hexen/Hexen Source/H2_MAIN.C

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2008-09-04 00:00:00 +00:00
//**************************************************************************
//**
//** h2_main.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: h2_main.c,v $
//** $Revision: 1.50 $
//** $Date: 96/01/16 13:02:28 $
//** $Author: bgokey $
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#ifdef __WATCOMC__
#include <dos.h>
#include <sys\types.h>
#include <direct.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "h2def.h"
#include "p_local.h"
#include "soundst.h"
// MACROS ------------------------------------------------------------------
#define CONFIG_FILE_NAME "hexen.cfg"
#define MAXWADFILES 20
// TYPES -------------------------------------------------------------------
typedef struct
{
char *name;
void (*func)(char **args, int tag);
int requiredArgs;
int tag;
} execOpt_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
void R_ExecuteSetViewSize(void);
void D_CheckNetGame(void);
void G_BuildTiccmd(ticcmd_t *cmd);
void F_Drawer(void);
boolean F_Responder(event_t *ev);
void I_StartupKeyboard(void);
void I_StartupJoystick(void);
void I_ShutdownKeyboard(void);
void S_InitScript(void);
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void H2_ProcessEvents(void);
void H2_DoAdvanceDemo(void);
void H2_AdvanceDemo(void);
void H2_StartTitle(void);
void H2_PageTicker(void);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void DrawMessage(void);
static void PageDrawer(void);
static void HandleArgs(void);
static void CheckRecordFrom(void);
static void AddWADFile(char *file);
static void DrawAndBlit(void);
static void ExecOptionFILE(char **args, int tag);
static void ExecOptionSCRIPTS(char **args, int tag);
static void ExecOptionDEVMAPS(char **args, int tag);
static void ExecOptionSKILL(char **args, int tag);
static void ExecOptionPLAYDEMO(char **args, int tag);
static void ExecOptionMAXZONE(char **args, int tag);
static void CreateSavePath(void);
static void WarpCheck(void);
#ifdef TIMEBOMB
static void DoTimeBomb(void);
#endif
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern boolean automapactive;
extern boolean MenuActive;
extern boolean askforquit;
extern char *SavePath;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
boolean DevMaps; // true = Map development mode
char *DevMapsDir = ""; // development maps directory
boolean shareware; // true if only episode 1 present
boolean nomonsters; // checkparm of -nomonsters
boolean respawnparm; // checkparm of -respawn
boolean randomclass; // checkparm of -randclass
boolean debugmode; // checkparm of -debug
boolean ravpic; // checkparm of -ravpic
boolean cdrom; // true if cd-rom mode active
boolean cmdfrag; // true if a CMD_FRAG packet should be sent out
boolean singletics; // debug flag to cancel adaptiveness
boolean artiskip; // whether shift-enter skips an artifact
int maxzone = 0x800000; // Maximum allocated for zone heap (8meg default)
skill_t startskill;
int startepisode;
int startmap;
boolean autostart;
boolean advancedemo;
FILE *debugfile;
event_t events[MAXEVENTS];
int eventhead;
int eventtail;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static int WarpMap;
static int demosequence;
static int pagetic;
static char *pagename;
#ifdef __NeXT__
static char *wadfiles[MAXWADFILES] =
{
"/Novell/H2/source/hexen.wad"
};
#else
static char *wadfiles[MAXWADFILES] =
{
"hexen.wad"
};
#endif
static execOpt_t ExecOptions[] =
{
{ "-file", ExecOptionFILE, 1, 0 },
{ "-scripts", ExecOptionSCRIPTS, 1, 0 },
{ "-devmaps", ExecOptionDEVMAPS, 1, 0 },
{ "-skill", ExecOptionSKILL, 1, 0 },
{ "-playdemo", ExecOptionPLAYDEMO, 1, 0 },
{ "-timedemo", ExecOptionPLAYDEMO, 1, 0 },
{ "-maxzone", ExecOptionMAXZONE, 1, 0 },
{ NULL, NULL, 0, 0 } // Terminator
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// H2_Main
//
//==========================================================================
void InitMapMusicInfo(void);
void H2_Main(void)
{
int p;
M_FindResponseFile();
setbuf(stdout, NULL);
startepisode = 1;
autostart = false;
startskill = sk_medium;
startmap = 1;
shareware = false; // Always false for Hexen
HandleArgs();
// Initialize subsystems
ST_Message("V_Init: allocate screens.\n");
V_Init();
// Load defaults before initing other systems
ST_Message("M_LoadDefaults: Load system defaults.\n");
M_LoadDefaults(CONFIG_FILE_NAME);
// Now that the savedir is loaded from .CFG, make sure it exists
CreateSavePath();
// HEXEN MODIFICATION:
// There is a realloc() in W_AddFile() that might fail if the zone
// heap has been previously allocated, so we need to initialize the
// WAD files BEFORE the zone memory initialization.
ST_Message("W_Init: Init WADfiles.\n");
W_InitMultipleFiles(wadfiles);
#ifdef TIMEBOMB
DoTimeBomb();
#endif
ST_Message("Z_Init: Init zone memory allocation daemon.\n");
Z_Init();
#ifdef __WATCOMC__
I_StartupKeyboard();
I_StartupJoystick();
#endif
ST_Message("MN_Init: Init menu system.\n");
MN_Init();
ST_Message("CT_Init: Init chat mode data.\n");
CT_Init();
InitMapMusicInfo(); // Init music fields in mapinfo
#ifdef __WATCOMC__
ST_Message("S_InitScript\n");
S_InitScript();
#endif
ST_Message("SN_InitSequenceScript: Registering sound sequences.\n");
SN_InitSequenceScript();
ST_Message("I_Init: Setting up machine state.\n");
I_Init();
ST_Message("ST_Init: Init startup screen.\n");
ST_Init();
S_StartSongName("orb", true);
// Show version message now, so it's visible during R_Init()
ST_Message("Executable: "VERSIONTEXT".\n");
ST_Message("R_Init: Init Hexen refresh daemon");
R_Init();
ST_Message("\n");
if (M_CheckParm("-net")) ST_NetProgress(); // Console player found
ST_Message("P_Init: Init Playloop state.\n");
P_Init();
// Check for command line warping. Follows P_Init() because the
// MAPINFO.TXT script must be already processed.
WarpCheck();
if(autostart)
{
ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n",
WarpMap, P_GetMapName(startmap), startmap, startskill+1);
}
ST_Message("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame();
ST_Message("SB_Init: Loading patches.\n");
SB_Init();
CheckRecordFrom();
p = M_CheckParm("-record");
if(p && p < myargc-1)
{
G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p+1]);
H2_GameLoop(); // Never returns
}
p = M_CheckParm("-playdemo");
if(p && p < myargc-1)
{
singledemo = true; // Quit after one demo
G_DeferedPlayDemo(myargv[p+1]);
H2_GameLoop(); // Never returns
}
p = M_CheckParm("-timedemo");
if(p && p < myargc-1)
{
G_TimeDemo(myargv[p+1]);
H2_GameLoop(); // Never returns
}
p = M_CheckParm("-loadgame");
if(p && p < myargc-1)
{
G_LoadGame(atoi(myargv[p+1]));
}
if(gameaction != ga_loadgame)
{
UpdateState |= I_FULLSCRN;
BorderNeedRefresh = true;
if(autostart || netgame)
{
G_StartNewInit();
G_InitNew(startskill, startepisode, startmap);
}
else
{
H2_StartTitle();
}
}
H2_GameLoop(); // Never returns
}
//==========================================================================
//
// HandleArgs
//
//==========================================================================
static void HandleArgs(void)
{
int p;
execOpt_t *opt;
nomonsters = M_ParmExists("-nomonsters");
respawnparm = M_ParmExists("-respawn");
randomclass = M_ParmExists("-randclass");
ravpic = M_ParmExists("-ravpic");
artiskip = M_ParmExists("-artiskip");
debugmode = M_ParmExists("-debug");
deathmatch = M_ParmExists("-deathmatch");
cdrom = M_ParmExists("-cdrom");
cmdfrag = M_ParmExists("-cmdfrag");
// Process command line options
for(opt = ExecOptions; opt->name != NULL; opt++)
{
p = M_CheckParm(opt->name);
if(p && p < myargc-opt->requiredArgs)
{
opt->func(&myargv[p], opt->tag);
}
}
// Look for an external device driver
I_CheckExternDriver();
}
//==========================================================================
//
// WarpCheck
//
//==========================================================================
static void WarpCheck(void)
{
int p;
int map;
p = M_CheckParm("-warp");
if(p && p < myargc-1)
{
WarpMap = atoi(myargv[p+1]);
map = P_TranslateMap(WarpMap);
if(map == -1)
{ // Couldn't find real map number
startmap = 1;
ST_Message("-WARP: Invalid map number.\n");
}
else
{ // Found a valid startmap
startmap = map;
autostart = true;
}
}
else
{
WarpMap = 1;
startmap = P_TranslateMap(1);
if(startmap == -1)
{
startmap = 1;
}
}
}
//==========================================================================
//
// ExecOptionSKILL
//
//==========================================================================
static void ExecOptionSKILL(char **args, int tag)
{
startskill = args[1][0]-'1';
autostart = true;
}
//==========================================================================
//
// ExecOptionFILE
//
//==========================================================================
static void ExecOptionFILE(char **args, int tag)
{
int p;
p = M_CheckParm("-file");
while(++p != myargc && myargv[p][0] != '-')
{
AddWADFile(myargv[p]);
}
}
//==========================================================================
//
// ExecOptionPLAYDEMO
//
//==========================================================================
static void ExecOptionPLAYDEMO(char **args, int tag)
{
char file[256];
sprintf(file, "%s.lmp", args[1]);
AddWADFile(file);
ST_Message("Playing demo %s.lmp.\n", args[1]);
}
//==========================================================================
//
// ExecOptionSCRIPTS
//
//==========================================================================
static void ExecOptionSCRIPTS(char **args, int tag)
{
sc_FileScripts = true;
sc_ScriptsDir = args[1];
}
//==========================================================================
//
// ExecOptionDEVMAPS
//
//==========================================================================
static void ExecOptionDEVMAPS(char **args, int tag)
{
DevMaps = true;
ST_Message("Map development mode enabled:\n");
ST_Message("[config ] = %s\n", args[1]);
SC_OpenFileCLib(args[1]);
SC_MustGetStringName("mapsdir");
SC_MustGetString();
ST_Message("[mapsdir ] = %s\n", sc_String);
DevMapsDir = malloc(strlen(sc_String)+1);
strcpy(DevMapsDir, sc_String);
SC_MustGetStringName("scriptsdir");
SC_MustGetString();
ST_Message("[scriptsdir] = %s\n", sc_String);
sc_FileScripts = true;
sc_ScriptsDir = malloc(strlen(sc_String)+1);
strcpy(sc_ScriptsDir, sc_String);
while(SC_GetString())
{
if(SC_Compare("file"))
{
SC_MustGetString();
AddWADFile(sc_String);
}
else
{
SC_ScriptError(NULL);
}
}
SC_Close();
}
long superatol(char *s)
{
long int n=0, r=10, x, mul=1;
char *c=s;
for (; *c; c++)
{
x = (*c & 223) - 16;
if (x == -3)
{
mul = -mul;
}
else if (x == 72 && r == 10)
{
n -= (r=n);
if (!r) r=16;
if (r<2 || r>36) return -1;
}
else
{
if (x>10) x-=39;
if (x >= r) return -1;
n = (n*r) + x;
}
}
return(mul*n);
}
static void ExecOptionMAXZONE(char **args, int tag)
{
int size;
size = superatol(args[1]);
if (size < MINIMUM_HEAP_SIZE) size = MINIMUM_HEAP_SIZE;
if (size > MAXIMUM_HEAP_SIZE) size = MAXIMUM_HEAP_SIZE;
maxzone = size;
}
//==========================================================================
//
// H2_GameLoop
//
//==========================================================================
void H2_GameLoop(void)
{
if(M_CheckParm("-debugfile"))
{
char filename[20];
sprintf(filename, "debug%i.txt", consoleplayer);
debugfile = fopen(filename,"w");
}
I_InitGraphics();
while(1)
{
// Frame syncronous IO operations
I_StartFrame();
// Process one or more tics
if(singletics)
{
I_StartTic();
H2_ProcessEvents();
G_BuildTiccmd(&netcmds[consoleplayer][maketic%BACKUPTICS]);
if(advancedemo)
{
H2_DoAdvanceDemo();
}
G_Ticker();
gametic++;
maketic++;
}
else
{
// Will run at least one tic
TryRunTics();
}
// Move positional sounds
S_UpdateSounds(players[displayplayer].mo);
DrawAndBlit();
}
}
//==========================================================================
//
// H2_ProcessEvents
//
// Send all the events of the given timestamp down the responder chain.
//
//==========================================================================
void H2_ProcessEvents(void)
{
event_t *ev;
for(; eventtail != eventhead; eventtail = (++eventtail)&(MAXEVENTS-1))
{
ev = &events[eventtail];
if(F_Responder(ev))
{
continue;
}
if(MN_Responder(ev))
{
continue;
}
G_Responder(ev);
}
}
//==========================================================================
//
// H2_PostEvent
//
// Called by the I/O functions when input is detected.
//
//==========================================================================
void H2_PostEvent(event_t *ev)
{
events[eventhead] = *ev;
eventhead = (++eventhead)&(MAXEVENTS-1);
}
//==========================================================================
//
// DrawAndBlit
//
//==========================================================================
static void DrawAndBlit(void)
{
// Change the view size if needed
if(setsizeneeded)
{
R_ExecuteSetViewSize();
}
// Do buffered drawing
switch(gamestate)
{
case GS_LEVEL:
if(!gametic)
{
break;
}
if(automapactive)
{
AM_Drawer();
}
else
{
R_RenderPlayerView(&players[displayplayer]);
}
CT_Drawer();
UpdateState |= I_FULLVIEW;
SB_Drawer();
break;
case GS_INTERMISSION:
IN_Drawer();
break;
case GS_FINALE:
F_Drawer();
break;
case GS_DEMOSCREEN:
PageDrawer();
break;
}
if(paused && !MenuActive && !askforquit)
{
if(!netgame)
{
V_DrawPatch(160, viewwindowy+5, W_CacheLumpName("PAUSED",
PU_CACHE));
}
else
{
V_DrawPatch(160, 70, W_CacheLumpName("PAUSED",
PU_CACHE));
}
}
// Draw current message
DrawMessage();
// Draw Menu
MN_Drawer();
// Send out any new accumulation
NetUpdate();
// Flush buffered stuff to screen
I_Update();
}
//==========================================================================
//
// DrawMessage
//
//==========================================================================
static void DrawMessage(void)
{
player_t *player;
player = &players[consoleplayer];
if(player->messageTics <= 0 || !player->message)
{ // No message
return;
}
if(player->yellowMessage)
{
MN_DrTextAYellow(player->message,
160-MN_TextAWidth(player->message)/2, 1);
}
else
{
MN_DrTextA(player->message, 160-MN_TextAWidth(player->message)/2, 1);
}
}
//==========================================================================
//
// H2_PageTicker
//
//==========================================================================
void H2_PageTicker(void)
{
if(--pagetic < 0)
{
H2_AdvanceDemo();
}
}
//==========================================================================
//
// PageDrawer
//
//==========================================================================
static void PageDrawer(void)
{
V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE));
if(demosequence == 1)
{
V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE));
}
UpdateState |= I_FULLSCRN;
}
//==========================================================================
//
// H2_AdvanceDemo
//
// Called after each demo or intro demosequence finishes.
//
//==========================================================================
void H2_AdvanceDemo(void)
{
advancedemo = true;
}
//==========================================================================
//
// H2_DoAdvanceDemo
//
//==========================================================================
void H2_DoAdvanceDemo(void)
{
players[consoleplayer].playerstate = PST_LIVE; // don't reborn
advancedemo = false;
usergame = false; // can't save/end game here
paused = false;
gameaction = ga_nothing;
demosequence = (demosequence+1)%7;
switch(demosequence)
{
case 0:
pagetic = 280;
gamestate = GS_DEMOSCREEN;
pagename = "TITLE";
S_StartSongName("hexen", true);
break;
case 1:
pagetic = 210;
gamestate = GS_DEMOSCREEN;
pagename = "TITLE";
break;
case 2:
BorderNeedRefresh = true;
UpdateState |= I_FULLSCRN;
G_DeferedPlayDemo("demo1");
break;
case 3:
pagetic = 200;
gamestate = GS_DEMOSCREEN;
pagename = "CREDIT";
break;
case 4:
BorderNeedRefresh = true;
UpdateState |= I_FULLSCRN;
G_DeferedPlayDemo("demo2");
break;
case 5:
pagetic = 200;
gamestate = GS_DEMOSCREEN;
pagename = "CREDIT";
break;
case 6:
BorderNeedRefresh = true;
UpdateState |= I_FULLSCRN;
G_DeferedPlayDemo("demo3");
break;
}
}
//==========================================================================
//
// H2_StartTitle
//
//==========================================================================
void H2_StartTitle(void)
{
gameaction = ga_nothing;
demosequence = -1;
H2_AdvanceDemo();
}
//==========================================================================
//
// CheckRecordFrom
//
// -recordfrom <savegame num> <demoname>
//
//==========================================================================
static void CheckRecordFrom(void)
{
int p;
p = M_CheckParm("-recordfrom");
if(!p || p > myargc-2)
{ // Bad args
return;
}
G_LoadGame(atoi(myargv[p+1]));
G_DoLoadGame(); // Load the gameskill etc info from savegame
G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p+2]);
H2_GameLoop(); // Never returns
}
//==========================================================================
//
// AddWADFile
//
//==========================================================================
static void AddWADFile(char *file)
{
int i;
char *new;
ST_Message("Adding external file: %s\n", file);
i = 0;
while(wadfiles[i])
{
i++;
}
new = malloc(strlen(file)+1);
strcpy(new, file);
wadfiles[i] = new;
}
#ifdef __WATCOMC__
/*
void CleanExit(void)
{
union REGS regs;
I_ShutdownKeyboard();
regs.x.eax = 0x3;
int386(0x10, &regs, &regs);
printf("Exited from HEXEN: Beyond Heretic.\n");
exit(1);
}
*/
#endif
//==========================================================================
//
// FixedDiv
//
//==========================================================================
fixed_t FixedDiv(fixed_t a, fixed_t b)
{
if((abs(a)>>14) >= abs(b))
{
return((a^b)<0 ? MININT : MAXINT);
}
return(FixedDiv2(a, b));
}
//==========================================================================
//
// CreateSavePath
//
//==========================================================================
static void CreateSavePath(void)
{
char creationPath[121];
int len;
if(cdrom == true)
{
SavePath = "c:\\hexndata\\";
}
len = strlen(SavePath);
if (len >= 120) I_Error("Save path too long\n");
strcpy(creationPath, SavePath);
#ifdef __WATCOMC__
creationPath[len-1] = 0;
mkdir(creationPath);
#endif
}
#ifdef TIMEBOMB
//==========================================================================
//
// DoTimeBomb
//
//==========================================================================
static void DoTimeBomb(void)
{
#ifdef __WATCOMC__
time_t timeOfDay;
struct tm timeBuffer;
timeOfDay = time(NULL);
_localtime(&timeOfDay, &timeBuffer);
if(timeBuffer.tm_year != TIMEBOMB_YEAR
|| timeBuffer.tm_yday < TIMEBOMB_STARTDATE
|| timeBuffer.tm_yday > TIMEBOMB_ENDDATE)
{
I_Error("W_InitWadfiles: Wad file doesn't have IWAD or PWAD id\n");
}
printf("\n===============================================================================\n");
printf(" Hexen: Beyond Heretic\n\n");
printf(" Beta -- Do Not Distribute!\n");
printf(" Press any key to continue.\n");
printf("===============================================================================\n");
getch();
printf("\n");
#endif
}
#endif