->offset = (SHORT(ml->offset))<<16;
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linedef = SHORT(ml->linedef);
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ldef = &lines[linedef];
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li->linedef = ldef;
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side = SHORT(ml->side);
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li->sidedef = &sides[ldef->sidenum[side]];
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li->frontsector = sides[ldef->sidenum[side]].sector;
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if (ldef-> flags & ML_TWOSIDED)
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li->backsector = sides[ldef->sidenum[side^1]].sector;
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else
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li->backsector = 0;
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}
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Z_Free (data);
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}
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/*
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=================
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=
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= P_LoadSubsectors
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=
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=================
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*/
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void P_LoadSubsectors (int lump)
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{
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byte *data;
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int i;
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mapsubsector_t *ms;
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subsector_t *ss;
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numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t);
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subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0);
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data = W_CacheLumpNum (lump,PU_STATIC);
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ms = (mapsubsector_t *)data;
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memset (subsectors,0, numsubsectors*sizeof(subsector_t));
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ss = subsectors;
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for (i=0 ; i<numsubsectors ; i++, ss++, ms++)
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{
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ss->numlines = SHORT(ms->numsegs);
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ss->firstline = SHORT(ms->firstseg);
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}
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Z_Free (data);
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}
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/*
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=================
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=
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= P_LoadSectors
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=
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=================
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*/
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void P_LoadSectors (int lump)
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{
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byte *data;
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int i;
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mapsector_t *ms;
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sector_t *ss;
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numsectors = W_LumpLength (lump) / sizeof(mapsector_t);
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sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0);
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memset (sectors, 0, numsectors*sizeof(sector_t));
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data = W_CacheLumpNum (lump,PU_STATIC);
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ms = (mapsector_t *)data;
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ss = sectors;
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// Make sure primary lumps are used for flat searching
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W_UsePrimary();
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for(i = 0; i < numsectors; i++, ss++, ms++)
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{
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ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
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ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
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ss->floorpic = R_FlatNumForName(ms->floorpic);
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ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
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ss->lightlevel = SHORT(ms->lightlevel);
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ss->special = SHORT(ms->special);
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ss->tag = SHORT(ms->tag);
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ss->thinglist = NULL;
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ss->seqType = SEQTYPE_STONE; // default seqType
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}
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if(DevMaps)
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{
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W_UseAuxiliary();
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}
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Z_Free(data);
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}
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/*
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=================
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=
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= P_LoadNodes
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=
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=================
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*/
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void P_LoadNodes (int lump)
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{
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byte *data;
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int i,j,k;
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mapnode_t *mn;
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node_t *no;
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numnodes = W_LumpLength (lump) / sizeof(mapnode_t);
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nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0);
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data = W_CacheLumpNum (lump,PU_STATIC);
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mn = (mapnode_t *)data;
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no = nodes;
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for (i=0 ; i<numnodes ; i++, no++, mn++)
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{
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no->x = SHORT(mn->x)<<FRACBITS;
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no->y = SHORT(mn->y)<<FRACBITS;
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no->dx = SHORT(mn->dx)<<FRACBITS;
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no->dy = SHORT(mn->dy)<<FRACBITS;
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for (j=0 ; j<2 ; j++)
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{
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no->children[j] = SHORT(mn->children[j]);
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for (k=0 ; k<4 ; k++)
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no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
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}
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}
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Z_Free (data);
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}
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//==========================================================================
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//
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// P_LoadThings
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//
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//==========================================================================
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void P_LoadThings(int lump)
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{
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byte *data;
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int i;
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mapthing_t *mt;
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int numthings;
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int playerCount;
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int deathSpotsCount;
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data = W_CacheLumpNum(lump, PU_STATIC);
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numthings = W_LumpLength(lump)/sizeof(mapthing_t);
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mt = (mapthing_t *)data;
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for(i = 0; i < numthings; i++, mt++)
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{
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mt->tid = SHORT(mt->tid);
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mt->x = SHORT(mt->x);
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mt->y = SHORT(mt->y);
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mt->height = SHORT(mt->height);
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mt->angle = SHORT(mt->angle);
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mt->type = SHORT(mt->type);
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mt->options = SHORT(mt->options);
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P_SpawnMapThing(mt);
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}
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P_CreateTIDList();
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P_InitCreatureCorpseQueue(false); // false = do NOT scan for corpses
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Z_Free(data);
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if(!deathmatch)
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{ // Don't need to check deathmatch spots
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return;
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}
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playerCount = 0;
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for(i = 0; i < MAXPLAYERS; i++)
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{
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playerCount += playeringame[i];
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}
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deathSpotsCount = deathmatch_p-deathmatchstarts;
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if(deathSpotsCount < playerCount)
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{
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I_Error("P_LoadThings: Player count (%d) exceeds deathmatch "
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"spots (%d)", playerCount, deathSpotsCount);
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}
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}
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/*
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=================
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=
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= P_LoadLineDefs
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=
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=================
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*/
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void P_LoadLineDefs(int lump)
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{
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byte *data;
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int i;
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maplinedef_t *mld;
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line_t *ld;
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vertex_t *v1, *v2;
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numlines = W_LumpLength(lump)/sizeof(maplinedef_t);
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lines = Z_Malloc(numlines*sizeof(line_t), PU_LEVEL, 0);
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memset(lines, 0, numlines*sizeof(line_t));
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data = W_CacheLumpNum(lump, PU_STATIC);
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mld = (maplinedef_t *)data;
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ld = lines;
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for(i = 0; i < numlines; i++, mld++, ld++)
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{
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ld->flags = SHORT(mld->flags);
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// Old line special info ...
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//ld->special = SHORT(mld->special);
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//ld->tag = SHORT(mld->tag);
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// New line special info ...
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ld->special = mld->special;
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ld->arg1 = mld->arg1;
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ld->arg2 = mld->arg2;
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ld->arg3 = mld->arg3;
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ld->arg4 = mld->arg4;
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ld->arg5 = mld->arg5;
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v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
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v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
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ld->dx = v2->x - v1->x;
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ld->dy = v2->y - v1->y;
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if (!ld->dx)
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ld->slopetype = ST_VERTICAL;
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else if (!ld->dy)
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ld->slopetype = ST_HORIZONTAL;
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else
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{
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if (FixedDiv (ld->dy , ld->dx) > 0)
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ld->slopetype = ST_POSITIVE;
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else
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ld->slopetype = ST_NEGATIVE;
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}
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if (v1->x < v2->x)
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{
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ld->bbox[BOXLEFT] = v1->x;
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ld->bbox[BOXRIGHT] = v2->x;
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}
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else
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{
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ld->bbox[BOXLEFT] = v2->x;
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ld->bbox[BOXRIGHT] = v1->x;
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}
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if (v1->y < v2->y)
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{
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ld->bbox[BOXBOTTOM] = v1->y;
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ld->bbox[BOXTOP] = v2->y;
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}
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else
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{
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ld->bbox[BOXBOTTOM] = v2->y;
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ld->bbox[BOXTOP] = v1->y;
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}
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ld->sidenum[0] = SHORT(mld->sidenum[0]);
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ld->sidenum[1] = SHORT(mld->sidenum[1]);
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if (ld->sidenum[0] != -1)
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ld->frontsector = sides[ld->sidenum[0]].sector;
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else
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ld->frontsector = 0;
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if (ld->sidenum[1] != -1)
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ld->backsector = sides[ld->sidenum[1]].sector;
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else
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ld->backsector = 0;
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}
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Z_Free (data);
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}
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/*
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=================
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=
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= P_LoadSideDefs
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=
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=================
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*/
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void P_LoadSideDefs (int lump)
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{
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byte *data;
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int i;
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mapsidedef_t *msd;
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side_t *sd;
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numsides = W_LumpLength (lump) / sizeof(mapsidedef_t);
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sides = Z_Malloc (numsides*sizeof(side_t),PU_LEVEL,0);
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memset (sides, 0, numsides*sizeof(side_t));
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data = W_CacheLumpNum (lump,PU_STATIC);
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msd = (mapsidedef_t *)data;
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sd = sides;
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// Make sure primary lumps are used for texture searching
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W_UsePrimary();
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for(i = 0; i < numsides; i++, msd++, sd++)
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{
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sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
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sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
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sd->toptexture = R_TextureNumForName(msd->toptexture);
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sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
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sd->midtexture = R_TextureNumForName(msd->midtexture);
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sd->sector = §ors[SHORT(msd->sector)];
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}
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if(DevMaps)
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{
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W_UseAuxiliary();
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}
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Z_Free(data);
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}
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/*
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=================
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=
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= P_LoadBlockMap
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=
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=================
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*/
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void P_LoadBlockMap (int lump)
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{
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int i, count;
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blockmaplump = W_CacheLumpNum (lump,PU_LEVEL);
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blockmap = blockmaplump+4;
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count = W_LumpLength (lump)/2;
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for (i=0 ; i<count ; i++)
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blockmaplump[i] = SHORT(blockmaplump[i]);
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bmaporgx = blockmaplump[0]<<FRACBITS;
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bmaporgy = blockmaplump[1]<<FRACBITS;
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bmapwidth = blockmaplump[2];
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bmapheight = blockmaplump[3];
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// clear out mobj chains
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count = sizeof(*blocklinks)* bmapwidth*bmapheight;
|
|
blocklinks = Z_Malloc (count,PU_LEVEL, 0);
|
|
memset (blocklinks, 0, count);
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
=
|
|
= P_GroupLines
|
|
=
|
|
= Builds sector line lists and subsector sector numbers
|
|
= Finds block bounding boxes for sectors
|
|
=================
|
|
*/
|
|
|
|
void P_GroupLines (void)
|
|
{
|
|
line_t **linebuffer;
|
|
int i, j, total;
|
|
line_t *li;
|
|
sector_t *sector;
|
|
subsector_t *ss;
|
|
seg_t *seg;
|
|
fixed_t bbox[4];
|
|
int block;
|
|
|
|
// look up sector number for each subsector
|
|
ss = subsectors;
|
|
for (i=0 ; i<numsubsectors ; i++, ss++)
|
|
{
|
|
seg = &segs[ss->firstline];
|
|
ss->sector = seg->sidedef->sector;
|
|
}
|
|
|
|
// count number of lines in each sector
|
|
li = lines;
|
|
total = 0;
|
|
for (i=0 ; i<numlines ; i++, li++)
|
|
{
|
|
total++;
|
|
li->frontsector->linecount++;
|
|
if (li->backsector && li->backsector != li->frontsector)
|
|
{
|
|
li->backsector->linecount++;
|
|
total++;
|
|
}
|
|
}
|
|
|
|
// build line tables for each sector
|
|
linebuffer = Z_Malloc (total*4, PU_LEVEL, 0);
|
|
sector = sectors;
|
|
for (i=0 ; i<numsectors ; i++, sector++)
|
|
{
|
|
M_ClearBox (bbox);
|
|
sector->lines = linebuffer;
|
|
li = lines;
|
|
for (j=0 ; j<numlines ; j++, li++)
|
|
{
|
|
if (li->frontsector == sector || li->backsector == sector)
|
|
{
|
|
*linebuffer++ = li;
|
|
M_AddToBox (bbox, li->v1->x, li->v1->y);
|
|
M_AddToBox (bbox, li->v2->x, li->v2->y);
|
|
}
|
|
}
|
|
if (linebuffer - sector->lines != sector->linecount)
|
|
I_Error ("P_GroupLines: miscounted");
|
|
|
|
// set the degenmobj_t to the middle of the bounding box
|
|
sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2;
|
|
sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2;
|
|
|
|
// adjust bounding box to map blocks
|
|
block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT;
|
|
block = block >= bmapheight ? bmapheight-1 : block;
|
|
sector->blockbox[BOXTOP]=block;
|
|
|
|
block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT;
|
|
block = block < 0 ? 0 : block;
|
|
sector->blockbox[BOXBOTTOM]=block;
|
|
|
|
block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT;
|
|
block = block >= bmapwidth ? bmapwidth-1 : block;
|
|
sector->blockbox[BOXRIGHT]=block;
|
|
|
|
block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT;
|
|
block = block < 0 ? 0 : block;
|
|
sector->blockbox[BOXLEFT]=block;
|
|
}
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
=================
|
|
=
|
|
= P_SetupLevel
|
|
=
|
|
=================
|
|
*/
|
|
|
|
#ifdef __WATCOMC__
|
|
extern boolean i_CDMusic;
|
|
#endif
|
|
|
|
void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
|
|
{
|
|
int i;
|
|
int parm;
|
|
char lumpname[9];
|
|
char auxName[128];
|
|
int lumpnum;
|
|
mobj_t *mobj;
|
|
|
|
for(i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
players[i].killcount = players[i].secretcount
|
|
= players[i].itemcount = 0;
|
|
}
|
|
players[consoleplayer].viewz = 1; // will be set by player think
|
|
|
|
#ifdef __WATCOMC__
|
|
if(i_CDMusic == false)
|
|
{
|
|
S_StartSongName("chess", true); // Waiting-for-level-load song
|
|
}
|
|
#endif
|
|
|
|
Z_FreeTags(PU_LEVEL, PU_PURGELEVEL-1);
|
|
|
|
P_InitThinkers();
|
|
leveltime = 0;
|
|
|
|
if(DevMaps)
|
|
{
|
|
sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
|
|
W_OpenAuxiliary(auxName);
|
|
}
|
|
sprintf(lumpname, "MAP%02d", map);
|
|
lumpnum = W_GetNumForName(lumpname);
|
|
//
|
|
// Begin processing map lumps
|
|
// Note: most of this ordering is important
|
|
//
|
|
P_LoadBlockMap(lumpnum+ML_BLOCKMAP);
|
|
P_LoadVertexes(lumpnum+ML_VERTEXES);
|
|
P_LoadSectors(lumpnum+ML_SECTORS);
|
|
P_LoadSideDefs(lumpnum+ML_SIDEDEFS);
|
|
P_LoadLineDefs(lumpnum+ML_LINEDEFS);
|
|
P_LoadSubsectors(lumpnum+ML_SSECTORS);
|
|
P_LoadNodes(lumpnum+ML_NODES);
|
|
P_LoadSegs(lumpnum+ML_SEGS);
|
|
rejectmatrix = W_CacheLumpNum(lumpnum+ML_REJECT, PU_LEVEL);
|
|
P_GroupLines();
|
|
bodyqueslot = 0;
|
|
po_NumPolyobjs = 0;
|
|
deathmatch_p = deathmatchstarts;
|
|
P_LoadThings(lumpnum+ML_THINGS);
|
|
PO_Init(lumpnum+ML_THINGS); // Initialize the polyobjs
|
|
P_LoadACScripts(lumpnum+ML_BEHAVIOR); // ACS object code
|
|
//
|
|
// End of map lump processing
|
|
//
|
|
if(DevMaps)
|
|
{
|
|
// Close the auxiliary file, but don't free its loaded lumps.
|
|
// The next call to W_OpenAuxiliary() will do a full shutdown
|
|
// of the current auxiliary WAD (free lumps and info lists).
|
|
W_CloseAuxiliaryFile();
|
|
W_UsePrimary();
|
|
}
|
|
|
|
// If deathmatch, randomly spawn the active players
|
|
TimerGame = 0;
|
|
if(deathmatch)
|
|
{
|
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
|
{
|
|
if (playeringame[i])
|
|
{ // must give a player spot before deathmatchspawn
|
|
mobj = P_SpawnMobj (playerstarts[0][i].x<<16,
|
|
playerstarts[0][i].y<<16,0, MT_PLAYER_FIGHTER);
|
|
players[i].mo = mobj;
|
|
G_DeathMatchSpawnPlayer (i);
|
|
P_RemoveMobj (mobj);
|
|
}
|
|
}
|
|
parm = M_CheckParm("-timer");
|
|
if(parm && parm < myargc-1)
|
|
{
|
|
TimerGame = atoi(myargv[parm+1])*35*60;
|
|
}
|
|
}
|
|
|
|
// set up world state
|
|
P_SpawnSpecials ();
|
|
|
|
// build subsector connect matrix
|
|
// P_ConnectSubsectors ();
|
|
|
|
// Load colormap and set the fullbright flag
|
|
i = P_GetMapFadeTable(gamemap);
|
|
W_ReadLump(i, colormaps);
|
|
if(i == W_GetNumForName("COLORMAP"))
|
|
{
|
|
LevelUseFullBright = true;
|
|
}
|
|
else
|
|
{ // Probably fog ... don't use fullbright sprites
|
|
LevelUseFullBright = false;
|
|
}
|
|
|
|
// preload graphics
|
|
if (precache)
|
|
R_PrecacheLevel ();
|
|
|
|
// Check if the level is a lightning level
|
|
P_InitLightning();
|
|
|
|
S_StopAllSound();
|
|
SN_StopAllSequences();
|
|
S_StartSong(gamemap, true);
|
|
|
|
//printf ("free memory: 0x%x\n", Z_FreeMemory());
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// InitMapInfo
|
|
//
|
|
//==========================================================================
|
|
|
|
static void InitMapInfo(void)
|
|
{
|
|
int map;
|
|
int mapMax;
|
|
int mcmdValue;
|
|
mapInfo_t *info;
|
|
char songMulch[10];
|
|
|
|
mapMax = 1;
|
|
|
|
// Put defaults into MapInfo[0]
|
|
info = MapInfo;
|
|
info->cluster = 0;
|
|
info->warpTrans = 0;
|
|
info->nextMap = 1; // Always go to map 1 if not specified
|
|
info->cdTrack = 1;
|
|
info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME);
|
|
info->sky2Texture = info->sky1Texture;
|
|
info->sky1ScrollDelta = 0;
|
|
info->sky2ScrollDelta = 0;
|
|
info->doubleSky = false;
|
|
info->lightning = false;
|
|
info->fadetable = W_GetNumForName(DEFAULT_FADE_TABLE);
|
|
strcpy(info->name, UNKNOWN_MAP_NAME);
|
|
|
|
// strcpy(info->songLump, DEFAULT_SONG_LUMP);
|
|
SC_Open(MAPINFO_SCRIPT_NAME);
|
|
while(SC_GetString())
|
|
{
|
|
if(SC_Compare("MAP") == false)
|
|
{
|
|
SC_ScriptError(NULL);
|
|
}
|
|
SC_MustGetNumber();
|
|
if(sc_Number < 1 || sc_Number > 99)
|
|
{ //
|
|
SC_ScriptError(NULL);
|
|
}
|
|
map = sc_Number;
|
|
|
|
info = &MapInfo[map];
|
|
|
|
// Save song lump name
|
|
strcpy(songMulch, info->songLump);
|
|
|
|
// Copy defaults to current map definition
|
|
memcpy(info, &MapInfo[0], sizeof(*info));
|
|
|
|
// Restore song lump name
|
|
strcpy(info->songLump, songMulch);
|
|
|
|
// The warp translation defaults to the map number
|
|
info->warpTrans = map;
|
|
|
|
// Map name must follow the number
|
|
SC_MustGetString();
|
|
strcpy(info->name, sc_String);
|
|
|
|
// Process optional tokens
|
|
while(SC_GetString())
|
|
{
|
|
if(SC_Compare("MAP"))
|
|
{ // Start next map definition
|
|
SC_UnGet();
|
|
break;
|
|
}
|
|
mcmdValue = MapCmdIDs[SC_MustMatchString(MapCmdNames)];
|
|
switch(mcmdValue)
|
|
{
|
|
case MCMD_CLUSTER:
|
|
SC_MustGetNumber();
|
|
info->cluster = sc_Number;
|
|
break;
|
|
case MCMD_WARPTRANS:
|
|
SC_MustGetNumber();
|
|
info->warpTrans = sc_Number;
|
|
break;
|
|
case MCMD_NEXT:
|
|
SC_MustGetNumber();
|
|
info->nextMap = sc_Number;
|
|
break;
|
|
case MCMD_CDTRACK:
|
|
SC_MustGetNumber();
|
|
info->cdTrack = sc_Number;
|
|
break;
|
|
case MCMD_SKY1:
|
|
SC_MustGetString();
|
|
info->sky1Texture = R_TextureNumForName(sc_String);
|
|
SC_MustGetNumber();
|
|
info->sky1ScrollDelta = sc_Number<<8;
|
|
break;
|
|
case MCMD_SKY2:
|
|
SC_MustGetString();
|
|
info->sky2Texture = R_TextureNumForName(sc_String);
|
|
SC_MustGetNumber();
|
|
info->sky2ScrollDelta = sc_Number<<8;
|
|
break;
|
|
case MCMD_DOUBLESKY:
|
|
info->doubleSky = true;
|
|
break;
|
|
case MCMD_LIGHTNING:
|
|
info->lightning = true;
|
|
break;
|
|
case MCMD_FADETABLE:
|
|
SC_MustGetString();
|
|
info->fadetable = W_GetNumForName(sc_String);
|
|
break;
|
|
case MCMD_CD_STARTTRACK:
|
|
case MCMD_CD_END1TRACK:
|
|
case MCMD_CD_END2TRACK:
|
|
case MCMD_CD_END3TRACK:
|
|
case MCMD_CD_INTERTRACK:
|
|
case MCMD_CD_TITLETRACK:
|
|
SC_MustGetNumber();
|
|
cd_NonLevelTracks[mcmdValue-MCMD_CD_STARTTRACK] =
|
|
sc_Number;
|
|
break;
|
|
}
|
|
}
|
|
mapMax = map > mapMax ? map : mapMax;
|
|
}
|
|
SC_Close();
|
|
MapCount = mapMax;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapCluster
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetMapCluster(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].cluster;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapCDTrack
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetMapCDTrack(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].cdTrack;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapWarpTrans
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetMapWarpTrans(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].warpTrans;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapNextMap
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetMapNextMap(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].nextMap;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_TranslateMap
|
|
//
|
|
// Returns the actual map number given a warp map number.
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_TranslateMap(int map)
|
|
{
|
|
int i;
|
|
|
|
for(i = 1; i < 99; i++) // Make this a macro
|
|
{
|
|
if(MapInfo[i].warpTrans == map)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapSky1Texture
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetMapSky1Texture(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].sky1Texture;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapSky2Texture
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetMapSky2Texture(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].sky2Texture;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapName
|
|
//
|
|
//==========================================================================
|
|
|
|
char *P_GetMapName(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].name;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapSky1ScrollDelta
|
|
//
|
|
//==========================================================================
|
|
|
|
fixed_t P_GetMapSky1ScrollDelta(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].sky1ScrollDelta;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapSky2ScrollDelta
|
|
//
|
|
//==========================================================================
|
|
|
|
fixed_t P_GetMapSky2ScrollDelta(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].sky2ScrollDelta;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapDoubleSky
|
|
//
|
|
//==========================================================================
|
|
|
|
boolean P_GetMapDoubleSky(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].doubleSky;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapLightning
|
|
//
|
|
//==========================================================================
|
|
|
|
boolean P_GetMapLightning(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].lightning;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapFadeTable
|
|
//
|
|
//==========================================================================
|
|
|
|
boolean P_GetMapFadeTable(int map)
|
|
{
|
|
return MapInfo[QualifyMap(map)].fadetable;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetMapSongLump
|
|
//
|
|
//==========================================================================
|
|
|
|
char *P_GetMapSongLump(int map)
|
|
{
|
|
if(!strcasecmp(MapInfo[QualifyMap(map)].songLump, DEFAULT_SONG_LUMP))
|
|
{
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
return MapInfo[QualifyMap(map)].songLump;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_PutMapSongLump
|
|
//
|
|
//==========================================================================
|
|
|
|
void P_PutMapSongLump(int map, char *lumpName)
|
|
{
|
|
if(map < 1 || map > MapCount)
|
|
{
|
|
return;
|
|
}
|
|
strcpy(MapInfo[map].songLump, lumpName);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetCDStartTrack
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetCDStartTrack(void)
|
|
{
|
|
return cd_NonLevelTracks[MCMD_CD_STARTTRACK-MCMD_CD_STARTTRACK];
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetCDEnd1Track
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetCDEnd1Track(void)
|
|
{
|
|
return cd_NonLevelTracks[MCMD_CD_END1TRACK-MCMD_CD_STARTTRACK];
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetCDEnd2Track
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetCDEnd2Track(void)
|
|
{
|
|
return cd_NonLevelTracks[MCMD_CD_END2TRACK-MCMD_CD_STARTTRACK];
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetCDEnd3Track
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetCDEnd3Track(void)
|
|
{
|
|
return cd_NonLevelTracks[MCMD_CD_END3TRACK-MCMD_CD_STARTTRACK];
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetCDIntermissionTrack
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetCDIntermissionTrack(void)
|
|
{
|
|
return cd_NonLevelTracks[MCMD_CD_INTERTRACK-MCMD_CD_STARTTRACK];
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_GetCDTitleTrack
|
|
//
|
|
//==========================================================================
|
|
|
|
int P_GetCDTitleTrack(void)
|
|
{
|
|
return cd_NonLevelTracks[MCMD_CD_TITLETRACK-MCMD_CD_STARTTRACK];
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// QualifyMap
|
|
//
|
|
//==========================================================================
|
|
|
|
static int QualifyMap(int map)
|
|
{
|
|
return (map < 1 || map > MapCount) ? 0 : map;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// P_Init
|
|
//
|
|
//==========================================================================
|
|
|
|
void P_Init(void)
|
|
{
|
|
InitMapInfo();
|
|
P_InitSwitchList();
|
|
P_InitFTAnims(); // Init flat and texture animations
|
|
P_InitTerrainTypes();
|
|
P_InitLava();
|
|
R_InitSprites(sprnames);
|
|
}
|
|
|
|
|
|
// Special early initializer needed to start sound before R_Init()
|
|
void InitMapMusicInfo(void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<99; i++)
|
|
{
|
|
strcpy(MapInfo[i].songLump, DEFAULT_SONG_LUMP);
|
|
}
|
|
MapCount = 98;
|
|
}
|
|
|
|
/*
|
|
void My_Debug(void)
|
|
{
|
|
int i;
|
|
|
|
printf("My debug stuff ----------------------\n");
|
|
printf("gamemap=%d\n",gamemap);
|
|
for (i=0; i<10; i++)
|
|
{
|
|
printf("i=%d songlump=%s\n",i,MapInfo[i].songLump);
|
|
}
|
|
}
|
|
*/
|