1034 lines
22 KiB
C
1034 lines
22 KiB
C
|
|
||
|
//**************************************************************************
|
||
|
//**
|
||
|
//** r_things.c : Heretic 2 : Raven Software, Corp.
|
||
|
//**
|
||
|
//** $RCSfile: r_things.c,v $
|
||
|
//** $Revision: 1.26 $
|
||
|
//** $Date: 96/01/06 18:37:42 $
|
||
|
//** $Author: bgokey $
|
||
|
//**
|
||
|
//**************************************************************************
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include "h2def.h"
|
||
|
#include "r_local.h"
|
||
|
|
||
|
void R_DrawColumn (void);
|
||
|
void R_DrawFuzzColumn (void);
|
||
|
void R_DrawAltFuzzColumn(void);
|
||
|
//void R_DrawTranslatedAltFuzzColumn(void);
|
||
|
|
||
|
typedef struct
|
||
|
{
|
||
|
int x1, x2;
|
||
|
|
||
|
int column;
|
||
|
int topclip;
|
||
|
int bottomclip;
|
||
|
} maskdraw_t;
|
||
|
|
||
|
/*
|
||
|
|
||
|
Sprite rotation 0 is facing the viewer, rotation 1 is one angle turn CLOCKWISE around the axis.
|
||
|
This is not the same as the angle, which increases counter clockwise
|
||
|
(protractor). There was a lot of stuff grabbed wrong, so I changed it...
|
||
|
|
||
|
*/
|
||
|
|
||
|
|
||
|
fixed_t pspritescale, pspriteiscale;
|
||
|
|
||
|
lighttable_t **spritelights;
|
||
|
|
||
|
// constant arrays used for psprite clipping and initializing clipping
|
||
|
short negonearray[SCREENWIDTH];
|
||
|
short screenheightarray[SCREENWIDTH];
|
||
|
|
||
|
boolean LevelUseFullBright;
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
INITIALIZATION FUNCTIONS
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
// variables used to look up and range check thing_t sprites patches
|
||
|
spritedef_t *sprites;
|
||
|
int numsprites;
|
||
|
|
||
|
spriteframe_t sprtemp[30];
|
||
|
int maxframe;
|
||
|
char *spritename;
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= R_InstallSpriteLump
|
||
|
=
|
||
|
= Local function for R_InitSprites
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void R_InstallSpriteLump (int lump, unsigned frame, unsigned rotation, boolean flipped)
|
||
|
{
|
||
|
int r;
|
||
|
|
||
|
if (frame >= 30 || rotation > 8)
|
||
|
I_Error ("R_InstallSpriteLump: Bad frame characters in lump %i", lump);
|
||
|
|
||
|
if ((int)frame > maxframe)
|
||
|
maxframe = frame;
|
||
|
|
||
|
if (rotation == 0)
|
||
|
{
|
||
|
// the lump should be used for all rotations
|
||
|
if (sprtemp[frame].rotate == false)
|
||
|
I_Error ("R_InitSprites: Sprite %s frame %c has multip rot=0 lump"
|
||
|
, spritename, 'A'+frame);
|
||
|
if (sprtemp[frame].rotate == true)
|
||
|
I_Error ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump"
|
||
|
, spritename, 'A'+frame);
|
||
|
|
||
|
sprtemp[frame].rotate = false;
|
||
|
for (r=0 ; r<8 ; r++)
|
||
|
{
|
||
|
sprtemp[frame].lump[r] = lump - firstspritelump;
|
||
|
sprtemp[frame].flip[r] = (byte)flipped;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// the lump is only used for one rotation
|
||
|
if (sprtemp[frame].rotate == false)
|
||
|
I_Error ("R_InitSprites: Sprite %s frame %c has rotations and a rot=0 lump"
|
||
|
, spritename, 'A'+frame);
|
||
|
|
||
|
sprtemp[frame].rotate = true;
|
||
|
|
||
|
rotation--; // make 0 based
|
||
|
if (sprtemp[frame].lump[rotation] != -1)
|
||
|
I_Error ("R_InitSprites: Sprite %s : %c : %c has two lumps mapped to it"
|
||
|
,spritename, 'A'+frame, '1'+rotation);
|
||
|
|
||
|
sprtemp[frame].lump[rotation] = lump - firstspritelump;
|
||
|
sprtemp[frame].flip[rotation] = (byte)flipped;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=================
|
||
|
=
|
||
|
= R_InitSpriteDefs
|
||
|
=
|
||
|
= Pass a null terminated list of sprite names (4 chars exactly) to be used
|
||
|
= Builds the sprite rotation matrixes to account for horizontally flipped
|
||
|
= sprites. Will report an error if the lumps are inconsistant
|
||
|
=
Only called at startup
|
||
|
=
|
||
|
= Sprite lump names are 4 characters for the actor, a letter for the frame,
|
||
|
= and a number for the rotation, A sprite that is flippable will have an
|
||
|
= additional letter/number appended. The rotation character can be 0 to
|
||
|
= signify no rotations
|
||
|
=================
|
||
|
*/
|
||
|
|
||
|
void R_InitSpriteDefs (char **namelist)
|
||
|
{
|
||
|
char **check;
|
||
|
int i, l, intname, frame, rotation;
|
||
|
int start, end;
|
||
|
|
||
|
// count the number of sprite names
|
||
|
check = namelist;
|
||
|
while (*check != NULL)
|
||
|
check++;
|
||
|
numsprites = check-namelist;
|
||
|
|
||
|
if (!numsprites)
|
||
|
return;
|
||
|
|
||
|
sprites = Z_Malloc(numsprites *sizeof(*sprites), PU_STATIC, NULL);
|
||
|
|
||
|
start = firstspritelump-1;
|
||
|
end = lastspritelump+1;
|
||
|
|
||
|
// scan all the lump names for each of the names, noting the highest
|
||
|
// frame letter
|
||
|
// Just compare 4 characters as ints
|
||
|
for (i=0 ; i<numsprites ; i++)
|
||
|
{
|
||
|
spritename = namelist[i];
|
||
|
memset (sprtemp,-1, sizeof(sprtemp));
|
||
|
|
||
|
maxframe = -1;
|
||
|
intname = *(int *)namelist[i];
|
||
|
|
||
|
//
|
||
|
// scan the lumps, filling in the frames for whatever is found
|
||
|
//
|
||
|
for (l=start+1 ; l<end ; l++)
|
||
|
if (*(int *)lumpinfo[l].name == intname)
|
||
|
{
|
||
|
frame = lumpinfo[l].name[4] - 'A';
|
||
|
rotation = lumpinfo[l].name[5] - '0';
|
||
|
R_InstallSpriteLump (l, frame, rotation, false);
|
||
|
if (lumpinfo[l].name[6])
|
||
|
{
|
||
|
frame = lumpinfo[l].name[6] - 'A';
|
||
|
rotation = lumpinfo[l].name[7] - '0';
|
||
|
R_InstallSpriteLump (l, frame, rotation, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// check the frames that were found for completeness
|
||
|
//
|
||
|
if (maxframe == -1)
|
||
|
{
|
||
|
//continue;
|
||
|
sprites[i].numframes = 0;
|
||
|
if (shareware)
|
||
|
continue;
|
||
|
I_Error ("R_InitSprites: No lumps found for sprite %s"
|
||
|
,namelist[i]);
|
||
|
}
|
||
|
|
||
|
maxframe++;
|
||
|
for (frame = 0 ; frame < maxframe ; frame++)
|
||
|
{
|
||
|
switch ((int)sprtemp[frame].rotate)
|
||
|
{
|
||
|
case -1: // no rotations were found for that frame at all
|
||
|
I_Error ("R_InitSprites: No patches found for %s frame %c"
|
||
|
, namelist[i], frame+'A');
|
||
|
case 0: // only the first rotation is needed
|
||
|
break;
|
||
|
|
||
|
case 1: // must have all 8 frames
|
||
|
for (rotation=0 ; rotation<8 ; rotation++)
|
||
|
if (sprtemp[frame].lump[rotation] == -1)
|
||
|
I_Error ("R_InitSprites: Sprite %s frame %c is missing rotations"
|
||
|
, namelist[i], frame+'A');
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// allocate space for the frames present and copy sprtemp to it
|
||
|
//
|
||
|
sprites[i].numframes = maxframe;
|
||
|
sprites[i].spriteframes =
|
||
|
Z_Malloc (maxframe * sizeof(spriteframe_t), PU_STATIC, NULL);
|
||
|
memcpy (sprites[i].spriteframes, sprtemp, maxframe*sizeof(spriteframe_t));
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============================================================================
|
||
|
|
||
|
GAME FUNCTIONS
|
||
|
|
||
|
===============================================================================
|
||
|
*/
|
||
|
|
||
|
vissprite_t vissprites[MAXVISSPRITES], *vissprite_p;
|
||
|
int newvissprite;
|
||
|
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= R_InitSprites
|
||
|
=
|
||
|
= Called at program start
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
void R_InitSprites (char **namelist)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
for (i=0 ; i<SCREENWIDTH ; i++)
|
||
|
{
|
||
|
negonearray[i] = -1;
|
||
|
}
|
||
|
|
||
|
R_InitSpriteDefs (namelist);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= R_ClearSprites
|
||
|
=
|
||
|
= Called at frame start
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
void R_ClearSprites (void)
|
||
|
{
|
||
|
vissprite_p = vissprites;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= R_NewVisSprite
|
||
|
=
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
vissprite_t overflowsprite;
|
||
|
|
||
|
vissprite_t *R_NewVisSprite (void)
|
||
|
{
|
||
|
if (vissprite_p == &vissprites[MAXVISSPRITES])
|
||
|
return &overflowsprite;
|
||
|
vissprite_p++;
|
||
|
return vissprite_p-1;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
=
|
||
|
= R_DrawMaskedColumn
|
||
|
=
|
||
|
= Used for sprites and masked mid textures
|
||
|
================
|
||
|
*/
|
||
|
|
||
|
short *mfloorclip;
|
||
|
short *mceilingclip;
|
||
|
fixed_t spryscale;
|
||
|
fixed_t sprtopscreen;
|
||
|
fixed_t sprbotscreen;
|
||
|
|
||
|
void R_DrawMaskedColumn (column_t *column, signed int baseclip)
|
||
|
{
|
||
|
int topscreen, bottomscreen;
|
||
|
fixed_t basetexturemid;
|
||
|
|
||
|
basetexturemid = dc_texturemid;
|
||
|
|
||
|
for ( ; column->topdelta != 0xff ; )
|
||
|
{
|
||
|
// calculate unclipped screen coordinates for post
|
||
|
topscreen = sprtopscreen + spryscale*column->topdelta;
|
||
|
bottomscreen = topscreen + spryscale*column->length;
|
||
|
dc_yl = (topscreen+FRACUNIT-1)>>FRACBITS;
|
||
|
dc_yh = (bottomscreen-1)>>FRACBITS;
|
||
|
|
||
|
if (dc_yh >= mfloorclip[dc_x])
|
||
|
dc_yh = mfloorclip[dc_x]-1;
|
||
|
if (dc_yl <= mceilingclip[dc_x])
|
||
|
dc_yl = mceilingclip[dc_x]+1;
|
||
|
|
||
|
if(dc_yh >= baseclip && baseclip != -1)
|
||
|
dc_yh = baseclip;
|
||
|
|
||
|
if (dc_yl <= dc_yh)
|
||
|
{
|
||
|
dc_source = (byte *)column + 3;
|
||
|
dc_texturemid = basetexturemid - (column->topdelta<<FRACBITS);
|
||
|
// dc_source = (byte *)column + 3 - column->topdelta;
|
||
|
colfunc (); // either R_DrawColumn or R_DrawFuzzColumn
|
||
|
}
|
||
|
column = (column_t *)( (byte *)column + column->length + 4);
|
||
|
}
|
||
|
|
||
|
dc_texturemid = basetexturemid;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
=
|
||
|
= R_DrawVisSprite
|
||
|
=
|
||
|
= mfloorclip and mceilingclip should also be set
|
||
|
================
|
||
|
*/
|
||
|
|
||
|
void R_DrawVisSprite (vissprite_t *vis, int x1, int x2)
|
||
|
{
|
||
|
column_t *column;
|
||
|
int texturecolumn;
|
||
|
fixed_t frac;
|
||
|
patch_t *patch;
|
||
|
fixed_t baseclip;
|
||
|
|
||
|
|
||
|
patch = W_CacheLumpNum(vis->patch+firstspritelump, PU_CACHE);
|
||
|
|
||
|
dc_colormap = vis->colormap;
|
||
|
|
||
|
// if(!dc_colormap)
|
||
|
// colfunc = fuzzcolfunc; // NULL colormap = shadow draw
|
||
|
|
||
|
if(vis->mobjflags&(MF_SHADOW|MF_ALTSHADOW))
|
||
|
{
|
||
|
if(vis->mobjflags&MF_TRANSLATION)
|
||
|
{
|
||
|
colfunc = R_DrawTranslatedFuzzColumn;
|
||
|
dc_translation = translationtables-256
|
||
|
+vis->class*((MAXPLAYERS-1)*256)+
|
||
|
((vis->mobjflags&MF_TRANSLATION)>>(MF_TRANSSHIFT-8));
|
||
|
}
|
||
|
else if(vis->mobjflags&MF_SHADOW)
|
||
|
{ // Draw using shadow column function
|
||
|
colfunc = fuzzcolfunc;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
colfunc = R_DrawAltFuzzColumn;
|
||
|
}
|
||
|
}
|
||
|
else if(vis->mobjflags&MF_TRANSLATION)
|
||
|
{
|
||
|
// Draw using translated column function
|
||
|
colfunc = R_DrawTranslatedColumn;
|
||
|
dc_translation = translationtables-256
|
||
|
+vis->class*((MAXPLAYERS-1)*256)+
|
||
|
((vis->mobjflags&MF_TRANSLATION)>>(MF_TRANSSHIFT-8));
|
||
|
}
|
||
|
|
||
|
dc_iscale = abs(vis->xiscale)>>detailshift;
|
||
|
dc_texturemid = vis->texturemid;
|
||
|
frac = vis->startfrac;
|
||
|
spryscale = vis->scale;
|
||
|
|
||
|
sprtopscreen = centeryfrac - FixedMul(dc_texturemid,spryscale);
|
||
|
|
||
|
// check to see if vissprite is a weapon
|
||
|
if(vis->psprite)
|
||
|
{
|
||
|
dc_texturemid += FixedMul(((centery-viewheight/2)<<FRACBITS),
|
||
|
vis->xiscale);
|
||
|
sprtopscreen += (viewheight/2-centery)<<FRACBITS;
|
||
|
}
|
||
|
|
||
|
if(vis->floorclip && !vis->psprite)
|
||
|
{
|
||
|
sprbotscreen = sprtopscreen+FixedMul(patch->height<<FRACBITS,
|
||
|
spryscale);
|
||
|
baseclip = (sprbotscreen-FixedMul(vis->floorclip,
|
||
|
spryscale))>>FRACBITS;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
baseclip = -1;
|
||
|
}
|
||
|
|
||
|
for (dc_x=vis->x1 ; dc_x<=vis->x2 ; dc_x++, frac += vis->xiscale)
|
||
|
{
|
||
|
texturecolumn = frac>>FRACBITS;
|
||
|
#ifdef RANGECHECK
|
||
|
if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
|
||
|
I_Error ("R_DrawSpriteRange: bad texturecolumn");
|
||
|
#endif
|
||
|
column = (column_t *) ((byte *)patch +
|
||
|
LONG(patch->columnofs[texturecolumn]));
|
||
|
R_DrawMaskedColumn (column, baseclip);
|
||
|
}
|
||
|
|
||
|
colfunc = basecolfunc;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= R_ProjectSprite
|
||
|
=
|
||
|
= Generates a vissprite for a thing if it might be visible
|
||
|
=
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
void R_ProjectSprite (mobj_t *thing)
|
||
|
{
|
||
|
fixed_t trx,try;
|
||
|
fixed_t gxt,gyt;
|
||
|
fixed_t tx,tz;
|
||
|
fixed_t xscale;
|
||
|
int x1, x2;
|
||
|
spritedef_t *sprdef;
|
||
|
spriteframe_t *sprframe;
|
||
|
int lump;
|
||
|
unsigned rot;
|
||
|
boolean flip;
|
||
|
int index;
|
||
|
vissprite_t *vis;
|
||
|
angle_t ang;
|
||
|
fixed_t iscale;
|
||
|
|
||
|
if(thing->flags2&MF2_DONTDRAW)
|
||
|
{ // Never make a vissprite when MF2_DONTDRAW is flagged.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// transform the origin point
|
||
|
//
|
||
|
trx = thing->x - viewx;
|
||
|
try = thing->y - viewy;
|
||
|
|
||
|
gxt = FixedMul(trx,viewcos);
|
||
|
gyt = -FixedMul(try,viewsin);
|
||
|
tz = gxt-gyt;
|
||
|
|
||
|
if (tz < MINZ)
|
||
|
return; // thing is behind view plane
|
||
|
xscale = FixedDiv(projection, tz);
|
||
|
|
||
|
gxt = -FixedMul(trx,viewsin);
|
||
|
gyt = FixedMul(try,viewcos);
|
||
|
tx = -(gyt+gxt);
|
||
|
|
||
|
if (abs(tx)>(tz<<2))
|
||
|
return; // too far off the side
|
||
|
|
||
|
//
|
||
|
// decide which patch to use for sprite reletive to player
|
||
|
//
|
||
|
#ifdef RANGECHECK
|
||
|
if ((unsigned)thing->sprite >= numsprites)
|
||
|
I_Error ("R_ProjectSprite: invalid sprite number %i ",thing->sprite);
|
||
|
#endif
|
||
|
sprdef = &sprites[thing->sprite];
|
||
|
#ifdef RANGECHECK
|
||
|
if ( (thing->frame&FF_FRAMEMASK) >= sprdef->numframes )
|
||
|
I_Error ("R_ProjectSprite: invalid sprite frame %i : %i "
|
||
|
,thing->sprite, thing->frame);
|
||
|
#endif
|
||
|
sprframe = &sprdef->spriteframes[ thing->frame & FF_FRAMEMASK];
|
||
|
|
||
|
if (sprframe->rotate)
|
||
|
{ // choose a different rotation based on player view
|
||
|
ang = R_PointToAngle (thing->x, thing->y);
|
||
|
rot = (ang-thing->angle+(unsigned)(ANG45/2)*9)>>29;
|
||
|
lump = sprframe->lump[rot];
|
||
|
flip = (boolean)sprframe->flip[rot];
|
||
|
}
|
||
|
else
|
||
|
{ // use single rotation for all views
|
||
|
lump = sprframe->lump[0];
|
||
|
flip = (boolean)sprframe->flip[0];
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// calculate edges of the shape
|
||
|
//
|
||
|
tx -= spriteoffset[lump];
|
||
|
x1 = (centerxfrac + FixedMul (tx,xscale) ) >>FRACBITS;
|
||
|
if (x1 > viewwidth)
|
||
|
return; // off the right side
|
||
|
tx += spritewidth[lump];
|
||
|
x2 = ((centerxfrac + FixedMul (tx,xscale) ) >>FRACBITS) - 1;
|
||
|
if (x2 < 0)
|
||
|
return; // off the left side
|
||
|
|
||
|
|
||
|
//
|
||
|
// store information in a vissprite
|
||
|
//
|
||
|
vis = R_NewVisSprite ();
|
||
|
vis->mobjflags = thing->flags;
|
||
|
vis->psprite = false;
|
||
|
vis->scale = xscale<<detailshift;
|
||
|
vis->gx = thing->x;
|
||
|
vis->gy = thing->y;
|
||
|
vis->gz = thing->z;
|
||
|
vis->gzt = thing->z + spritetopoffset[lump];
|
||
|
if(thing->flags&MF_TRANSLATION)
|
||
|
{
|
||
|
if(thing->player)
|
||
|
{
|
||
|
vis->class = thing->player->class;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vis->class = thing->special1;
|
||
|
}
|
||
|
if(vis->class > 2)
|
||
|
{
|
||
|
vis->class = 0;
|
||
|
}
|
||
|
}
|
||
|
// foot clipping
|
||
|
vis->floorclip = thing->floorclip;
|
||
|
vis->texturemid = vis->gzt-viewz-vis->floorclip;
|
||
|
|
||
|
vis->x1 = x1 < 0 ? 0 : x1;
|
||
|
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||
|
iscale = FixedDiv (FRACUNIT, xscale);
|
||
|
if (flip)
|
||
|
{
|
||
|
vis->startfrac = spritewidth[lump]-1;
|
||
|
vis->xiscale = -iscale;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vis->startfrac = 0;
|
||
|
vis->xiscale = iscale;
|
||
|
}
|
||
|
if (vis->x1 > x1)
|
||
|
vis->startfrac += vis->xiscale*(vis->x1-x1);
|
||
|
vis->patch = lump;
|
||
|
//
|
||
|
// get light level
|
||
|
//
|
||
|
|
||
|
// if (thing->flags & MF_SHADOW)
|
||
|
// vis->colormap = NULL; // shadow draw
|
||
|
// else ...
|
||
|
|
||
|
if (fixedcolormap)
|
||
|
vis->colormap = fixedcolormap; // fixed map
|
||
|
else if(LevelUseFullBright && thing->frame&FF_FULLBRIGHT)
|
||
|
vis->colormap = colormaps; // full bright
|
||
|
else
|
||
|
{ // diminished light
|
||
|
index = xscale>>(LIGHTSCALESHIFT-detailshift);
|
||
|
if (index >= MAXLIGHTSCALE)
|
||
|
index = MAXLIGHTSCALE-1;
|
||
|
vis->colormap = spritelights[index];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
=
|
||
|
= R_AddSprites
|
||
|
=
|
||
|
========================
|
||
|
*/
|
||
|
|
||
|
void R_AddSprites (sector_t *sec)
|
||
|
{
|
||
|
mobj_t *thing;
|
||
|
int lightnum;
|
||
|
|
||
|
if (sec->validcount == validcount)
|
||
|
return; // already added
|
||
|
|
||
|
sec->validcount = validcount;
|
||
|
|
||
|
lightnum = (sec->lightlevel >> LIGHTSEGSHIFT)+extralight;
|
||
|
if (lightnum < 0)
|
||
|
spritelights = scalelight[0];
|
||
|
else if (lightnum >= LIGHTLEVELS)
|
||
|
spritelights = scalelight[LIGHTLEVELS-1];
|
||
|
else
|
||
|
spritelights = scalelight[lightnum];
|
||
|
|
||
|
|
||
|
for (thing = sec->thinglist ; thing ; thing = thing->snext)
|
||
|
R_ProjectSprite (thing);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
=
|
||
|
= R_DrawPSprite
|
||
|
=
|
||
|
========================
|
||
|
*/
|
||
|
|
||
|
// Y-adjustment values for full screen (4 weapons)
|
||
|
int PSpriteSY[NUMCLASSES][NUMWEAPONS] =
|
||
|
{
|
||
|
{ 0, -12*FRACUNIT, -10*FRACUNIT, 10*FRACUNIT }, // Fighter
|
||
|
{ -8*FRACUNIT, 10*FRACUNIT, 10*FRACUNIT, 0 }, // Cleric
|
||
|
{ 9*FRACUNIT, 20*FRACUNIT, 20*FRACUNIT, 20*FRACUNIT }, // Mage
|
||
|
{ 10*FRACUNIT, 10*FRACUNIT, 10*FRACUNIT, 10*FRACUNIT } // Pig
|
||
|
};
|
||
|
|
||
|
void R_DrawPSprite (pspdef_t *psp)
|
||
|
{
|
||
|
fixed_t tx;
|
||
|
int x1, x2;
|
||
|
spritedef_t *sprdef;
|
||
|
spriteframe_t *sprframe;
|
||
|
int lump;
|
||
|
boolean flip;
|
||
|
vissprite_t *vis, avis;
|
||
|
|
||
|
int tempangle;
|
||
|
|
||
|
//
|
||
|
// decide which patch to use
|
||
|
//
|
||
|
#ifdef RANGECHECK
|
||
|
if ( (unsigned)psp->state->sprite >= numsprites)
|
||
|
I_Error ("R_ProjectSprite: invalid sprite number %i "
|
||
|
, psp->state->sprite);
|
||
|
#endif
|
||
|
sprdef = &sprites[psp->state->sprite];
|
||
|
#ifdef RANGECHECK
|
||
|
if ( (psp->state->frame & FF_FRAMEMASK) >= sprdef->numframes)
|
||
|
I_Error ("R_ProjectSprite: invalid sprite frame %i : %i "
|
||
|
, psp->state->sprite, psp->state->frame);
|
||
|
#endif
|
||
|
sprframe = &sprdef->spriteframes[ psp->state->frame & FF_FRAMEMASK ];
|
||
|
|
||
|
lump = sprframe->lump[0];
|
||
|
flip = (boolean)sprframe->flip[0];
|
||
|
|
||
|
//
|
||
|
// calculate edges of the shape
|
||
|
//
|
||
|
tx = psp->sx-160*FRACUNIT;
|
||
|
|
||
|
tx -= spriteoffset[lump];
|
||
|
if(viewangleoffset)
|
||
|
{
|
||
|
tempangle = ((centerxfrac/1024)*(viewangleoffset>>ANGLETOFINESHIFT));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
tempangle = 0;
|
||
|
}
|
||
|
x1 = (centerxfrac + FixedMul (tx,pspritescale)+tempangle ) >>FRACBITS;
|
||
|
if (x1 > viewwidth)
|
||
|
return; // off the right side
|
||
|
tx += spritewidth[lump];
|
||
|
x2 = ((centerxfrac + FixedMul (tx, pspritescale)+tempangle ) >>FRACBITS) - 1;
|
||
|
if (x2 < 0)
|
||
|
return; // off the left side
|
||
|
|
||
|
//
|
||
|
// store information in a vissprite
|
||
|
//
|
||
|
vis = &avis;
|
||
|
vis->mobjflags = 0;
|
||
|
vis->class = 0;
|
||
|
vis->psprite = true;
|
||
|
vis->texturemid = (BASEYCENTER<<FRACBITS)+FRACUNIT/2
|
||
|
-(psp->sy-spritetopoffset[lump]);
|
||
|
if(viewheight == SCREENHEIGHT)
|
||
|
{
|
||
|
vis->texturemid -= PSpriteSY[viewplayer->class]
|
||
|
[players[consoleplayer].readyweapon];
|
||
|
}
|
||
|
vis->x1 = x1 < 0 ? 0 : x1;
|
||
|
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||
|
vis->scale = pspritescale<<detailshift;
|
||
|
if (flip)
|
||
|
{
|
||
|
vis->xiscale = -pspriteiscale;
|
||
|
vis->startfrac = spritewidth[lump]-1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
vis->xiscale = pspriteiscale;
|
||
|
vis->startfrac = 0;
|
||
|
}
|
||
|
if (vis->x1 > x1)
|
||
|
vis->startfrac += vis->xiscale*(vis->x1-x1);
|
||
|
vis->patch = lump;
|
||
|
|
||
|
if(viewplayer->powers[pw_invulnerability] && viewplayer->class
|
||
|
== PCLASS_CLERIC)
|
||
|
{
|
||
|
vis->colormap = spritelights[MAXLIGHTSCALE-1];
|
||
|
if(viewplayer->powers[pw_invulnerability] > 4*32)
|
||
|
{
|
||
|
if(viewplayer->mo->flags2&MF2_DONTDRAW)
|
||
|
{ // don't draw the psprite
|
||
|
vis->mobjflags |= MF_SHADOW;
|
||
|
}
|
||
|
else if(viewplayer->mo->flags&MF_SHADOW)
|
||
|
{
|
||
|
vis->mobjflags |= MF_ALTSHADOW;
|
||
|
}
|
||
|
}
|
||
|
else if(viewplayer->powers[pw_invulnerability]&8)
|
||
|
{
|
||
|
vis->mobjflags |= MF_SHADOW;
|
||
|
}
|
||
|
}
|
||
|
else if(fixedcolormap)
|
||
|
{
|
||
|
// Fixed color
|
||
|
vis->colormap = fixedcolormap;
|
||
|
}
|
||
|
else if(psp->state->frame & FF_FULLBRIGHT)
|
||
|
{
|
||
|
// Full bright
|
||
|
vis->colormap = colormaps;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// local light
|
||
|
vis->colormap = spritelights[MAXLIGHTSCALE-1];
|
||
|
}
|
||
|
R_DrawVisSprite(vis, vis->x1, vis->x2);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
=
|
||
|
= R_DrawPlayerSprites
|
||
|
=
|
||
|
========================
|
||
|
*/
|
||
|
|
||
|
void R_DrawPlayerSprites (void)
|
||
|
{
|
||
|
int i, lightnum;
|
||
|
pspdef_t *psp;
|
||
|
|
||
|
//
|
||
|
// get light level
|
||
|
//
|
||
|
lightnum = (viewplayer->mo->subsector->sector->lightlevel >> LIGHTSEGSHIFT)
|
||
|
+extralight;
|
||
|
if (lightnum < 0)
|
||
|
spritelights = scalelight[0];
|
||
|
else if (lightnum >= LIGHTLEVELS)
|
||
|
spritelights = scalelight[LIGHTLEVELS-1];
|
||
|
else
|
||
|
spritelights = scalelight[lightnum];
|
||
|
//
|
||
|
// clip to screen bounds
|
||
|
//
|
||
|
mfloorclip = screenheightarray;
|
||
|
mceilingclip = negonearray;
|
||
|
|
||
|
//
|
||
|
// add all active psprites
|
||
|
//
|
||
|
for (i=0, psp=viewplayer->psprites ; i<NUMPSPRITES ; i++,psp++)
|
||
|
if (psp->state)
|
||
|
R_DrawPSprite (psp);
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
=
|
||
|
= R_SortVisSprites
|
||
|
=
|
||
|
========================
|
||
|
*/
|
||
|
|
||
|
vissprite_t vsprsortedhead;
|
||
|
|
||
|
void R_SortVisSprites (void)
|
||
|
{
|
||
|
int i, count;
|
||
|
vissprite_t *ds, *best;
|
||
|
vissprite_t unsorted;
|
||
|
fixed_t bestscale;
|
||
|
|
||
|
count = vissprite_p - vissprites;
|
||
|
|
||
|
unsorted.next = unsorted.prev = &unsorted;
|
||
|
if (!count)
|
||
|
return;
|
||
|
|
||
|
for (ds=vissprites ; ds<vissprite_p ; ds++)
|
||
|
{
|
||
|
ds->next = ds+1;
|
||
|
ds->prev = ds-1;
|
||
|
}
|
||
|
vissprites[0].prev = &unsorted;
|
||
|
unsorted.next = &vissprites[0];
|
||
|
(vissprite_p-1)->next = &unsorted;
|
||
|
unsorted.prev = vissprite_p-1;
|
||
|
|
||
|
//
|
||
|
// pull the vissprites out by scale
|
||
|
//
|
||
|
best = 0; // shut up the compiler warning
|
||
|
vsprsortedhead.next = vsprsortedhead.prev = &vsprsortedhead;
|
||
|
for (i=0 ; i<count ; i++)
|
||
|
{
|
||
|
bestscale = MAXINT;
|
||
|
for (ds=unsorted.next ; ds!= &unsorted ; ds=ds->next)
|
||
|
{
|
||
|
if (ds->scale < bestscale)
|
||
|
{
|
||
|
bestscale = ds->scale;
|
||
|
best = ds;
|
||
|
}
|
||
|
}
|
||
|
best->next->prev = best->prev;
|
||
|
best->prev->next = best->next;
|
||
|
best->next = &vsprsortedhead;
|
||
|
best->prev = vsprsortedhead.prev;
|
||
|
vsprsortedhead.prev->next = best;
|
||
|
vsprsortedhead.prev = best;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
=
|
||
|
= R_DrawSprite
|
||
|
=
|
||
|
========================
|
||
|
*/
|
||
|
|
||
|
void R_DrawSprite (vissprite_t *spr)
|
||
|
{
|
||
|
drawseg_t *ds;
|
||
|
short clipbot[SCREENWIDTH], cliptop[SCREENWIDTH];
|
||
|
int x, r1, r2;
|
||
|
fixed_t scale, lowscale;
|
||
|
int silhouette;
|
||
|
|
||
|
for (x = spr->x1 ; x<=spr->x2 ; x++)
|
||
|
clipbot[x] = cliptop[x] = -2;
|
||
|
|
||
|
//
|
||
|
// scan drawsegs from end to start for obscuring segs
|
||
|
// the first drawseg that has a greater scale is the clip seg
|
||
|
//
|
||
|
for (ds=ds_p-1 ; ds >= drawsegs ; ds--)
|
||
|
{
|
||
|
//
|
||
|
// determine if the drawseg obscures the sprite
|
||
|
//
|
||
|
if (ds->x1 > spr->x2 || ds->x2 < spr->x1 ||
|
||
|
(!ds->silhouette && !ds->maskedtexturecol) )
|
||
|
continue; // doesn't cover sprite
|
||
|
|
||
|
r1 = ds->x1 < spr->x1 ? spr->x1 : ds->x1;
|
||
|
r2 = ds->x2 > spr->x2 ? spr->x2 : ds->x2;
|
||
|
if (ds->scale1 > ds->scale2)
|
||
|
{
|
||
|
lowscale = ds->scale2;
|
||
|
scale = ds->scale1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lowscale = ds->scale1;
|
||
|
scale = ds->scale2;
|
||
|
}
|
||
|
|
||
|
if (scale < spr->scale || ( lowscale < spr->scale
|
||
|
&& !R_PointOnSegSide (spr->gx, spr->gy, ds->curline) ) )
|
||
|
{
|
||
|
if (ds->maskedtexturecol) // masked mid texture
|
||
|
R_RenderMaskedSegRange (ds, r1, r2);
|
||
|
continue; // seg is behind sprite
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// clip this piece of the sprite
|
||
|
//
|
||
|
silhouette = ds->silhouette;
|
||
|
if (spr->gz >= ds->bsilheight)
|
||
|
silhouette &= ~SIL_BOTTOM;
|
||
|
if (spr->gzt <= ds->tsilheight)
|
||
|
silhouette &= ~SIL_TOP;
|
||
|
|
||
|
if (silhouette == 1)
|
||
|
{ // bottom sil
|
||
|
for (x=r1 ; x<=r2 ; x++)
|
||
|
if (clipbot[x] == -2)
|
||
|
clipbot[x] = ds->sprbottomclip[x];
|
||
|
}
|
||
|
else if (silhouette == 2)
|
||
|
{ // top sil
|
||
|
for (x=r1 ; x<=r2 ; x++)
|
||
|
if (cliptop[x] == -2)
|
||
|
cliptop[x] = ds->sprtopclip[x];
|
||
|
}
|
||
|
else if (silhouette == 3)
|
||
|
{ // both
|
||
|
for (x=r1 ; x<=r2 ; x++)
|
||
|
{
|
||
|
if (clipbot[x] == -2)
|
||
|
clipbot[x] = ds->sprbottomclip[x];
|
||
|
if (cliptop[x] == -2)
|
||
|
cliptop[x] = ds->sprtopclip[x];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// all clipping has been performed, so draw the sprite
|
||
|
//
|
||
|
|
||
|
// check for unclipped columns
|
||
|
for (x = spr->x1 ; x<=spr->x2 ; x++)
|
||
|
{
|
||
|
if (clipbot[x] == -2)
|
||
|
clipbot[x] = viewheight;
|
||
|
if (cliptop[x] == -2)
|
||
|
cliptop[x] = -1;
|
||
|
}
|
||
|
|
||
|
mfloorclip = clipbot;
|
||
|
mceilingclip = cliptop;
|
||
|
R_DrawVisSprite (spr, spr->x1, spr->x2);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
========================
|
||
|
=
|
||
|
= R_DrawMasked
|
||
|
=
|
||
|
========================
|
||
|
*/
|
||
|
|
||
|
void R_DrawMasked (void)
|
||
|
{
|
||
|
vissprite_t *spr;
|
||
|
drawseg_t *ds;
|
||
|
|
||
|
R_SortVisSprites ();
|
||
|
|
||
|
if (vissprite_p > vissprites)
|
||
|
{
|
||
|
// draw all vissprites back to front
|
||
|
|
||
|
for (spr = vsprsortedhead.next ; spr != &vsprsortedhead
|
||
|
; spr=spr->next)
|
||
|
R_DrawSprite (spr);
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// render any remaining masked mid textures
|
||
|
//
|
||
|
for (ds=ds_p-1 ; ds >= drawsegs ; ds--)
|
||
|
if (ds->maskedtexturecol)
|
||
|
R_RenderMaskedSegRange (ds, ds->x1, ds->x2);
|
||
|
|
||
|
//
|
||
|
// draw the psprites on top of everything
|
||
|
//
|
||
|
// Added for the sideviewing with an external device
|
||
|
if (viewangleoffset <= 1024<<ANGLETOFINESHIFT || viewangleoffset >=
|
||
|
-1024<<ANGLETOFINESHIFT)
|
||
|
{ // don't draw on side views
|
||
|
R_DrawPlayerSprites ();
|
||
|
}
|
||
|
|
||
|
// if (!viewangleoffset) // don't draw on side views
|
||
|
// R_DrawPlayerSprites ();
|
||
|
}
|
||
|
|
||
|
|