60 lines
No EOL
1.3 KiB
Text
60 lines
No EOL
1.3 KiB
Text
// biotank secret room
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#include "../common/header.ds"
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output "r:/base/ds/cloud"
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// define varibles
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local entity doorr
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local entity doorl
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local entity floor
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local entity cover
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local entity cam
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local entity portal
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local entity light
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local entity lablight
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local int sig
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local int sig1
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local int sig2
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doorr = find entity with targetname "biodoor1"
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doorl = find entity with targetname "biodoor"
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floor = find entity with targetname "tankdoor1"
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cover = find entity with targetname "tankdoor2"
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light = find entity with targetname "biolight"
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lablight = find entity with targetname "biolight2"
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cam = find entity with targetname "tankcam"
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portal = find entity with targetname "portal"
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// wow
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label loop
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use entity cam
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light.movetype = PHYSICSTYPE_NOCLIP
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play sound "doors/kchunk7.wav" for entity floor
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move entity floor by [0, 0, -154] over 2 seconds signaling sig
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wait for all clearing sig
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play sound "doors/kchunk6.wav" for entity doorr
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move entity doorr by [72, 0, 0] over 1 seconds signaling sig
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move entity doorl by [-72, 0, 0] over 1 seconds signaling sig1
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wait for all clearing sig, sig1
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use entity lablight
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play sound "doors/kchunk5.wav" for entity cover
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move entity cover by [0, 56, 0] over 1 seconds signaling sig
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wait for all clearing sig
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wait .5 seconds
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use entity cam
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suspend
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goto loop |