hexen/Hexen Source/OLDD_NET.C

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2008-09-04 00:00:00 +00:00
// I_pcnet.m
#include "DoomDef.h"
#define NCMD_EXIT 0x80000000
#define NCMD_RETRANSMIT 0x40000000
#define NCMD_SETUP 0x20000000
#define NCMD_CHECKSUM 0x0fffffff
/*
if more space needs to be crunched out of the protocol...
1 drone
2 player
8 tic
5 numtics
#define NCMD_EXIT 0x80000000
#define NCMD_RETRANSMIT 0x40000000 // a retransmit will have 0 tics
#define NCMD_DRONE 0x20000000
#define NCMD_PLAYER 0x18000000
#define NCMD_PLAYERSHIFT 27
#define NCMD_TIC 0x00ff0000
#define NCMD_TICSHIFT 16
#define NCMD_NUMTICS 0x0000ff00
#define NCMD_NUMTICSSHIFT 8
#define NCMD_CHECKSUM 0x000000ff
*/
doomcom_t *doomcom;
doomdata_t *netbuffer; // points inside doomcom
/*
==============================================================================
NETWORKING
gametic is the tic about to (or currently being) run
maketic is the tick that hasn't had control made for it yet
nettics[] has the maketics for all players
a gametic cannot be run until nettics[] > gametic for all players
==============================================================================
*/
#define RESENDCOUNT 10
#define PL_DRONE 0x80 // bit flag in doomdata->player
ticcmd_t localcmds[BACKUPTICS];
ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
int nettics[MAXNETNODES];
boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
boolean remoteresend[MAXNETNODES]; // set when local needs tics
int resendto[MAXNETNODES]; // set when remote needs tics
int resendcount[MAXNETNODES];
int nodeforplayer[MAXPLAYERS];
int gametime;
int maketic;
int lastnettic, skiptics;
int ticdup;
void D_ProcessEvents (void);
void G_BuildTiccmd (ticcmd_t *cmd);
void D_DoAdvanceDemo (void);
boolean reboundpacket;
doomdata_t reboundstore;
int NetbufferSize (void)
{
return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]);
}
unsigned NetbufferChecksum (void)
{
unsigned c;
int i,l;
c = 0x1234567;
#ifdef NeXT
return 0; // byte order problems
#endif
l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
for (i=0 ; i<l ; i++)
c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1);
return c & NCMD_CHECKSUM;
}
int ExpandTics (int low)
{
int delta;
delta = low - (maketic&0xff);
if (delta >= -64 && delta <= 64)
return (maketic&~0xff) + low;
if (delta > 64)
return (maketic&~0xff) - 256 + low;
if (delta < -64)
return (maketic&~0xff) + 256 + low;
I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic);
return 0;
}
//============================================================================
/*
==============
=
= HSendPacket
=
==============
*/
void HSendPacket (int node, int flags)
{
netbuffer->checksum = NetbufferChecksum () | flags;
if (!node)
{
reboundstore = *netbuffer;
reboundpacket = true;
return;
}
if (!netgame)
I_Error ("Tried to transmit to another node");
doomcom->command = CMD_SEND;
doomcom->remotenode = node;
doomcom->datalength = NetbufferSize ();
if (debugfile)
{
int i;
int realretrans;
if (netbuffer->checksum & NCMD_RETRANSMIT)
realretrans = ExpandTics (netbuffer->retransmitfrom);
else
realretrans = -1;
fprintf (debugfile,"send (%i + %i, R %i) [%i] "
,ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength);
for (i=0 ; i<doomcom->datalength ; i++)
fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
fprintf (debugfile,"\n");
}
I_NetCmd ();
}
/*
==============
=
= HGetPacket
=
= Returns false if no packet is waiting
=
==============
*/
boolean HGetPacket (void)
{
if (reboundpacket)
{
*netbuffer = reboundstore;
doomcom->remotenode = 0;
reboundpacket = false;
return true;
}
if (!netgame)
return false;
doomcom->command = CMD_GET;
I_NetCmd ();
if (doomcom->remotenode == -1)
return false;
if (doomcom->datalength != NetbufferSize ())
{
if (debugfile)
fprintf (debugfile,"bad packet length %i\n",doomcom->datalength);
return false;
}
if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) )
{
if (debugfile)
fprintf (debugfile,"bad packet checksum\n");
return false;
}
if (debugfile)
{
int realretrans;
int i;
if (netbuffer->checksum & NCMD_SETUP)
fprintf (debugfile,"setup packet\n");
else
{
if (netbuffer->checksum & NCMD_RETRANSMIT)
realretrans = ExpandTics (netbuffer->retransmitfrom);
else
realretrans = -1;
fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ",doomcom->remotenode,
ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength);
for (i=0 ; i<doomcom->datalength ; i++)
fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
fprintf (debugfile,"\n");
}
}
return true;
}
/*
===================
=
= GetPackets
=
===================
*/
char exitmsg[80];
void GetPackets (void)
{
int netconsole;
int netnode;
int netdrone;
int j;
ticcmd_t *src, *dest;
int dupedstart, dupedend;
int skiptics;
int realstart;
while (HGetPacket ())
{
if (netbuffer->checksum & NCMD_SETUP)
continue; // extra setup packet
netdrone = netbuffer->player & PL_DRONE;
netconsole = netbuffer->player & ~PL_DRONE;
netnode = doomcom->remotenode;
//
// to save bytes, only the low byte of tic numbers are sent
// Figure out what the rest of the bytes are
//
realstart = ExpandTics (netbuffer->starttic);
dupedstart = realstart*doomcom->ticdup;
dupedend = (realstart+netbuffer->numtics)*doomcom->ticdup;
//
// check for exiting the game
//
if (netbuffer->checksum & NCMD_EXIT)
{
if (!nodeingame[netnode])
continue;
nodeingame[netnode] = false;
if (!netdrone)
{
playeringame[netconsole] = false;
strcpy (exitmsg, "Player 1 left the game");
exitmsg[7] += netconsole;
players[consoleplayer].message = exitmsg;
}
continue;
}
//
// drone packets are just notifications
//
if (netdrone)
{
nettics[netnode] = dupedend;
continue;
}
nodeforplayer[netconsole] = netnode;
//
// check for retransmit request
//
if ( resendcount[netnode] <= 0
&& (netbuffer->checksum & NCMD_RETRANSMIT) )
{
resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
if (debugfile)
fprintf (debugfile,"retransmit from %i\n", resendto[netnode]);
resendcount[netnode] = RESENDCOUNT;
}
else
resendcount[netnode]--;
//
// check for out of order / duplicated packet
//
if (dupedend == nettics[netnode])
continue;
if (dupedend < nettics[netnode])
{
if (debugfile)
fprintf (debugfile,"out of order packet (%i + %i)\n" ,realstart,netbuffer->numtics);
continue;
}
//
// check for a missed packet
//
if (dupedstart > nettics[netnode])
{
// stop processing until the other system resends the missed tics
if (debugfile)
fprintf (debugfile,"missed tics from %i (%i - %i)\n", netnode, dupedstart, nettics[netnode]);
remoteresend[netnode] = true;
continue;
}
//
// update command store from the packet
//
remoteresend[netnode] = false;
skiptics = nettics[netnode]/doomcom->ticdup - realstart;
src = &netbuffer->cmds[skiptics];
while (nettics[netnode] < dupedend)
{
for (j=0 ; j<doomcom->ticdup ; j++)
{
dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS];
nettics[netnode]++;
*dest = *src;
src->chatchar = 0;
if (src->buttons & BT_SPECIAL)
src->buttons = 0;
}
src++;
}
}
}
/*
=============
=
= NetUpdate
=
= Builds ticcmds for console player
= sends out a packet
=============
*/
void NetUpdate (void)
{
int nowtime;
int newtics;
int i,j;
int gameticdiv;
int realstart;
if (singletics)
return; // singletic update is syncronous
//
// check time
//
nowtime = I_GetTime ()/doomcom->ticdup;
newtics = nowtime - gametime;
gametime = nowtime;
if (newtics <= 0) // nothing new to update
goto listen;
if (skiptics <= newtics)
{
newtics -= skiptics;
skiptics = 0;
}
else
{
skiptics -= newtics;
newtics = 0;
}
netbuffer->player = consoleplayer;
if (doomcom->drone)
netbuffer->player |= PL_DRONE;
//
// drone packets
//
if (doomcom->drone)
{
I_StartTic ();
D_ProcessEvents ();
goto sendit;
}
//
// build new ticcmds for console player
//
gameticdiv = (gametic+doomcom->ticdup-1)/doomcom->ticdup;
for (i=0 ; i<newtics ; i++)
{
I_StartTic ();
D_ProcessEvents ();
if (maketic - gameticdiv >= BACKUPTICS/2 /* /doomcom->ticdup */- 1)
{
newtics = i;
break; // can't hold any more
}
//printf ("mk:%i ",maketic);
G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]);
maketic++;
}
//
// send the packet to the other nodes
//
sendit:
for (i=0 ; i<doomcom->numnodes ; i++)
if (nodeingame[i])
{
if (doomcom->drone)
{
netbuffer->starttic = realstart = maketic + BACKUPTICS/2;
netbuffer->numtics = 0;
}
else
{
netbuffer->starttic = realstart = resendto[i];
netbuffer->numtics = maketic - realstart;
resendto[i] = maketic - doomcom->extratics;
}
if (netbuffer->numtics > BACKUPTICS)
I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS");
for (j=0 ; j< netbuffer->numtics ; j++)
netbuffer->cmds[j] =
localcmds[(realstart+j)%BACKUPTICS];
if (remoteresend[i])
{
netbuffer->retransmitfrom = nettics[i]/doomcom->ticdup;
HSendPacket (i, NCMD_RETRANSMIT);
}
else
{
netbuffer->retransmitfrom = 0;
HSendPacket (i, 0);
}
}
//
// listen for other packets
//
listen:
GetPackets ();
}
/*
=====================
=
= CheckAbort
=
=====================
*/
void CheckAbort (void)
{
event_t *ev;
I_WaitVBL(2);
I_StartTic ();
for ( ; eventtail != eventhead
; eventtail = (++eventtail)&(MAXEVENTS-1) )
{
ev = &events[eventtail];
if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
I_Error ("Network game synchronization aborted.");
}
}
/*
=====================
=
= D_ArbitrateNetStart
=
=====================
*/
void D_ArbitrateNetStart (void)
{
int i;
boolean gotinfo[MAXNETNODES];
autostart = true;
memset (gotinfo,0,sizeof(gotinfo));
if (doomcom->consoleplayer)
{ // listen for setup info from key player
printf ("listening for network start info...\n");
while (1)
{
CheckAbort ();
if (!HGetPacket ())
continue;
if (netbuffer->checksum & NCMD_SETUP)
{
if (netbuffer->player != VERSION)
I_Error ("Different DOOM versions cannot play a net game!");
startskill = netbuffer->retransmitfrom & 15;
deathmatch = (netbuffer->retransmitfrom & 0x80) > 0;
nomonsters = (netbuffer->retransmitfrom & 0x40) > 0;
respawnparm = (netbuffer->retransmitfrom & 0x20) > 0;
startmap = netbuffer->starttic & 15;
startepisode = netbuffer->starttic >> 4;
return;
}
}
}
else
{ // key player, send the setup info
printf ("sending network start info...\n");
do
{
CheckAbort ();
for (i=0 ; i<doomcom->numnodes ; i++)
{
netbuffer->retransmitfrom = startskill;
if (deathmatch)
netbuffer->retransmitfrom |= 0x80;
if (nomonsters)
netbuffer->retransmitfrom |= 0x40;
if (respawnparm)
netbuffer->retransmitfrom |= 0x20;
netbuffer->starttic = startepisode * 16 + startmap;
netbuffer->player = VERSION;
netbuffer->numtics = 0;
HSendPacket (i, NCMD_SETUP);
}
while (HGetPacket ())
{
gotinfo[netbuffer->player&0x7f] = true;
}
for (i=1 ; i<doomcom->numnodes ; i++)
if (!gotinfo[i])
break;
} while (i < doomcom->numnodes);
}
}
/*
===================
=
= D_CheckNetGame
=
= Works out player numbers among the net participants
===================
*/
extern int viewangleoffset;
void D_CheckNetGame (void)
{
int i;
for (i=0 ; i<MAXNETNODES ; i++)
{
nodeingame[i] = false;
nettics[i] = 0;
remoteresend[i] = false; // set when local needs tics
resendto[i] = 0; // which tic to start sending
}
// I_InitNetwork sets doomcom and netgame
I_InitNetwork ();
if (doomcom->id != DOOMCOM_ID)
I_Error ("Doomcom buffer invalid!");
netbuffer = &doomcom->data;
consoleplayer = displayplayer = doomcom->consoleplayer;
if (netgame)
D_ArbitrateNetStart ();
printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode);
// read values out of doomcom
ticdup = doomcom->ticdup;
for (i=0 ; i<doomcom->numplayers ; i++)
playeringame[i] = true;
for (i=0 ; i<doomcom->numnodes ; i++)
nodeingame[i] = true;
printf ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
}
/*
==================
=
= D_QuitNetGame
=
= Called before quitting to leave a net game without hanging the
= other players
=
==================
*/
void D_QuitNetGame (void)
{
int i, j;
if (debugfile)
fclose (debugfile);
if (!netgame || !usergame || consoleplayer == -1)
return;
// send a bunch of packets for security
netbuffer->player = consoleplayer;
if (doomcom->drone)
netbuffer->player |= PL_DRONE;
netbuffer->numtics = 0;
for (i=0 ; i<4 ; i++)
{
for (j=1 ; j<doomcom->numnodes ; j++)
if (nodeingame[j])
HSendPacket (j, NCMD_EXIT);
I_WaitVBL (1);
}
}
/*
===============
=
= TryRunTics
=
===============
*/
int frametics[4], frameon;
int frameskip[4];
int oldnettics;
extern boolean advancedemo;
void TryRunTics (void)
{
int i;
int lowtic, nextlowest;
int entertic;
int static oldentertics;
int realtics, availabletics;
int counts;
int numplaying;
//
// get real tics
//
entertic = I_GetTime ();
realtics = entertic - oldentertics;
oldentertics = entertic;
//
// get available tics
//
NetUpdate ();
lowtic = nextlowest = MAXINT;
numplaying = 0;
for (i=0 ; i<doomcom->numnodes ; i++)
if (nodeingame[i])
{
numplaying++;
if (nettics[i] < lowtic)
{
nextlowest = lowtic;
lowtic = nettics[i];
}
else if (nettics[i] < nextlowest)
nextlowest = nettics[i];
}
availabletics = lowtic - gametic;
//
// decide how many tics to run
//
if (realtics < availabletics-1)
counts = realtics+1;
else if (realtics < availabletics)
counts = realtics;
else
counts = availabletics;
if (counts < 1)
counts = 1;
frameon++;
if (debugfile)
fprintf (debugfile,"=======real: %i avail: %i game: %i\n",realtics, availabletics,counts);
//=============================================================================
//
// ideally nettics[0] should be 1 - 3 tics above lowtic
// if we are consistantly slower, speed up time
// drones should never hold up the other players
//
for (i=0 ; i<MAXPLAYERS ; i++)
if (playeringame[i])
break;
if (consoleplayer == i)
{ // the key player does not adapt
}
else
{
if (nettics[0] <= nettics[nodeforplayer[i]])
{
gametime--;
// printf ("-");
}
frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]);
oldnettics = nettics[0];
if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
{
skiptics = 1;
// printf ("+");
}
}
//=============================================================================
//
// wait for new tics if needed
//
while (lowtic < gametic + counts)
{
NetUpdate ();
lowtic = MAXINT;
for (i=0 ; i<doomcom->numnodes ; i++)
if (nodeingame[i] && nettics[i] < lowtic)
lowtic = nettics[i];
if (lowtic < gametic)
I_Error ("TryRunTics: lowtic < gametic");
// don't stay in here forever -- give the menu a chance to work
if (I_GetTime () - entertic >= 20)
return;
}
//
// run the tics
//
while (counts--)
{
G_Ticker ();
NetUpdate (); // check for new console commands
gametic++;
}
}