heretic2-sdk/Toolkit/Programming/GameCode/game/m_mssithra_anim.h
1998-11-24 00:00:00 +00:00

202 lines
6.7 KiB
C

// R:\Art\models/monsters\mutantsithra
// This file generated by qdata - Do NOT Modify
#define FRAME_claw1 0
#define FRAME_claw2 1
#define FRAME_claw3 2
#define FRAME_claw4 3
#define FRAME_claw5 4
#define FRAME_claw6 5
#define FRAME_claw7 6
#define FRAME_claw8 7
#define FRAME_claw9 8
#define FRAME_claw10 9
#define FRAME_death1 10
#define FRAME_death2 11
#define FRAME_death3 12
#define FRAME_death4 13
#define FRAME_death5 14
#define FRAME_death6 15
#define FRAME_death7 16
#define FRAME_death8 17
#define FRAME_death9 18
#define FRAME_death10 19
#define FRAME_death11 20
#define FRAME_death12 21
#define FRAME_death13 22
#define FRAME_death14 23
#define FRAME_death15 24
#define FRAME_death16 25
#define FRAME_death17 26
#define FRAME_death18 27
#define FRAME_death19 28
#define FRAME_death20 29
#define FRAME_death21 30
#define FRAME_death22 31
#define FRAME_death23 32
#define FRAME_death24 33
#define FRAME_death25 34
#define FRAME_death26 35
#define FRAME_death27 36
#define FRAME_death28 37
#define FRAME_death29 38
#define FRAME_death30 39
#define FRAME_death31 40
#define FRAME_death32 41
#define FRAME_death33 42
#define FRAME_death34 43
#define FRAME_death35 44
#define FRAME_death36 45
#define FRAME_death37 46
#define FRAME_death38 47
#define FRAME_death39 48
#define FRAME_death40 49
#define FRAME_death41 50
#define FRAME_death42 51
#define FRAME_death43 52
#define FRAME_death44 53
#define FRAME_death45 54
#define FRAME_idle1 55
#define FRAME_idle2 56
#define FRAME_idle3 57
#define FRAME_idle4 58
#define FRAME_idle5 59
#define FRAME_idle6 60
#define FRAME_idle7 61
#define FRAME_idle8 62
#define FRAME_idle9 63
#define FRAME_idle10 64
#define FRAME_idle11 65
#define FRAME_idle12 66
#define FRAME_idle13 67
#define FRAME_idle14 68
#define FRAME_idle15 69
#define FRAME_idle16 70
#define FRAME_idle17 71
#define FRAME_idle18 72
#define FRAME_idle19 73
#define FRAME_idle20 74
#define FRAME_idle21 75
#define FRAME_jump1 76
#define FRAME_jump2 77
#define FRAME_jump3 78
#define FRAME_jump4 79
#define FRAME_jump5 80
#define FRAME_jump6 81
#define FRAME_jump7 82
#define FRAME_jump8 83
#define FRAME_jump9 84
#define FRAME_jump10 85
#define FRAME_jump11 86
#define FRAME_jump12 87
#define FRAME_jump13 88
#define FRAME_jump14 89
#define FRAME_roar1 90
#define FRAME_roar2 91
#define FRAME_roar3 92
#define FRAME_roar4 93
#define FRAME_roar5 94
#define FRAME_roar6 95
#define FRAME_roar7 96
#define FRAME_roar8 97
#define FRAME_roar9 98
#define FRAME_roar10 99
#define FRAME_roar11 100
#define FRAME_roar12 101
#define FRAME_roar13 102
#define FRAME_roar14 103
#define FRAME_roar15 104
#define FRAME_roar16 105
#define FRAME_roar17 106
#define FRAME_roar18 107
#define FRAME_roar19 108
#define FRAME_roar20 109
#define FRAME_roar21 110
#define FRAME_roar22 111
#define FRAME_roar23 112
#define FRAME_roar24 113
#define FRAME_shoota1 114
#define FRAME_shoota2 115
#define FRAME_shoota3 116
#define FRAME_shoota4 117
#define FRAME_shoota5 118
#define FRAME_shoota6 119
#define FRAME_shoota7 120
#define FRAME_shoota8 121
#define FRAME_shoota9 122
#define FRAME_shoota10 123
#define FRAME_shoota11 124
#define FRAME_shoota12 125
#define FRAME_shoota13 126
#define FRAME_shoota14 127
#define FRAME_shoota15 128
#define FRAME_shoota16 129
#define FRAME_shoota17 130
#define FRAME_shoota18 131
#define FRAME_shoota19 132
#define FRAME_shoota20 133
#define FRAME_shoota21 134
#define FRAME_shoota22 135
#define FRAME_shoota23 136
#define FRAME_shootb1 137
#define FRAME_shootb2 138
#define FRAME_shootb3 139
#define FRAME_shootb4 140
#define FRAME_shootb5 141
#define FRAME_shootb6 142
#define FRAME_shootb7 143
#define FRAME_shootb8 144
#define FRAME_shootb9 145
#define FRAME_shootb10 146
#define FRAME_shootb11 147
#define FRAME_shootb12 148
#define FRAME_shootb13 149
#define FRAME_shootb14 150
#define FRAME_shootb15 151
#define FRAME_shootb16 152
#define FRAME_shootb17 153
#define FRAME_shootb18 154
#define FRAME_shootb19 155
#define FRAME_shootb20 156
#define FRAME_shootb21 157
#define FRAME_shootb22 158
#define FRAME_walk1 159
#define FRAME_walk2 160
#define FRAME_walk3 161
#define FRAME_walk4 162
#define FRAME_walk5 163
#define FRAME_walk6 164
#define FRAME_walk7 165
#define FRAME_walk8 166
#define FRAME_walk9 167
#define FRAME_walk10 168
#define FRAME_walk11 169
#define FRAME_walk12 170
#define FRAME_walk13 171
#define FRAME_walk14 172
#define FRAME_walk15 173
#define FRAME_walk16 174
#define FRAME_newshot1 175
#define FRAME_newshot2 176
#define FRAME_newshot3 177
#define FRAME_newshot4 178
#define FRAME_newshot5 179
#define FRAME_newshot6 180
#define FRAME_newshot7 181
#define FRAME_newshot8 182
#define FRAME_newshot9 183
#define MODEL_SCALE 1.000000
#define NUM_MESH_NODES 9
#define MESH_BASEBIN 0
#define MESH__CROSSBOW 1
#define MESH__BOLTS 2
#define MESH__HEAD 3
#define MESH__BODY 4
#define MESH__ARMRT 5
#define MESH__LEGLFT 6
#define MESH__LEGRT 7
#define MESH__ARMLFT 8