284 lines
11 KiB
Plaintext
284 lines
11 KiB
Plaintext
// Come and ride on my beautiful, my beautiful, Mine Cart.
|
|
|
|
#include "../common/header.ds"
|
|
|
|
output "r:/base/ds/mines"
|
|
|
|
local entity wheel1
|
|
local entity wheel2
|
|
local entity main
|
|
local entity walls
|
|
local entity camera
|
|
local entity change
|
|
local entity corvus
|
|
local entity player1
|
|
local entity break
|
|
|
|
local int sig
|
|
local int sig1
|
|
local int sig2
|
|
local int sig3
|
|
local int sig4
|
|
local int sig5
|
|
local int sig6
|
|
local int sig7
|
|
local int cor
|
|
local int cor1
|
|
|
|
cache sound "objects/spankers.wav"
|
|
cache sound "misc/breakstone.wav"
|
|
|
|
wheel1 = find entity with targetname "wheel1"
|
|
wheel2 = find entity with targetname "wheel2"
|
|
main = find entity with targetname "main"
|
|
walls = find entity with targetname "walls"
|
|
camera = find entity with targetname "camera"
|
|
change = find entity with targetname "change"
|
|
corvus = find entity with targetname "corvus"
|
|
player1 = get entity activator
|
|
break = find entity with targetname "break"
|
|
|
|
|
|
// in the begining
|
|
|
|
move entity wheel1 by [0, 0, 40] at 2000 speed signaling sig
|
|
wait for all clearing sig
|
|
|
|
enable cinematics
|
|
|
|
// let's get things rolling
|
|
|
|
copy player attributes from entity player1 to entity corvus
|
|
corvus.modelindex = corvus.count
|
|
corvus.solid = SOLID_SOLID
|
|
corvus.movetype = 4
|
|
|
|
//--------------------------------
|
|
|
|
|
|
use entity camera
|
|
|
|
corvus.movetype = PHYSICSTYPE_NOCLIP
|
|
|
|
animate entity corvus performing action ACTION8_ANIMATION signaling sig
|
|
wait for all clearing sig
|
|
|
|
animate entity corvus performing action ACTION9_ANIMATION repeating for 100 times
|
|
|
|
play sound "objects/cartroll.wav" for entity main
|
|
|
|
move entity wheel1 by [0, -100, 0] at 100 speed signaling sig
|
|
move entity wheel2 by [0, -100, 0] at 100 speed signaling sig1
|
|
move entity main by [0, -100, 0] at 100 speed signaling sig2
|
|
move entity walls by [0, -100, 0] at 100 speed signaling sig3
|
|
move entity corvus by [0, -100, 0] at 100 speed signaling cor
|
|
wait for all clearing sig, sig1, sig2, sig3, cor
|
|
|
|
// --------------------------------
|
|
|
|
move entity wheel1 by [0, -40, -6] at 150 speed signaling sig
|
|
move entity wheel2 by [0, -40, -6] at 150 speed signaling sig1
|
|
move entity main by [0, -40, -6] at 150 speed signaling sig2
|
|
move entity walls by [0, -40, -6] at 150 speed signaling sig3
|
|
move entity corvus by [0, -40, -6] at 150 speed signaling cor
|
|
|
|
rotate entity wheel1 by [0, 0, 18] at 200 speed signaling sig4
|
|
rotate entity wheel2 by [0, 0, 18] at 200 speed signaling sig5
|
|
rotate entity main by [0, 0, 18] at 200 speed signaling sig6
|
|
rotate entity walls by [0, 0, 18] at 200 speed signaling sig7
|
|
rotate entity corvus by [0, 0, 18] at 200 speed signaling cor1
|
|
wait for all clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
// --------------------------------
|
|
|
|
move entity wheel1 by [0, -690, -215] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -690, -215] at 800 speed signaling sig1
|
|
move entity main by [0, -690, -215] at 800 speed signaling sig2
|
|
move entity walls by [0, -690, -215] at 800 speed signaling sig3
|
|
move entity corvus by [0, -690, -215] at 800 speed signaling cor
|
|
wait for all clearing sig, sig1, sig2, sig3, cor
|
|
|
|
//---------------------------------
|
|
|
|
move entity wheel1 by [0, -50, 0] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -50, 0] at 800 speed signaling sig1
|
|
move entity main by [0, -50, 0] at 800 speed signaling sig2
|
|
move entity walls by [0, -50, 0] at 800 speed signaling sig3
|
|
move entity corvus by [0, -50, 0] at 800 speed signaling cor
|
|
|
|
rotate entity wheel1 by [0, 0, -10] at 800 speed signaling sig4
|
|
rotate entity wheel2 by [0, 0, -10] at 800 speed signaling sig5
|
|
rotate entity main by [0, 0, -10] at 800 speed signaling sig6
|
|
rotate entity walls by [0, 0, -10] at 800 speed signaling sig7
|
|
rotate entity corvus by [0, 0, -10] at 800 speed signaling cor1
|
|
wait for all clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
//---------------------------------
|
|
|
|
move entity wheel1 by [0, -65, -20] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -65, -20] at 800 speed signaling sig1
|
|
move entity main by [0, -65, -20] at 800 speed signaling sig2
|
|
move entity walls by [0, -65, -20] at 800 speed signaling sig3
|
|
move entity corvus by [0, -65, -20] at 800 speed signaling cor
|
|
|
|
rotate entity wheel1 by [0, 0, -8] at 800 speed signaling sig4
|
|
rotate entity wheel2 by [0, 0, -8] at 800 speed signaling sig5
|
|
rotate entity main by [0, 0, -8] at 800 speed signaling sig6
|
|
rotate entity walls by [0, 0, -8] at 800 speed signaling sig7
|
|
rotate entity corvus by [0, 0, -8] at 800 speed signaling cor1
|
|
wait for all clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
//---------------------------------
|
|
|
|
move entity wheel1 by [0, -140, 0] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -140, 0] at 800 speed signaling sig1
|
|
move entity main by [0, -140, 0] at 800 speed signaling sig2
|
|
move entity walls by [0, -140, 0] at 800 speed signaling sig3
|
|
move entity corvus by [0, -140, 0] at 800 speed signaling cor
|
|
wait for all clearing sig, sig1, sig2, sig3, cor
|
|
|
|
//---------------------------------
|
|
|
|
play sound "objects/spankers.wav" for entity main
|
|
|
|
move entity wheel1 by [0, -50, 20] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -50, 20] at 800 speed signaling sig1
|
|
move entity main by [0, -50, 20] at 800 speed signaling sig2
|
|
move entity walls by [0, -50, 20] at 800 speed signaling sig3
|
|
move entity corvus by [0, -50, 20] at 800 speed signaling cor
|
|
|
|
rotate entity wheel1 by [0, 0, -25] at 800 speed signaling sig4
|
|
rotate entity wheel2 by [0, 0, -25] at 800 speed signaling sig5
|
|
rotate entity main by [0, 0, -25] at 800 speed signaling sig6
|
|
rotate entity walls by [0, 0, -25] at 800 speed signaling sig7
|
|
rotate entity corvus by [0, 0, -25] at 800 speed signaling cor1
|
|
wait for all clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
// --------------------------------
|
|
|
|
move entity wheel1 by [0, -50, 50] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -50, 50] at 800 speed signaling sig1
|
|
move entity main by [0, -50, 50] at 800 speed signaling sig2
|
|
move entity walls by [0, -50, 50] at 800 speed signaling sig3
|
|
move entity corvus by [0, -50, 50] at 800 speed signaling cor
|
|
wait for all clearing sig, sig1, sig2, sig3, cor
|
|
|
|
//---------------------------------
|
|
|
|
move entity wheel1 by [0, -50, 20] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -50, 20] at 800 speed signaling sig1
|
|
move entity main by [0, -50, 20] at 800 speed signaling sig2
|
|
move entity walls by [0, -50, 20] at 800 speed signaling sig3
|
|
move entity corvus by [0, -50, 20] at 800 speed signaling cor
|
|
|
|
rotate entity wheel1 by [0, 0, 15] at 800 speed signaling sig4
|
|
rotate entity wheel2 by [0, 0, 15] at 800 speed signaling sig5
|
|
rotate entity main by [0, 0, 15] at 800 speed signaling sig6
|
|
rotate entity walls by [0, 0, 15] at 800 speed signaling sig7
|
|
rotate entity corvus by [0, 0, 15] at 800 speed signaling cor1
|
|
wait for all clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
// --------------------------------
|
|
|
|
move entity wheel1 by [0, -150, 0] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -150, 0] at 800 speed signaling sig1
|
|
move entity main by [0, -150, 0] at 800 speed signaling sig2
|
|
move entity walls by [0, -150, 0] at 800 speed signaling sig3
|
|
move entity corvus by [0, -150, 0] at 800 speed signaling cor
|
|
|
|
rotate entity wheel1 by [0, 0, 10] at 800 speed signaling sig4
|
|
rotate entity wheel2 by [0, 0, 10] at 800 speed signaling sig5
|
|
rotate entity main by [0, 0, 10] at 800 speed signaling sig6
|
|
rotate entity walls by [0, 0, 10] at 800 speed signaling sig7
|
|
rotate entity corvus by [0, 0, 10] at 800 speed signaling cor1
|
|
wait for all clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
//---------------------------------
|
|
|
|
move entity wheel1 by [0, -150, 0] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -150, 0] at 800 speed signaling sig1
|
|
move entity main by [0, -150, 0] at 800 speed signaling sig2
|
|
move entity walls by [0, -150, 0] at 800 speed signaling sig3
|
|
move entity corvus by [0, -150, 0] at 800 speed signaling cor
|
|
|
|
rotate entity wheel1 by [0, 0, 10] at 800 speed signaling sig4
|
|
rotate entity wheel2 by [0, 0, 10] at 800 speed signaling sig5
|
|
rotate entity main by [0, 0, 10] at 800 speed signaling sig6
|
|
rotate entity walls by [0, 0, 10] at 800 speed signaling sig7
|
|
rotate entity corvus by [0, 0, 10] at 800 speed signaling cor1
|
|
wait for all clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
|
|
// ---------------------------------
|
|
|
|
|
|
move entity wheel1 by [0, -50, -20] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -50, -20] at 800 speed signaling sig1
|
|
move entity main by [0, -50, -20] at 800 speed signaling sig2
|
|
move entity walls by [0, -50, -20] at 800 speed signaling sig3
|
|
move entity corvus by [0, -50, -20] at 800 speed signaling cor
|
|
|
|
rotate entity wheel1 by [0, 0, 15] at 800 speed signaling sig4
|
|
rotate entity wheel2 by [0, 0, 15] at 800 speed signaling sig5
|
|
rotate entity main by [0, 0, 15] at 800 speed signaling sig6
|
|
rotate entity walls by [0, 0, 15] at 800 speed signaling sig7
|
|
rotate entity corvus by [0, 0, 15] at 800 speed signaling cor1
|
|
wait for all clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
//----------------------------------
|
|
|
|
move entity wheel1 by [0, -75, -50] at 800 speed signaling sig
|
|
move entity wheel2 by [0, -75, -50] at 800 speed signaling sig1
|
|
move entity main by [0, -75, -50] at 800 speed signaling sig2
|
|
move entity walls by [0, -75, -50] at 800 speed signaling sig3
|
|
move entity corvus by [0, -75, -50] at 800 speed signaling cor
|
|
wait for all clearing sig, sig1, sig2, sig3, cor
|
|
|
|
play sound "misc/metalbreak.wav" for entity main
|
|
|
|
use entity break
|
|
|
|
//---------------------------------
|
|
|
|
move entity wheel1 by [75, 25, 15] at 400 speed signaling sig
|
|
move entity wheel2 by [75, 0, 15] at 400 speed signaling sig1
|
|
move entity main by [0, -10, -20] at 400 speed signaling sig2
|
|
move entity corvus by [0, -10, -20] at 400 speed signaling cor
|
|
move entity walls by [30, -100, -40] at 400 speed signaling sig3
|
|
|
|
|
|
rotate entity wheel1 by [90, 0, -25] at 400 speed signaling sig4
|
|
rotate entity wheel2 by [90, 0, -25] at 400 speed signaling sig5
|
|
rotate entity main by [0, 0, -25] at 400 speed signaling sig6
|
|
rotate entity corvus by [0, 0, -25] at 400 speed signaling cor1
|
|
rotate entity walls by [0, 0, -25] at 400 speed signaling sig7
|
|
wait for any clearing sig, sig1, sig2, sig3, sig4, sig5, sig6, sig7, cor, cor1
|
|
|
|
corvus.movetype = PHYSICSTYPE_PUSH
|
|
animate entity corvus performing action ACTION11_ANIMATION by moving [-20, 0, 0]
|
|
|
|
//----------------------------------
|
|
|
|
move entity main by [0, -10, 0] at 200 speed signaling sig
|
|
wait for all clearing sig
|
|
|
|
move entity main by [0, -10, 0] at 100 speed signaling sig
|
|
wait for all clearing sig
|
|
|
|
move entity main by [0, -10, 0] at 50 speed signaling sig
|
|
wait for all clearing sig
|
|
|
|
// ----------------------------------
|
|
|
|
wait 1 seconds
|
|
|
|
disable cinematics
|
|
|
|
player1.modelindex = 0
|
|
player1.solid = SOLID_NOT
|
|
|
|
use entity change
|
|
|
|
|
|
|