60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#if !defined(AFX_FRAMEMANAGER2_H__358B2D84_C279_11D1_82DF_0080C82BD965__INCLUDED_)
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#define AFX_FRAMEMANAGER2_H__358B2D84_C279_11D1_82DF_0080C82BD965__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// FrameManager2.h : header file
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//
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#include "NodeTreeCtrl.h"
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#include "JointTreeCtrl.h"
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/////////////////////////////////////////////////////////////////////////////
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// FrameManager2 window
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class FrameManager2 : public CDialogBar
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{
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// Construction
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public:
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CNodeTreeCtrl* m_nNodeTree;
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CJointTreeCtrl* m_nJointTree;
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FrameManager2();
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BOOL Create(CWnd* pParentWnd, UINT nStyle);
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void DeleteContents();
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void PickNode(HTREEITEM item);
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CModel* GetModel();
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CTreeCtrl* GetNodeTreeCtrl();
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(FrameManager2)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~FrameManager2();
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void SetModel(CModel* model);
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// Generated message map functions
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protected:
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//{{AFX_MSG(FrameManager2)
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnDestroy();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_FRAMEMANAGER2_H__358B2D84_C279_11D1_82DF_0080C82BD965__INCLUDED_)
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