31 lines
1.3 KiB
C
31 lines
1.3 KiB
C
//
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// g_weapon.h
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//
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// Heretic II
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// Copyright 1998 Raven Software
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//
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#ifndef P_WEAPON_H
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#define P_WEAPON_H
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// ************************************************************************************************
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// WeaponThink_XXX
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// ---------------
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// Player-weapon think functions, each corresponding to one weapon type. Made visible here so that
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// they can be referenced from 'g_items.c'.
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// ************************************************************************************************
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void WeaponThink_SwordStaff(edict_t *Caster,char *Format,...);
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void WeaponThink_FlyingFist(edict_t *Caster,char *Format,...);
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void WeaponThink_MagicMissileSpread(edict_t *Caster,char *Format,...);
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void WeaponThink_SphereOfAnnihilation(edict_t *Caster,char *Format,...);
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void WeaponThink_Maceballs(edict_t *Caster,char *Format,...);
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void WeaponThink_Firewall(edict_t *Caster,char *Format,...);
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void WeaponThink_Ripper(edict_t *Caster,char *Format,...);
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void WeaponThink_Blast(edict_t *Caster,char *Format,...);
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void WeaponThink_RedRainBow(edict_t *Caster, char *Format,...);
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void WeaponThink_PhoenixBow(edict_t *Caster, char *Format,...);
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void WeaponThink_HellStaff(edict_t *Caster, char *Format,...);
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extern void AlertMonsters (edict_t *self, edict_t *enemy, float lifetime, qboolean ignore_shadows);
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#endif // P_WEAPON_H
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