928 lines
20 KiB
C
928 lines
20 KiB
C
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//**************************************************************************
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//**
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//** d_net.c : Heretic 2 : Raven Software, Corp.
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//**
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//** $RCSfile: d_net.c,v $
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//** $Revision: 1.16 $
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//** $Date: 96/01/01 03:39:44 $
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//** $Author: bgokey $
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//**
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//** This version has the fixed ticdup code.
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//**
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//**************************************************************************
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#include "h2def.h"
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#include "p_local.h"
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#include <stdlib.h> // for atoi()
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#define NCMD_EXIT 0x80000000
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#define NCMD_RETRANSMIT 0x40000000
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#define NCMD_SETUP 0x20000000
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#define NCMD_KILL 0x10000000 // kill game
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#define NCMD_CHECKSUM 0x0fffffff
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doomcom_t *doomcom;
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doomdata_t *netbuffer; // points inside doomcom
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/*
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==============================================================================
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NETWORKING
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gametic is the tic about to (or currently being) run
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maketic is the tick that hasn't had control made for it yet
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nettics[] has the maketics for all players
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a gametic cannot be run until nettics[] > gametic for all players
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==============================================================================
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*/
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#define RESENDCOUNT 10
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#define PL_DRONE 0x80 // bit flag in doomdata->player
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ticcmd_t localcmds[BACKUPTICS];
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ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
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int nettics[MAXNETNODES];
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boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
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boolean remoteresend[MAXNETNODES]; // set when local needs tics
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int resendto[MAXNETNODES]; // set when remote needs tics
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int resendcount[MAXNETNODES];
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int nodeforplayer[MAXPLAYERS];
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int maketic;
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int lastnettic, skiptics;
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int ticdup;
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int maxsend; // BACKUPTICS/(2*ticdup)-1
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void H2_ProcessEvents (void);
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void G_BuildTiccmd (ticcmd_t *cmd);
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void H2_DoAdvanceDemo (void);
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extern void ST_NetProgress(void);
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extern void ST_NetDone(void);
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boolean reboundpacket;
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doomdata_t reboundstore;
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int NetbufferSize (void)
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{
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return (int)&(((doomdata_t *)0)->cmds[netbuffer->numtics]);
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}
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unsigned NetbufferChecksum (void)
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{
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unsigned c;
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int i,l;
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c = 0x1234567;
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#if defined(NeXT) || defined(NORMALUNIX)
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return 0; // byte order problems
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#endif
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l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
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for (i=0 ; i<l ; i++)
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c += ((unsigned *)&netbuffer->retransmitfrom)[i] * (i+1);
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return c & NCMD_CHECKSUM;
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}
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int ExpandTics (int low)
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{
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int delta;
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delta = low - (maketic&0xff);
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if (delta >= -64 && delta <= 64)
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return (maketic&~0xff) + low;
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if (delta > 64)
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return (maketic&~0xff) - 256 + low;
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if (delta < -64)
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return (maketic&~0xff) + 256 + low;
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I_Error ("ExpandTics: strange value %i at maketic %i",low,maketic);
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return 0;
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}
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//============================================================================
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/*
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==============
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=
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= HSendPacket
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=
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==============
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*/
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void HSendPacket (int node, int flags)
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{
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netbuffer->checksum = NetbufferChecksum () | flags;
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if (!node)
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{
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reboundstore = *netbuffer;
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reboundpacket = true;
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return;
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}
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if (demoplayback)
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return;
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if (!netgame)
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I_Error ("Tried to transmit to another node");
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doomcom->command = CMD_SEND;
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doomcom->remotenode = node;
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doomcom->datalength = NetbufferSize ();
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if (debugfile)
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{
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int i;
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int realretrans;
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if (netbuffer->checksum & NCMD_RETRANSMIT)
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realretrans = ExpandTics (netbuffer->retransmitfrom);
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else
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realretrans = -1;
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fprintf (debugfile,"send (%i + %i, R %i) [%i] "
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,ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength);
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for (i=0 ; i<doomcom->datalength ; i++)
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fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
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fprintf (debugfile,"\n");
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}
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I_NetCmd ();
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}
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//==========================================================================
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//
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// NET_SendFrags
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//
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//==========================================================================
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void NET_SendFrags(player_t *player)
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{
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int i;
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int frags;
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netbuffer->checksum = NetbufferChecksum();
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if (demoplayback)
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{
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return;
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}
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if (!netgame)
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{
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I_Error ("Tried to transmit to another node");
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}
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frags = 0;
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for(i = 0; i < MAXPLAYERS; i++)
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{
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frags += player->frags[i];
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}
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doomcom->command = CMD_FRAG;
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doomcom->remotenode = frags;
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doomcom->datalength = NetbufferSize ();
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I_NetCmd ();
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}
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/*
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==============
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=
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= HGetPacket
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=
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= Returns false if no packet is waiting
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=
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==============
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*/
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boolean HGetPacket (void)
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{
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if (reboundpacket)
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{
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*netbuffer = reboundstore;
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doomcom->remotenode = 0;
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reboundpacket = false;
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return true;
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}
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if (!netgame)
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return false;
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if (demoplayback)
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return false;
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doomcom->command = CMD_GET;
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I_NetCmd ();
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if (doomcom->remotenode == -1)
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return false;
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if (doomcom->datalength != NetbufferSize ())
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{
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if (debugfile)
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fprintf (debugfile,"bad packet length %i\n",doomcom->datalength);
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return false;
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}
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if (NetbufferChecksum () != (netbuffer->checksum&NCMD_CHECKSUM) )
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{
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if (debugfile)
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fprintf (debugfile,"bad packet checksum\n");
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return false;
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}
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if (debugfile)
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{
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int realretrans;
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int i;
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if (netbuffer->checksum & NCMD_SETUP)
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fprintf (debugfile,"setup packet\n");
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else
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{
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if (netbuffer->checksum & NCMD_RETRANSMIT)
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realretrans = ExpandTics (netbuffer->retransmitfrom);
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else
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realretrans = -1;
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fprintf (debugfile,"get %i = (%i + %i, R %i)[%i] ",doomcom->remotenode,
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ExpandTics(netbuffer->starttic),netbuffer->numtics, realretrans, doomcom->datalength);
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for (i=0 ; i<doomcom->datalength ; i++)
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fprintf (debugfile,"%i ",((byte *)netbuffer)[i]);
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fprintf (debugfile,"\n");
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}
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}
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return true;
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}
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/*
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===================
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=
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= GetPackets
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=
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===================
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*/
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char exitmsg[80];
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void GetPackets (void)
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{
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int netconsole;
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int netnode;
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ticcmd_t *src, *dest;
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int realend;
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int realstart;
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while (HGetPacket ())
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{
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if (netbuffer->checksum & NCMD_SETUP)
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continue; // extra setup packet
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netconsole = netbuffer->player & ~PL_DRONE;
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netnode = doomcom->remotenode;
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//
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// to save bytes, only the low byte of tic numbers are sent
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// Figure out what the rest of the bytes are
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//
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realstart = ExpandTics (netbuffer->starttic);
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realend = (realstart+netbuffer->numtics);
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//
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// check for exiting the game
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//
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if (netbuffer->checksum & NCMD_EXIT)
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{
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if (!nodeingame[netnode])
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continue;
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nodeingame[netnode] = false;
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playeringame[netconsole] = false;
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strcpy (exitmsg, "PLAYER 1 LEFT THE GAME");
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exitmsg[7] += netconsole;
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P_SetMessage(&players[consoleplayer], exitmsg, true);
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S_StartSound(NULL, SFX_CHAT);
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// players[consoleplayer].message = exitmsg;
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// if (demorecording)
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// G_CheckDemoStatus ();
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continue;
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}
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//
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// check for a remote game kill
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//
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if (netbuffer->checksum & NCMD_KILL)
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I_Error ("Killed by network driver");
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nodeforplayer[netconsole] = netnode;
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//
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// check for retransmit request
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//
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if ( resendcount[netnode] <= 0
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&& (netbuffer->checksum & NCMD_RETRANSMIT) )
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{
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resendto[netnode] = ExpandTics(netbuffer->retransmitfrom);
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if (debugfile)
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fprintf (debugfile,"retransmit from %i\n", resendto[netnode]);
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resendcount[netnode] = RESENDCOUNT;
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}
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else
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resendcount[netnode]--;
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//
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// check for out of order / duplicated packet
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//
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if (realend == nettics[netnode])
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continue;
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if (realend < nettics[netnode])
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{
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if (debugfile)
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fprintf (debugfile,"out of order packet (%i + %i)\n" ,realstart,netbuffer->numtics);
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continue;
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}
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//
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// check for a missed packet
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//
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if (realstart > nettics[netnode])
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{
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// stop processing until the other system resends the missed tics
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if (debugfile)
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fprintf (debugfile,"missed tics from %i (%i - %i)\n", netnode, realstart, nettics[netnode]);
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remoteresend[netnode] = true;
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continue;
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}
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//
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// update command store from the packet
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//
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{
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int start;
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remoteresend[netnode] = false;
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start = nettics[netnode] - realstart;
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src = &netbuffer->cmds[start];
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while (nettics[netnode] < realend)
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{
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dest = &netcmds[netconsole][nettics[netnode]%BACKUPTICS];
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nettics[netnode]++;
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*dest = *src;
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src++;
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}
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}
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}
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}
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/*
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=============
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=
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= NetUpdate
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=
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= Builds ticcmds for console player
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= sends out a packet
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=============
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*/
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int gametime;
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void NetUpdate (void)
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{
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int nowtime;
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int newtics;
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int i,j;
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int realstart;
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int gameticdiv;
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//
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// check time
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//
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nowtime = I_GetTime ()/ticdup;
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newtics = nowtime - gametime;
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gametime = nowtime;
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if (newtics <= 0) // nothing new to update
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goto listen;
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if (skiptics <= newtics)
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{
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newtics -= skiptics;
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skiptics = 0;
|
||
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}
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else
|
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{
|
||
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skiptics -= newtics;
|
||
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newtics = 0;
|
||
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}
|
||
|
|
||
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|
||
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netbuffer->player = consoleplayer;
|
||
|
|
||
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//
|
||
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// build new ticcmds for console player
|
||
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//
|
||
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gameticdiv = gametic/ticdup;
|
||
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for (i=0 ; i<newtics ; i++)
|
||
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{
|
||
|
I_StartTic ();
|
||
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H2_ProcessEvents ();
|
||
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if (maketic - gameticdiv >= BACKUPTICS/2-1)
|
||
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break; // can't hold any more
|
||
|
//printf ("mk:%i ",maketic);
|
||
|
G_BuildTiccmd (&localcmds[maketic%BACKUPTICS]);
|
||
|
maketic++;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (singletics)
|
||
|
return; // singletic update is syncronous
|
||
|
|
||
|
//
|
||
|
// send the packet to the other nodes
|
||
|
//
|
||
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
||
|
if (nodeingame[i])
|
||
|
{
|
||
|
netbuffer->starttic = realstart = resendto[i];
|
||
|
netbuffer->numtics = maketic - realstart;
|
||
|
if (netbuffer->numtics > BACKUPTICS)
|
||
|
I_Error ("NetUpdate: netbuffer->numtics > BACKUPTICS");
|
||
|
|
||
|
resendto[i] = maketic - doomcom->extratics;
|
||
|
|
||
|
for (j=0 ; j< netbuffer->numtics ; j++)
|
||
|
netbuffer->cmds[j] =
|
||
|
localcmds[(realstart+j)%BACKUPTICS];
|
||
|
|
||
|
if (remoteresend[i])
|
||
|
{
|
||
|
netbuffer->retransmitfrom = nettics[i];
|
||
|
HSendPacket (i, NCMD_RETRANSMIT);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
netbuffer->retransmitfrom = 0;
|
||
|
HSendPacket (i, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// listen for other packets
|
||
|
//
|
||
|
listen:
|
||
|
|
||
|
GetPackets ();
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
=
|
||
|
= CheckAbort
|
||
|
=
|
||
|
=====================
|
||
|
*/
|
||
|
|
||
|
void CheckAbort (void)
|
||
|
{
|
||
|
event_t *ev;
|
||
|
int stoptic;
|
||
|
|
||
|
stoptic = I_GetTime () + 2;
|
||
|
while (I_GetTime() < stoptic)
|
||
|
I_StartTic ();
|
||
|
|
||
|
I_StartTic ();
|
||
|
for ( ; eventtail != eventhead
|
||
|
; eventtail = (++eventtail)&(MAXEVENTS-1) )
|
||
|
{
|
||
|
ev = &events[eventtail];
|
||
|
if (ev->type == ev_keydown && ev->data1 == KEY_ESCAPE)
|
||
|
I_Error ("Network game synchronization aborted.");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
=
|
||
|
= D_ArbitrateNetStart
|
||
|
=
|
||
|
=====================
|
||
|
*/
|
||
|
|
||
|
void D_ArbitrateNetStart (void)
|
||
|
{
|
||
|
int i;
|
||
|
boolean gotinfo[MAXNETNODES];
|
||
|
boolean gotClass[MAXNETNODES];
|
||
|
#ifdef __WATCOMC__
|
||
|
int nextTic;
|
||
|
extern volatile int ticcount;
|
||
|
|
||
|
nextTic = ticcount+8;
|
||
|
#endif
|
||
|
|
||
|
autostart = true;
|
||
|
|
||
|
memset (gotClass,0,sizeof(gotClass));
|
||
|
memset (gotinfo,0,sizeof(gotinfo));
|
||
|
gotClass[doomcom->consoleplayer] = true;
|
||
|
do
|
||
|
{
|
||
|
i = 0;
|
||
|
|
||
|
CheckAbort();
|
||
|
while(HGetPacket())
|
||
|
{ // Check for any incoming packets
|
||
|
if(netbuffer->checksum&NCMD_SETUP && netbuffer->starttic >= 64)
|
||
|
{
|
||
|
|
||
|
PlayerClass[netbuffer->player] = netbuffer->starttic&0x3f;
|
||
|
if(!gotClass[netbuffer->player])
|
||
|
{
|
||
|
gotClass[netbuffer->player] = true;
|
||
|
ST_NetProgress();
|
||
|
ST_Message("\n");
|
||
|
}
|
||
|
if(netbuffer->retransmitfrom)
|
||
|
{ // that node has received info from all other nodes
|
||
|
gotinfo[netbuffer->player] = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
#ifdef __WATCOMC__
|
||
|
if(ticcount <= nextTic)
|
||
|
{ // only send packets every half second
|
||
|
continue;
|
||
|
}
|
||
|
nextTic = ticcount+8;
|
||
|
#endif
|
||
|
// Keep sending out packets containing the console class
|
||
|
for(i = 0; i < doomcom->numnodes; i++)
|
||
|
{
|
||
|
netbuffer->player = doomcom->consoleplayer;
|
||
|
netbuffer->starttic = PlayerClass[doomcom->consoleplayer]+64;
|
||
|
netbuffer->retransmitfrom = gotinfo[doomcom->consoleplayer];
|
||
|
netbuffer->numtics = 0;
|
||
|
HSendPacket(i, NCMD_SETUP);
|
||
|
}
|
||
|
for(i = 0; i < doomcom->numnodes; i++)
|
||
|
{ // Make sure that all nodes have sent class info
|
||
|
if (!gotClass[i])
|
||
|
{
|
||
|
ST_Message(".");
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
if(i < doomcom->numnodes)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{ // consoleplayer has received all player classes
|
||
|
if(gotinfo[doomcom->consoleplayer])
|
||
|
{
|
||
|
CheckAbort();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gotinfo[doomcom->consoleplayer] = true;
|
||
|
ST_Message("All player classes received, ready to proceed\n");
|
||
|
ST_NetDone();
|
||
|
}
|
||
|
}
|
||
|
for (i = 0; i < doomcom->numnodes; i++)
|
||
|
{ // Make sure that all nodes are ready to proceed
|
||
|
if (!gotinfo[i])
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
} while(i < doomcom->numnodes);
|
||
|
|
||
|
memset (gotinfo,0,sizeof(gotinfo));
|
||
|
|
||
|
if (doomcom->consoleplayer)
|
||
|
{ // listen for setup info from key player
|
||
|
// ST_Message ("listening for network start info...\n");
|
||
|
while (1)
|
||
|
{
|
||
|
CheckAbort ();
|
||
|
if (!HGetPacket ())
|
||
|
continue;
|
||
|
if(netbuffer->checksum & NCMD_SETUP && netbuffer->starttic < 64)
|
||
|
{
|
||
|
if (netbuffer->player != VERSION)
|
||
|
I_Error ("Different HEXEN versions cannot play a net game!");
|
||
|
startskill = netbuffer->retransmitfrom & 15;
|
||
|
deathmatch = (netbuffer->retransmitfrom & 0xc0) >> 6;
|
||
|
nomonsters = (netbuffer->retransmitfrom & 0x20) > 0;
|
||
|
respawnparm = (netbuffer->retransmitfrom & 0x10) > 0;
|
||
|
startmap = netbuffer->starttic & 0x3f;
|
||
|
startepisode = 1;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{ // key player, send the setup info
|
||
|
// ST_Message ("sending network start info...\n");
|
||
|
do
|
||
|
{
|
||
|
CheckAbort ();
|
||
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
||
|
{
|
||
|
netbuffer->retransmitfrom = startskill;
|
||
|
if (deathmatch)
|
||
|
netbuffer->retransmitfrom |= (deathmatch<<6);
|
||
|
if (nomonsters)
|
||
|
netbuffer->retransmitfrom |= 0x20;
|
||
|
if (respawnparm)
|
||
|
netbuffer->retransmitfrom |= 0x10;
|
||
|
netbuffer->starttic = startmap&0x3f;
|
||
|
netbuffer->player = VERSION;
|
||
|
netbuffer->numtics = 0;
|
||
|
HSendPacket (i, NCMD_SETUP);
|
||
|
}
|
||
|
|
||
|
#if 1
|
||
|
for(i = 10 ; i && HGetPacket(); --i)
|
||
|
{
|
||
|
if((netbuffer->player&0x7f) < MAXNETNODES)
|
||
|
gotinfo[netbuffer->player&0x7f] = true;
|
||
|
}
|
||
|
#else
|
||
|
while (HGetPacket ())
|
||
|
{
|
||
|
gotinfo[netbuffer->player&0x7f] = true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
for (i=1 ; i<doomcom->numnodes ; i++)
|
||
|
if (!gotinfo[i])
|
||
|
break;
|
||
|
} while (i < doomcom->numnodes);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===================
|
||
|
=
|
||
|
= D_CheckNetGame
|
||
|
=
|
||
|
= Works out player numbers among the net participants
|
||
|
===================
|
||
|
*/
|
||
|
|
||
|
extern int viewangleoffset;
|
||
|
|
||
|
void D_CheckNetGame (void)
|
||
|
{
|
||
|
int i;
|
||
|
int pClass;
|
||
|
|
||
|
for (i=0 ; i<MAXNETNODES ; i++)
|
||
|
{
|
||
|
nodeingame[i] = false;
|
||
|
nettics[i] = 0;
|
||
|
remoteresend[i] = false; // set when local needs tics
|
||
|
resendto[i] = 0; // which tic to start sending
|
||
|
}
|
||
|
|
||
|
// I_InitNetwork sets doomcom and netgame
|
||
|
I_InitNetwork ();
|
||
|
if (doomcom->id != DOOMCOM_ID)
|
||
|
I_Error ("Doomcom buffer invalid!");
|
||
|
netbuffer = &doomcom->data;
|
||
|
consoleplayer = displayplayer = doomcom->consoleplayer;
|
||
|
pClass = PCLASS_FIGHTER;
|
||
|
if(i = M_CheckParm("-class"))
|
||
|
{
|
||
|
pClass = atoi(myargv[i+1]);
|
||
|
if(pClass > PCLASS_MAGE || pClass < PCLASS_FIGHTER)
|
||
|
{
|
||
|
I_Error("Invalid player class: %d\n", pClass);
|
||
|
}
|
||
|
ST_Message("\nPlayer Class: %d\n", pClass);
|
||
|
}
|
||
|
PlayerClass[consoleplayer] = pClass;
|
||
|
if (netgame)
|
||
|
D_ArbitrateNetStart ();
|
||
|
//ST_Message ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n", startskill, deathmatch, startmap, startepisode);
|
||
|
|
||
|
// read values out of doomcom
|
||
|
ticdup = doomcom->ticdup;
|
||
|
maxsend = BACKUPTICS/(2*ticdup)-1;
|
||
|
if (maxsend<1)
|
||
|
maxsend = 1;
|
||
|
|
||
|
for (i=0 ; i<doomcom->numplayers ; i++)
|
||
|
playeringame[i] = true;
|
||
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
||
|
nodeingame[i] = true;
|
||
|
|
||
|
//ST_Message ("player %i of %i (%i nodes)\n", consoleplayer+1, doomcom->numplayers, doomcom->numnodes);
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
=
|
||
|
= D_QuitNetGame
|
||
|
=
|
||
|
= Called before quitting to leave a net game without hanging the
|
||
|
= other players
|
||
|
=
|
||
|
==================
|
||
|
*/
|
||
|
|
||
|
void D_QuitNetGame (void)
|
||
|
{
|
||
|
int i, j;
|
||
|
|
||
|
if (debugfile)
|
||
|
fclose (debugfile);
|
||
|
|
||
|
if (!netgame || !usergame || consoleplayer == -1 || demoplayback)
|
||
|
return;
|
||
|
|
||
|
// send a bunch of packets for security
|
||
|
netbuffer->player = consoleplayer;
|
||
|
netbuffer->numtics = 0;
|
||
|
for (i=0 ; i<4 ; i++)
|
||
|
{
|
||
|
for (j=1 ; j<doomcom->numnodes ; j++)
|
||
|
if (nodeingame[j])
|
||
|
HSendPacket (j, NCMD_EXIT);
|
||
|
I_WaitVBL (1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
=
|
||
|
= TryRunTics
|
||
|
=
|
||
|
===============
|
||
|
*/
|
||
|
|
||
|
int frametics[4], frameon;
|
||
|
int frameskip[4];
|
||
|
int oldnettics;
|
||
|
extern boolean advancedemo;
|
||
|
|
||
|
void TryRunTics (void)
|
||
|
{
|
||
|
int i;
|
||
|
int lowtic;
|
||
|
int entertic;
|
||
|
static int oldentertics;
|
||
|
int realtics, availabletics;
|
||
|
int counts;
|
||
|
int numplaying;
|
||
|
|
||
|
//
|
||
|
// get real tics
|
||
|
//
|
||
|
entertic = I_GetTime ()/ticdup;
|
||
|
realtics = entertic - oldentertics;
|
||
|
oldentertics = entertic;
|
||
|
|
||
|
//
|
||
|
// get available tics
|
||
|
//
|
||
|
NetUpdate ();
|
||
|
|
||
|
lowtic = MAXINT;
|
||
|
numplaying = 0;
|
||
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
||
|
if (nodeingame[i])
|
||
|
{
|
||
|
numplaying++;
|
||
|
if (nettics[i] < lowtic)
|
||
|
lowtic = nettics[i];
|
||
|
}
|
||
|
availabletics = lowtic - gametic/ticdup;
|
||
|
|
||
|
|
||
|
//
|
||
|
// decide how many tics to run
|
||
|
//
|
||
|
if (realtics < availabletics-1)
|
||
|
counts = realtics+1;
|
||
|
else if (realtics < availabletics)
|
||
|
counts = realtics;
|
||
|
else
|
||
|
counts = availabletics;
|
||
|
if (counts < 1)
|
||
|
counts = 1;
|
||
|
|
||
|
frameon++;
|
||
|
|
||
|
if (debugfile)
|
||
|
fprintf (debugfile,"=======real: %i avail: %i game: %i\n",realtics, availabletics,counts);
|
||
|
|
||
|
if (!demoplayback)
|
||
|
{
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// ideally nettics[0] should be 1 - 3 tics above lowtic
|
||
|
// if we are consistantly slower, speed up time
|
||
|
//
|
||
|
for (i=0 ; i<MAXPLAYERS ; i++)
|
||
|
if (playeringame[i])
|
||
|
break;
|
||
|
if (consoleplayer == i)
|
||
|
{ // the key player does not adapt
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (nettics[0] <= nettics[nodeforplayer[i]])
|
||
|
{
|
||
|
gametime--;
|
||
|
// printf ("-");
|
||
|
}
|
||
|
frameskip[frameon&3] = (oldnettics > nettics[nodeforplayer[i]]);
|
||
|
oldnettics = nettics[0];
|
||
|
if (frameskip[0] && frameskip[1] && frameskip[2] && frameskip[3])
|
||
|
{
|
||
|
skiptics = 1;
|
||
|
// printf ("+");
|
||
|
}
|
||
|
}
|
||
|
//=============================================================================
|
||
|
} // demoplayback
|
||
|
|
||
|
//
|
||
|
// wait for new tics if needed
|
||
|
//
|
||
|
while (lowtic < gametic/ticdup + counts)
|
||
|
{
|
||
|
|
||
|
NetUpdate ();
|
||
|
lowtic = MAXINT;
|
||
|
|
||
|
for (i=0 ; i<doomcom->numnodes ; i++)
|
||
|
if (nodeingame[i] && nettics[i] < lowtic)
|
||
|
lowtic = nettics[i];
|
||
|
|
||
|
if (lowtic < gametic/ticdup)
|
||
|
I_Error ("TryRunTics: lowtic < gametic");
|
||
|
|
||
|
// don't stay in here forever -- give the menu a chance to work
|
||
|
if (I_GetTime ()/ticdup - entertic >= 20)
|
||
|
{
|
||
|
MN_Ticker ();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// run the count * ticdup dics
|
||
|
//
|
||
|
while (counts--)
|
||
|
{
|
||
|
for (i=0 ; i<ticdup ; i++)
|
||
|
{
|
||
|
if (gametic/ticdup > lowtic)
|
||
|
I_Error ("gametic>lowtic");
|
||
|
if (advancedemo)
|
||
|
H2_DoAdvanceDemo ();
|
||
|
MN_Ticker ();
|
||
|
G_Ticker ();
|
||
|
gametic++;
|
||
|
//
|
||
|
// modify command for duplicated tics
|
||
|
//
|
||
|
if (i != ticdup-1)
|
||
|
{
|
||
|
ticcmd_t *cmd;
|
||
|
int buf;
|
||
|
int j;
|
||
|
|
||
|
buf = (gametic/ticdup)%BACKUPTICS;
|
||
|
for (j=0 ; j<MAXPLAYERS ; j++)
|
||
|
{
|
||
|
cmd = &netcmds[j][buf];
|
||
|
cmd->chatchar = 0;
|
||
|
if (cmd->buttons & BT_SPECIAL)
|
||
|
cmd->buttons = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
NetUpdate (); // check for new console commands
|
||
|
}
|
||
|
}
|