1401 lines
32 KiB
C
1401 lines
32 KiB
C
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//**************************************************************************
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//**
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//** am_map.c : Heretic 2 : Raven Software, Corp.
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//**
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//** $RCSfile: am_map.c,v $
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//** $Revision: 1.22 $
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//** $Date: 96/01/06 18:37:23 $
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//** $Author: bgokey $
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//**
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//**************************************************************************
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#include "h2def.h"
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#include "p_local.h"
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#include "am_map.h"
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#include "am_data.h"
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#include <stdio.h>
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#define NUMALIAS 3 // Number of antialiased lines.
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int cheating = 0;
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static int grid = 0;
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static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
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boolean automapactive = false;
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static int finit_width = SCREENWIDTH;
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static int finit_height = SCREENHEIGHT-SBARHEIGHT-3;
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static int f_x, f_y; // location of window on screen
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static int f_w, f_h; // size of window on screen
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static int lightlev; // used for funky strobing effect
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static byte *fb; // pseudo-frame buffer
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static int amclock;
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static mpoint_t m_paninc; // how far the window pans each tic (map coords)
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static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
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static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
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static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
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static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
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// width/height of window on map (map coords)
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static fixed_t m_w, m_h;
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static fixed_t min_x, min_y; // based on level size
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static fixed_t max_x, max_y; // based on level size
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static fixed_t max_w, max_h; // max_x-min_x, max_y-min_y
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static fixed_t min_w, min_h; // based on player size
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static fixed_t min_scale_mtof; // used to tell when to stop zooming out
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static fixed_t max_scale_mtof; // used to tell when to stop zooming in
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// old stuff for recovery later
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static fixed_t old_m_w, old_m_h;
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static fixed_t old_m_x, old_m_y;
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// old location used by the Follower routine
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static mpoint_t f_oldloc;
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// used by MTOF to scale from map-to-frame-buffer coords
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static fixed_t scale_mtof = INITSCALEMTOF;
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// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
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static fixed_t scale_ftom;
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static player_t *plr; // the player represented by an arrow
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static vertex_t oldplr;
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//static patch_t *marknums[10]; // numbers used for marking by the automap
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//static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
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//static int markpointnum = 0; // next point to be assigned
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static int followplayer = 1; // specifies whether to follow the player around
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static char cheat_kills[] = { 'k', 'i', 'l', 'l', 's' };
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static boolean ShowKills = 0;
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static unsigned ShowKillsCount = 0;
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extern boolean viewactive;
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static byte antialias[NUMALIAS][8]=
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{
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{ 83, 84, 85, 86, 87, 88, 89, 90 },
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{ 96, 96, 95, 94, 93, 92, 91, 90 },
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{ 107, 108, 109, 110, 111, 112, 89, 90 }
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};
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/*
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static byte *aliasmax[NUMALIAS] = {
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&antialias[0][7], &antialias[1][7], &antialias[2][7]
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};*/
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static byte *maplump; // pointer to the raw data for the automap background.
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static short mapystart=0; // y-value for the start of the map bitmap...used in
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//the parallax stuff.
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static short mapxstart=0; //x-value for the bitmap.
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//byte screens[][SCREENWIDTH*SCREENHEIGHT];
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//void V_MarkRect (int x, int y, int width, int height);
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// Functions
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void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor,
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int NumLevels, unsigned short IntensityBits);
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void AM_DrawDeathmatchStats(void);
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static void DrawWorldTimer(void);
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// Calculates the slope and slope according to the x-axis of a line
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// segment in map coordinates (with the upright y-axis n' all) so
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// that it can be used with the brain-dead drawing stuff.
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// Ripped out for Heretic
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/*
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void AM_getIslope(mline_t *ml, islope_t *is)
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{
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int dx, dy;
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dy = ml->a.y - ml->b.y;
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dx = ml->b.x - ml->a.x;
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if (!dy) is->islp = (dx<0?-MAXINT:MAXINT);
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else is->islp = FixedDiv(dx, dy);
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if (!dx) is->slp = (dy<0?-MAXINT:MAXINT);
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else is->slp = FixedDiv(dy, dx);
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}
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*/
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void AM_activateNewScale(void)
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{
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m_x += m_w/2;
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m_y += m_h/2;
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m_w = FTOM(f_w);
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m_h = FTOM(f_h);
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m_x -= m_w/2;
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m_y -= m_h/2;
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m_x2 = m_x + m_w;
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m_y2 = m_y + m_h;
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}
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void AM_saveScaleAndLoc(void)
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{
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old_m_x = m_x;
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old_m_y = m_y;
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old_m_w = m_w;
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old_m_h = m_h;
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}
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void AM_restoreScaleAndLoc(void)
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{
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m_w = old_m_w;
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m_h = old_m_h;
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if (!followplayer)
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{
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m_x = old_m_x;
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m_y = old_m_y;
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} else {
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m_x = plr->mo->x - m_w/2;
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m_y = plr->mo->y - m_h/2;
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}
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m_x2 = m_x + m_w;
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m_y2 = m_y + m_h;
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// Change the scaling multipliers
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scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
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scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
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}
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// adds a marker at the current location
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/*
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void AM_addMark(void)
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{
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markpoints[markpointnum].x = m_x + m_w/2;
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markpoints[markpointnum].y = m_y + m_h/2;
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markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
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}
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*/
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void AM_findMinMaxBoundaries(void)
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{
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int i;
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fixed_t a, b;
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min_x = min_y = MAXINT;
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max_x = max_y = -MAXINT;
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for (i=0;i<numvertexes;i++)
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{
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if (vertexes[i].x < min_x) min_x = vertexes[i].x;
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else if (vertexes[i].x > max_x) max_x = vertexes[i].x;
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if (vertexes[i].y < min_y) min_y = vertexes[i].y;
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else if (vertexes[i].y > max_y) max_y = vertexes[i].y;
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}
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max_w = max_x - min_x;
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max_h = max_y - min_y;
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min_w = 2*PLAYERRADIUS;
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min_h = 2*PLAYERRADIUS;
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a = FixedDiv(f_w<<FRACBITS, max_w);
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b = FixedDiv(f_h<<FRACBITS, max_h);
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min_scale_mtof = a < b ? a : b;
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max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
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}
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void AM_changeWindowLoc(void)
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{
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if (m_paninc.x || m_paninc.y)
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{
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followplayer = 0;
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f_oldloc.x = MAXINT;
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}
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m_x += m_paninc.x;
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m_y += m_paninc.y;
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if (m_x + m_w/2 > max_x)
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{
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m_x = max_x - m_w/2;
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m_paninc.x=0;
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}
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else if (m_x + m_w/2 < min_x)
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{
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m_x = min_x - m_w/2;
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m_paninc.x=0;
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}
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if (m_y + m_h/2 > max_y)
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{
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m_y = max_y - m_h/2;
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m_paninc.y=0;
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}
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else if (m_y + m_h/2 < min_y)
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{
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m_y = min_y - m_h/2;
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m_paninc.y=0;
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}
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/*
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mapxstart += MTOF(m_paninc.x+FRACUNIT/2);
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mapystart -= MTOF(m_paninc.y+FRACUNIT/2);
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if(mapxstart >= finit_width)
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mapxstart -= finit_width;
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if(mapxstart < 0)
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mapxstart += finit_width;
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if(mapystart >= finit_height)
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mapystart -= finit_height;
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if(mapystart < 0)
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mapystart += finit_height;
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*/
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m_x2 = m_x + m_w;
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m_y2 = m_y + m_h;
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}
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void AM_initVariables(void)
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{
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int pnum;
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thinker_t *think;
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mobj_t *mo;
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//static event_t st_notify = { ev_keyup, AM_MSGENTERED };
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automapactive = true;
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fb = screen;
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f_oldloc.x = MAXINT;
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amclock = 0;
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lightlev = 0;
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m_paninc.x = m_paninc.y = 0;
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ftom_zoommul = FRACUNIT;
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mtof_zoommul = FRACUNIT;
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m_w = FTOM(f_w);
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m_h = FTOM(f_h);
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// find player to center on initially
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if (!playeringame[pnum = consoleplayer])
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for (pnum=0;pnum<MAXPLAYERS;pnum++) if (playeringame[pnum]) break;
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plr = &players[pnum];
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oldplr.x = plr->mo->x;
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oldplr.y = plr->mo->y;
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m_x = plr->mo->x - m_w/2;
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m_y = plr->mo->y - m_h/2;
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AM_changeWindowLoc();
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// for saving & restoring
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old_m_x = m_x;
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old_m_y = m_y;
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old_m_w = m_w;
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old_m_h = m_h;
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// load in the location of keys, if in baby mode
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// memset(KeyPoints, 0, sizeof(vertex_t)*3);
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if(gameskill == sk_baby)
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{
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for(think = thinkercap.next; think != &thinkercap; think = think->next)
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{
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if(think->function != P_MobjThinker)
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{ //not a mobj
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continue;
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}
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mo = (mobj_t *)think;
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}
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}
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// inform the status bar of the change
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//c ST_Responder(&st_notify);
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}
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void AM_loadPics(void)
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{
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maplump = W_CacheLumpName("AUTOPAGE", PU_STATIC);
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}
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/*
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void AM_clearMarks(void)
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{
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int i;
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for (i=0;i<AM_NUMMARKPOINTS;i++) markpoints[i].x = -1; // means empty
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markpointnum = 0;
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}
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*/
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// should be called at the start of every level
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// right now, i figure it out myself
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void AM_LevelInit(void)
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{
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leveljuststarted = 0;
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f_x = f_y = 0;
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f_w = finit_width;
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f_h = finit_height;
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mapxstart = mapystart = 0;
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// AM_clearMarks();
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AM_findMinMaxBoundaries();
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scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
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if (scale_mtof > max_scale_mtof) scale_mtof = min_scale_mtof;
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scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
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}
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static boolean stopped = true;
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void AM_Stop (void)
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{
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//static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED };
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// AM_unloadPics();
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automapactive = false;
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// ST_Responder(&st_notify);
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stopped = true;
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BorderNeedRefresh = true;
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}
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void AM_Start (void)
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{
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static int lastlevel = -1, lastepisode = -1;
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if (!stopped) AM_Stop();
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stopped = false;
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if(gamestate != GS_LEVEL)
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{
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return; // don't show automap if we aren't in a game!
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}
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if (lastlevel != gamemap || lastepisode != gameepisode)
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{
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AM_LevelInit();
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lastlevel = gamemap;
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lastepisode = gameepisode;
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}
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AM_initVariables();
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AM_loadPics();
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}
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// set the window scale to the maximum size
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void AM_minOutWindowScale(void)
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{
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scale_mtof = min_scale_mtof;
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scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
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AM_activateNewScale();
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}
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// set the window scale to the minimum size
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void AM_maxOutWindowScale(void)
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{
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scale_mtof = max_scale_mtof;
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scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
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AM_activateNewScale();
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}
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boolean AM_Responder (event_t *ev)
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{
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int rc;
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static int cheatstate=0;
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static int bigstate=0;
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rc = false;
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if (!automapactive)
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{
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if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY
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&& gamestate == GS_LEVEL)
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{
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AM_Start ();
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SB_state = -1;
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viewactive = false;
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rc = true;
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}
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}
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else if (ev->type == ev_keydown)
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{
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rc = true;
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switch(ev->data1)
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{
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case AM_PANRIGHTKEY: // pan right
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if (!followplayer) m_paninc.x = FTOM(F_PANINC);
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else rc = false;
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break;
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case AM_PANLEFTKEY: // pan left
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if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
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else rc = false;
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break;
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case AM_PANUPKEY: // pan up
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if (!followplayer) m_paninc.y = FTOM(F_PANINC);
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else rc = false;
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break;
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case AM_PANDOWNKEY: // pan down
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||
|
if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
|
||
|
else rc = false;
|
||
|
break;
|
||
|
case AM_ZOOMOUTKEY: // zoom out
|
||
|
mtof_zoommul = M_ZOOMOUT;
|
||
|
ftom_zoommul = M_ZOOMIN;
|
||
|
break;
|
||
|
case AM_ZOOMINKEY: // zoom in
|
||
|
mtof_zoommul = M_ZOOMIN;
|
||
|
ftom_zoommul = M_ZOOMOUT;
|
||
|
break;
|
||
|
case AM_ENDKEY:
|
||
|
bigstate = 0;
|
||
|
viewactive = true;
|
||
|
AM_Stop ();
|
||
|
SB_state = -1;
|
||
|
break;
|
||
|
case AM_GOBIGKEY:
|
||
|
bigstate = !bigstate;
|
||
|
if (bigstate)
|
||
|
{
|
||
|
AM_saveScaleAndLoc();
|
||
|
AM_minOutWindowScale();
|
||
|
}
|
||
|
else AM_restoreScaleAndLoc();
|
||
|
break;
|
||
|
case AM_FOLLOWKEY:
|
||
|
followplayer = !followplayer;
|
||
|
f_oldloc.x = MAXINT;
|
||
|
P_SetMessage(plr,
|
||
|
followplayer ? AMSTR_FOLLOWON : AMSTR_FOLLOWOFF, true);
|
||
|
break;
|
||
|
default:
|
||
|
cheatstate=0;
|
||
|
rc = false;
|
||
|
}
|
||
|
|
||
|
if(cheat_kills[ShowKillsCount] == ev->data1 && netgame && deathmatch)
|
||
|
{
|
||
|
ShowKillsCount++;
|
||
|
if(ShowKillsCount == 5)
|
||
|
{
|
||
|
ShowKillsCount = 0;
|
||
|
rc = false;
|
||
|
ShowKills ^= 1;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowKillsCount = 0;
|
||
|
}
|
||
|
}
|
||
|
else if (ev->type == ev_keyup)
|
||
|
{
|
||
|
rc = false;
|
||
|
switch (ev->data1)
|
||
|
{
|
||
|
case AM_PANRIGHTKEY:
|
||
|
if (!followplayer) m_paninc.x = 0;
|
||
|
break;
|
||
|
case AM_PANLEFTKEY:
|
||
|
if (!followplayer) m_paninc.x = 0;
|
||
|
break;
|
||
|
case AM_PANUPKEY:
|
||
|
if (!followplayer) m_paninc.y = 0;
|
||
|
break;
|
||
|
case AM_PANDOWNKEY:
|
||
|
if (!followplayer) m_paninc.y = 0;
|
||
|
break;
|
||
|
case AM_ZOOMOUTKEY:
|
||
|
case AM_ZOOMINKEY:
|
||
|
mtof_zoommul = FRACUNIT;
|
||
|
ftom_zoommul = FRACUNIT;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return rc;
|
||
|
}
|
||
|
|
||
|
void AM_changeWindowScale(void)
|
||
|
{
|
||
|
|
||
|
// Change the scaling multipliers
|
||
|
scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
|
||
|
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
||
|
|
||
|
if (scale_mtof < min_scale_mtof) AM_minOutWindowScale();
|
||
|
else if (scale_mtof > max_scale_mtof) AM_maxOutWindowScale();
|
||
|
else AM_activateNewScale();
|
||
|
}
|
||
|
|
||
|
void AM_doFollowPlayer(void)
|
||
|
{
|
||
|
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
|
||
|
{
|
||
|
// m_x = FTOM(MTOF(plr->mo->x - m_w/2));
|
||
|
// m_y = FTOM(MTOF(plr->mo->y - m_h/2));
|
||
|
// m_x = plr->mo->x - m_w/2;
|
||
|
// m_y = plr->mo->y - m_h/2;
|
||
|
m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
|
||
|
m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
|
||
|
m_x2 = m_x + m_w;
|
||
|
m_y2 = m_y + m_h;
|
||
|
|
||
|
// do the parallax parchment scrolling.
|
||
|
/*
|
||
|
dmapx = (MTOF(plr->mo->x)-MTOF(f_oldloc.x)); //fixed point
|
||
|
dmapy = (MTOF(f_oldloc.y)-MTOF(plr->mo->y));
|
||
|
|
||
|
if(f_oldloc.x == MAXINT) //to eliminate an error when the user first
|
||
|
dmapx=0; //goes into the automap.
|
||
|
mapxstart += dmapx;
|
||
|
mapystart += dmapy;
|
||
|
|
||
|
while(mapxstart >= finit_width)
|
||
|
mapxstart -= finit_width;
|
||
|
while(mapxstart < 0)
|
||
|
mapxstart += finit_width;
|
||
|
while(mapystart >= finit_height)
|
||
|
mapystart -= finit_height;
|
||
|
while(mapystart < 0)
|
||
|
mapystart += finit_height;
|
||
|
*/
|
||
|
f_oldloc.x = plr->mo->x;
|
||
|
f_oldloc.y = plr->mo->y;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Ripped out for Heretic
|
||
|
/*
|
||
|
void AM_updateLightLev(void)
|
||
|
{
|
||
|
static nexttic = 0;
|
||
|
//static int litelevels[] = { 0, 3, 5, 6, 6, 7, 7, 7 };
|
||
|
static int litelevels[] = { 0, 4, 7, 10, 12, 14, 15, 15 };
|
||
|
static int litelevelscnt = 0;
|
||
|
|
||
|
// Change light level
|
||
|
if (amclock>nexttic)
|
||
|
{
|
||
|
lightlev = litelevels[litelevelscnt++];
|
||
|
if (litelevelscnt == sizeof(litelevels)/sizeof(int)) litelevelscnt = 0;
|
||
|
nexttic = amclock + 6 - (amclock % 6);
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
void AM_Ticker (void)
|
||
|
{
|
||
|
|
||
|
if (!automapactive) return;
|
||
|
|
||
|
amclock++;
|
||
|
|
||
|
if (followplayer) AM_doFollowPlayer();
|
||
|
|
||
|
// Change the zoom if necessary
|
||
|
if (ftom_zoommul != FRACUNIT) AM_changeWindowScale();
|
||
|
|
||
|
// Change x,y location
|
||
|
if (m_paninc.x || m_paninc.y) AM_changeWindowLoc();
|
||
|
// Update light level
|
||
|
// AM_updateLightLev();
|
||
|
|
||
|
}
|
||
|
|
||
|
void AM_clearFB(int color)
|
||
|
{
|
||
|
int i, j;
|
||
|
int dmapx;
|
||
|
int dmapy;
|
||
|
|
||
|
if(followplayer)
|
||
|
{
|
||
|
dmapx = (MTOF(plr->mo->x)-MTOF(oldplr.x)); //fixed point
|
||
|
dmapy = (MTOF(oldplr.y)-MTOF(plr->mo->y));
|
||
|
|
||
|
oldplr.x = plr->mo->x;
|
||
|
oldplr.y = plr->mo->y;
|
||
|
// if(f_oldloc.x == MAXINT) //to eliminate an error when the user first
|
||
|
// dmapx=0; //goes into the automap.
|
||
|
mapxstart += dmapx>>1;
|
||
|
mapystart += dmapy>>1;
|
||
|
|
||
|
while(mapxstart >= finit_width)
|
||
|
mapxstart -= finit_width;
|
||
|
while(mapxstart < 0)
|
||
|
mapxstart += finit_width;
|
||
|
while(mapystart >= finit_height)
|
||
|
mapystart -= finit_height;
|
||
|
while(mapystart < 0)
|
||
|
mapystart += finit_height;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mapxstart += (MTOF(m_paninc.x)>>1);
|
||
|
mapystart -= (MTOF(m_paninc.y)>>1);
|
||
|
if(mapxstart >= finit_width)
|
||
|
mapxstart -= finit_width;
|
||
|
if(mapxstart < 0)
|
||
|
mapxstart += finit_width;
|
||
|
if(mapystart >= finit_height)
|
||
|
mapystart -= finit_height;
|
||
|
if(mapystart < 0)
|
||
|
mapystart += finit_height;
|
||
|
}
|
||
|
|
||
|
//blit the automap background to the screen.
|
||
|
j=mapystart*finit_width;
|
||
|
for(i = 0; i < SCREENHEIGHT-SBARHEIGHT; i++)
|
||
|
{
|
||
|
memcpy(screen+i*finit_width, maplump+j+mapxstart,
|
||
|
finit_width-mapxstart);
|
||
|
memcpy(screen+i*finit_width+finit_width-mapxstart, maplump+j,
|
||
|
mapxstart);
|
||
|
j += finit_width;
|
||
|
if(j >= finit_height*finit_width)
|
||
|
j=0;
|
||
|
}
|
||
|
|
||
|
// memcpy(screen, maplump, finit_width*finit_height);
|
||
|
// memset(fb, color, f_w*f_h);
|
||
|
}
|
||
|
|
||
|
// Based on Cohen-Sutherland clipping algorithm but with a slightly
|
||
|
// faster reject and precalculated slopes. If I need the speed, will
|
||
|
// hash algorithm to the common cases.
|
||
|
|
||
|
boolean AM_clipMline(mline_t *ml, fline_t *fl)
|
||
|
{
|
||
|
enum { LEFT=1, RIGHT=2, BOTTOM=4, TOP=8 };
|
||
|
register outcode1 = 0, outcode2 = 0, outside;
|
||
|
fpoint_t tmp;
|
||
|
int dx, dy;
|
||
|
|
||
|
#define DOOUTCODE(oc, mx, my) \
|
||
|
(oc) = 0; \
|
||
|
if ((my) < 0) (oc) |= TOP; \
|
||
|
else if ((my) >= f_h) (oc) |= BOTTOM; \
|
||
|
if ((mx) < 0) (oc) |= LEFT; \
|
||
|
else if ((mx) >= f_w) (oc) |= RIGHT
|
||
|
|
||
|
// do trivial rejects and outcodes
|
||
|
if (ml->a.y > m_y2) outcode1 = TOP;
|
||
|
else if (ml->a.y < m_y) outcode1 = BOTTOM;
|
||
|
if (ml->b.y > m_y2) outcode2 = TOP;
|
||
|
else if (ml->b.y < m_y) outcode2 = BOTTOM;
|
||
|
if (outcode1 & outcode2) return false; // trivially outside
|
||
|
|
||
|
if (ml->a.x < m_x) outcode1 |= LEFT;
|
||
|
else if (ml->a.x > m_x2) outcode1 |= RIGHT;
|
||
|
if (ml->b.x < m_x) outcode2 |= LEFT;
|
||
|
else if (ml->b.x > m_x2) outcode2 |= RIGHT;
|
||
|
if (outcode1 & outcode2) return false; // trivially outside
|
||
|
|
||
|
// transform to frame-buffer coordinates.
|
||
|
fl->a.x = CXMTOF(ml->a.x);
|
||
|
fl->a.y = CYMTOF(ml->a.y);
|
||
|
fl->b.x = CXMTOF(ml->b.x);
|
||
|
fl->b.y = CYMTOF(ml->b.y);
|
||
|
DOOUTCODE(outcode1, fl->a.x, fl->a.y);
|
||
|
DOOUTCODE(outcode2, fl->b.x, fl->b.y);
|
||
|
if (outcode1 & outcode2) return false;
|
||
|
|
||
|
while (outcode1 | outcode2)
|
||
|
{
|
||
|
// may be partially inside box
|
||
|
// find an outside point
|
||
|
if (outcode1) outside = outcode1;
|
||
|
else outside = outcode2;
|
||
|
// clip to each side
|
||
|
if (outside & TOP)
|
||
|
{
|
||
|
dy = fl->a.y - fl->b.y;
|
||
|
dx = fl->b.x - fl->a.x;
|
||
|
tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
|
||
|
tmp.y = 0;
|
||
|
}
|
||
|
else if (outside & BOTTOM)
|
||
|
{
|
||
|
dy = fl->a.y - fl->b.y;
|
||
|
dx = fl->b.x - fl->a.x;
|
||
|
tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
|
||
|
tmp.y = f_h-1;
|
||
|
}
|
||
|
else if (outside & RIGHT)
|
||
|
{
|
||
|
dy = fl->b.y - fl->a.y;
|
||
|
dx = fl->b.x - fl->a.x;
|
||
|
tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
|
||
|
tmp.x = f_w-1;
|
||
|
}
|
||
|
else if (outside & LEFT)
|
||
|
{
|
||
|
dy = fl->b.y - fl->a.y;
|
||
|
dx = fl->b.x - fl->a.x;
|
||
|
tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
|
||
|
tmp.x = 0;
|
||
|
}
|
||
|
if (outside == outcode1)
|
||
|
{
|
||
|
fl->a = tmp;
|
||
|
DOOUTCODE(outcode1, fl->a.x, fl->a.y);
|
||
|
} else {
|
||
|
fl->b = tmp;
|
||
|
DOOUTCODE(outcode2, fl->b.x, fl->b.y);
|
||
|
}
|
||
|
if (outcode1 & outcode2) return false; // trivially outside
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
#undef DOOUTCODE
|
||
|
|
||
|
// Classic Bresenham w/ whatever optimizations I need for speed
|
||
|
|
||
|
void AM_drawFline(fline_t *fl, int color)
|
||
|
{
|
||
|
register int x, y, dx, dy, sx, sy, ax, ay, d;
|
||
|
//static fuck = 0;
|
||
|
|
||
|
switch(color)
|
||
|
{
|
||
|
case WALLCOLORS:
|
||
|
DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
|
||
|
&antialias[0][0], 8, 3);
|
||
|
break;
|
||
|
case FDWALLCOLORS:
|
||
|
DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
|
||
|
&antialias[1][0], 8, 3);
|
||
|
break;
|
||
|
case CDWALLCOLORS:
|
||
|
DrawWuLine(fl->a.x, fl->a.y, fl->b.x, fl->b.y,
|
||
|
&antialias[2][0], 8, 3);
|
||
|
break;
|
||
|
default:
|
||
|
{
|
||
|
// For debugging only
|
||
|
if ( fl->a.x < 0 || fl->a.x >= f_w
|
||
|
|| fl->a.y < 0 || fl->a.y >= f_h
|
||
|
|| fl->b.x < 0 || fl->b.x >= f_w
|
||
|
|| fl->b.y < 0 || fl->b.y >= f_h)
|
||
|
{
|
||
|
//fprintf(stderr, "fuck %d \r", fuck++);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#define DOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc) //the MACRO!
|
||
|
|
||
|
dx = fl->b.x - fl->a.x;
|
||
|
ax = 2 * (dx<0 ? -dx : dx);
|
||
|
sx = dx<0 ? -1 : 1;
|
||
|
|
||
|
dy = fl->b.y - fl->a.y;
|
||
|
ay = 2 * (dy<0 ? -dy : dy);
|
||
|
sy = dy<0 ? -1 : 1;
|
||
|
|
||
|
x = fl->a.x;
|
||
|
y = fl->a.y;
|
||
|
|
||
|
if (ax > ay)
|
||
|
{
|
||
|
d = ay - ax/2;
|
||
|
while (1)
|
||
|
{
|
||
|
DOT(x,y,color);
|
||
|
if (x == fl->b.x) return;
|
||
|
if (d>=0)
|
||
|
{
|
||
|
y += sy;
|
||
|
d -= ax;
|
||
|
}
|
||
|
x += sx;
|
||
|
d += ay;
|
||
|
}
|
||
|
} else {
|
||
|
d = ax - ay/2;
|
||
|
while (1)
|
||
|
{
|
||
|
DOT(x, y, color);
|
||
|
if (y == fl->b.y) return;
|
||
|
if (d >= 0)
|
||
|
{
|
||
|
x += sx;
|
||
|
d -= ay;
|
||
|
}
|
||
|
y += sy;
|
||
|
d += ax;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Wu antialiased line drawer.
|
||
|
* (X0,Y0),(X1,Y1) = line to draw
|
||
|
* BaseColor = color # of first color in block used for antialiasing, the
|
||
|
* 100% intensity version of the drawing color
|
||
|
* NumLevels = size of color block, with BaseColor+NumLevels-1 being the
|
||
|
* 0% intensity version of the drawing color
|
||
|
* IntensityBits = log base 2 of NumLevels; the # of bits used to describe
|
||
|
* the intensity of the drawing color. 2**IntensityBits==NumLevels
|
||
|
*/
|
||
|
void PUTDOT(short xx,short yy,byte *cc, byte *cm)
|
||
|
{
|
||
|
static int oldyy;
|
||
|
static int oldyyshifted;
|
||
|
byte *oldcc=cc;
|
||
|
|
||
|
if(xx < 32)
|
||
|
cc += 7-(xx>>2);
|
||
|
else if(xx > (finit_width - 32))
|
||
|
cc += 7-((finit_width-xx) >> 2);
|
||
|
// if(cc==oldcc) //make sure that we don't double fade the corners.
|
||
|
// {
|
||
|
if(yy < 32)
|
||
|
cc += 7-(yy>>2);
|
||
|
else if(yy > (finit_height - 32))
|
||
|
cc += 7-((finit_height-yy) >> 2);
|
||
|
// }
|
||
|
if(cc > cm && cm != NULL)
|
||
|
{
|
||
|
cc = cm;
|
||
|
}
|
||
|
else if(cc > oldcc+6) // don't let the color escape from the fade table...
|
||
|
{
|
||
|
cc=oldcc+6;
|
||
|
}
|
||
|
if(yy == oldyy+1)
|
||
|
{
|
||
|
oldyy++;
|
||
|
oldyyshifted += 320;
|
||
|
}
|
||
|
else if(yy == oldyy-1)
|
||
|
{
|
||
|
oldyy--;
|
||
|
oldyyshifted -= 320;
|
||
|
}
|
||
|
else if(yy != oldyy)
|
||
|
{
|
||
|
oldyy = yy;
|
||
|
oldyyshifted = yy*320;
|
||
|
}
|
||
|
fb[oldyyshifted+xx] = *(cc);
|
||
|
// fb[(yy)*f_w+(xx)]=*(cc);
|
||
|
}
|
||
|
|
||
|
void DrawWuLine(int X0, int Y0, int X1, int Y1, byte *BaseColor,
|
||
|
int NumLevels, unsigned short IntensityBits)
|
||
|
{
|
||
|
unsigned short IntensityShift, ErrorAdj, ErrorAcc;
|
||
|
unsigned short ErrorAccTemp, Weighting, WeightingComplementMask;
|
||
|
short DeltaX, DeltaY, Temp, XDir;
|
||
|
|
||
|
/* Make sure the line runs top to bottom */
|
||
|
if (Y0 > Y1) {
|
||
|
Temp = Y0; Y0 = Y1; Y1 = Temp;
|
||
|
Temp = X0; X0 = X1; X1 = Temp;
|
||
|
}
|
||
|
/* Draw the initial pixel, which is always exactly intersected by
|
||
|
the line and so needs no weighting */
|
||
|
PUTDOT(X0, Y0, &BaseColor[0], NULL);
|
||
|
|
||
|
if ((DeltaX = X1 - X0) >= 0) {
|
||
|
XDir = 1;
|
||
|
} else {
|
||
|
XDir = -1;
|
||
|
DeltaX = -DeltaX; /* make DeltaX positive */
|
||
|
}
|
||
|
/* Special-case horizontal, vertical, and diagonal lines, which
|
||
|
require no weighting because they go right through the center of
|
||
|
every pixel */
|
||
|
if ((DeltaY = Y1 - Y0) == 0) {
|
||
|
/* Horizontal line */
|
||
|
while (DeltaX-- != 0) {
|
||
|
X0 += XDir;
|
||
|
PUTDOT(X0, Y0, &BaseColor[0], NULL);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (DeltaX == 0) {
|
||
|
/* Vertical line */
|
||
|
do {
|
||
|
Y0++;
|
||
|
PUTDOT(X0, Y0, &BaseColor[0], NULL);
|
||
|
} while (--DeltaY != 0);
|
||
|
return;
|
||
|
}
|
||
|
//diagonal line.
|
||
|
if (DeltaX == DeltaY) {
|
||
|
do {
|
||
|
X0 += XDir;
|
||
|
Y0++;
|
||
|
PUTDOT(X0, Y0, &BaseColor[0], NULL);
|
||
|
} while (--DeltaY != 0);
|
||
|
return;
|
||
|
}
|
||
|
/* Line is not horizontal, diagonal, or vertical */
|
||
|
ErrorAcc = 0; /* initialize the line error accumulator to 0 */
|
||
|
/* # of bits by which to shift ErrorAcc to get intensity level */
|
||
|
IntensityShift = 16 - IntensityBits;
|
||
|
/* Mask used to flip all bits in an intensity weighting, producing the
|
||
|
result (1 - intensity weighting) */
|
||
|
WeightingComplementMask = NumLevels - 1;
|
||
|
/* Is this an X-major or Y-major line? */
|
||
|
if (DeltaY > DeltaX) {
|
||
|
/* Y-major line; calculate 16-bit fixed-point fractional part of a
|
||
|
pixel that X advances each time Y advances 1 pixel, truncating the
|
||
|
result so that we won't overrun the endpoint along the X axis */
|
||
|
ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY;
|
||
|
/* Draw all pixels other than the first and last */
|
||
|
while (--DeltaY) {
|
||
|
ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
|
||
|
ErrorAcc += ErrorAdj; /* calculate error for next pixel */
|
||
|
if (ErrorAcc <= ErrorAccTemp) {
|
||
|
/* The error accumulator turned over, so advance the X coord */
|
||
|
X0 += XDir;
|
||
|
}
|
||
|
Y0++; /* Y-major, so always advance Y */
|
||
|
/* The IntensityBits most significant bits of ErrorAcc give us the
|
||
|
intensity weighting for this pixel, and the complement of the
|
||
|
weighting for the paired pixel */
|
||
|
Weighting = ErrorAcc >> IntensityShift;
|
||
|
PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
|
||
|
PUTDOT(X0 + XDir, Y0,
|
||
|
&BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]);
|
||
|
}
|
||
|
/* Draw the final pixel, which is always exactly intersected by the line
|
||
|
and so needs no weighting */
|
||
|
PUTDOT(X1, Y1, &BaseColor[0], NULL);
|
||
|
return;
|
||
|
}
|
||
|
/* It's an X-major line; calculate 16-bit fixed-point fractional part of a
|
||
|
pixel that Y advances each time X advances 1 pixel, truncating the
|
||
|
result to avoid overrunning the endpoint along the X axis */
|
||
|
ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX;
|
||
|
/* Draw all pixels other than the first and last */
|
||
|
while (--DeltaX) {
|
||
|
ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */
|
||
|
ErrorAcc += ErrorAdj; /* calculate error for next pixel */
|
||
|
if (ErrorAcc <= ErrorAccTemp) {
|
||
|
/* The error accumulator turned over, so advance the Y coord */
|
||
|
Y0++;
|
||
|
}
|
||
|
X0 += XDir; /* X-major, so always advance X */
|
||
|
/* The IntensityBits most significant bits of ErrorAcc give us the
|
||
|
intensity weighting for this pixel, and the complement of the
|
||
|
weighting for the paired pixel */
|
||
|
Weighting = ErrorAcc >> IntensityShift;
|
||
|
PUTDOT(X0, Y0, &BaseColor[Weighting], &BaseColor[7]);
|
||
|
PUTDOT(X0, Y0 + 1,
|
||
|
&BaseColor[(Weighting ^ WeightingComplementMask)], &BaseColor[7]);
|
||
|
|
||
|
}
|
||
|
/* Draw the final pixel, which is always exactly intersected by the line
|
||
|
and so needs no weighting */
|
||
|
PUTDOT(X1, Y1, &BaseColor[0], NULL);
|
||
|
}
|
||
|
|
||
|
void AM_drawMline(mline_t *ml, int color)
|
||
|
{
|
||
|
static fline_t fl;
|
||
|
|
||
|
if (AM_clipMline(ml, &fl))
|
||
|
AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
|
||
|
|
||
|
}
|
||
|
|
||
|
void AM_drawGrid(int color)
|
||
|
{
|
||
|
fixed_t x, y;
|
||
|
fixed_t start, end;
|
||
|
mline_t ml;
|
||
|
|
||
|
// Figure out start of vertical gridlines
|
||
|
start = m_x;
|
||
|
if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
|
||
|
start += (MAPBLOCKUNITS<<FRACBITS)
|
||
|
- ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
|
||
|
end = m_x + m_w;
|
||
|
|
||
|
// draw vertical gridlines
|
||
|
ml.a.y = m_y;
|
||
|
ml.b.y = m_y+m_h;
|
||
|
for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
|
||
|
{
|
||
|
ml.a.x = x;
|
||
|
ml.b.x = x;
|
||
|
AM_drawMline(&ml, color);
|
||
|
}
|
||
|
|
||
|
// Figure out start of horizontal gridlines
|
||
|
start = m_y;
|
||
|
if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
|
||
|
start += (MAPBLOCKUNITS<<FRACBITS)
|
||
|
- ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
|
||
|
end = m_y + m_h;
|
||
|
|
||
|
// draw horizontal gridlines
|
||
|
ml.a.x = m_x;
|
||
|
ml.b.x = m_x + m_w;
|
||
|
for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
|
||
|
{
|
||
|
ml.a.y = y;
|
||
|
ml.b.y = y;
|
||
|
AM_drawMline(&ml, color);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AM_drawWalls(void)
|
||
|
{
|
||
|
int i;
|
||
|
static mline_t l;
|
||
|
|
||
|
for (i=0;i<numlines;i++)
|
||
|
{
|
||
|
l.a.x = lines[i].v1->x;
|
||
|
l.a.y = lines[i].v1->y;
|
||
|
l.b.x = lines[i].v2->x;
|
||
|
l.b.y = lines[i].v2->y;
|
||
|
if (cheating || (lines[i].flags & ML_MAPPED))
|
||
|
{
|
||
|
if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
|
||
|
continue;
|
||
|
if (!lines[i].backsector)
|
||
|
{
|
||
|
AM_drawMline(&l, WALLCOLORS+lightlev);
|
||
|
} else {
|
||
|
if (lines[i].flags & ML_SECRET) // secret door
|
||
|
{
|
||
|
if (cheating) AM_drawMline(&l, 0);
|
||
|
else AM_drawMline(&l, WALLCOLORS+lightlev);
|
||
|
}
|
||
|
else if(lines[i].special == 13 || lines[i].special == 83)
|
||
|
{ // Locked door line -- all locked doors are greed
|
||
|
AM_drawMline(&l, GREENKEY);
|
||
|
}
|
||
|
else if(lines[i].special == 70 || lines[i].special == 71)
|
||
|
{ // intra-level teleports are blue
|
||
|
AM_drawMline(&l, BLUEKEY);
|
||
|
}
|
||
|
else if(lines[i].special == 74 || lines[i].special == 75)
|
||
|
{ // inter-level teleport/game-winning exit -- both are red
|
||
|
AM_drawMline(&l, BLOODRED);
|
||
|
}
|
||
|
else if (lines[i].backsector->floorheight
|
||
|
!= lines[i].frontsector->floorheight) {
|
||
|
AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
|
||
|
} else if (lines[i].backsector->ceilingheight
|
||
|
!= lines[i].frontsector->ceilingheight) {
|
||
|
AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
|
||
|
} else if (cheating) {
|
||
|
AM_drawMline(&l, TSWALLCOLORS+lightlev);
|
||
|
}
|
||
|
}
|
||
|
} else if (plr->powers[pw_allmap])
|
||
|
{
|
||
|
if (!(lines[i].flags & LINE_NEVERSEE)) AM_drawMline(&l, GRAYS+3);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void AM_rotate(fixed_t *x, fixed_t *y, angle_t a)
|
||
|
{
|
||
|
fixed_t tmpx;
|
||
|
|
||
|
tmpx = FixedMul(*x,finecosine[a>>ANGLETOFINESHIFT])
|
||
|
- FixedMul(*y,finesine[a>>ANGLETOFINESHIFT]);
|
||
|
*y = FixedMul(*x,finesine[a>>ANGLETOFINESHIFT])
|
||
|
+ FixedMul(*y,finecosine[a>>ANGLETOFINESHIFT]);
|
||
|
*x = tmpx;
|
||
|
}
|
||
|
|
||
|
void AM_drawLineCharacter(mline_t *lineguy, int lineguylines, fixed_t scale,
|
||
|
angle_t angle, int color, fixed_t x, fixed_t y)
|
||
|
{
|
||
|
int i;
|
||
|
mline_t l;
|
||
|
|
||
|
for (i=0;i<lineguylines;i++)
|
||
|
{
|
||
|
l.a.x = lineguy[i].a.x;
|
||
|
l.a.y = lineguy[i].a.y;
|
||
|
if (scale)
|
||
|
{
|
||
|
l.a.x = FixedMul(scale, l.a.x);
|
||
|
l.a.y = FixedMul(scale, l.a.y);
|
||
|
}
|
||
|
if (angle) AM_rotate(&l.a.x, &l.a.y, angle);
|
||
|
l.a.x += x;
|
||
|
l.a.y += y;
|
||
|
|
||
|
l.b.x = lineguy[i].b.x;
|
||
|
l.b.y = lineguy[i].b.y;
|
||
|
if (scale)
|
||
|
{
|
||
|
l.b.x = FixedMul(scale, l.b.x);
|
||
|
l.b.y = FixedMul(scale, l.b.y);
|
||
|
}
|
||
|
if (angle) AM_rotate(&l.b.x, &l.b.y, angle);
|
||
|
l.b.x += x;
|
||
|
l.b.y += y;
|
||
|
|
||
|
AM_drawMline(&l, color);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AM_drawPlayers(void)
|
||
|
{
|
||
|
int i;
|
||
|
player_t *p;
|
||
|
static int their_colors[] =
|
||
|
{
|
||
|
AM_PLR1_COLOR,
|
||
|
AM_PLR2_COLOR,
|
||
|
AM_PLR3_COLOR,
|
||
|
AM_PLR4_COLOR,
|
||
|
AM_PLR5_COLOR,
|
||
|
AM_PLR6_COLOR,
|
||
|
AM_PLR7_COLOR,
|
||
|
AM_PLR8_COLOR
|
||
|
};
|
||
|
int their_color = -1;
|
||
|
int color;
|
||
|
|
||
|
if(!netgame)
|
||
|
{
|
||
|
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle,
|
||
|
WHITE, plr->mo->x, plr->mo->y);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for(i = 0; i < MAXPLAYERS; i++)
|
||
|
{
|
||
|
their_color++;
|
||
|
p = &players[i];
|
||
|
if(deathmatch && !singledemo && p != plr)
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
if (!playeringame[i]) continue;
|
||
|
color = their_colors[their_color];
|
||
|
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle,
|
||
|
color, p->mo->x, p->mo->y);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void AM_drawThings(int colors, int colorrange)
|
||
|
{
|
||
|
int i;
|
||
|
mobj_t *t;
|
||
|
|
||
|
for (i=0;i<numsectors;i++)
|
||
|
{
|
||
|
t = sectors[i].thinglist;
|
||
|
while (t)
|
||
|
{
|
||
|
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES,
|
||
|
16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
|
||
|
t = t->snext;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
void AM_drawMarks(void)
|
||
|
{
|
||
|
int i, fx, fy, w, h;
|
||
|
|
||
|
for (i=0;i<AM_NUMMARKPOINTS;i++)
|
||
|
{
|
||
|
if (markpoints[i].x != -1)
|
||
|
{
|
||
|
w = SHORT(marknums[i]->width);
|
||
|
h = SHORT(marknums[i]->height);
|
||
|
fx = CXMTOF(markpoints[i].x);
|
||
|
fy = CYMTOF(markpoints[i].y);
|
||
|
if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
|
||
|
V_DrawPatch(fx, fy, marknums[i]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
/*
|
||
|
void AM_drawkeys(void)
|
||
|
{
|
||
|
if(KeyPoints[0].x != 0 || KeyPoints[0].y != 0)
|
||
|
{
|
||
|
AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, YELLOWKEY,
|
||
|
KeyPoints[0].x, KeyPoints[0].y);
|
||
|
}
|
||
|
if(KeyPoints[1].x != 0 || KeyPoints[1].y != 0)
|
||
|
{
|
||
|
AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, GREENKEY,
|
||
|
KeyPoints[1].x, KeyPoints[1].y);
|
||
|
}
|
||
|
if(KeyPoints[2].x != 0 || KeyPoints[2].y != 0)
|
||
|
{
|
||
|
AM_drawLineCharacter(keysquare, NUMKEYSQUARELINES, 0, 0, BLUEKEY,
|
||
|
KeyPoints[2].x, KeyPoints[2].y);
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
void AM_drawCrosshair(int color)
|
||
|
{
|
||
|
fb[(f_w*(f_h+1))/2] = color; // single point for now
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
void AM_Drawer (void)
|
||
|
{
|
||
|
if (!automapactive) return;
|
||
|
|
||
|
UpdateState |= I_FULLSCRN;
|
||
|
AM_clearFB(BACKGROUND);
|
||
|
if (grid) AM_drawGrid(GRIDCOLORS);
|
||
|
AM_drawWalls();
|
||
|
AM_drawPlayers();
|
||
|
DrawWorldTimer();
|
||
|
|
||
|
if (cheating==2) AM_drawThings(THINGCOLORS, THINGRANGE);
|
||
|
|
||
|
// AM_drawCrosshair(XHAIRCOLORS);
|
||
|
// AM_drawMarks();
|
||
|
// if(gameskill == sk_baby) AM_drawkeys();
|
||
|
|
||
|
MN_DrTextA(P_GetMapName(gamemap), 38, 144);
|
||
|
if(ShowKills && netgame && deathmatch)
|
||
|
{
|
||
|
AM_DrawDeathmatchStats();
|
||
|
}
|
||
|
// I_Update();
|
||
|
// V_MarkRect(f_x, f_y, f_w, f_h);
|
||
|
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
//
|
||
|
// AM_DrawDeathmatchStats
|
||
|
//
|
||
|
//===========================================================================
|
||
|
|
||
|
// 8-player note: Proper player color names here, too
|
||
|
|
||
|
char *PlayerColorText[MAXPLAYERS] =
|
||
|
{
|
||
|
"BLUE:",
|
||
|
"RED:",
|
||
|
"YELLOW:",
|
||
|
"GREEN:",
|
||
|
"JADE:",
|
||
|
"WHITE:",
|
||
|
"HAZEL:",
|
||
|
"PURPLE:"
|
||
|
};
|
||
|
|
||
|
void AM_DrawDeathmatchStats(void)
|
||
|
{
|
||
|
int i, j, k, m;
|
||
|
int fragCount[MAXPLAYERS];
|
||
|
int order[MAXPLAYERS];
|
||
|
char textBuffer[80];
|
||
|
int yPosition;
|
||
|
|
||
|
for(i = 0; i < MAXPLAYERS; i++)
|
||
|
{
|
||
|
fragCount[i] = 0;
|
||
|
order[i] = -1;
|
||
|
}
|
||
|
for(i = 0; i < MAXPLAYERS; i++)
|
||
|
{
|
||
|
if(!playeringame[i])
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for(j = 0; j < MAXPLAYERS; j++)
|
||
|
{
|
||
|
if(playeringame[j])
|
||
|
{
|
||
|
fragCount[i] += players[i].frags[j];
|
||
|
}
|
||
|
}
|
||
|
for(k = 0; k < MAXPLAYERS; k++)
|
||
|
{
|
||
|
if(order[k] == -1)
|
||
|
{
|
||
|
order[k] = i;
|
||
|
break;
|
||
|
}
|
||
|
else if(fragCount[i] > fragCount[order[k]])
|
||
|
{
|
||
|
for(m = MAXPLAYERS-1; m > k; m--)
|
||
|
{
|
||
|
order[m] = order[m-1];
|
||
|
}
|
||
|
order[k] = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
yPosition = 15;
|
||
|
for(i = 0; i < MAXPLAYERS; i++)
|
||
|
{
|
||
|
if(!playeringame[order[i]])
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
MN_DrTextA(PlayerColorText[order[i]], 8, yPosition);
|
||
|
sprintf(textBuffer, "%d", fragCount[order[i]]);
|
||
|
MN_DrTextA(textBuffer, 80, yPosition);
|
||
|
yPosition += 10;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//===========================================================================
|
||
|
//
|
||
|
// DrawWorldTimer
|
||
|
//
|
||
|
//===========================================================================
|
||
|
|
||
|
static void DrawWorldTimer(void)
|
||
|
{
|
||
|
int days;
|
||
|
int hours;
|
||
|
int minutes;
|
||
|
int seconds;
|
||
|
int worldTimer;
|
||
|
char timeBuffer[15];
|
||
|
char dayBuffer[20];
|
||
|
|
||
|
worldTimer = players[consoleplayer].worldTimer;
|
||
|
|
||
|
worldTimer /= 35;
|
||
|
days = worldTimer/86400;
|
||
|
worldTimer -= days*86400;
|
||
|
hours = worldTimer/3600;
|
||
|
worldTimer -= hours*3600;
|
||
|
minutes = worldTimer/60;
|
||
|
worldTimer -= minutes*60;
|
||
|
seconds = worldTimer;
|
||
|
|
||
|
sprintf(timeBuffer, "%.2d : %.2d : %.2d", hours, minutes,seconds);
|
||
|
MN_DrTextA(timeBuffer, 240, 8);
|
||
|
|
||
|
if (days)
|
||
|
{
|
||
|
if (days==1)
|
||
|
{
|
||
|
sprintf(dayBuffer, "%.2d DAY", days);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sprintf(dayBuffer, "%.2d DAYS", days);
|
||
|
}
|
||
|
MN_DrTextA(dayBuffer, 240, 20);
|
||
|
if (days >= 5)
|
||
|
{
|
||
|
MN_DrTextA("YOU FREAK!!!", 230, 35);
|
||
|
}
|
||
|
}
|
||
|
}
|