46 lines
No EOL
1.2 KiB
Text
46 lines
No EOL
1.2 KiB
Text
// The Diamond thing falls down and goes boom.
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#include "../common/header.ds"
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output "r:/base/ds/andoria"
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local entity piece2
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local int sig
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field vector "velocity"
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piece2 = find entity with targetname "d2"
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move entity piece2 by [0, 0, 5] at 500 speed signaling sig
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wait for all clearing sig
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move entity piece2 by [0, 0, -16] at 500 speed signaling sig
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wait for all clearing sig
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rotate entity piece2 by [-45, 0, 0] at 300 speed signaling sig
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wait for all clearing sig
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piece2.velocity = [0, 50, 0]
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rotate entity piece2 to [0, 45, -90] at 400 speed signaling sig
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wait for all clearing sig
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piece2.velocity = [0, 0, 0]
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move entity piece2 by [0, 20, 40] at 500 speed signaling sig
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wait for all clearing sig
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piece2.velocity = [0, 470, -270]
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rotate entity piece2 to [0, 0, -270] at 400 speed signaling sig
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wait for all clearing sig
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piece2.velocity = [0, 0, 0]
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move entity piece2 by [0, 50, -130] at 450 speed signaling sig
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wait for all clearing sig
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move entity piece2 by [-10, -10, 10] at 500 speed signaling sig
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wait for all clearing sig
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move entity piece2 by [-10, -10, -10] at 500 speed signaling sig
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wait for all clearing sig |