heretic2-sdk/Toolkit/Programming/GameCode/game/m_beast_anim.c
1998-11-24 00:00:00 +00:00

740 lines
35 KiB
C

//==============================================================================
//
// m_tbeast_anim.c
//
// Heretic II
// Copyright 1998 Raven Software
//
//==============================================================================
#include "g_local.h"
#pragma hdrstop("g_local.pch")
// PRECOMPILED HEADER ABOVE
// WARNING: DO NOT CHANGE THE ABOVE HEADERS OR THE PRECOMPILED STUFF WILL BREAK!
// ADD ANY ADDITIONAL FILES BELOW
#include "m_beast_anim.h"
#include "m_beast.h"
#include "g_monster.h"
void ai_charge2 (edict_t *self, float dist);
/*----------------------------------------------------------------------
TB bite way up
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_biteup2[] =
{
FRAME_atkc1, NULL, 0, 0, 0, ai_charge2, 0, tbeast_growl,
FRAME_atkc2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
FRAME_atkc3, tbeast_check_snatch, TB_HIBITE_F - 32, TB_HIBITE_R, TB_HIBITE_U + 128, NULL, 0, NULL,
FRAME_atkc4, tbeastbite, TB_HIBITE_F - 32, TB_HIBITE_R, TB_HIBITE_U + 128, NULL, 0, NULL,
FRAME_atkc5, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atkc6, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atkc7, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atkc8, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_biteup2 = {8, tbeast_frames_biteup2, tbeast_pause};
/*----------------------------------------------------------------------
TB bite up
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_biteup[] =
{
FRAME_atka1, NULL, 0, 0, 0, ai_charge2, 0, tbeast_growl,
FRAME_atka2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
FRAME_atka3, tbeast_check_snatch, TB_HIBITE_F, TB_HIBITE_R, TB_HIBITE_U, NULL, 0, NULL,
FRAME_atka4, tbeastbite, TB_HIBITE_F, TB_HIBITE_R, TB_HIBITE_U, NULL, 0, NULL,
FRAME_atka5, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atka6, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atka7, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atka8, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atka9, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_biteup = {9, tbeast_frames_biteup, tbeast_pause};
/*----------------------------------------------------------------------
TB bite low
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_bitelow[] =
{
FRAME_atkb1 , NULL, 0, 0, 0, ai_charge2, 0, tbeast_growl,
FRAME_atkb2 , NULL, 0, 0, 0, ai_charge2, 0, NULL,
FRAME_atkb3 , NULL, 0, 0, 0, ai_charge2, 0, NULL,
FRAME_atkb4 , tbeast_check_snatch, TB_LOBITE_F, TB_LOBITE_R, TB_LOBITE_U, NULL, 0, NULL,
FRAME_atkb5 , tbeastbite, TB_LOBITE_F, TB_LOBITE_R, TB_LOBITE_U, NULL, 0, NULL,
FRAME_atkb6 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atkb7 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atkb8 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atkb9 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atkb10, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_atkb11, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_bitelow = {11, tbeast_frames_bitelow, tbeast_pause};
/*----------------------------------------------------------------------
TB eating twitch?
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_eating_twitch [] =
{
FRAME_eatingb1, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingb2, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingb3, NULL, 0, 0, 0, NULL, 0, tbeast_snort,
FRAME_eatingb4, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingb5, NULL, 0, 0, 0, NULL, 0, tbeast_gibs,
FRAME_eatingb6, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingb7, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingb8, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_eating_twitch = {8, tbeast_frames_eating_twitch, tbeast_eatorder};
/*----------------------------------------------------------------------
Gorgon Eat3 - pull back, then bend back down to eat
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_eating [] =
{
FRAME_eatingc1, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingc2, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingc3, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingc4, NULL, 0, 0, 0, NULL, 0, tbeast_gibs,
FRAME_eatingc5, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatingc6, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_eating = {6, tbeast_frames_eating, tbeast_eatorder};
/*----------------------------------------------------------------------
TB bending down, eating
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_eatdown [] =
{
FRAME_eatran1 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran2 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran3 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran4 , NULL, 0, 0, 0, NULL, 0, tbeast_snort,
FRAME_eatran5 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran6 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran7 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran8 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran9 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran10, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran11, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_eatran12, NULL, 0, 0, 0, NULL, 0, tbeast_gibs,
FRAME_eatran13, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_eatdown = {13, tbeast_frames_eatdown, tbeast_eatorder};
/*----------------------------------------------------------------------
TB Walking
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_walk [] =
{
FRAME_walk1 , NULL, 0, 0, 0, tbeast_run_think, 32, tbeast_footstep,
FRAME_walk2 , NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_walk3 , NULL, 0, 0, 0, tbeast_run_think, 32, NULL,
FRAME_walk4 , NULL, 0, 0, 0, tbeast_run_think, 24, NULL,
FRAME_walk5 , NULL, 0, 0, 0, tbeast_run_think, 20, NULL,
FRAME_walk6 , NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_walk7 , NULL, 0, 0, 0, tbeast_run_think, 20, tbeast_growl,
FRAME_walk8 , NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_walk9 , NULL, 0, 0, 0, tbeast_run_think, 20, NULL,
FRAME_walk10, NULL, 0, 0, 0, tbeast_run_think, 32, NULL,
FRAME_walk11, NULL, 0, 0, 0, tbeast_run_think, 28, tbeast_footstep,
FRAME_walk12, NULL, 0, 0, 0, tbeast_run_think, 12, NULL,
FRAME_walk13, NULL, 0, 0, 0, tbeast_run_think, 16, tbeast_snort,
FRAME_walk14, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_walk15, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_walk16, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_walk17, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_walk18, NULL, 0, 0, 0, tbeast_run_think, 24, NULL,
};
animmove_t tbeast_move_walk = {18, tbeast_frames_walk, tbeast_walkorder};
/*----------------------------------------------------------------------
TB Turning left while running
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_walkleft [] =
{
FRAME_wlklft1 , NULL, 0, 0, 0, tbeast_run_think, 32, tbeast_footstep,
FRAME_wlklft2 , NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlklft3 , NULL, 0, 0, 0, tbeast_run_think, 32, NULL,
FRAME_wlklft4 , NULL, 0, 0, 0, tbeast_run_think, 24, NULL,
FRAME_wlklft5 , NULL, 0, 0, 0, tbeast_run_think, 20, tbeast_snort,
FRAME_wlklft6 , NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlklft7 , NULL, 0, 0, 0, tbeast_run_think, 20, NULL,
FRAME_wlklft8 , NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlklft9 , NULL, 0, 0, 0, tbeast_run_think, 20, NULL,
FRAME_wlklft10, NULL, 0, 0, 0, tbeast_run_think, 32, NULL,
FRAME_wlklft11, NULL, 0, 0, 0, tbeast_run_think, 28, tbeast_footstep,
FRAME_wlklft12, NULL, 0, 0, 0, tbeast_run_think, 12, NULL,
FRAME_wlklft13, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlklft14, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlklft15, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlklft16, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlklft17, NULL, 0, 0, 0, tbeast_run_think, 16, tbeast_growl,
FRAME_wlklft18, NULL, 0, 0, 0, tbeast_run_think, 24, NULL,
};
animmove_t tbeast_move_walkleft = {18, tbeast_frames_walkleft, tbeast_walkorder};
/*----------------------------------------------------------------------
TB Turning right while running
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_walkrt [] =
{
FRAME_wlkrt1 , NULL, 0, 0, 0, tbeast_run_think, 32, tbeast_footstep,
FRAME_wlkrt2 , NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlkrt3 , NULL, 0, 0, 0, tbeast_run_think, 32, NULL,
FRAME_wlkrt4 , NULL, 0, 0, 0, tbeast_run_think, 24, NULL,
FRAME_wlkrt5 , NULL, 0, 0, 0, tbeast_run_think, 20, NULL,
FRAME_wlkrt6 , NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlkrt7 , NULL, 0, 0, 0, tbeast_run_think, 20, NULL,
FRAME_wlkrt8 , NULL, 0, 0, 0, tbeast_run_think, 16, tbeast_growl,
FRAME_wlkrt9 , NULL, 0, 0, 0, tbeast_run_think, 20, NULL,
FRAME_wlkrt10, NULL, 0, 0, 0, tbeast_run_think, 32, NULL,
FRAME_wlkrt11, NULL, 0, 0, 0, tbeast_run_think, 28, tbeast_footstep,
FRAME_wlkrt12, NULL, 0, 0, 0, tbeast_run_think, 12, NULL,
FRAME_wlkrt13, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlkrt14, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlkrt15, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlkrt16, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlkrt17, NULL, 0, 0, 0, tbeast_run_think, 16, NULL,
FRAME_wlkrt18, NULL, 0, 0, 0, tbeast_run_think, 24, tbeast_snort,
};
animmove_t tbeast_move_walkrt = {18, tbeast_frames_walkrt, tbeast_walkorder};
animframe_t tbeast_frames_inair [] =
{
FRAME_jumpb16, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
};
animmove_t tbeast_move_inair = {1, tbeast_frames_inair, NULL};
animframe_t tbeast_frames_land [] =
{
FRAME_jumpb17, NULL, 0, 0, 0, NULL, 0, tbeast_land,
FRAME_jumpb18, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb19, NULL, 0, 0, 0, NULL, 0, tbeast_snort,
FRAME_jumpb20, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb21, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb22, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb23, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_land = {7, tbeast_frames_land, tbeast_pause};
/*----------------------------------------------------------------------
TB jump
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_jump [] =
{
FRAME_jumpb1 , NULL, 0, 0, 0, NULL, 0, tbeast_growl,
FRAME_jumpb2 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb3 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb4 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb5 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb6 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb7 , tbeast_leap, 250, 0, 400, NULL, 0, NULL,
FRAME_jumpb8 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb9 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb10, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb11, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
FRAME_jumpb12, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
FRAME_jumpb13, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
FRAME_jumpb14, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
FRAME_jumpb15, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
};
animmove_t tbeast_move_jump = {15, tbeast_frames_jump, tbeast_inair};
/*----------------------------------------------------------------------
TB jump
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_forced_jump [] =
{
FRAME_jumpb1 , NULL, 0, 0, 0, NULL, 0, tbeast_growl,
FRAME_jumpb2 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb3 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb4 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb5 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb6 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb7 , NULL, 0, 0, 0, NULL, 0, tbeast_apply_jump,
FRAME_jumpb8 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb9 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb10, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb11, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
FRAME_jumpb12, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
FRAME_jumpb13, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
FRAME_jumpb14, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
FRAME_jumpb15, NULL, 0, 0, 0, NULL, 0, tbeast_check_landed,
};
animmove_t tbeast_move_forced_jump = {15, tbeast_frames_forced_jump, tbeast_inair};
/*----------------------------------------------------------------------
TB wait
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_stand [] =
{
FRAME_wait1 , NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait2 , NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait3 , NULL, 0, 0, 0, ai_stand, 0, tbeast_snort,
FRAME_wait4 , NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait5 , NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait6 , NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait7 , NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait8 , NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait9 , NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait10, NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait11, NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait12, NULL, 0, 0, 0, ai_stand, 0, tbeast_snort,
FRAME_wait13, NULL, 0, 0, 0, ai_stand, 0, NULL,
FRAME_wait14, NULL, 0, 0, 0, ai_stand, 0, NULL,
};
animmove_t tbeast_move_stand = {14, tbeast_frames_stand, tbeast_standorder};
/*----------------------------------------------------------------------
delay
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_delay [] =
{
FRAME_wait1, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait2, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait3, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait4, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait5, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait6, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait7, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait8, NULL, 0, 0, 0, NULL, 0, tbeast_snort,
FRAME_wait9, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait10, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait11, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait12, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait13, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
FRAME_wait14, NULL, 0, 0, 0, NULL, 0, tbeastCheckMood,
};
animmove_t tbeast_move_delay = {14, tbeast_frames_delay, tbeast_pause};
animframe_t tbeast_frames_die [] =
{
FRAME_death1, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death2, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death3, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death4, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death5, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death6, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death7, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death8, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death9, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death10, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death11, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death12, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death13, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death14, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death15, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death16, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death17, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death18, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death19, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_death20, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_die = {20, tbeast_frames_die, tbeast_dead};
animframe_t tbeast_frames_die_norm [] =
{
FRAME_deatha1, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha2, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha3, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha4, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha5, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha6, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha7, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha8, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha9, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha10, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha11, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha12, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha13, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha14, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha15, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha16, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha17, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha18, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha19, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha20, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha21, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha22, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha23, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha24, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha25, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha26, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha27, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha28, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha29, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha30, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_deatha31, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_die_norm = {31, tbeast_frames_die_norm, tbeast_dead};
animframe_t tbeast_frames_charge [] =
{
FRAME_roar1, NULL, 0, 0, 0, NULL, 0, tbeast_roar_short,
FRAME_roar3, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar5, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar7, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar9, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar11, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar13, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar15, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar17, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar19, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar21, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar23, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar25, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar27, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar29, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar31, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar33, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar35, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar37, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar39, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar41, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar43, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar45, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar47, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar49, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_footstep,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 32, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 24, tbeast_growl,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 32, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 28, tbeast_footstep,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 12, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 16, tbeast_growl,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 24, NULL,//18 + 0 = 17
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_footstep,//1 + 17 = 18
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 32, NULL,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 24, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 20, tbeast_growl,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_growl,
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 28, tbeast_footstep,
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 12, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 16, tbeast_snort,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 24, NULL,//18 + 17 = 35
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_footstep,//1 + 35 = 36
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 32, NULL,
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 24, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_growl,
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 28, tbeast_footstep,
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 12, NULL,
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 24, tbeast_walkorder,//18 + 35 = 53
};
animmove_t tbeast_move_charge = {75, tbeast_frames_charge, tbeast_walkorder};
animframe_t tbeast_frames_roar [] =
{
FRAME_roar1, NULL, 0, 0, 0, NULL, 0, tbeast_roar,
FRAME_roar2, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar3, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar4, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar5, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar6, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar7, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar8, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar9, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar10, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar11, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar12, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar13, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar14, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar15, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar16, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar17, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar18, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar19, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar20, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar21, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar22, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar23, NULL, 0, 0, 0, NULL, 0, tbeast_roar_knockdown,
FRAME_roar24, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar25, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar26, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar27, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar28, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar29, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar30, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar31, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar32, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar33, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar34, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar35, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar36, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar37, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar38, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar39, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar40, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar41, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar42, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar43, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar44, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar45, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar46, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar47, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar48, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar49, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_roar50, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_roar = {50, tbeast_frames_roar, tbeast_pause};
animframe_t tbeast_frames_walkatk [] =
{
FRAME_wlkatk1 , NULL, 0, 0, 0, tbeast_run_think, 36, tbeast_footstep,
FRAME_wlkatk2 , NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk3 , NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk4 , tbeastbite, TB_WLKBITE_F, -4, TB_WLKBITE_U, tbeast_run_think, 36, NULL,
FRAME_wlkatk5 , NULL, 0, 0, 0, tbeast_run_think, 36, tbeast_growl,
FRAME_wlkatk6 , NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk7 , NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk8 , NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk9 , NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk10, NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk11, NULL, 0, 0, 0, tbeast_run_think, 36, tbeast_footstep,//bite
FRAME_wlkatk12, NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk13, NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk14, tbeastbite, TB_WLKBITE_F, 16, TB_WLKBITE_U, tbeast_run_think, 36, NULL,
FRAME_wlkatk15, NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk16, NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
FRAME_wlkatk17, NULL, 0, 0, 0, tbeast_run_think, 36, tbeast_growl,
FRAME_wlkatk18, NULL, 0, 0, 0, tbeast_run_think, 36, NULL,
};
animmove_t tbeast_move_walkatk = {18, tbeast_frames_walkatk, tbeast_pause};
animframe_t tbeast_frames_stun [] =
{//FIXME: don't walk back so long
FRAME_walk18, NULL, 0, 0, 0, ai_move, -40, NULL,
FRAME_walk16, NULL, 0, 0, 0, ai_move, -32, NULL,
FRAME_walk14, NULL, 0, 0, 0, ai_move, -32, tbeast_snort,
FRAME_walk12, NULL, 0, 0, 0, ai_move, -12, NULL,
FRAME_walk11, NULL, 0, 0, 0, ai_move, -28, tbeast_footstep,
FRAME_walk10, NULL, 0, 0, 0, ai_move, -52, NULL,
FRAME_walk8 , NULL, 0, 0, 0, ai_move, -36, NULL,
FRAME_walk6 , NULL, 0, 0, 0, ai_move, -36, NULL,
FRAME_walk4 , NULL, 0, 0, 0, ai_move, -24, tbeast_snort,
FRAME_stun1, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun2, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun3, NULL, 0, 0, 0, NULL, 0, tbeast_footstep,
FRAME_stun4, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun5, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun6, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun7, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun8, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun9, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun10, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun11, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun12, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun13, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun14, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun15, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun16, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun17, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun18, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_stun19, NULL, 0, 0, 0, NULL, 0, tbeast_snort,
};
animmove_t tbeast_move_stun = {28, tbeast_frames_stun, tbeast_pause};
//========================================================================
/*----------------------------------------------------------------------
TB bite way up success finish
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_biteup2_sfin[] =
{
FRAME_atkc4, tbeast_toy_ofs, 200, 0, 132, NULL, 0, tbeast_anger_sound,
FRAME_atkc5, tbeast_toy_ofs, 176, -4, 96, NULL, 0, NULL,
FRAME_atkc6, tbeast_toy_ofs, 160, -12, 80, NULL, 0, NULL,
FRAME_atkc7, tbeast_toy_ofs, 152, -4, 72, NULL, 0, NULL,
};
animmove_t tbeast_move_biteup2_sfin = {4, tbeast_frames_biteup2_sfin, tbeast_go_snatch};
/*----------------------------------------------------------------------
TB bite up success finish
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_biteup_sfin[] =
{
FRAME_atka4, tbeast_toy_ofs, 200, 0, 132, NULL, 0, tbeast_anger_sound,
FRAME_atka5, tbeast_toy_ofs, 176, -4, 96, NULL, 0, NULL,
FRAME_atka6, tbeast_toy_ofs, 160, -12, 80, NULL, 0, NULL,
FRAME_atka7, tbeast_toy_ofs, 152, -4, 72, NULL, 0, NULL,
};
animmove_t tbeast_move_biteup_sfin = {4, tbeast_frames_biteup_sfin, tbeast_go_snatch};
/*----------------------------------------------------------------------
TB bite low success finish
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_bitelow_sfin[] =
{
FRAME_atkb5 , tbeast_toy_ofs, 216, 0, 64, NULL, 0, NULL,
FRAME_atkb6 , tbeast_toy_ofs, 208, 0, 62, NULL, 0, tbeast_anger_sound,
FRAME_atkb7 , tbeast_toy_ofs, 196, 0, 56, NULL, 0, NULL,
FRAME_atkb8 , tbeast_toy_ofs, 184, 0, 54, NULL, 0, NULL,
FRAME_atkb9 , tbeast_toy_ofs, 176, 2, 60, NULL, 0, tbeast_anger_sound,
FRAME_atkb10, tbeast_toy_ofs, 178, 10, 64, NULL, 0, NULL,
};
animmove_t tbeast_move_bitelow_sfin = {6, tbeast_frames_bitelow_sfin, tbeast_go_snatch};
/*----------------------------------------------------------------------
TB snatch throw & catch
-----------------------------------------------------------------------*/
animframe_t tbeast_frames_snatch [] =
{
/* FRAME_eatinga1, tbeast_toy_ofs, 112, 32, -8, NULL, 0, NULL,
FRAME_eatinga2, tbeast_toy_ofs, 112, 18, 8, NULL, 0, NULL,
FRAME_eatinga3, tbeast_toy_ofs, 98, 0, 32, NULL, 0, tbeast_anger_sound,
FRAME_eatinga4, tbeast_toy_ofs, 128, 2, 36, NULL, 0, NULL,
FRAME_eatinga5, tbeast_toy_ofs, 152, 12, 64, NULL, 0, tbeast_anger_sound,*/
FRAME_eatinga6, tbeast_toy_ofs, 164, -16, 94, NULL, 0, NULL,
FRAME_eatinga7, tbeast_toy_ofs, 152, -68, 60, NULL, 0, NULL,
FRAME_eatinga8, tbeast_toy_ofs, 112, -88, 56, NULL, 0, tbeast_anger_sound,
FRAME_eatinga9, tbeast_toy_ofs, 104, -80, 64, NULL, 0, NULL,
FRAME_eatinga10, tbeast_toy_ofs, 128, -64, 80, NULL, 0, NULL,
FRAME_eatinga11, tbeast_toy_ofs, 160, -16, 84, NULL, 0, NULL,
FRAME_eatinga12, tbeast_toy_ofs, 152, 104, 112, NULL, 0, tbeast_anger_sound,
FRAME_eatinga13, tbeast_toy_ofs, 128, 116, 128, NULL, 0, NULL,
FRAME_eatinga14, tbeast_toy_ofs, 136, 124, 132, NULL, 0, NULL,
FRAME_eatinga15, tbeast_toy_ofs, 160, 48, 124, NULL, 0, NULL,
FRAME_eatinga16, tbeast_toy_ofs, 168, -56, 98, NULL, 0, tbeast_anger_sound,
FRAME_eatinga17, tbeast_toy_ofs, 136, -100, 56, NULL, 0, NULL,
FRAME_eatinga18, tbeast_toy_ofs, 104, -96, 52, NULL, 0, NULL,
FRAME_eatinga19, tbeast_toy_ofs, 88, -92, 49, NULL, 0, NULL,
FRAME_eatinga20, tbeast_toy_ofs, 96, -88, 64, NULL, 0, tbeast_anger_sound,
FRAME_eatinga21, tbeast_toy_ofs, 126, -80, 64, NULL, 0, NULL,
FRAME_eatinga22, tbeast_toy_ofs, 142, -56, 53, NULL, 0, NULL,
FRAME_eatinga23, tbeast_toy_ofs, 146, -18, 34, NULL, 0, tbeast_anger_sound,
FRAME_eatinga24, tbeast_toy_ofs, 136, 24, 16, NULL, 0, NULL,
FRAME_eatinga25, tbeast_toy_ofs, 120, 48, -8, NULL, 0, NULL,
FRAME_jumpb21 , tbeast_toy_ofs, 96, -32, 8, NULL, 0, tbeast_anger_sound,
FRAME_jumpb20 , tbeast_toy_ofs, 128, -34, 12, NULL, 0, tbeast_anger_sound,
FRAME_jumpb19 , tbeast_toy_ofs, 164, 0, 128, NULL, 0, tbeast_anger_sound,
FRAME_jumpb18 , tbeast_toy_ofs, 148, 0, 216, NULL, 0, tbeast_throw_toy,
FRAME_jumpb19 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb1 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb2 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb3 , NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_snatch = {29, tbeast_frames_snatch, tbeast_ready_catch};
animframe_t tbeast_frames_ready_catch [] =
{
FRAME_jumpb4 , NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_ready_catch = {1, tbeast_frames_ready_catch, tbeast_ready_catch};
animframe_t tbeast_frames_catch [] =
{
FRAME_jumpb5 , NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb6 , NULL, 0, 0, 0, tbeast_gore_toy, 150, NULL,
FRAME_jumpb7 , NULL, 0, 0, 0, tbeast_gore_toy, 0, NULL,
FRAME_jumpb8 , NULL, 0, 0, 0, tbeast_gore_toy, 0, NULL,
FRAME_jumpb9 , NULL, 0, 0, 0, tbeast_gore_toy, 0, NULL,
FRAME_jumpb10, NULL, 0, 0, 0, tbeast_gore_toy, 0, NULL,
FRAME_jumpb11, NULL, 0, 0, 0, tbeast_gore_toy, -1, NULL,
FRAME_jumpb12, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb13, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb14, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb15, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t tbeast_move_catch = {10, tbeast_frames_catch, tbeast_ginair};
animframe_t tbeast_frames_ginair [] =
{
FRAME_jumpb16, NULL, 0, 0, 0, NULL, 0, tbeast_gcheck_landed,
};
animmove_t tbeast_move_ginair = {1, tbeast_frames_ginair, NULL};
animframe_t tbeast_frames_gland [] =
{
FRAME_jumpb17, NULL, 0, 0, 0, NULL, 0, tbeast_land,
FRAME_jumpb18, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb19, NULL, 0, 0, 0, NULL, 0, tbeast_snort,
FRAME_jumpb20, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb21, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb22, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_jumpb23, NULL, 0, 0, 0, NULL, 0, tbeast_done_gore,
};
animmove_t tbeast_move_gland = {7, tbeast_frames_gland, tbeast_done_gore};
animframe_t tbeast_frames_quick_charge [] =
{
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_footstep,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 32, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 24, tbeast_growl,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 32, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 28, tbeast_footstep,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 12, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 16, tbeast_growl,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 24, NULL,//18 + 0 = 17
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_footstep,//1 + 17 = 18
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 32, NULL,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 24, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 20, tbeast_growl,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_growl,
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 28, tbeast_footstep,
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 12, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 16, tbeast_snort,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 24, NULL,//18 + 17 = 35
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_footstep,//1 + 35 = 36
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 32, NULL,
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 24, NULL,
FRAME_charge1 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge2 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge3 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge4 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge5 , NULL, 0, 0, 0, tbeast_charge, 20, NULL,
FRAME_charge6 , NULL, 0, 0, 0, tbeast_charge, 32, tbeast_growl,
FRAME_charge7 , NULL, 0, 0, 0, tbeast_charge, 28, tbeast_footstep,
FRAME_charge8 , NULL, 0, 0, 0, tbeast_charge, 12, NULL,
FRAME_charge9 , NULL, 0, 0, 0, tbeast_charge, 16, NULL,
FRAME_charge10, NULL, 0, 0, 0, tbeast_charge, 24, tbeast_walkorder,//18 + 35 = 53
};
animmove_t tbeast_move_quick_charge = {50, tbeast_frames_quick_charge, tbeast_walkorder};