52 lines
1.7 KiB
Text
52 lines
1.7 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: Player - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\WINDOWS\TEMP\RSP50B3.TMP" with contents
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[
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/nologo /MTd /W3 /Gm /Gi /ZI /Od /I "../qcommon" /I "../game" /I "../client" /I "../server" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "PLAYER_DLL" /D "_DEVEL" /FR".\Debug/" /Fp".\Debug/Player.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
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"C:\heretic2\code\Player\p_actions.c"
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]
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Creating command line "cl.exe @C:\WINDOWS\TEMP\RSP50B3.TMP"
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Creating temporary file "C:\WINDOWS\TEMP\RSP50B4.TMP" with contents
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[
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib H2Common.lib /nologo /base:"0x110d0000" /version:1.0 /subsystem:windows /dll /incremental:yes /pdb:"../Debug/Player.pdb" /debug /machine:I386 /out:"../Debug/Player.dll" /implib:"../Debug/Player.lib" /pdbtype:sept /libpath:"..\Debug"
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.\Debug\main.obj
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.\Debug\p_actions.obj
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.\Debug\p_anim_branch.obj
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.\Debug\p_anim_data.obj
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.\Debug\p_animactor.obj
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.\Debug\p_anims.obj
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.\Debug\p_chicken.obj
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.\Debug\p_chicken_anim.obj
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.\Debug\p_ctrl.obj
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.\Debug\p_items.obj
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.\Debug\p_main.obj
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.\Debug\p_weapon.obj
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\heretic2\code\Debug\H2Common.lib
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]
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Creating command line "link.exe @C:\WINDOWS\TEMP\RSP50B4.TMP"
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<h3>Output Window</h3>
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Compiling...
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p_actions.c
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Linking...
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<h3>
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--------------------Configuration: quake2 - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>
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--------------------Configuration: game - Win32 Debug--------------------
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</h3>
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<h3>Command Lines</h3>
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<h3>Results</h3>
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gamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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