68 lines
1.6 KiB
Text
68 lines
1.6 KiB
Text
// Corvus goes back to siernan. if he does not have both puzzle items that he needs
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// this script will play.
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#include "../common/header.ds"
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output "r:/base/ds/andoria"
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local entity siernan
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local entity camera
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local entity player1
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local int sig
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cache sound "cinematics/second siernan/question.wav"
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cache sound "cinematics/second siernan/getitems.wav"
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cache sound "corvus/no.wav"
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siernan = find entity with targetname "siernan"
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camera = find entity with targetname "luke"
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player1 = get entity activator
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// here we go.
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enable cinematics
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siernan.yaw_speed = 4
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use entity camera
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animate entity siernan performing action WALK1_ANIMATION by turning [-45, 0, 0] signaling sig
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wait for all clearing sig
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play sound "cinematics/second siernan/question.wav" for entity siernan
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print 185 captioned
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animate entity siernan performing action ACTION1_ANIMATION signaling sig
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wait for all clearing sig
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animate entity siernan performing action IDLE1_ANIMATION
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play sound "corvus/no.wav" for entity siernan
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print 186 captioned
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wait 1 seconds
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play sound "cinematics/second siernan/getitems.wav" for entity siernan
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print 187 captioned
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animate entity siernan performing action ACTION4_ANIMATION signaling sig
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wait for all clearing sig
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animate entity siernan performing action ACTION1_ANIMATION signaling sig
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wait for all clearing sig
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wait 1 seconds
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animate entity siernan performing action WALK1_ANIMATION by turning [45, 0, 0] signaling sig
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wait for all clearing sig
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animate entity siernan performing action IDLE1_ANIMATION
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disable cinematics
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use entity camera
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